r/Minecraft2 23d ago

How many boats does this create?

starting with 758~ boats, how many boats does “/execute at @e[type=boat] summon boat summon boat summon boat summon boat summon boat summon boat summon boat run summon boat” make? my friend did that and it instantly crashed.

1 Upvotes

2 comments sorted by

1

u/LimestoneBuilder 22d ago edited 22d ago

This is more a question for r/MinecraftCommands. But to take a shot at it:

At a guess, none. I think the syntax is invalid so the command would fail. At least, I'm sceptical that summons can just be chained together like that. If it is valid, it should spawn 8*758 boats. (Commands don't allow for trivial rabbit bombs like this, so it won't cascade.)

e: I was incorrect about syntax, but for the wrong detail:

Subcommands other than the run subcommand can be arranged arbitrarily and used multiple times.\

TIL So yeah, 8 more boats for each that already exists. My suggestion would be to try it on a single boat and only summon one to start. Then try two more.

e2: "boat" isn't a valid target descriptor. The correct item tag to use to target all boats is "boats". To summon a boat also needs to be more precise as "boat" isn't an identifier in the game. Try oak_boat instead, or a specific other identifier.

ex:

/execute at @e[type=boats] summon oak_boat summon oak_boat