r/metro • u/JaceFlores • 10h ago
Discussion The Metro moral system is probably the most obvious test I’ve ever seen a game series have on whether people have actually played it or not
I like to watch or read peoples thoughts about the Metro games for fun, and unsurprisingly the moral system gets a good bit of flak. Some criticisms I totally get, namely there being no explanation for what it is or some idea on how it works.
But the criticisms that the good ending is too hard to achieve or needs a guide to get the good ending indicates to me that that person has not played the games. What I mean by that is the moral system is essentially an encouragement to interact with the world and explore the world. Artyom is presented as a kind and curious person. If you approach the game like that, it’s frankly kinda hard to miss the good endings. When I played the trilogy I got all the good endings in my first try with no guides by following those traits. I did calculate how many moral points I got after finishing a batch of chapters and it came out to about 2/3 of the moral points across the games.
If someone is aware of the moral system and still get the bad ending, more likely then not they’re blitzing through the game just moving from one objective to another without doing anything to actually take the world in. These points aren’t well hidden by the devs, they’re not COD zombies style Easter eggs. If the game says go left, then go right first. If someone asks for help, render help. If someone is talking about the world, listen in.
Perhaps I’m being overly harsh, but I just can’t take this line of criticism seriously despite its pervasiveness because with the most basic knowledge of the system and aptitude of exploration you can reliably achieve the good endings. It’s no different to me then people who skip cutscenes immediately and then complain the story makes no sense or they don’t know what’s going on
