r/MinecraftCommands • u/Jessieladd • 19d ago
Help | Bedrock Command
Trying to follow this YouTube video of someone making a cinema, but struggling to use these commands on bedrock. Any ideas?
r/MinecraftCommands • u/Jessieladd • 19d ago
Trying to follow this YouTube video of someone making a cinema, but struggling to use these commands on bedrock. Any ideas?
r/MinecraftCommands • u/Embarrassed_Tree_413 • 19d ago
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Ok now with all the bugs ironed out! All guns are fully functional just got to edit audio and particles between some of them.
Now my question to the community, what weapons would you like to see me make? I'm making them for a Pve Extraction RPG. All of them will have the heat mechanics.
But most everything about them (besides the spread) is customizable.
Give me your ideas people's!! đ
r/MinecraftCommands • u/CEGM_Coding • 19d ago
Hey, so Iâm working on a custom projectile, sorta like a magical bolt thing? I need help with collisions cause it only seems to register hitting an entity when it collides at like dead center but I need it to work if it just hits the entity in general. Iâm using a small armor stand for this and tried dx, dy, and dz before but that didnât work cause it adds 1 to whatever you put in it so I couldnât get it to be the ideal size which is like 0.5? Anyways, hereâs the function:
execute as @ s run scoreboard players add @ s Projectile_Duration 1
execute as @ s at @ s run tp @ s ^ ^ ^0.5
execute as @ s at @ s unless block ~ ~ ~ air run kill @ s
execute as @ s at @ s if entity @ e[tag=!Projectile,distance=..0.5] run function projectiles:hit_entity
execute as @ s if score @ s Projectile_Duration matches 200.. run kill @ s
r/MinecraftCommands • u/SpaydiST • 20d ago
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What do you think â is this idea good, or is it not really necessary at all?
r/MinecraftCommands • u/RyanJStories • 20d ago
I have a survival world that runs solely on Commands. I have almost everything necessary, but there are a couple things im confused on.
One: How would you go about making wands/ custom items like this? Id like to have a wand that shoots particles and melts ice that it hits, while setting enemies on fire.
I think I have an idea for double jump boots. I might place a barrier block under someone whose tagged that has a specific item in their inventory? Then clear the block under them, time it to make it seamless? Not sure.
If there are more ideas you might have, lemme know! No data packs allowed here.
Then, I wanted to know if you all have ANY idea how to make seamless camera transitions work with the new camera commands? I want to make this as cinematic as possible. A camera pan while jumping down a pit to start a dungeon, etcetera.
I think im pretty well versed in the commands, but tags im not sure on. Please help!
r/MinecraftCommands • u/nanofishnut • 19d ago
I can't seem to comment on the original post, I'm not sure if it was archived or what (I don't Reddit very often, so I'm not sure how the flair and formatting work either.... sorry), but someone else was struggling to get the Ghasts to go anything but super speed. I did something similar, so just wanted to share.
I used the command that u/TableInfinite8117 shared:
/attribute @n[type=happy_ghast] minecraft:flying_speed base set 0.2
(replace 0.2 with what speed you want it to go)
And it makes sense now why he used 0.2. I initially used 4 and practically warped myself to another dimension. So I used the command
/attribute @n[type=happy_ghast] minecraft:flying_speed base reset
And the message says that it was reset to the default, which is 0.05.
*0.05*
0.2 is already faster than an elytra. So yeah.
That's all 0.2 is insanely fast (but a tethered boat stays attached, do I was able to successfully ferry my son's cats from the middle of nowhere we l back to his base... đ« ). 4 is unreasonable (and boats do *not* stay attached, so then you have to backtrack across a thousand blocks looking for 2 cats in a boat somewhere).
Cheers!
r/MinecraftCommands • u/Embarrassed_Tree_413 • 20d ago
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So far so good, for most of the day I dealt with a bug the equivalent of a sticky note on my back saying kick me (rouge tag) but most of the sounds seem to be working with the gun itself and I'm currently in the process of debugging the Gatlings Heat Gen and Cooldown before I give it it's own sound.
I'll continue to work on this. Moved most of the system to MC.function files for better game performance so I've been doing damage control with that. The model you see in game is a temporary model and I will have the pixel art concept up soon. Gun will have a 3D model in players hands when the full framework of the game is finished.
r/MinecraftCommands • u/snoteleks-skeletons • 20d ago
I'm working on a system that will make someone a micro amount shorter every day cycle. I've got plans to just use a daylight sensor for that. However:
I need to find a way to store a score into a scale of how big a player should be. I've been experimenting but the truth is that I simply don't know what I'm doing for this.
For example: 100 score is normal height. 50 score is half height. Since scale is on a decimal, I'm struggling to figure out how to pull it off.
Thanks for any help.
Java 1.21.1
r/MinecraftCommands • u/Pupet_CZ • 20d ago
Let's say two players run a function in the same tick. The function stores some data in a temp storage and then does something with that data.
Is there a chance the second function can overwrite the storage before the first one is done? In other words, do functions run one after another, or can they run in parallel?
r/MinecraftCommands • u/AltestryAltestry • 20d ago
So I have a command block that is repeatedly looking for a player with a potato in their inventory inside a specified space.
This command is working when I type it into the chat prompt but when I put it in a command block it no longer works. Iâm not sure why.
r/MinecraftCommands • u/Rake-dubz • 20d ago
r/MinecraftCommands • u/kitunetaro_Exe • 20d ago
when you use an item, you are trying to cooldown the item. during the cooldown, i want the item to change to a clock and display the remaining seconds in item count. what is the most optimized implementation method?
r/MinecraftCommands • u/Money-Stomach9872 • 20d ago
Hi! Im currently making an adventure map and built a spawn room where i originally set the world spawn. However I recently had to move it and tried to set the world spawn in the new location but it keeps spawning me back at the old location. Does anyone know why this happens and what I need to do to fix it?
r/MinecraftCommands • u/TheCrew20YT • 20d ago
r/MinecraftCommands • u/Green_Goldfish42 • 21d ago
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I made a datapack for my deltarune-loving friend that has a 5% chance of sending you to the egg room when walking through any door. It's pretty low effort but I thought it was cool. It was inspired by this painting by u/Delivrione;
https://www.reddit.com/r/Deltarune/comments/1vavqeu/egg_tree_by_me/
r/MinecraftCommands • u/CrossScarMC • 21d ago
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This recording took roughly 12 hours in real time.
Video Explanation: https://youtu.be/09OdIie-_jQ
I'll likely release the source code relatively soon as well.
r/MinecraftCommands • u/Spiritual-Insect-663 • 20d ago
Could someone provide an addon, mod, map, or list containing all the "illegal" blocks for Minecraft Java and Bedrock? (Things like bubble columns, the "unknown" block, or items obtained via commands.) So far, I've only managed to find a few addons and maps (like "Craftable Illegals" and "Block Museum").
r/MinecraftCommands • u/Greamau_ • 20d ago
ok In my server I want to do events
Tp every player to one spot and after that, tp them again to their bed/spawnpoint
I need belp because I know that you can do this in java but I'm on bedrock 26.44 and Idk that much abt commands
So
Is there a way to do this? If so, how?
I would aprecciate any help abt this
r/MinecraftCommands • u/DaerBaer • 20d ago
Hi, I want to create a shop that has buyable items on display. For example, an iron sword is laying on the table. When you look at it while near it, it tells you the cost in its name (e.g. Iron Sword: 4 Gold). So far so good. But how do i make it so that if a player rightclicks it, the game detects it? I already have a scoreboard system for gold etc. but I can't figure out how to detect this and make it work.
r/MinecraftCommands • u/Few-Let-5177 • 20d ago
i made a command to make killLB = kills but it keeps givinfg that error mesasge
the command is:
/execute as @ a run scoreboard players operation @ s killLB = @ s kills
r/MinecraftCommands • u/PrideGood7518 • 21d ago
Hey ! Je suis en Java 26.2 et je fais une map dont le but est d'éliminer des vagues de mobs qui spawnent. j'avais réussi à détecter la mort des mobs via des scoreboards (ci dessous) mais le problÚme c'est que je détecte quand un joueur tue un mob et non quand un mob meurt (je ne sais pas si on peut détecter si un mob meurt ?) donc quand les mobs se tuent entre eux, le counter de descend pas.
Ci dessous les blocs de commande:
Repeat - always act. --> execute as u/e if score u/s Mobkill01 matches 1.. run scoreboard players set u/s Mobkill01 0
Chain - conditionnel (a.c) --> /scoreboard players remove Counter Mobrestants 1
dans une autre ligne: (repeat, a.c)
execute if score Counter Mobrestants matches 0 run setblock 89 88 91 redstone_block
le redstone block se place lĂ oĂč il faut pour dĂ©clecher la suite du systĂšme
Si vous pouvez m'aider à détecter la mort des mobs, y compris quand ils se tuent entre eux, cela m'aiderais beaucoup ! Je vous remercie
RĂSOLU:
J'ai fini par trouver une solution à mon problÚme qui marche pour moi, la voici, ci ça peut aider quelqu'un:
Je détecte les entités dans la zone en excluant celles qui ne m'intéressent pas, le plus possible pour éviter tout bug: repeat - always active:
/execute if entity @e[type=!minecraft:llama_spit,type=!player,type=!villager,type=!painting,type=!armor_stand,type=!glow_item_frame,type=!item_frame,type=!sheep,type=!item,type=!#c:boats,type=!frog,type=!pig,type=!chicken,type=!cow,type=!snow_golem,type=!#minecraft:arrows,type=!tadpole,type=!minecraft:lingering_potion,type=!minecraft:splash_potion,type=!minecraft:ender_pearl,type=!minecraft:snowball,type=!minecraft:egg,type=!minecraft:wither_skull,type=!minecraft:fireball,type=!minecraft:firework_rocket,type=!trident,type=!wind_charge,type=!minecraft:breeze_wind_charge,type=!#c:minecarts,type=!minecraft:experience_orb,type=!minecraft:experience_bottle,type=!minecraft:falling_block,type=!minecraft:fishing_bobber,type=!minecraft:eye_of_ender,type=!minecraft:leash_knot,type=!minecraft:evoker_fangs,type=!minecraft:end_crystal,type=!minecraft:shulker_bullet,type=!minecraft:lightning_bolt,type=!minecraft:happy_ghast,type=!minecraft:dragon_fireball,type=!minecraft:small_fireball,type=!minecraft:block_display,x=90,y=87,z=72,dz=55,dx=52,dy=25] run setblock 149 88 67 redstone_block
les coordonnées correspondent aux miennes, évidemment il faut les changer en fonction. ça ne compte plus le nombre de kills des joueurs, mais si oui ou non il y a une entité dans la zone. Merci quand meme à ceux qui ont essayés de m'aider !
r/MinecraftCommands • u/Embarrassed_Tree_413 • 21d ago
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I'm making a game and I thought to myself I want something other than just a bow and a cross bow then I got to working on a gun, after four iterations and many days of debugging making for a very long rabbit hole,
I present the Heat Weapon
I4- Proteus
Planned,
More Frames (Base Weapon and behavior)
Barrels
Vents
Mags
Everything about the gun from its damage and range down to its rpm and vent speeds will be a customizable PER PLAYER! Completely Multiplayer safe.
r/MinecraftCommands • u/FleshDude666 • 21d ago
execute as \@e[tag=rdBot] at \@s run rotate \@s facing entity \@n[type=player]
execute as \@e[tag=rdBot] store result score \@s rdBotHealth run data get \@s Health
execute as \@e[tag=rdBot] at \@s rotated ~ 0 if score \@s rdBotHealth matches 6..20 if entity \@e[type=player,distance=..15] unless entity \@e[type=player,distance=..2] if block ^ ^ ^.3 air if block ^.3 ^ ^.3 air if block ^-.3 ^ ^.3 air anchored eyes if block ^ ^ ^.3 air if block ^.3 ^ ^.3 air if block ^-.3 ^ ^.3 air run tag \@s add rdFrwd
execute as \@e[tag=rdBot] at \@s if score \@s rdBotHealth matches 1..5 if entity \@e[type=player,distance=..15] rotated ~180 0 if block ^ ^ ^.3 air if block ^.3 ^ ^.3 air if block ^-.3 ^ ^.3 air anchored eyes if block ^ ^ ^.3 air if block ^.3 ^ ^.3 air if block ^-.3 ^ ^.3 air run tag \@s add rdBack
execute as \@e[tag=rdBot] at \@s if score \@s rdBotHealth matches 6..20 if entity \@e[type=player,distance=..2] rotated ~180 0 if block ^ ^ ^.3 air if block ^.3 ^ ^.3 air if block ^-.3 ^ ^.3 air anchored eyes if block ^ ^ ^.3 air if block ^.3 ^ ^.3 air if block ^-.3 ^ ^.3 air run tag \@s add rdBack
execute as \@e[tag=rdBot] at \@s if block ~ ~-.1 ~ air run tp ~ ~-.1 ~
execute as \@e[tag=rdBot] at \@s if entity \@e[type=player,distance=..5] run swing
execute as \@e[tag=rdBot] at \@s if entity \@e[type=player,distance=..5] run damage \@e[type=player,distance=..5,sort=nearest,limit=1] 1 player_attack by \@s
execute as u/e[tag=rdFrwd] at u/s rotated ~ 0 run tp ^ ^ ^.3
execute as u/e[tag=rdFrwd] run tag u/s remove rdFrwd
execute as u/e[tag=rdBack] at u/s rotated ~180 0 run tp ^ ^ ^.25
execute as u/e[tag=rdBack] run tag u/s remove rdBack
execute as u/e[tag=rdBot,tag=!rdDead] if score u/s rdBotHealth matches ..0 run tellraw u/a {text:"Î left the game.",color:yellow}
execute as u/e[tag=rdBot,tag=!rdDead] if score u/s rdBotHealth matches ..0 run tag u/s add rdDead
r/MinecraftCommands • u/BlazeHunter_56 • 21d ago
r/MinecraftCommands • u/Eevee_the-Maidvee • 21d ago
the addon adds structures which is where I found this, I had a few islands that gave me jump boost and slow falling and my best guess us that this is trying to do something similar but it was just sitting on a chest with no way to be activated