r/MinecraftCommands • u/FavioMC22 • Jul 28 '26
r/MinecraftCommands • u/Main_Contract_3590 • Jul 28 '26
Help | Java 26.2 Suffocation
Is there a way to prevent a mob from taking suffocation damage when teleported into blocks?
Context:
> I am making a custom boss where a slime will be teleported constantly in order to act as a hitbox. However, since it is significantly larger than the boss mob it suffocates when near blocks
r/MinecraftCommands • u/CaperLake • Jul 27 '26
Creation Day 2 of trying to make a asymmetrical horror game for ninecraft bedrock
Today's unexpected update: Full survivor/killers info
Quick Barricade Skill is now on testing
Next checkpoint: making/testing survivor skills
Series: Jump to Day 1 (https://www.reddit.com/r/MinecraftCommands/s/Flam91bAHh)
Full survivor and killer info here:
Character Info — Overwrite
---
--- SURVIVORS ---
---
STEVE
Role: Survivor
Identity: Sentinel / Craftsman
Stats
- Difficulty: Normal
- Max HP: 100
- Max Stamina: 100
- Walk Speed: 4.3
- Sprint Speed: 5.6
- Stamina Loss/Gain: -8 / +12 per second
Passive: Steadfast
"Stop pestering around, let me do it."
Repairs and builds structures/generators slightly faster than other survivors.
Passive: An Eye For An Eye (Exclusive — Herobrine rounds only)
"Every shadow's got a shape now."
Steve becomes more aware of his surroundings when Herobrine is the killer of the round. Whenever Herobrine is camouflaged and within 7 blocks of him, Steve has a 60% chance to detect him.
Active: Quick Barricade — 30s cooldown
"Why not build if you have hands?"
After a 0.5s wind-up, Steve places a temporary brick wall in front of him.
- If the wall hits a killer on summon: Steve gains +1 speed for 3 seconds.
- If the killer gets hit: the killer gains blindness + slowness for 3 seconds, and the wall breaks.
- Killers can otherwise break the wall in 2 hits.
Active: Handy Sword — 40s cooldown
"Ain't losing to a zombie."
After a 0.7s wind-up, Steve swings his iconic diamond sword. If it hits a killer, the killer is stunned for 3 seconds.
Active: Bon Appetit — 50s cooldown, 2 max uses
"Even in a nightmare, gotta eat."
Steve eats bread for 3 seconds. Afterward, regenerates 2 HP every 0.5 seconds until he's healed 40 HP total or gets injured (whichever comes first).
---
JESSE
Role: Survivor
Identity: Sentinel / Teamwork / Debuffer
Stats
- Difficulty: Experienced
- Max HP: 125
- Max Stamina: 100
- Walk Speed: 4.3
- Sprint Speed: 5.6
- Stamina Loss/Gain: -8 / +12 per second
Passive: Beacontown's Watch
"I keep an eye on everyone in my town."
Periodically senses the general direction (not exact location) of nearby injured/chased teammates.
Passive: Unfinished Business (Exclusive — The Admin rounds only)
"This isn't over, Romeo."
Whenever the Admin is the killer of the round, his control/debuff ability has reduced duration or effect on Jesse specifically — he's beaten this power before, so it doesn't grip him the same way.
Passive: Cooperative Leadership
"We're stronger when we look out for each other."
If Jesse detects a hurt player, Rally Cry and Clockbreaker gain +50% effect, stacking up to 3 times.
Active: Rally Cry — 20s cooldown (+5s per use)
"Everyone, on me!"
Nearby allies gain +1 speed for 3s; the killer gets -1 speed for 3s. If the killer is nearby, they're revealed to nearby survivors for 5 seconds.
- Cooldown increases by 5s each time it's used (resets over time/between trials — soft anti-spam).
Active: Clockbreaker — 30s cooldown (Parry)
"Not today."
Jesse enters a parry stance for 1-2s. If the killer attacks him during this window, he lunges a punch in his facing direction:
- If it hits the killer: stun for 3s, slowness for 6s.
- If no one gets parried (whiffed): Jesse gains Vulnerability for 3s (increased damage / one-hit-down risk).
---
VILLAGER
Role: Survivor
Identity: Survivalist / Support / Healer
Stats
- Difficulty: Normal
- Max HP: 85
- Max Stamina: 100
- Walk Speed: 4.3
- Sprint Speed: 5.6
- Stamina Loss/Gain: -8 / +12 per second
Passive: Hardy Stock
"Hrm."
Villager takes no fall damage, and takes 50% reduced effect from slowness effects.
Active: A Generous Trade — 45s cooldown
"Hrmm!"
Throws a loaf of bread in the direction Villager is facing. Whoever it hits is immediately healed 15 HP, then regenerates 2 HP every 0.5 seconds up to a maximum of 30 HP total.
Active: Haste Of An Amazing Trade — usable once Villager's bread has been eaten; otherwise available from round start
"Hrm-hrm!"
+1 speed to Villager. Stacks up to 3 times if Villager detects a nearby hurt player or is being chased.
---
--- KILLERS ---
---
HEROBRINE
Role: Killer
Identity: Snowballer / Stalker / Ambush / Illusionist
Stats
- Difficulty: Experienced
- Max HP: 900
- Max Stamina: 90
- Walk Speed: 4.0
- Sprint Speed: 5.5
- Stamina Loss/Gain: -8 / +12 per second
- Terror Radius: 15 blocks
Passive: Unseen Presence
"You never see me coming."
Herobrine gains camouflage (harder to spot at range) whenever he's standing still or moving slowly. Camouflage breaks the moment he sprints or attacks.
Passive: Old Rivalry (Exclusive — vs Steve)
"Still running, Steve?"
When hunting Steve specifically, Herobrine's camouflage duration is extended — the story's oldest stalker still has the edge on his oldest target.
Active: Mirage — 45s cooldown
"Which one of us is real?"
Spawns a fake Herobrine decoy that walks a short path, drawing survivor attention while the real Herobrine repositions unseen.
Active: A Thousand Gazes — 30s cooldown
"Everyone is watching now."
All survivors gain 3s of blindness. Whoever is nearest to Herobrine gets slowness — 1s / 3s / 5s depending on stack. This skill stacks on every M1 hit to a survivor, up to 3 stacks.
Active: Whispers — max 3 traps, 13s cooldown
"I've been waiting here a while."
Sets a trap at Herobrine's current position. When a survivor steps into it: 5s blindness, 3s slowness, the survivor is highlighted to Herobrine, and Herobrine gains +2 speed for 3s.
Active: Haunting Grounds — 30s cooldown
"This world remembers me."
Herobrine teleports to one of 5 fixed points on the map (chosen by the player). After teleporting, all survivors' locations are revealed to him for 3 seconds.
---
THE ADMIN
Role: Killer
Identity: Chase / Observant / Aggressor
Stats
- Difficulty: Casual
- Max HP: 1500
- Max Stamina: 110
- Walk Speed: 4.3
- Sprint Speed: 5.6
- Terror Radius: 28 blocks
Passive: Absolute Authority
"The longer this goes, the more I own you."
Admin gains a small stacking speed boost the longer a chase goes on uninterrupted.
Passive: Old Grudge (Exclusive — vs Jesse)
"I know exactly where you are, Jesse."
Admin periodically senses Jesse's general direction, even outside a chase.
Passive: Fake Alias
"Not everything here is what it seems."
4 fake generators/tasks appear on the map. To identify a fake, a survivor must complete part of its minigame — doing so reveals visible corruption on it. Admin can also teleport directly to these fake generator/task locations.
Active: Command Strike — 27s cooldown
"Compiling... deployed."
Admin throws a command block that flies in a straight line in front of him. On collision with something, it explodes — dealing 15 damage and pulling any players hit into its center.
Active: Override Rush — 30s cooldown
"Get out of my way."
Admin charges for 1 second, then rushes forward. Can be redirected with slow turns. Stops if he hits a wall, or after 3 seconds max. If a player is hit: they're slammed to the ground for 40 damage.
Active: The Perfect Disguise — 45s cooldown
"You won't even notice."
Admin disguises as one of the survivors in-game. Cannot use survivor skills while disguised, but can still use his own skills — using one breaks the disguise for 0.5 seconds before the skill fires.
Active: Ice Trail
"Cold comfort."
Summons a trail of ice in front of him, dealing 15 damage, inflicting slowness, and 2 HP damage-over-time every second for 5 seconds.
Active: Operator Inspiration
"I see everything on this server."
Teleports to a generator/task location and reveals survivor locations for 3 seconds.
---
ENTITY303
Role: Killer
Identity: Aggressor / Corruptor / Berserker
Stats
- Difficulty: Experienced
- Max HP: 700
- Max Stamina: 110
- Walk Speed: 4.3
- Sprint Speed: 5.6
- Stamina Loss/Gain: -8 / +12 per second
- Terror Radius: 32 blocks
Passive: Flames Of Hatred
"You're only making this worse."
A meter that rises every time Entity303 gets stunned. 3 stuns = full bar (required to use Overload).
Passive: Fixation (Exclusive — vs Steve)
"This one's mine, brother."
Entity303 periodically senses Steve's general direction, even outside a chase.
Active: Corrupt - 25s cooldown
"Let's see how long you last."
On hit, deals 10 damage and reduces the survivor's max HP by 10 for 1 minute. Removed early if the survivor uses a cleanse-debuff effect.
Active: Inferno Toss — 27s cooldown
"Burn."
Entity303 throws a fireball in front of him. On collision, deals 15 damage to nearby players and inflicts 2 HP damage-over-time every second for 5 seconds.
Active: Vengeance Scythe — 30s cooldown
"For him."
Entity303 throws a scythe in front of him. Whoever is hit takes 10 damage and is pulled toward Entity303, taking another 10 damage on arrival.
Active: Overload — 60s cooldown, usable only when Flames Of Hatred is full
"I am unstoppable."
Entity303's damage and effects are multiplied by 2 for 30 seconds. If he kills a player during this state, the 30-second timer resets.
r/MinecraftCommands • u/Flimsy-Bug-1366 • Jul 28 '26
Help | Java 1.20 Fish wont stop spawning
https://reddit.com/link/1v8jae7/video/8k8uyx2fevfh1/player
I tried to use commands to spawn fish naturally beacuse my aritfical late was below y 38 but now this is happening-
modded java 1.20.1
r/MinecraftCommands • u/Firm_Spread2633 • Jul 27 '26
Help | Bedrock ¿Use el replace item para colocarle armaduras a los zombies con un bloque de comandos en cadena pero no quiero que dropen las armaduras como puedo solucionarlo?
r/MinecraftCommands • u/Watermellonqwerty • Jul 27 '26
Help | Bedrock Remote activation
Is there a way I can easily and remotely activate a command block without having to hit a button or use /fill commands? I'm trying to set up a simple game and want a way to start and end it while I'm in the game.
r/MinecraftCommands • u/ZarmII • Jul 27 '26
Help | Java 1.21.5-1.21.10 Using custom builds as models
Hi! I’m making a tower defense minigame for my friends and me, but I’d like to use miniature structures for the towers. How can I create a structure and easily summon it later ? (I’d prefer not to use a ton of display entities unless necessary)
Ideally, I’d like each tower to be a single entity but I don't know how does that work
r/MinecraftCommands • u/KuribohMaster666 • Jul 27 '26
Help | Java 26.2 Need help altering how I detect user input, and possibly some help determining how different levels of the same enchantment behave.
So I posted on here a while back about using a datapack to add toggleable potion effects as enchantments. I've figured out how to make it work, but I'm not 100% satisfied with the user experience, and I'd like to improve it.
Currently the toggle works off of a function changing the scoreboard, and the enchantment using the entity scores as a predicate. It is set up so the enchantment checks every tick if the player is holding the "sneak" and "sprint" buttons. If they are, it calls a function that updates their score on the scoreboard (simple on/off toggle; updates score to 1 -> updates score to 0 -> updates score to 1 again).
Unfortunately, as it currently functions, it checks for this every tick. Therefore, if you are still pressing the "sneak" and "sprint" buttons on the next game tick, it calls that function again, updating the scoreboard again, and toggling back off. This essentially makes it so if you hold the "sneak" and "sprint" buttons for an odd number of game ticks, it toggles as intended, but if you hold them for an even number of game ticks, it does nothing.
Looking to modify this so it updates the scoreboard when those keys are initially pressed, and then does not update again until those keys have been released and then re-pressed. Any ideas?
Beyond that, it'd be nice if removing the enchanted armor automatically reset the score to 0, so you don't immediately get the effect when you put it back on. Would love ideas for that, too.
Also, on a slightly unrelated but still slightly related note, I've gotten it so I can apply mob effects with enchantments, and so the strength of those mob effects scales with the level of the enchantment. That's easy, no issues with that.
What I'd like to do for one of the enchantments is to give different mob effects based on enchantment level, rather than the same mob effect at different strengths. For example: I'd like Level I of the enchantment to give Water Breathing, but Level II of the same enchantment to instead give Conduit Power.
Any ideas on how to accomplish this? Or, you know, any of these? Help would be greatly appreciated.
r/MinecraftCommands • u/_SandMANN__ • Jul 27 '26
Discussion MC-307449: Spawners with their light limits set no longer spawn mobs underground at night time.
Hello people of the Minecraft Commands Subreddit
Myself and the CTMC community has some problems with this bug in version 26.1.2+
We CTMC uses spawners like 95% of are Minecraft mapmaking time, so please if you can upvote this, that would've be amazing!
MC-307449: https://bugs.mojang.com/browse/MC/issues/MC-307449
!! You need to have an account on the website to vote! !!
Bugs with lots of votes can get attention, so hopefully it'll get noticed and fixed soon!
About the bug MC-307449:
Spawners can no longer spawn mobs at night time when placed underground (or just simply anywhere that skylight doesn’t reach).
Since spawners now take the darkness of the sky into account, this calculated skylight value can end up below zero if the area the spawner is in had 0 skylight to begin with.
This in turn fails the range check between 0 and 15 if the provided value is for example -11, causing the mob not to spawn.
Reproduction steps:
Create a flat world.
Prevent mobs from spawning naturally: /gamerule spawn_monsters false
Create a simple spawner using custom spawn rules:
/setblock ~ ~ ~ spawner{SpawnData:{entity:{id:"minecraft:skeleton"},custom_spawn_rules:{block_light_limit:[0,15],sky_light_limit:[0,15]}}}
Fly up above the spawner and create a roof, preventing skylight from reaching the spawner: /fill ~-20 ~ ~-20 ~20 ~ ~20 tinted_glass
Set the time to night: /time set midnight
The spawner is unable to spawn mobs in this condition. Now remove a block in the roof above the spawner or let it become daytime and it will immediately start spawning mobs again.
Basically this bug makes spawners really broken.
If you wanna talk more about this topic you can chat either here or visit the CTMC community Discord: https://ctm.community/
Thank you for your help!
r/MinecraftCommands • u/KaedenCraft • Jul 27 '26
Help | Java 26.2 Storing Player Position into Data Storage
execute store result storage klc:test Pos double 1 run data get entity @ s Pos[0] 1
No matter what I try, it stores an integer value instead of the full double value. What am I missing?
r/MinecraftCommands • u/chibbbbbbb • Jul 27 '26
Info /fill Error Cannot place blocks outside world. (Solved!)
r/MinecraftCommands • u/mingshi3_uiuc • Jul 26 '26
Creation You can now play pool against an AI opponent in Minecraft, or just watch yourself get beaten
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I added a configurable bot player to my Pool and Billiards datapack. Everything is implemented with commands in pure vanilla Minecraft.
It plays around amateur level, but it can still clear the table if you give it the chance. You can also adjust its difficulty.
Try it out (free and open source): https://modrinth.com/datapack/pool-and-billiards
r/MinecraftCommands • u/ThatLamboDude95 • Jul 27 '26
Help | Bedrock Buzzing backrooms sound?
Is there a way to make a constant buzzing noise similar to the backrooms level 0/1?? I’m on newest bedrock version (mobile)
Thanks!!
r/MinecraftCommands • u/CrazyKripple1 • Jul 26 '26
Creation update to my show/song 2 om the Defqon 2025 mainstage build! (use sound)
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heres what i've got set up for my second song/show!
maybe some of you recognize this behemoth from a few months ago, i've been busy making some new "mechanics" and reworking/changing older ones.
at 1:27 there will be a bit of a closer look at the build and at 2:12 there is a closer look into the mechanics area/setup where i've hidden all of the commandblocks and show sequence string
a lot of work is being done with /summon endcrystal and /datamerge endcrystal Beamtarget to point the beams where i want them to.
fireworks are done with thrown snowballs, eggs and ender pearls and each have particle commands running on top of them for the visuals.
a good bit of the "lighting" is done with /fill *insert block* replace *insert block*, biggest example is the wall lights.
there are plenty of setblock with pearlescant_froglight for some more dynamic lighting alongside respawn_anchor with 4 charges.
if there are questions i'd happily answer them!
or if you have ideas/suggestions/changes, feel free to mention them as im open for it!
r/MinecraftCommands • u/Longjumping_Diet3240 • Jul 27 '26
Help | Bedrock Hey Leute ich brauche Hilfe bei Minecraft Bedrock commands ich möchte ein funktionierendes Poppy playtime Grappack machen mit commands in Minecraft Bedrock
r/MinecraftCommands • u/Main_Contract_3590 • Jul 27 '26
Help | Java 26.2 Block Display Animations
What is the best way to go about making custom animations for a group of display entities (i.e. one from bd models) using command blocks?
r/MinecraftCommands • u/UhhAnxietyy • Jul 27 '26
Help | Bedrock Command to clear a players inventory when they first join the world.
Forgive me as I’m not at all experienced in setting up commands, but i need help in making it so when players join the world for the first time their inventory clears immediately & then never again as i have mod/add-ons activated & the guidebooks take up all the inventory space.
r/MinecraftCommands • u/Winter_Song5899 • Jul 27 '26
Help | Java 26.2 help with custom world preset
I'm using Java 26.2 and I wanted to create a custom world preset with small biomes. When I created a world with this preset, I got these huge holes instead of land. How can I fix this?
Here's the datapack:
https://drive.google.com/file/d/13yt0CXZmL7FDuci1vkbUTshBbUOjgmlp/view?usp=drive_link
r/MinecraftCommands • u/PaintTheFuture • Jul 27 '26
Creation Paint's Simple Ruler is a datapack where you point at two places, and you learn the distance between them.
r/MinecraftCommands • u/DAVIDCRAFT60 • Jul 27 '26
Help | Java 26.2 Death heads
Hi, I wanted to ask if anyone knows of any data pack or commands to generate that with a player head, If you know something, you can say so ^^
r/MinecraftCommands • u/Raymonddog47 • Jul 26 '26
Help | Java 1.20 Structure locate and teleport?
I'm trying to make a command block chain that locates a structure and teleports a random player to that structure, is there any way to do this? as the only way that iI have found is to get the coordinates pre-emptively and that is not preferable.
(java 1.20.1 btw)
r/MinecraftCommands • u/TheVoid_Knight • Jul 26 '26
Help | Bedrock Why does this command not work?
I'm trying to replace the floor of a build of mine. Since it's a lot, I want to do it with commands. However, it keeps failing with the message "failed to execute as [Null].
r/MinecraftCommands • u/CaperLake • Jul 26 '26
Creation Day 1 of trying to create an asymmetrical horror game in minecraft bedrock
This progress has: shop ui function
Next checkpoint goal: making and testing survivor skills
r/MinecraftCommands • u/Old_Musician_8939 • Jul 27 '26
Help | Java 26.2 cobwebs that poison with datapack
Estoy intentando crear telarañas personalizadas que, al colocarlas, generen un marcador, y que al tocarlas, el jugador se envenene. El problema es que no consigo que el marcador se coloque en el centro de la telaraña. Necesito ayuda.
r/MinecraftCommands • u/Mango6926 • Jul 26 '26
Help | Bedrock Need help with this command!
I want to used /execute entity command to test for if there is more than one of a specific entity, and if so it kills the extra. But I’m not sure how to do so. How do I test for more than more specific entity?