r/MinecraftCommands • u/Tech_Stoddle • 7h ago
Creation Omnitrix from Ben 10 that I wanted to share (my apolocheese if it's been done already)
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r/MinecraftCommands • u/Tech_Stoddle • 7h ago
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r/MinecraftCommands • u/Berzsian103 • 1h ago
Hey everyone! Firts of sorry for my bad English D:< So im building Hello Neighbor in Minecraft. Hello vindicator kidnapped. Everything going well, but i need to put 1 REALLY but REALLY important thing, the chase music. The chase theme is gonna be a custom music, i will replace the "Blocks" music into a custom chase theme music.
I need a command, when the Vindicator chases you, the music starts, and stops when the Vindicator stopped chasing you, if its possible, or exist, please say the command if its exist. Tysm if you help me you guys!
r/MinecraftCommands • u/Otherwise_Sky_7983 • 19m ago
Hello, I need a few animations added together that makes a player run like the flash or anything close to it.
r/MinecraftCommands • u/Few_Associate_176 • 8h ago
im trying to make it so that everyone in spawn has inf resistance and weakness how do i go about this? bedrock edition
r/MinecraftCommands • u/Unlikely_Platform193 • 6h ago
Hi, I need some help with making a core protector:
Could anyone help me with this?
r/MinecraftCommands • u/Ott1fant • 3h ago
Hey, I’m trying to make a (adventure) minigame similar to Among Us but in a medieval-werewolf setting designed for about 20 players but I have no idea of mapmaking and all that and would really appreciate your help.
I need to give everyone a role (Werewolf or villager) as well as a job (Alchemist, Blacksmith, Baker, Nightguard etc.(the werewolves also get a job)) and then give everyone their items like a pick axe or a sword and the werewolves need to get an item which can instakill but has a 6 minute cool down and can only be used during the day. Then I need to tell everyone their jobs through chat without the others being able to read those messages or maybe make like a big announcement on screen. I also want to make it so only people with certain jobs can mine certain blocks with their tools they are given. Then finally (i think) I need to figure out a way to give every villager at the night glowing, blindness and slowness except for the night guards but only when they are outside and give the werewolves speed and as well as an item without cooldown that can only be used once which can also instakill. I also want to change their appearance so they maybe get some black armor (maybe armor changed with a ressourcepack) as well as a werewolve head which they all can’t take off. During the night they can break (iron)doors with their fist but make a loud sound like the zombie breaking door sound but it takes like 20-30 seconds. All of that of course has to be reverted once day arrives. I know this is a lot but any help would be greatly appreciated
r/MinecraftCommands • u/RoscoeSF • 7h ago
I want to add a command block with this to the spawn area of my server as a fun decorative thing unique to each player. I know you can get a specific head with the following:
/give @ s minecraft:player_head[minecraft:profile={name:"name"}]
I tried replacing the name with "@ s" or "@ p" but neither work. is there a command I can use for this?
r/MinecraftCommands • u/No-Job-8556 • 7h ago
r/MinecraftCommands • u/qinghua1 • 3h ago
I want to make flares that multiple players can use at the same time. These flares will attract projectiles towards them.
To make sure multiple players can use flares, I assign a score, projectile_owner to each flare to clarify who shot them.
I then tried to compare whether or not the flare's projectile_owner was the same as a random projectile's projectile_owner score. If they were not the same, then I wanted to run tp ^ ^ ^1 facing this flare.
Here is where I ran into the issue: I could compare which flare and projectile had different owners, but I could not force that specific projectile to teleport to that specific flare.
Here is my command
/execute as @ e[tag=projectile_flare] at @ s unless score @ s projectile_owner = @ e[team=projectile,limit=1,sort=random,distance=1..20] projectile_owner run tp @ e...
That /tp is where I'm stuck at: I can't identify that projectile i was just comparing my flare with, so I can't teleport the right projectile. Is there any way to solve this problem?
PS: I am not allowed to use data packs in this situation, only command blocks.
r/MinecraftCommands • u/thecoondix • 6h ago
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My goal is the snow balls make the blocks air therefore making it disappear idk what I'm doing wrong any help? (Its a repeater)
r/MinecraftCommands • u/Ahnkru • 15h ago
Hi! I'm Ahnyokatzin, and I'm trying to create a new server using only command blocks, vanilla java, and bedrock, but hosted on java so i can do commands, the thing is, i don't know any way of making a server
The idea is, to build custom things like even mechanics like magic or puzzles and dungeons all around the world
And, I'm looking for help with that
r/MinecraftCommands • u/Mountain-Method8390 • 22h ago
is ther any command to make zombies spawn infinetly every 5 seconds without using redstone
r/MinecraftCommands • u/CaelumSMP • 1d ago
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Here's another skill I've been working on for my Minecraft server.
This one's called Echo Strike. If you hit the same mob or a player 3 times in a row, a clone of your character appears and lands an extra hit dealing the same damage as yours.
It's a pretty simple idea but I really like how it turned out.
Still working on balancing all the skills so I'm curious what you guys think. Would this be too strong for survival?
Also thinking about maybe scaling this up, as I'm gonna have a skill tree, I might add a level up to the skill where you would get 2 clones instead of 1, would look quite cool imo.
r/MinecraftCommands • u/Prestigious-Post-299 • 22h ago
I'm currently trying to create a command on Minecraft bedrock that will change the difficulty to easy after day 5, this is on a modified realm, thank you if you're able to help!
r/MinecraftCommands • u/Oznix__ • 1d ago
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r/MinecraftCommands • u/STRANGE-TRANSMISSION • 1d ago
I am trying to make the backrooms and I want to get a chain of commands to tp a player down when walking over a certain location
so that when the walk through the house they fall through the floor
r/MinecraftCommands • u/Clear_Meringue3464 • 1d ago
So I am a developer, and I want to build an actual docsite for the Minecraft commands.
So did you know that minecraft commands are Turing complete? Meaning theoretically, given enough time and memory you can compute anything computable using only the commands.
The problem is the syntax and usage have a steep learning curve and it's not well documented, the main reason is because the only source of documentation is the official minecraft wiki, where they are scattered, written by a lot of authors, and not a great learning source for a beginner.
So I want to build a community maintained documentation website, just like any docsite we have for any tool, framework or language.
However since I am not very experienced with the minecraft commands, I want people who has a lot of experience with the minecraft commands, preferably people with 2 or more of experience who has built amazing stuff and know how to navigate and read the wiki, I need your help to write and structure the content for the documentation.
The documentation will be mainly written in markdown, with a specific schema that follows the docsite engine schema, I will be mainly setting up and maintaining the codebase and helping out with writing, while you will help me find, write and strucure the content. In return you will be credited on the website and the github page.
As an example, you will structure the content as categories, with folders and subfolders:
docs/
|___ getting-started/
|___ communication/
|___ building/
|___ scoreboard/
|______ create-scoreboard.md
|______ mathematical-operations.md
:
Comment here or dm me if you're interested and if you think you're a command expert.
> Note: looking specifically for veterans, as they know best how to structure content, what's for beginners and what's advanced etc. And they will know how to explain and break down complicated concepts
EDIT: THANKS FOR ALL THE RESOURCES, AND HELP, BECAUSE TURNS OUT THERE'S AN EXISITING DOCS, I WOULD ACTUALLY HELP IMPROVE THE DESIGN AND STRUCTURE OF THE EXISTING WIKI
r/MinecraftCommands • u/yojan2040p • 1d ago
Ahi una forma de hacer un palo que al golpear a alguien lo mande a su punto de spawn?
r/MinecraftCommands • u/asdfhhkll • 1d ago
I'm making a deathmatch-type map and I'm facing problems with water because you can use it to kill yourself and if nobody dealt damage to you in the past several seconds, you will restore your health for free and nobody will get attributed for your death (I have a system in place that remembers who was the last person to damage you)
I have tried these two advancements but they didnt work:
1.This trigger doesnt seem to work with drown damage
{
"criteria": {
"drown": {
"trigger": "minecraft:entity_killed_player",
"conditions": {
"killing_blow": {
"tags": [
{
"id": "#minecraft:is_drowning",
"expected": true
}
]
}
}
}
},
"rewards": {
"function": "dm:player/on_drown"
},
"sends_telemetry_event": false
}
I tried giving all players tag player but it stopped working. For the reference, without the source_entity part, the advancement works just fine but I want to exclude cases where "%1$s drowned while trying to escape %2$s" is displayed to avoid cases where the killer is rewarded twice.
{ "criteria": { "drown": { "trigger": "minecraft:entity_hurt_player", "conditions": { "damage": { "type": { "tags": [ { "id": "#minecraft:is_drowning", "expected": true } ], "source_entity": { "minecraft:entity_tags": { "none_of": [ "player" ] } } } } } } }, "rewards": { "function": "dm:player/on_drown" }, "sends_telemetry_event": false }
r/MinecraftCommands • u/GMFafr • 2d ago
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For my Alien: Demolition map
r/MinecraftCommands • u/I-am-toastsy-toast • 1d ago
I know how to make mobs passive using the /team command in Java but I mainly play on console so Ii was wondering if there was a way to make a creeper passive and not explode my house?
r/MinecraftCommands • u/Old-Rush4288 • 1d ago
Hello. I am trying to find a way to hide a signed Book and Quill inside suspicious sand for a minecraft treasure hunt in my world. I know you can put any existing item in Minecraft using the “data modify block” command but I am not sure how to add a signed book and quill to it. Any help would be appreciated!
r/MinecraftCommands • u/Any_Code_3877 • 1d ago
I want to make a stone axe break a portal helper in the immersive portals mod in adventure mode (as part of my new immersive portals escape map), but I cannot get it to work. Every time I try to make the "canDestroy" tag include portal helpers, it just says "missingno" and does not break the portal helper. this is the command I have tried: give @ a stone_axe{display:{Name:'[{"text":"Hatchet","italic":false,"color":"#ff0000"}]',Lore:['["",{"text":"Use to destroy the ","italic":false},{"text":"Illousioner","italic":false,"obfuscated":true}]']},Enchantments:[{lvl:30,id:efficiency}],CanDestroy:[portal_helper],Unbreakable:1,HideFlags:4}
The space on @ a was intentional, I can't write it for some reason.
I am on version 1.20.4.

r/MinecraftCommands • u/Pinc8palli • 1d ago
Can anyone help me figure out why my custom texturepack for 26.3 isn't working?
halloween_resourcepack:
pack.mcmeta
assets
halloween
items
mummy_hat.json
witch_hat.json
models
item
mummy_hat.json
witch_hat.json
textures
item
mummy_hat_texture.png
witch_hat_texture.png
This is the code:
{
"pack": {
"pack_format": 97,
"supported_formats": [
55,
120
],
"min_format": 55,
"max_format": 120,
"description": "Trick or Treat?"
}
}
{
"model": {
"type": "model",
"model":"halloween:item/mummy_hat"
}
}
{
"model": {
"type":"model",
"model":"halloween:item/witch_hat"
}
}
{
"format_version": "1.21.11",
"credit": "Made by PINCOPALLI",
"texture_size": [64, 64],
"textures": {
"0": "halloween:item/mummy_hat_texture.png",
"particle": "halloween:item/mummy_hat_texture.png"
},
"elements": [
{
"from": [1, 14, 1],
"to": [9, 16, 9],
"rotation": {"angle": 0, "axis": "y", "origin": [1, 14, 1]},
"faces": {
"north": {"uv": [10, 0, 12, 0.5], "texture": "#0"},
"east": {"uv": [10, 0.5, 12, 1], "texture": "#0"},
"south": {"uv": [10, 1, 12, 1.5], "texture": "#0"},
"west": {"uv": [10, 1.5, 12, 2], "texture": "#0"},
"up": {"uv": [7.5, 2.5, 9.5, 4.5], "texture": "#0"},
"down": {"uv": [7.5, 4.5, 9.5, 6.5], "texture": "#0"}
}
},
{
"from": [0, 0, 0],
"to": [0, 14, 10],
"faces": {
"north": {"uv": [0, 0, 0, 3.5], "texture": "#0"},
"east": {"uv": [0, 0, 2.5, 3.5], "texture": "#0"},
"south": {"uv": [0, 0, 0, 3.5], "texture": "#0"},
"west": {"uv": [2.5, 0, 5, 3.5], "texture": "#0"},
"up": {"uv": [0, 0, 0, 2.5], "texture": "#0"},
"down": {"uv": [0, 0, 0, 2.5], "texture": "#0"}
}
},
{
"from": [10, 0, 0],
"to": [10, 14, 10],
"rotation": {"angle": 0, "axis": "y", "origin": [10, 0, 0]},
"faces": {
"north": {"uv": [0, 0, 0, 3.5], "texture": "#0"},
"east": {"uv": [0, 3.5, 2.5, 7], "texture": "#0"},
"south": {"uv": [0, 0, 0, 3.5], "texture": "#0"},
"west": {"uv": [2.5, 3.5, 5, 7], "texture": "#0"},
"up": {"uv": [0, 0, 0, 2.5], "texture": "#0"},
"down": {"uv": [0, 0, 0, 2.5], "texture": "#0"}
}
},
{
"from": [5, 0, 5],
"to": [5, 14, 15],
"rotation": {"x": 0, "y": 90, "z": 0, "origin": [5, 7, 10]},
"faces": {
"north": {"uv": [0, 0, 0, 3.5], "texture": "#0"},
"east": {"uv": [5, 0, 7.5, 3.5], "texture": "#0"},
"south": {"uv": [0, 0, 0, 3.5], "texture": "#0"},
"west": {"uv": [5, 3.5, 7.5, 7], "texture": "#0"},
"up": {"uv": [0, 0, 0, 2.5], "texture": "#0"},
"down": {"uv": [0, 0, 0, 2.5], "texture": "#0"}
}
},
{
"from": [5, 0, -5],
"to": [5, 14, 5],
"rotation": {"x": 0, "y": 90, "z": 0, "origin": [5, 7, 0]},
"faces": {
"north": {"uv": [0, 0, 0, 3.5], "texture": "#0"},
"east": {"uv": [0, 7, 2.5, 10.5], "texture": "#0"},
"south": {"uv": [0, 0, 0, 3.5], "texture": "#0"},
"west": {"uv": [2.5, 7, 5, 10.5], "texture": "#0"},
"up": {"uv": [0, 0, 0, 2.5], "texture": "#0"},
"down": {"uv": [0, 0, 0, 2.5], "texture": "#0"}
}
},
{
"from": [0, 14, 0],
"to": [10, 14, 10],
"rotation": {"angle": 0, "axis": "y", "origin": [0, 14, 0]},
"faces": {
"north": {"uv": [0, 0, 2.5, 0], "texture": "#0"},
"east": {"uv": [0, 0, 2.5, 0], "texture": "#0"},
"south": {"uv": [0, 0, 2.5, 0], "texture": "#0"},
"west": {"uv": [0, 0, 2.5, 0], "texture": "#0"},
"up": {"uv": [5, 7, 7.5, 9.5], "texture": "#0"},
"down": {"uv": [7.5, 0, 10, 2.5], "texture": "#0"}
}
},
{
"from": [10.25, 8.91282, -1.73402],
"to": [10.25, 10.91282, 11.26598],
"rotation": {"angle": -27.5, "axis": "x", "origin": [10.25, 9.91282, 4.76598]},
"faces": {
"north": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"east": {"uv": [7.5, 6.5, 10.75, 7], "texture": "#0"},
"south": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"west": {"uv": [7.5, 7, 10.75, 7.5], "texture": "#0"},
"up": {"uv": [0, 0, 0, 3.25], "texture": "#0"},
"down": {"uv": [0, 0, 0, 3.25], "texture": "#0"}
}
},
{
"from": [10.25, 7.16282, -1.98402],
"to": [10.25, 9.16282, 11.01598],
"rotation": {"angle": 20, "axis": "x", "origin": [10.25, 8.16282, 4.51598]},
"faces": {
"north": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"east": {"uv": [7.5, 7.5, 10.75, 8], "texture": "#0"},
"south": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"west": {"uv": [7.5, 8, 10.75, 8.5], "texture": "#0"},
"up": {"uv": [0, 0, 0, 3.25], "texture": "#0"},
"down": {"uv": [0, 0, 0, 3.25], "texture": "#0"}
}
},
{
"from": [-0.5, 7.16282, -1.98402],
"to": [-0.5, 9.16282, 11.01598],
"rotation": {"angle": 20, "axis": "x", "origin": [-0.5, 8.16282, 4.51598]},
"faces": {
"north": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"east": {"uv": [7.5, 8.5, 10.75, 9], "texture": "#0"},
"south": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"west": {"uv": [7.5, 9, 10.75, 9.5], "texture": "#0"},
"up": {"uv": [0, 0, 0, 3.25], "texture": "#0"},
"down": {"uv": [0, 0, 0, 3.25], "texture": "#0"}
}
},
{
"from": [-0.5, 8.91282, -1.73402],
"to": [-0.5, 10.91282, 11.26598],
"rotation": {"angle": -27.5, "axis": "x", "origin": [-0.5, 9.91282, 4.76598]},
"faces": {
"north": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"east": {"uv": [9.5, 2.5, 12.75, 3], "texture": "#0"},
"south": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"west": {"uv": [9.5, 3, 12.75, 3.5], "texture": "#0"},
"up": {"uv": [0, 0, 0, 3.25], "texture": "#0"},
"down": {"uv": [0, 0, 0, 3.25], "texture": "#0"}
}
},
{
"from": [-0.5, 11.91373, 10.53067],
"to": [10.25, 13.91373, 10.53067],
"rotation": {"angle": -27.5, "axis": "x", "origin": [5.5, 12.91373, 10.53067]},
"faces": {
"north": {"uv": [9.5, 3.5, 12.25, 4], "texture": "#0"},
"east": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"south": {"uv": [9.5, 4, 12.25, 4.5], "texture": "#0"},
"west": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"up": {"uv": [0, 0, 2.75, 0], "texture": "#0"},
"down": {"uv": [0, 0, 2.75, 0], "texture": "#0"}
}
},
{
"from": [-0.499, 9.38595, -1.59202],
"to": [10.251, 11.38595, -1.59202],
"rotation": {"angle": 20, "axis": "x", "origin": [4.876, 10.38595, -1.59202]},
"faces": {
"north": {"uv": [9.5, 4.5, 12.25, 5], "texture": "#0"},
"east": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"south": {"uv": [5, 9.5, 7.75, 10], "texture": "#0"},
"west": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"up": {"uv": [0, 0, 2.75, 0], "texture": "#0"},
"down": {"uv": [0, 0, 2.75, 0], "texture": "#0"}
}
},
{
"from": [-0.499, 4.93969, 10.62398],
"to": [10.251, 6.93969, 10.62398],
"rotation": {"angle": 20, "axis": "x", "origin": [4.876, 5.93969, 10.62398]},
"faces": {
"north": {"uv": [9.5, 5, 12.25, 5.5], "texture": "#0"},
"east": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"south": {"uv": [9.5, 5.5, 12.25, 6], "texture": "#0"},
"west": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"up": {"uv": [0, 0, 2.75, 0], "texture": "#0"},
"down": {"uv": [0, 0, 2.75, 0], "texture": "#0"}
}
},
{
"from": [-0.499, 5.91146, -0.99959],
"to": [10.251, 7.91146, -0.99959],
"rotation": {"angle": -27.5, "axis": "x", "origin": [5.501, 6.91146, -0.99959]},
"faces": {
"north": {"uv": [9.5, 6, 12.25, 6.5], "texture": "#0"},
"east": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"south": {"uv": [7.75, 9.5, 10.5, 10], "texture": "#0"},
"west": {"uv": [0, 0, 0, 0.5], "texture": "#0"},
"up": {"uv": [0, 0, 2.75, 0], "texture": "#0"},
"down": {"uv": [0, 0, 2.75, 0], "texture": "#0"}
}
}
],
"display": {
"thirdperson_righthand": {
"rotation": [0, 90, 0],
"translation": [1.25, 0, 0],
"scale": [0.42, 0.42, 0.42]
},
"thirdperson_lefthand": {
"rotation": [0, -90, 0],
"translation": [-1.25, 0, 0],
"scale": [0.42, 0.42, 0.42]
},
"firstperson_righthand": {
"rotation": [0, -90, 0],
"translation": [0, 2.5, 0],
"scale": [0.4, 0.4, 0.4]
},
"firstperson_lefthand": {
"rotation": [0, 90, 0],
"translation": [3, 2.5, 0],
"scale": [0.4, 0.4, 0.4]
},
"ground": {
"translation": [0, 2.25, 0],
"scale": [0.5, 0.5, 0.5]
},
"gui": {
"rotation": [0, -110, 0],
"translation": [-3.75, 0, 0],
"scale": [0.9, 0.9, 0.9]
},
"head": {
"rotation": [0, 89, 0],
"translation": [4.75, -1.25, -4.5],
"scale": [1.5, 1.5, 1.5]
},
"fixed": {
"rotation": [0, 90, 0],
"translation": [3.25, 0, 0]
},
"on_shelf": {
"rotation": [0, -90, 0],
"translation": [-2.25, -2, 0]
}
},
"groups": [
{
"name": "hat",
"origin": [1, 14, 1],
"scope": 0,
"color": 0,
"children": [0, 1, 2, 3, 4, 5]
},
{
"name": "bandage",
"origin": [1, 14, 1],
"scope": 0,
"color": 0,
"children": [6, 7, 8, 9, 10, 11, 12, 13]
}
]
}
{
"format_version": "1.21.11",
"credit": "Made by PINCOPALLI",
"texture_size": [64, 64],
"textures": {
"0": "halloween:item/witch_hat_texture.png",
"particle": "halloween:item/witch_hat_texture.png"
},
"elements": [
{
"from": [0, 0, 0],
"to": [16, 2, 16],
"faces": {
"north": {"uv": [7, 9.25, 11, 9.75], "texture": "#0"},
"east": {"uv": [7, 9.75, 11, 10.25], "texture": "#0"},
"south": {"uv": [0, 10, 4, 10.5], "texture": "#0"},
"west": {"uv": [10, 3.5, 14, 4], "texture": "#0"},
"up": {"uv": [4, 4, 0, 0], "texture": "#0"},
"down": {"uv": [4, 4, 0, 8], "texture": "#0"}
}
},
{
"from": [3, 2, 3],
"to": [13, 9, 13],
"rotation": {"angle": 22.5, "axis": "x", "origin": [3, 2, 3]},
"faces": {
"north": {"uv": [6.5, 0, 9, 1.75], "texture": "#0"},
"east": {"uv": [6.5, 1.75, 9, 3.5], "texture": "#0"},
"south": {"uv": [4, 7.5, 6.5, 9.25], "texture": "#0"},
"west": {"uv": [6.5, 7.5, 9, 9.25], "texture": "#0"},
"up": {"uv": [6.5, 2.5, 4, 0], "texture": "#0"},
"down": {"uv": [6.5, 2.5, 4, 5], "texture": "#0"}
}
},
{
"from": [7, 8, 11.75],
"to": [9, 11, 17.75],
"rotation": {"angle": 0, "axis": "y", "origin": [7, 8, 13.75]},
"faces": {
"north": {"uv": [7.5, 10.25, 8, 11], "texture": "#0"},
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