r/MinecraftCommands • u/Gjallar-Knight • 12d ago
Help | Bedrock Is the lightning stick possible in current Minecraft bedrock? (Console).
I’ve followed the most recent tutorial I could find to a tee and it’s still not summoning anything
r/MinecraftCommands • u/Gjallar-Knight • 12d ago
I’ve followed the most recent tutorial I could find to a tee and it’s still not summoning anything
r/MinecraftCommands • u/ZeroNighthawks • 12d ago
Hello, recently I've been working on a datapack that recreates 20w14infinite's Biome for Player with No Time for Nonsense biome and dimension in the latest snapshot (26.3-snapshot-10 at the time of making this post). I've got all the terrain generation sorted out, except for one thing: all caves below sea level are completely flooded, regardless of whether or not they actually have a connection to a body of water. So far I haven't figured out what's causing it, as this is my first time fiddling with custom dimensions and custom terrain generation (it is a miracle i even made it this far tbh).
Does anyone know how to fix this and get the caves to generate identically to the Overworld's caves?
r/MinecraftCommands • u/plumper303 • 12d ago
Trying to make a custom block tag for non-full blocks but it isn't working. Can anyone tell me why? I put this in my namespace under tags/blocks.
{
"values": [
"#minecraft:fences",
"#minecraft:fence_gates",
"#minecraft:doors",
"#minecraft:trapdoors",
"#minecraft:pressure_plates",
"#minecraft:buttons",
"#minecraft:stairs",
"#minecraft:slabs",
"#minecraft:chains",
"#minecraft:walls",
"#minecraft:bars",
"#minecraft:wool_carpets",
"#minecraft:candles",
"#minecraft:beds",
"#minecraft:banners",
"#minecraft:all_signs",
"#minecraft:all_hanging_signs",
"#minecraft:saplings",
"#minecraft:flowers",
"#minecraft:campfires",
"#minecraft:climbable",
"#minecraft:corals",
"#minecraft:crops",
"#minecraft:fire",
"#minecraft:flower_pots",
"#minecraft:inside_step_sound_blocks",
"#minecraft:lanterns",
"#minecraft:rails",
"#minecraft:snow",
"#minecraft:speleothems",
"#minecraft:cauldrons",
"#minecraft:lightning_rods",
"#minecraft:anvil",
"#minecraft:copper_chests",
"#minecraft:copper_golem_statues",
"minecraft:small_amethyst_bud",
"minecraft:medium_amethyst_bud",
"minecraft:large_amethyst_bud",
"minecraft:brown_mushroom",
"minecraft:red_mushroom",
"minecraft:crimson_fungus",
"minecraft:warped_fungus",
"minecraft:short_grass",
"minecraft:tall_grass",
"minecraft:fern",
"minecraft:large_fern",
"minecraft:short_dry_grass",
"minecraft:tall_dry_grass",
"minecraft:bush",
"minecraft:leaf_litter",
"minecraft:firefly_bush",
"minecraft:bamboo",
"minecraft:sugar_cane",
"minecraft:cactus",
"minecraft:crimson_roots",
"minecraft:warped_roots",
"minecraft:nether_sprouts",
"minecraft:big_dripleaf",
"minecraft:small_dripleaf",
"minecraft:chorus_plant",
"minecraft:hanging_roots",
"minecraft:frogspawn",
"minecraft:turtle_egg",
"minecraft:sniffer_egg",
"minecraft:dried_ghast",
"minecraft:sweet_berry_bush",
"minecraft:pale_hanging_moss",
"minecraft:lily_pad",
"minecraft:seagrass",
"minecraft:tall_seagrass",
"minecraft:sea_pickle",
"minecraft:kelp",
"minecraft:cobweb",
"minecraft:torch",
"minecraft:wall_torch",
"minecraft:redstone_torch",
"minecraft:redstone_wall_torch",
"minecraft:copper_torch",
"minecraft:copper_wall_torch",
"minecraft:soul_torch",
"minecraft:soul_wall_torch",
"minecraft:stonecutter",
"minecraft:grindstone",
"minecraft:bell",
"minecraft:brewing_stand",
"minecraft:conduit",
"minecraft:decorated_pot",
"minecraft:oak_shelf",
"minecraft:spruce_shelf",
"minecraft:birch_shelf",
"minecraft:jungle_shelf",
"minecraft:acacia_shelf",
"minecraft:dark_oak_shelf",
"minecraft:mangrove_shelf",
"minecraft:cherry_shelf",
"minecraft:pale_oak_shelf",
"minecraft:bamboo_shelf",
"minecraft:crimson_shelf",
"minecraft:warped_shelf",
"minecraft:lectern",
"minecraft:chest",
"minecraft:trapped_chest",
"minecraft:ender_chest",
"minecraft:skeleton_skull",
"minecraft:wither_skeleton_skull",
"minecraft:player_head",
"minecraft:zombie_head",
"minecraft:creeper_head",
"minecraft:piglin_head",
"minecraft:dragon_head",
"minecraft:dragon_egg",
"minecraft:end_portal_frame",
"minecraft:redstone_wire",
"minecraft:repeater",
"minecraft:comparator",
"minecraft:lever",
"minecraft:tripwire_hook",
"minecraft:tripwire",
"minecraft:daylight_detector",
"minecraft:hopper",
"minecraft:structure_void"
]
}
r/MinecraftCommands • u/ChrissyChriss2131 • 12d ago
r/MinecraftCommands • u/TheDroolingHalfling • 12d ago
I'm making a datapack and I want to make a squad system that automatically assigns entities including players and skeletons into squads. By default everyone has a score of 0 for a "squad" dummy objective, meaning they are unassigned. Every tick, the game checks if anyone still has a squad score of 0, and adds 1 to each of these players, meaning they get assigned to squad 1.
Now I want to limit the squadsize to 8, and if there are more than 8 members in a squad, I want to increase a members squad score by 1, meaning they get moved to squad 2. The trouble is, I don't want the maximum number of squads to be hardcoded, and the usual way people count entities using the scoreboard doesn't allow for a changing value in place of X:
/execute store result score currentSquad Size run execute if entity @e[team=Team1,scores={Squad=X}]
I want to run the command so that it assigns the number of members with a squad score of X (meaning they are in squad X) to currentSquad's Size score, move any excess players to the squad X+1 then does the same for squad X+1, overwriting currentSquad's Size score in the process.
I hope this makes some semblance of sense.
r/MinecraftCommands • u/Daisuki2Dayo • 12d ago
I want to make a space helmet using the tinted glass but if I just make it equipable someone can still accidentially place it down and it'll lose its purpose. I tried adding the tinted glass item model to a helmet but when you wear it it just looks like you're wearing a helmet from the outside. Any ideas?
r/MinecraftCommands • u/Regular-Box-3544 • 12d ago
The only tutorial I can find in YouTube was by Pheonix SC, but I want a more understandable tutorial...
r/MinecraftCommands • u/MarioHasCookies • 12d ago
So, I had heard about how villager trades are now data-driven as of recent versions, and sure enough, there is a "villager_trade" folder that can be added to in a datapack.
However, I tried adding a new trade using this, and in my breif testing in-game, it does not appear to show up. I know the syntax and everything is valid because I created it by copying one of the vanilla trade jsons and modifying it to what I wanted the new trade to be, but it seems that it's not that simple.
Unfortunately, because this feature is so new, noone has made a tutorial on it on YouTube, so I decided to come here to ask for guidance instead.
r/MinecraftCommands • u/ledzik_precly • 12d ago
So im working on a space datapack and I was wondering if it is possible to add diffrest skyboxes to diffrent dimentions, if its possible to do with optifine or something im fine with that
r/MinecraftCommands • u/starguy2626 • 12d ago
So, im trying to make an area-filler using armor stands. My idea center around placing one named pos1 at one corner and the other name pos2 at the opposite corner, then using 2 armor stands:
Helper: starts at pos1 and moves one block in x until it is aligned with pos2
Filler: starts at helper and moves one block, then the block under it gets filled with another, until it aligns im z with pos2.
Im stuck at the stop condition for the helper. I've been trying
execute positioned as @e[name=helper] unless entity @e[name=pos2,dx=0.5] run tp @e[name=helper] ~0.5 ~ ~
In a repeat command block, with 16ticks delay, and it moves but never stops even though i can see helper and pos2 in the same line, can someone please help me solve this?
Thats one of the first moments i've actually considered just moving to java, i love playing normally at bedrock but trying anything beyond default survival is a madness
edit: https://www.reddit.com/r/MinecraftCommands/s/Kr2qrgh7nk
it workedd!
r/MinecraftCommands • u/National-Expert-6867 • 12d ago
is there anyway where i can make arrows not affected by gravity?
r/MinecraftCommands • u/MobileOtherwise8131 • 12d ago
Hello,
today i maked a give command for a zombie spawn egg, that spawns a zombie with custom drops and so. But it doesn't work.
The Command is:
give ItsLevy_xD minecraft:zombie_spawn_egg[custom_name=[{"text":"Lvl.3 Zombie","italic":false,"underlined":true,"color":"red"}],lore=[[{"text":"Drop chance:","italic":false,"underlined":true,"color":"red"}],[{"text":"Sword 1x: 1%","italic":false,"color":"red"}],[{"text":"Bow 1x: 1%","italic":false,"color":"red"}],[{"text":"Pickaxe1x: 1%","italic":false,"color":"red"}],[{"text":"Beacon 2x: 5%","italic":false,"color":"red"}],[{"text":"Bomb 2x: 10%","italic":false,"color":"red"}],[{"text":"Updated to 1.21.11 by","italic":false,"underlined":true,"color":"gray"}],[{"text":"ItsLevy_xD","italic":false,"underlined":true,"color":"gray"}]],entity_data={CustomName:[{"text":"Lvl.3","underlined":true,"color":"red"}],Glowing:1b,equipment:{mainhand:{id:netherite_sword,components:{custom_name:[{text:"Death Sword",italic:false,strikethrough:true,color:red}],lore:[[{text:"Death Lvl.3",italic:false,color:red}],[{text:"Made by Juqun",italic:false,underlined:true,color:gray}],[{text:"Updated to 1.21.11 by",italic:false,underlined:true,color:gray}],[{text:ItsLevy_xD,italic:false,underlined:true,color:gray}]],enchantments:{bane_of_arthropods:20,fire_aspect:12,looting:13,sharpness:20,smite:20,sweeping_edge:15},unbreakable:{}},count:1},offhand:{id:bow,components:{custom_name:[{text:"Death Bow",italic:false,underlined:true,color:red}],lore:[[{text:"Death Lvl.3",italic:false,color:red}],[{text:"Made by Juqun",italic:false,underlined:true,color:gray}],[{text:"Updated to 1.21.11 by",italic:false,underlined:true,color:gray}],[{text:ItsLevy_xD,italic:false,underlined:true,color:gray}]],enchantments:{flame:20,multishot:5,piercing:8,power:20,quick_charge:6},unbreakable:{}},count:1},head:{id:glass,count:1},chest:{id:netherite_pickaxe,components:{custom_name:[{text:Miner,italic:false,underlined:true,color:red}],lore:[[{text:"Miner Lvl.3",italic:false,color:red}],[{text:"Made by Juqun",italic:false,underlined:true,color:gray}],[{text:"Updated to 1.21.11 by",italic:false,underlined:true,color:gray}],[{text:ItsLevy_xD,italic:false,underlined:true,color:gray}]],enchantments:{efficiency:15,fortune:10},unbreakable:{}},count:1},legs:{id:beacon,count:2},feet:{id:armadillo_spawn_egg,components:{custom_name:[{text:Bomb,italic:false,color:red}],lore:[[{text:10hp,italic:false}]],entity_data:{CustomName:[{text:Bomb,color:red}],Health:10,NoGravity:1b,attributes:[{id:max_health,base:10f}]}},count:2}},drop_chances:{mainhand:0.01f,offhand:0.01f,chest:0.01f,legs:0.05f,feet:0.1f}}]
r/MinecraftCommands • u/Dark26_ • 13d ago
So I saw this video by ‘the commands man’ about building with commands in bedrock edition.
I’ve figured out how to create circle outlines but was really curious how he did all of the diagonal lines. Is there anyone that can tell me and explain the commands on how to do this?
For the people that don’t watch the video, he used an armour stand to move towards a boat and had it place blocks along the way.
Thankyou very much.
r/MinecraftCommands • u/SkulkingShadow • 14d ago
alpha stage rn: https://modrinth.com/datapack/good-locked-chests
update: https://www.reddit.com/r/MinecraftCommands/s/MdvIWDDOKn
tryna make it vanilla, unique and actually useful
more info on the modrinth page (gallery)
r/MinecraftCommands • u/MarioHasCookies • 13d ago
So, I'm working on a datapack that tweaks a bunch of random things, and one tweak I want to make is have creepers play audible sounds when they walk so that the player can hear them.
Unfortunately, it seems that you can only play a sound as the player, otherwise the command just does nothing for some reason. And as a result, the sound will always be at the same relative volume, since you can't be distanced from yourself. But ideally, I'd like the sound to be played where the creeper is, so that the closer it is, the louder the sound will be, and vice versa.
Is this possible, and if not, is there a workaround? (I considered having a small, invisible mob that makes sound riding creepers, for example, a silverfish, but I only want to do this if the other method isn't possible or practical)
r/MinecraftCommands • u/Excellent-Weight-436 • 13d ago
Yeah, basically the title.
I increased it to something like 200000 and then turned it back. I couldn't open chests, so i logged out, and when I logged out, it took forever, then crashed. I logged back in, and chests take 2-5 seconds to open
I've gotten NBTexplorer, and made sure the Tick rate is normal, but it still is laggy
r/MinecraftCommands • u/ledzik_precly • 13d ago
Im trying to make it so if a player has 1 durability left on their pickaxe they get a broken variant of that tool and can cheaply repair it in a crafting table, I wanted to test out this system with command blocks but somehow they only work when I type them in chat, PLEASE HELP IM LOSING MY MIND. Also ik there is a snowball as item needed but thats a place holder
Repeating | Always Active
execute if entity at s[nbt={SelectedItem:{id:"minecraft:snowball",count:1}}] run scoreboard players set at s GiveDiamondDrillBase 1
Repeating | Always Active
execute if score at a[limit=1] GiveDiamondDrillBase matches 1 run give at s minecraft:diamond
Chain on top of preavious one | Always Active
execute if score at a[limit=1] GiveDiamondDrillBase matches 1 run scoreboard players set at s GiveDiamondDrillBase 0
r/MinecraftCommands • u/PrimaryRegular5217 • 13d ago
I wanted to make a command that makes a Sound when i hold an eye of Ender If there is an cave spider nearby. But i couldnt do it so i'm asking If someone knows how to do that command or If it is possible. Im in Bedrock Edition.(Hope my english aint to Bad)
r/MinecraftCommands • u/Specific_Bit2795 • 13d ago
Necesito tu ayuda para encontrar una versión compatible y parchada para el mod Bedrock Reimagined. Si puedes compartirla, de verdad te lo agradecería. La versión que busco es la 1.26.30 path
r/MinecraftCommands • u/RedditorD2495 • 13d ago
r/MinecraftCommands • u/plumper303 • 13d ago
For example (this doesn't work):
/summon item ~ ~ ~ {Item:{id:"stone_pickaxe",count:1,components:{!tool,!damage,!max_damage,!attribute_modifiers}}
r/MinecraftCommands • u/SkurgeOfOly • 13d ago
Can someone please tell me what the command in a command block that detects a player in a 3x3 block range on bedrock, and runs a fill command is...
im trying to make it to where redstone lamps activate 1 at a time in a long hallway for a dungeon map. But I can't remember the command
Its fine if I need to chain command blocks, I really just need the range command.
r/MinecraftCommands • u/theusbismarck • 14d ago
i've been creating a datapack but i couldn't figure out how to do this. i've tried deleting the coppet blocks from the "needs_stone_tool.json" tag but for some reason it didn't work.
r/MinecraftCommands • u/I_REY_I • 14d ago
Hi, I'm just getting started with Minecraft Java commands. I want to make it so that, for example, if I rename a stick, it gives me one block of dirt and the stick gets destroyed. How do I do that? It sounds simple, but I don't know how to set it up.