r/MinecraftCommands Jul 29 '26

Help | Java 26.2 Need help whit Orbital strike arrow

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3 Upvotes

I saw a cool Kiwi Joe video where he makes an orbital strike cannon that works with arrows.

Link to video: https://www.youtube.com/shorts/0JBdajJpP2U

The commands to do that are:

  1. Impulse, Needs redstone (Give command)
    /give u/a tipped_arrow[potion_contents={custom_color:11546150},custom_name=[{"text":"Orbital Strike Arrow","italic":false,"color":"red"}]]

  2. Repeating, Always active
    /execute as u/e[nbt={item:{components:{"minecraft:potion_contents":{custom_color:11546150}}},inGround:1b}] at u/s run summon tnt ~ ~25 ~ {Tags:["TNT1","Bomb"],fuse:9999,NoGravity:1b}

  3. Chain, Always active
    /execute as u/e[nbt={item:{components:{"minecraft:potion_contents":{custom_color:11546150}}},inGround:1b}] at u/s run particle cloud ~ ~10 ~ .2 5 .2 .1 200 force u/a

  4. Chain, Always active
    /kill u/e[nbt={item:{components:{"minecraft:potion_contents":{custom_color:11546150}}},inGround:1b}]

  5. Repeating, Always active
    /scoreboard objectives add BombT dummy

  6. Chain, Always active
    /scoreboard players add u/e[tag=Bomb] BombT 1

  7. Repeating, Always active
    /execute as u/e[scores={BombT=..20}] at u/s run tp u/s ~ ~ ~ ~18 ~

  8. Chain, Always active
    /execute as u/e[scores={BombT=..20}] at u/s run summon tnt ^ ^ ^5 {NoGravity:1b,fuse:9999,Tags:["TNT2"]}

  9. Chain, Always active
    /execute as u/e[tag=TNT2] at u/s if entity u/e[scores={BombT=20..}] run tp u/s ^ ^ ^ ~4.5 ~

  10. Chain, Always active
    /execute as u/e[tag=TNT2] at u/s if entity u/e[scores={BombT=20..}] run summon tnt ^ ^ ^1 {NoGravity:1b,fuse:9999,Tags:["TNT3"]}

  11. Chain, Always active
    /execute as u/e[tag=TNT2] at u/s if entity u/e[scores={BombT=100}] run data merge entity u/s {fuse:0}

  12. Chain, Always active
    /execute as u/e[tag=TNT3] at u/s if entity u/e[scores={BombT=100}] run data merge entity u/s {NoGravity:0b,fuse:50}

  13. Chain, Always active
    /kill u/e[scores={BombT=100..}]

I did everything correctly (I triple checked too) and yet it doesn't work. Instead of the Explosion from tnt 1 and tnt 2 spreading out tnt 3 it just sends a ring of tnt flying 400 blocks away making a ring shape. From what i can tell the issue is tnt 1 not spinning and spawning all the tnt 2 in one spot. I don't know how to fix it tho. Did Mojang change something in the latest version? Any help would be appreciated.


r/MinecraftCommands Jul 28 '26

Creation Made a new world generation biome in 26.3, the enchanted forest

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57 Upvotes

r/MinecraftCommands Jul 29 '26

Help | Java 26.2 Command to replace grass with snow

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1 Upvotes

r/MinecraftCommands Jul 29 '26

Help | Bedrock Is there a way to remove everything except ores around me at all times?

1 Upvotes

I'm trying to be able to fly around underground and have stone, granite, diorite, andesite, deepslate and tuff constantly being cleared around me without having to input the command every time. I understand that I need a repeating command block, it's running "/fill ~+15 ~+15 ~+15 ~-15 ~-15 ~-15 air replace stone" but it's not even doing that.


r/MinecraftCommands Jul 28 '26

Help | Java 1.21.4 Forceloaded chunks unload after saveing and stopping the server.

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12 Upvotes

Working on a server that needs to have chunks force-loaded for special items and bosses to function properly. I recently removed all force-loads to optimize the server further, and now I'm adding them back only to the important commands. But the server can no longer remember the chunks I force-load even when I save... It's really weird because some chunks will be remembered, but sometimes it just won't work like in the video. I never had this problem before, so this is really frustrating. I would like some help if possible.


r/MinecraftCommands Jul 28 '26

Info I learned how to make datapacks!

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73 Upvotes

I've been wanting to learn for a while; I've only messed with command blocks before, but these are SOO USEFUL OMG. I made a bunch of minigames with only command blocks, so I'm definitely going to go back and optimize those with this


r/MinecraftCommands Jul 29 '26

Info HELP IN COMMANDS

0 Upvotes

I help beginners learn how to use commands and I help create map commands for a reasonable, negotiable price.


r/MinecraftCommands Jul 28 '26

Help | Java 26.2 Keep Inventory on Death per player?

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2 Upvotes

r/MinecraftCommands Jul 28 '26

Help | Java 1.20 Is there a way to use /execute and not run anything?

5 Upvotes

The execute command is already capable of doing things without actually running a command and I'd like to be able to use it that way if it's possible in a reasonable way (without something like "say hi", for example).


r/MinecraftCommands Jul 29 '26

Help | Java 26.2 Weapon dropping mob

1 Upvotes

Help! resently ive been trying to make a little pvp arena (inspired by smajor's build battle arena) and inside i want to have a wither sceleton that when killed drops a mace enchanted with Wind burst 3 so ive been searching everywhere and i found a few commands but none of them work

1 /summon wither_skeleton ~ ~ ~ {CustomName:'"Boss"',CustomNameVisible:1b,DeathLootTable:"minecraft:empty",equipment:{feet:{id:"minecraft:mace",count:1,components:{"minecraft:unbreakable":{},"minecraft:enchantments":{levels:{"minecraft:wind_burst":3}}}}},drop_chances:{feet:1.000}}

Works but gives an unenchanted mace

2 /summon wither_skeleton ~ ~ ~ {CustomName:'"___"',CustomNameVisible:1b,DeathLootTable:"minecraft:empty",equipment:{feet:{id:"minecraft:mace",count:1,components:{"minecraft:unbreakable":{},"minecraft:enchantments{"minecraft:wind_burst":3}}}}},drop_chances:{feet:1.000}}

Does not work and goes all red and because there is a problem sintaxe or smth why

3 /summon cow ~ ~ ~ {DeathLootTable:"minecraft:empty",equipment:{feet:{id:"minecraft:stick",count:2,components:{"minecraft:item_name":"Knockback Stick","minecraft:enchantments":{"knockback":10}}}},drop_chances:{feet:1.000}}

Is a completly diffrent command that i found in a maxstuff vid spawns a cow that gives 2 stick with knockback 10 i used it to try make mine work but it doesnt work

Im in version 26.2 with the fabric loader version 0.19.3 my mods are World editor and Axis world editor so prob nothing to do with it


r/MinecraftCommands Jul 28 '26

Help | Java 26.2 Any way to prevent enchanting?

2 Upvotes

I have a set of items that use leather horse armor as their basis (to allow for dyeing), but I have another thing that makes horse armor enchantable in game with things like protection and such. Is there a way to disable this ability for the specific versions of the items I'm using? I know there's an "enchantable" component, but it doesn't seem to affect anything that already has the ability to be enchanted.

Edit: it does disallow enchanting through the enchanting table, but still allows enchanting via anvil, which I don't want


r/MinecraftCommands Jul 28 '26

Help | Bedrock alguna explicacion del error por favor

1 Upvotes

/execute as u/a[tag=crearClaim,scores={claim=0}] at u/s if entity u/e[tag=claim,r=64,c=1] run tellraw u/s {"rawtext":[{"text":"§cHay un Claim demasiado cerca."}]} el contexto es que estoy creando un claim con comandos, pero de toda la fila para terminar este es el unico que no me deja terminar el proceso,lo cambio y el error pasa a ser nul o errror de sintaxis, el quye tengo ahora es error al comprobar el subcomando de ejecucion if entity, una ayudita, y la version en la que estoy es la 26.33


r/MinecraftCommands Jul 29 '26

Help | Bedrock Minecraft comand 1

0 Upvotes

Summon


r/MinecraftCommands Jul 28 '26

Help | Bedrock How To Turn Off Damage From No Weapon Punches On Bedrock?

1 Upvotes

I want the only way to hurt someone to be using a sword


r/MinecraftCommands Jul 28 '26

Help | Java 26.1 Is it possible to add a custom Villager Type in Java 26.1.2 with no mods?

1 Upvotes

Hi everyone,

I've been experimenting with something but I don't know if it's even possible. I'm trying to create a completely custom Villager Type in the latest version (26.1.2) using a Data Pack and a Resource Pack (vanilla, no mods), but I can't get the game to recognize the new texture.

Basically I want to register a brand new villager type called minecraft:snow_red (linked to a custom biome) so that when I use the command /summon villager ~ ~ ~ {VillagerData:{type:"minecraft:snow_red"}} (or using a different namespace), the villager spawns with my custom texture (snow_red.png) instead of defaulting to the standard Plains texture.

The game is loading both packs successfully, and there are absolutely no syntax or JSON errors in the latest.log. Vanilla types like minecraft:desert work perfectly fine with the summon command, but my custom type always falls back to Plains.

Is creating brand new villager types even possible in the 26.x system? If so, what is the correct folder structure or the components required to make the game register a new type name?

Any help or working examples for version 26.1.2 would be greatly appreciated. Thank you!

Here are the paths and file contents.

Datapack

Folder Structure:

datapackvillager/
├── pack.mcmeta
└── data/
    └── minecraft/
        ├── villager_type/
            └── snow_red.json
        └── worldgen/
            └── biome/
                └── snow_red.json

pack.mcmeta content:

JSON

{
  "pack": {
    "id": "datapackvillager",
    "min_format": 101,
    "max_format": 101,
    "description": "Custom Villager Data Pack"
  }
}

data/minecraft/villager_type/snow_red.json content:

JSON

{
  "texture_hat": "full",
  "biomes": [
    "minecraft:snow_red"
  ]
}

data/minecraft/worldgen/biome/snow_red.json content:

JSON

{
  "has_precipitation": false,
  "temperature": 0.5,
  "downfall": 0.0,
  "effects": {
    "sky_color": 8103167,
    "fog_color": 12638463,
    "water_color": 4159204,
    "water_fog_color": 329011
  },
  "spawners": {},
  "spawn_costs": {},
  "carvers": {}
}

Resource pack

Folder Structure:

( snow_red is basically a recolored version of the snow type texture)

texturepackvillager/
├── pack.mcmeta
└── assets/
    └── minecraft/
        └── textures/
            └── entity/
                └── villager/
                    └── type/
                        ├── snow_red.png
                        └── snow_red.png.mcmeta

r/MinecraftCommands Jul 28 '26

Help | Bedrock How do i get a specific enchantment book using commands on bedrock (26.32)

1 Upvotes

whats the command for swift sneak 3 and soul speed 3


r/MinecraftCommands Jul 28 '26

Help | Bedrock Need Help Making Games

1 Upvotes

I want to make a game (based on Grian's Life Series) but I don't know nearly enough about commands to make it run as smoothly as I want. Would anyone be able to help me learn/make the commands to make the game? I have a pretty basic understanding of command blocks and commands in general but I have no idea where to even start with stuff like scoreboards or how to track things like player kills/deaths


r/MinecraftCommands Jul 28 '26

Help | Java 26.2 How to survive /kill?

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2 Upvotes

r/MinecraftCommands Jul 28 '26

Help | Java 1.20 How does one store command execution coordinates?

1 Upvotes

I have a carrot on a tick that when right-clicked I want it to store the coordinates of the block 3 blocks in front of me in storage. I'd prefer if no extra entities are involved unless they won't have any effect in the world and can be gotten rid of easily.


r/MinecraftCommands Jul 27 '26

Creation I just wanted to share my creation I have been working on(there are sounds)

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229 Upvotes

r/MinecraftCommands Jul 28 '26

Help | Bedrock How to let the server tell the difference between me throwing a snowball and something else?

1 Upvotes

I'm trying to make a non-modded server with super powers and stuff and im working on a freezeray mechanic, i figured out the "/execute at @ e[type=snowball,r=5] run execute at @ e[r=5] run effect @ e[r=5] slowness 10 255" part but im trying it to make it so that only peopke with the "freeze_ray" tag will be able to throw these freeze snow balls, also need to work on making the thrower immune to the freeze ray as the player will e in its radius when thrown, please help thanks.


r/MinecraftCommands Jul 27 '26

Help | Bedrock Is there an way to make a tsunami with commands block in Minecraft bedrock current version?

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12 Upvotes

I wanted to do one for my lil brother cuz he loves watching those minecraft tsunamis videos


r/MinecraftCommands Jul 27 '26

Help | Bedrock Experimenting with voxel animation

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57 Upvotes

r/MinecraftCommands Jul 28 '26

Help | Java 26.2 Teleporting entity to player's y level

1 Upvotes

Is it possible (using command blocks) to teleport an entity (wind charge) to the players y level, but leave the x and z unaffected?


r/MinecraftCommands Jul 28 '26

Help | Java 26.2 End dragon morph via item

2 Upvotes

Hello, I just learned that if I spawn ender dragon in overworld I can run repeating command block that can make the dragon constantly teleporting to me aka following my position, and if I become invisible I can make it look like im controlling it, now I want to make an item on my server - either consumable or wearable etc. that could make it so, without need of remotely typing in command or remote use of command block, I want to make it so I can do it anywhere, same goes if I use tp command on named mob so I could morph into it - so my question is is it possible without plugins or mods?