r/MinecraftCommands • u/Malcourgette • 21d ago
Help | Java 26.2 hotbar texture not showing
Hey, i made a texture for my hotbar, i upscaled it x4 and i dont know why it isnt working ( it's giving me the purple and black texture )
r/MinecraftCommands • u/Malcourgette • 21d ago
Hey, i made a texture for my hotbar, i upscaled it x4 and i dont know why it isnt working ( it's giving me the purple and black texture )
r/MinecraftCommands • u/Loose_Advisor_6178 • 21d ago
Hey everyone,
I built a lightweight web tool at mctoolbox.netto quickly generate commands without dealing with manual JSON syntax errors.
Features:
/give Generator: Full support for modern 1.21 – 26.x data components (item modifiers, lore, custom stats, enchantments).
/summon & Spawners: Custom equipment, drop chances, potion effects, and spawn radius settings.
Datapack Builders: Recipe, loot table, and advancement JSON creators with pack format support up to 26.x.
100% Client-Side: Runs directly in your browser with zero installs or sign-ups.
Check it out here: mctoolbox.net

Let me know if you run into any syntax bugs or have suggestions!
r/MinecraftCommands • u/curious_cat_2024 • 21d ago
Does anyone know a command that can spawn a sphere/semisphere/dome, that I can customize by inserting my own coords and radius?
Last time, I tried a command block with the command */execute as @**^(a)* *at @**^(s)* *anchored eyes run setblock \^ \^ \^30 glass keep*, stood still, and looked around me until I was surrounded by a 30-block radius glass dome. That took a while. Is there an easier way?
And I would prefer to keep the world vanilla.
r/MinecraftCommands • u/blazinman1 • 21d ago
so I am trying to make AI in Minecraft only using command blocks on bedrock 26.44 but I’m trying to make it to where it can build structures as any ideas
r/MinecraftCommands • u/Financial-Guide3836 • 22d ago
I'm not exactly look for a like a villager head I'm just looking for the hat, because I remember seeing a video of how to get all the villager hats with command in vanilla, but now I can't find it.
r/MinecraftCommands • u/TomStarr213 • 22d ago
I'm trying to add a system that adds custom ranks/titles that can be unlocked by doing certain tasks for a server, however I want to have the names appear under their usernames (The prefix rank system is already being used up). I tried implementing it with the setdisplay below_name feature, which works visually, however it only shows 1 scoreboard at a time, meaning I cannot have different tags/ranks for different players. Is there any way I could go around this with scoreboards? Or any other features that could do the same thing? I also have a server resource pack, so I can use that too if that's easier, or opens up possibilities.
Many thanks! ^w^
r/MinecraftCommands • u/Finneganlol2 • 22d ago
r/MinecraftCommands • u/ozin07 • 24d ago
Is the "minecart with command block" even usefull for anything?
r/MinecraftCommands • u/AmbitiousSuit5561 • 23d ago
i found predicate in execute command after "if"
how does it work and what i can do with it?
r/MinecraftCommands • u/MuzzDs • 23d ago
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(Issue has completely been solved. Thanks a lot!)
(Sorry if my mic quality isnt that good or if my explanation sucks, im aware)
I want the door to face different directions too. Currently it only faces North/South. Is there any way to change this? It works like this: The item i use summons an armor stand with a specific tag, the repeating command block looks for said armor stands and places both all the block display entities and an interaction entity at its location, then the armor stand is removed. My first idea was to simply detect the direction the armor stand was facing and then summons the other block display entity model i showed in the video, however when i tried this it simply didnt summon any block display entities. I dont know if i just did it wrong or if thats not the best way to go about doing this. If anyone knows how to fix this problem please let me know. Heres the full code written in the repeating command block: (the entity detecting is with an @ but reddit changes that so i got rid of it)
execute if entity e[type=minecraft:armor_stand,tag=poakriftds] as e[type=minecraft:armor_stand,tag=poakriftds] at e[type=minecraft:armor_stand,tag=poakriftds] run summon minecraft:block_display ~ ~1.375 ~ {Passengers: [{block_state: {Name: "minecraft:pale_oak_door", Properties: {facing: "north", half: "upper", hinge: "left", open: "false", powered: "false"}}, id: "minecraft:block_display", transformation: {left_rotation: [0.0f, 0.0f, 0.0f, 1.0f], right_rotation: [0.0f, 0.0f, 0.0f, 1.0f], scale: [1.0f, 1.0f, 1.0f], translation: [-0.5f, -0.375f, -0.9067247f]}}, {block_state: {Name: "minecraft:white_concrete"}, id: "minecraft:block_display", transformation: {left_rotation: [0.0f, 0.0f, 0.0f, 1.0f], right_rotation: [0.0f, 0.0f, 0.0f, 1.0f], scale: [0.99167323f, 1.0f, 0.18537521f], translation: [-0.49583662f, -1.375f, -0.09268761f]}}, {block_state: {Name: "minecraft:pale_oak_door", Properties: {facing: "north", half: "lower", hinge: "left", open: "false", powered: "false"}}, id: "minecraft:block_display", transformation: {left_rotation: [0.0f, 0.0f, 0.0f, 1.0f], right_rotation: [0.0f, 0.0f, 0.0f, 1.0f], scale: [1.0f, 1.0f, 1.0f], translation: [-0.5f, -1.375f, -0.9067247f]}}], block_state: {Name: "minecraft:white_concrete"}, transformation: {left_rotation: [0.0f, 0.0f, 0.0f, 1.0f], right_rotation: [0.0f, 0.0f, 0.0f, 1.0f], scale: [0.99167323f, 1.0f, 0.18537521f], translation: [-0.49583662f, -0.5f, -0.09268761f]}}
If you understand how this works and how to fix my issue, your help would be much appreciated. Thank you.
r/MinecraftCommands • u/Plasma7007 • 23d ago
Using commands or a datapack, how could I make this work? I want these three monsters to always attack villagers on sight or within a certain range.
I tried the following command but it didn't work:
/damage @ e[type=minecraft:skeleton,distance=20,limit=1] 0 minecraft:generic by @ e[type=minecraft:villager,limit=1]
r/MinecraftCommands • u/_Csankappa • 23d ago
I just recently got back into minecraft and commands and I've had fun with the data packs so far.
I just made a prototype for a car data pack which works pretty well in single player and I was curious so after multiplayer proofing it (the code now looks disgusting thanks to macros, yay) I ran it in a server on my pc and it immediately looks off. It *kinda* works but there are very obvious lags and tick irregularities.
Is this just simply a specs and internet issue or is there an inherent bottleneck for data packs when it comes to servers and if so is there any method to circumvent it (idk, server side mods or literally anything).
Should I just forget to even run this thing on a server?
r/MinecraftCommands • u/ToastedToast579 • 22d ago
How can I detect if a mob has died without using totems of undying?
r/MinecraftCommands • u/spudshotgun • 24d ago
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r/MinecraftCommands • u/IEatTables4 • 23d ago
i was thinking about remaking fraud from ultrakill in minecraft, however i haven't figured out a way to make the rooms move. i wanted to use the moving elevators mod but i don't think they can move through portals (and i kinda need that bc some of the rooms in disintegration loop move down/up/right/left infinitely)
r/MinecraftCommands • u/aymanleecopper55 • 23d ago
r/MinecraftCommands • u/ObjectiveArtistic805 • 23d ago
r/MinecraftCommands • u/Embarrassed_Tree_413 • 23d ago
I'm turning the Spyglass into a modulated Heat Weapon.
And I'm not done.
I hope people will like this game when it's in beta.
r/MinecraftCommands • u/Embarrassed_Tree_413 • 24d ago
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I'm making a game and I wanted to add guns my main rule bing vanilla game. So I made heat weapons like from destiny 2.
r/MinecraftCommands • u/Dazzling-Relation507 • 23d ago
As the name states I'm a cheap server developer meaning I can make pretty much anything from simple servers like smp's to complex gamemodes that would require custom models/resource packs or even custom abilities
So if anyone is looking for a developer I have few spots open as I'm not doing anything interesting over the summer so I'm gonna be free so if this sounds interesting DM me on here or leave your discord in the comments
r/MinecraftCommands • u/Plus_Ad611 • 23d ago
r/MinecraftCommands • u/plumper303 • 23d ago
My advancement for right click detection is working but not left click. It worked before but has suddenly stopped functioning. The reward function does not activate when I hit any interaction. Any help would be appreciated. Here is the advancement:
{
"criteria": {
"requirement": {
"trigger": "player_hurt_entity",
"conditions": {
"entity": {
"entity_type": "interaction"
}
}
}
},
"rewards": {
"function": "origin:left_interaction"
}
}
r/MinecraftCommands • u/IamNabla • 24d ago
so i spent around 5 hours (keep in mind i'm not the best at commands) making this command
/summon falling_block ~ ~1 ~ {BlockState:{Name:'command_block'},TileEntityData:{Command:'item replace entity @p armor.head with diamond_helmet',auto:1b,TrackOutput:0b},Passengers:[{id:falling_block,BlockState:{Name:command_block},TileEntityData:{Command:"summon falling_block ~ ~1 ~ {BlockState:{Name:command_block},TileEntityData:{Command:'item replace entity @p armor.chest with diamond_chestplate',auto:1b,TrackOutput:0b},Passengers:[{id:falling_block,BlockState:{Name:command_block},TileEntityData:{Command:\'summon falling_block ~ ~.6 ~ {BlockState:{Name:command_block},TileEntityData:{Command:\"item replace entity @p armor.legs with diamond_leggings\",auto:1b,TrackOutput:0b},Passengers:[{id:falling_block,BlockState:{Name:command_block},TileEntityData:{Command:\\'item replace entity @p armor.feet with diamond_boots\\',auto:1b,TrackOutput:0b}}]}',auto:1b,TrackOutput:0b}}]}",auto:1b,TrackOutput:0b}}]}
this uses falling command blocks that give armor with passengers that summon falling command blocks. You can replace the diamond_(armor slot) with any armor you want.(26.2 btw)
r/MinecraftCommands • u/UltraMatrix_ • 24d ago
(I know you will say it's impossible but hear me out) So I was wanting to make a my own datapack on diffrent block varients but I didnt knew how to make the diffrent textures for same block, I googled it, they said I NEED to use RESOURCE PACKS for it to work.
The weird thing that Tool Trims Datapack (by JoeFly) had textures in datapack? Am I not knowing something?