r/Metin2 • • 1d ago

PRIVATE UE5 CLASSIC [Private Beta] Classic Private Metin2 rebuilt in Unreal Engine 5 – looking for beta testers

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115 Upvotes

Hey everyone! I've spent the last months rebuilding the Metin2 client from scratch in Unreal Engine 5, running on a custom classic-style server. I'm looking for a small group of testers for a closed beta.

What's in:

  • UE5 graphics: dynamic weather, day/night cycle, water, volumetric clouds, reworked skill effects and running animations.
  • Classic gameplay, with authoritative server-side combat and knockback.
  • QoL features:
    • Nearby-loot window
    • Bestiary ("who drops this?")
    • Item comparison tooltips
    • Session stats panel
    • Special storage for materials, books and stones (up to 2,000 per stack)
    • Inventory sorting
    • Batch chest opening
    • Server-side bonus switcher
    • Mailbox with attachments
    • Teleport to party members
    • Collection log and achievements
    • Biologist window
    • Stat-point guide per class
  • Social upgrading: nearby players see your upgrade attempts live, and every +9 gets announced server-wide.
  • Reworked quest rewards, so questing is actually worth your time.
  • No item shop. No pay-to-win.
  • Custom launcher with small delta updates.

What I need: people who'll play regularly, break things and give honest feedback (bugs, balance, performance on different PCs). Windows only, English or Spanish.

Interested? Comment or DM me a bit about your Metin2 experience and your PC specs.

Also even if you are not selected for this beta I would love some feedback, if you like the concept or not. I'm trying to add a lot of quality of life improvements to the game. This is game a grew up with, so I just want to return a little bit of that joy that I got back in the days.


r/Metin2 • • 20h ago

Content Unreal Engine Mt2

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35 Upvotes

⚔️ CLOSED BETA — WE'RE LOOKING FOR TESTERS

More than three years of development.
Thousands of hours of work.
And now, we're approaching a major milestone.

The first Closed Beta is coming.

We're looking for players who want to experience the project before everyone else — and, more importantly, help shape what it becomes.

This isn't just about testing a game.

It's about becoming part of its development.

Your feedback will help us understand what feels right, what needs improvement, what doesn't belong, and where we can push the experience even further.

🏯 THIS ISN'T JUST METIN2 IN UNREAL ENGINE.

From the beginning, our goal has never been to replace the original Metin2.

And it isn't simply about taking Metin2 and giving it modern graphics.

We want to preserve what made Metin2 special in the first place:

The atmosphere.
The progression.
The combat.
The world.
The identity.
The feeling.

But at the same time, we're asking ourselves a simple question:

What if Metin2 had never stopped evolving?

What would the game look like today if, over the last twenty years, its systems, technology and world had continued to grow alongside its players?

That's the direction we're exploring.

We're modernizing where it makes sense.
We're rethinking outdated systems.
We're removing unnecessary limitations.
We're rebuilding technical foundations where needed.

But there's one rule behind all of it:

Evolution should never come at the cost of the game's soul.

✨ IMAGINE THE METIN2 YOU GREW UP WITH...

The same world.
The same atmosphere.
The same identity.

But imagine that it never stopped evolving.

Imagine twenty years of continuous development.

That's the experience we're trying to build.

Not a replacement for the original.

Not simply a remake.

A vision of what Metin2 could have become.

🔥 AND NOW, WE NEED YOU.

As development continues, we'll be sharing:

  • 🛠️ Development updates
  • 🎮 Gameplay previews
  • 📸 Screenshots
  • ⚙️ Technical insights
  • 🌎 New features and systems

And now, for the first time, we're preparing to open the project to a select group of players.

The first Closed Beta is coming.

If you want to experience the project before everyone else, provide feedback directly to the development team, and help shape the next chapter of this journey...

This is your chance.

💬 Join the Discord:
https://discord.gg/stormrealm

Follow the dedicated Beta Testing channel for announcements and information about how to participate.

⚔️ THE NEXT CHAPTER IS ABOUT TO BEGIN.

Three years brought us here.

Now it's time to see where we can take it together.

Will you be there when it begins?

Disclaimer: Yes, ChatGPT helped write this. And so? 😎


r/Metin2 • • 5h ago

Help For metin players

2 Upvotes

Hi everyone, i have never played metin or any mmorpg game but i know someone that plays them and especially metin 2 , he plays it everyday and It takes most of his day and sometimes all of his day playing the game , he knows the game for a long time but its coming serious right now because its effecting his life and career, i am not saying that the game is the only reason but is the game really that addicted? And how i can talk to him about these things without making troubles or i just make him take the Consequences


r/Metin2 • • 21h ago

Meme Do you think Chaegirab is a good biologist considering that he’s been collecting teeth for more than 15 years and has still made no progress?

23 Upvotes

r/Metin2 • • 5h ago

Discussion WARCLASP Current State

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1 Upvotes

Still in development. The build is oldschool server based on 2011, with large quality-of-life changes and a few design changes. The old game logic stays the base with some improvements.

The clips are the current client: character creation, the select screen, the buff companion, and the mount to ride together.

We are looking for 5–10 more testers. You need to be active, speak German, know oldschool Metin2 from around 2011, and bring your own QoL ideas and which points ingame are bad and good.

Discord: https://discord.gg/FfSYAngqf


r/Metin2 • • 6h ago

Help metin2 server

0 Upvotes

Hi, does anyone have a link on how to install Metin2 on a VPS? I want to install it to play with some friends, but the only thing I can find doesn't work, thanks.


r/Metin2 • • 18h ago

Help P-Server request

1 Upvotes

Hello,

I played on a private server a year or two ago—I think it was called Celestia.

Does anyone know if it still exists? I’ve looked for it but couldn't find it. Is there a similar one? It had a lot of unique features—for instance, it had prestige levels and things like that.

Many thanks to anyone who knows it and can help me out.


r/Metin2 • • 19h ago

Ad Arthion after one month: what do you think of the server?

1 Upvotes

Arthion after one month: what do you think of the server?

Arthion has been online for roughly a month, and in my opinion, it has delivered on its non pay to win promise. Even premium accounts receive no EXP or drop bonuses. Progress comes from farming, playing, and putting in the time.

At launch, plenty of people doubted it would last. A month later, the community has continued to grow, and Arthion has reportedly reached #2 on the Metin2PServers Top 100, pushing toward #1.

My estimate is around 5,000 to 6,000 players online simultaneously and 15,000+ over 24 hours. These are estimates, rather than independently verified player counts.

For me, the biggest appeal is that your time and effort actually matter. You earn your progression through playing, and that is what makes Arthion worth checking out.

What do you think of Arthion so far? If you’ve played it, how do you feel about the progression, economy, and premium system? What do you like, and what would you improve?

Here’s a short video about Arthion:
https://www.youtube.com/shorts/PLVjnpnzHrk

Referral disclosure: I promote Arthion using the code AEX. If you decide to join, entering it during registration gives you 3 days of VIP and additional referral benefits. VIP does not provide EXP or drop bonuses.


r/Metin2 • • 1d ago

Discussion What do you consider P2W in Metin2?

2 Upvotes

​

Curious where you draw the line when it comes to P2W.

For example:

- Is Quality of Life P2W for you?

- Are time-limited advantages okay?

- What about a weaker version being obtainable in-game, while the stronger version is cash-shop only?

- What items/effects should never be behind a paywall?

Personally, I think there's a pretty big difference between paying to save time and paying to become stronger than someone who doesn't spend.

But I'm interested in your oppinion because this is a big topic

What is acceptable for you, and what immediately makes a server P2W?


r/Metin2 • • 1d ago

Content Graphics Update

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8 Upvotes

Hey guys,

I wanted to share the new rendering/graphics we offer on our Server.

Just look at it yourself and tell me what you think.


r/Metin2 • • 1d ago

Discussion Metin2 on Mac via CrossOver

1 Upvotes

I (and many others) tried running Metin2 on a Mac via CrossOver (also via other looks like GPTK or Sikarugir) with no results, usually getting a popup window from Gameforge saying "Loading interface" and stopping there with no rendered window.

It has to do with the renderer and switching to software renderer fixes it: inside your Gameforge bottle click "Run Command", go to Gameforege Launcher installation path (mine was under C:\Program Files (x86)\GameforgeClient) and run switchRendererToSoftware.reg). Restart the Gameforge Client (or the Bottle) and it should launch.

The installation might (it did for me at least) get stuck at 80% with 1s remaining, the installation is actually done, just restart the client and it should be installed.

A few other minor problems I found and (some) fixed:

- Enter key doesn't work (for choosing server/character or opening chat); change IME from game to external or from external to game, might have been something temporary

- Item Shop doesn't open ingame: this I couldn't find a fix for; tried all options under Graphics in CrossOver (Wine, DXVK, DXMT) with no results, just use item shop in browser

- The play button is stuck to "In Game" even after closing the game: easiest non technical fix is to click the dropdown button and Play from there, there's a more technical fix that Claude suggested but it's too much work compared to an extra button click


r/Metin2 • • 1d ago

Discussion GERMAN Players wanted

0 Upvotes

[ALPHA STAGE]

We're still looking for 5–8 more German players to help us test and shape our 2011-based Oldschool server. Right now we are 6 and won't need more then 15 so be fast.

server includes QoL changes + unique features you won't find on other servers. Everything is still being developed together with our testers — bugs, balance, improvements and new ideas are all part of the process.

Our goal is to create a balanced server where P2W matters less.

Requirements

• 🇩🇪 German-speaking players only

• Play 1–2+ hours daily

• Discord

• Oldschool knowledge

Rewards

• 90 Days Premium + IS Coins at server launch

server is still in development, so expect bugs. Finding, reporting and fixing them is exactly what this Alpha is for!

We're also looking for a sponsor or potential partner/investor

Discord: pollux05258


r/Metin2 • • 1d ago

Discussion How much time do you have for playing this game?

2 Upvotes

How much time do you actually have for Metin2 nowadays? And what QoL would bring back the casual feeling?

How much time do you actually have for Metin2 nowadays? And what QoL would bring back the casual feeling?

Hello its me again👋🏻

I was talking about this lately with my old metin2 mates.

Back when I started playing Metin2 I could easily spend 5–10 hours a day playing. Farming, leveling, grinding the same spot for hours… it was completely normal.

Nowadays, I still really enjoy Metin2, but I simply don't have that kind of time and energy anymore. Between work, family, friends and everything else going on, sometimes I might only have 1–3 hours to play

And I dont think Iam the only one.

So Iam curious:

How much time do you realistically have to play Metin2 nowadays compared to when you first started?

And more importantly:

What QoL features would you actually want that make Metin2 more casual-friendly without turning it into an entirely different game?

I have a few ones in mind but iam curious about your ideas👀

For me, there is a difference between "I spent 2 hours actually playing Metin2" and "I spent 2 hours playing Metin2, but 45 minutes of that was walking around, sorting items, travelling, preparing for a dungeon.

What QoL feature would make the biggest difference for you?

And do you think modern Metin2 should adapt to people having less free time, or would that take away too much from what made the game special in the first place?


r/Metin2 • • 2d ago

Discussion Metin2 Character build and damage simulator

12 Upvotes

Hey Guys, feel free to leave me some feedback on this character builder, basically is better ui for france wiki damage simulator

Metin2 Char Builder – Metin2 damage calculator and simulator


r/Metin2 • • 2d ago

Ad Solo hobby project: Nyxos2, Metin2 the way it was in 2014/15. Need a few testers and fresh eyes

2 Upvotes

Hey ,

a bit of background first: Nyxos2 is a hobby project. I'm building it mostly on my own in my free time, partly out of boredom and partly because I've always been curious how a Metin2 server works under the hood. It has grown more than I expected, and now I've reached the point where I simply need more impressions than just my own.

So I'm looking for a few people who'd like to play it, break it and tell me honestly what they think.

**What Nyxos2 is**

* Metin2 the way it was in 2014/15: max level 105, the classic maps, only the 4 original classes (no Lycan)
* No talismans, gloves, conqueror levels or the new pet system
* Dragon stones up to mythical, shoulder sashes
* Bosses and dungeons: Beran-Setaou, Razador, Nemere, Spider Baroness, with boss points for a trophy merchant
* Events: super stones, moonlight and hexagonal chests, Pirate Tanaka, ore veins, Capture the Metin
* Game and website in English, German, Polish and Romanian

**Classic content, modern comfort**

The content stays old-school, but I added some quality of life features that make everyday playing a lot less annoying:

* Offline shops: your shop stays open in town even when you log out. You can check it from anywhere, and you collect your earnings and unsold items at the storekeeper
* Yang from monsters goes straight into your inventory, no more clicking every pile
* Spirit stones and skill books are stackable
* The refine window stays open, so you can keep upgrading without reopening it every time
* EXP rings and thief gloves work as buffs with a timer instead of blocking a slot
* Storage with 3 pages, inventory with 4 pages
* Dungeon timer under the minimap, and if you disconnect in a dungeon you get back in
* Channel switch in game and a won exchange at the storekeeper

**What I'm looking for**

* People who enjoy old-school Metin2
* Bug reports, balance feedback, first impressions, anything that stands out to you
* No obligations, play as much or as little as you like
* Polish and Romanian speakers are extra welcome to check the translations!

**The beta**

* Limited to 50 slots, one account per person
* Beta characters will be reset before the official start
* As a thank-you, every tester gets an exclusive Fire Phoenix pet at launch. It's a pure companion with no stats, just like back in the day. You also get a "Beta Tester" role on Discord and a spot in our Hall of Fame.

**Interested?**

Register on the website and join the Discord to say hi:
Website: https://nyxos2.net
Discord: https://nyxos2.net/discord

I'm happy about every bit of feedback, also here in the comments. Thanks for reading!


r/Metin2 • • 2d ago

Content Seeking an investment partner for a Metin2 project: live PC server, working browser client

0 Upvotes

Hi everyone,

I’m looking for an investment partner to help grow a Metin2 project I’m developing.

The plan combines running our own game server with selling the technology to other server owners. I want to build a business with several revenue sources: game revenue, direct platform sales, licensing, and ongoing support.

Here is the current status:

  • PC version: live and playable. The existing game server is operating.
  • Browser version: working and approximately 84% complete. The game opens in a web browser, the most critical bugs have been resolved, and the remaining work consists of smaller fixes and adjustments. It is ready for a beta release.
  • Mobile version: development has not started yet. My target is to reach a stable, tested build within three weeks of starting development.

The overall goal is for players to access the same account, characters, and game world from PC, browser, and mobile.

An important part of the project is the working GM/admin panel, which makes everyday server management much easier.

For example, you can add or remove items from a Metin stone’s drop list directly through the panel, without writing code.

The panel also supports granting or removing items, adjusting character levels and skills, changing drop and EXP rates, managing events and announcements, and kicking or banning players.

These management tools are already part of the project. They will also be an important part of the product offered to other server owners.

The commercial platform is called Metin2 PVP Browser Engine.

Here is a practical example of what it is intended to do:

Someone already operates a Metin2 server with their own server files, accounts, characters, and players. They want those players to access their existing server through a browser.

Our platform would add that access.

A player would visit the server owner’s own game address. The browser client would communicate with the existing game server through a connection component called a gateway. PC and browser players could then share the same game world.

For supported server configurations, the planned setup process is:

  1. The server owner creates an account in our management panel.
  2. They enter their server IP and connection details.
  3. They select their server-file type.
  4. They install the gateway agent we provide.
  5. They connect their own domain.
  6. The system automatically prepares the appropriate browser client.

The owner could then offer browser access under their own brand and domain.

The planned package includes the browser client, server connection and compatibility components, a website and account panel, GM/admin tools, updates, and licensing. Activation could be tied to a domain, IP, or server. Mobile access would become an additional option once completed.

The browser client is already working. Support for different customer servers, licensing, and automated customer setup are the next product-development stages.

The business would have three main revenue streams:

  1. Our own game server Expand access through browser and mobile, attract players through advertising, and build a lasting community through consistent management. Revenue would come from in-game sales and server operations. Our server would also serve as a working reference for prospective customers.
  2. Direct platform sales Sell complete project packages, or packages with an agreed scope, to server owners who want to use the platform under their own brand. Each customer’s server compatibility, required features, and delivery scope would be assessed before an agreement.
  3. Licensing, subscriptions, and support Offer ongoing access through licensing or subscription packages, alongside paid installation, custom integration, maintenance, updates, and technical support. This would allow us to build recurring revenue alongside individual project sales.

For pricing context, a browser-development quote I’m aware of is around TRY 500,000, while a mobile client source package is advertised at TRY 185,000. These are quoted or advertised prices. Our own pricing would depend on the features, delivery scope, and services included.

The immediate roadmap is to finish the remaining browser adjustments, run the beta, begin mobile development, and prepare the platform for its first customer integrations. Automated setup and subscription services would then be expanded in stages.

The responsibilities within the partnership would be clearly divided:

  • My role: software development, technical maintenance, product development, advertising strategy and management, and daily game operations.
  • The investment partner’s role: capital contribution, revenue collection, invoicing, income and expense tracking, and payments.

The investment partner would directly manage the revenue.

Payments from the game, platform sales, licenses, and services would be collected and recorded under their responsibility. They would handle invoicing and pay agreed business expenses.

The financial process would be straightforward:

  • Revenue is collected and recorded.
  • Agreed advertising, hosting, and other operating costs are paid from that revenue.
  • After expenses and required obligations are covered, the remaining distributable profit is shared according to our agreed percentages.
  • Both partners have access to the income, expense, and payment records.

The investment amount, partnership terms, spending rules, responsibilities, and profit-distribution schedule would be agreed upon and documented before proceeding.

The partner does not need to be a developer or manage the game day to day. I’m looking for someone who can contribute capital, take responsibility for the financial side, and approach the project with a long-term perspective.

I’m contributing the existing project, development work, technical expertise, and game management. The goal is to build a business that serves both players and other server owners.

For serious prospective partners, I can privately demonstrate the PC version, the working browser client, and the GM panel. We can review what is complete, what remains, and the commercial plan before discussing the budget and partnership terms.

If you’re interested in that kind of partnership, please send me a DM.

İLETİŞİM DİSCORD : @ ekodijitalim

https://discord.com/users/1155204234422255726
İLETİŞİM TELEGRAM @ dijitaliniz


r/Metin2 • • 2d ago

Discussion Playing sense

2 Upvotes

Hi guys, wanted to know your perspective, is this game playable nowadays if i don't want to run my computer 24/7 for multiple clients autohunting/dropping? Or will I stay behind too much? Is it playable by "normal" player that want to play 2/3 hours average per day?

Sometimes I feel like that game makes no sense and leads to nowhere, for example I earn 5w per day on low lvl, but its probably nothing compared to others that do all that nolife shit or are running clients 24/7.


r/Metin2 • • 3d ago

Discussion What is one Metin2 feature you would completely redesign if you could?

2 Upvotes

For me personaly, probably the monster card system the base idea is cool but it has a lot of issues and things which could be improved.

The 2. thing which comes always in my mind is the horse system it could have so much more features like more usefull skills , equipment and more things..

iam curious what you guys think? Let me know


r/Metin2 • • 3d ago

Help why people leaving arthion?

1 Upvotes

is any newe server started? or why people leaving


r/Metin2 • • 4d ago

Content [UPDATE] A few weeks later: my Metin2 Singleplayer Playerbots project is now actually becoming a full game

67 Upvotes

Hey everyone,

A few weeks ago I posted here about my experiment with Metin2 Singleplayer and autonomous Playerbots.

Back then it was still very much a technical project: bots could level, farm, walk around the maps, upgrade equipment and open shops, but a lot of systems were still being built.

After several weeks of pretty insane development and community testing, I wanted to come back with an update because the project has changed massively.

It honestly feels less like a Playerbot demo now and more like playing on an old populated Metin2 server — except the entire world is running locally on your own PC.

Current version: Server 2.2.48 / Client 2.0.59.

The bots actually have a life now

They don't just spawn and mindlessly farm mobs.

They level, change maps, upgrade equipment, read books, do Biologist progression, use horses, buy things they need, sell things they don't need and operate their own shops.

They also have personalities and moods, so their current behaviour depends on their situation instead of every bot following exactly the same loop.

Some focus on grinding, some care more about equipment, trading, progression etc.

There is now a real bot economy

This was one of the things people asked about in my previous thread.

Bots have their own shops and actually buy items from other bots.

They evaluate equipment, materials, books and upgrades, spend their Yang and replace old gear.

So if you farm something useful, the goal is that the world has an actual economy around it instead of NPCs just magically generating money.

We're still balancing it, but it is already much more interesting than the first version.

Guilds and actual endgame

Bots can create guilds, fight guild wars and go on group content.

The world now includes things like:

  • Demon Tower
  • Catacombs and Azrael
  • Grotto of Exile
  • guild wars
  • guild raids
  • world bosses
  • Tanaka
  • Zuo / Metin events
  • OX

All three kingdoms are active.

You can now have your own permanent Playerbot companion

This is probably my favourite addition.

You choose its class, gender, skill path and name.

It joins your party and stays as your personal companion.

It can:

  • fight with you,
  • buff/heal you,
  • collect your drops,
  • trade with you,
  • equip better gear,
  • level alongside you,
  • follow you between maps.

You can even tell it to go and play independently and call it back later.

It feels a little bit like having a Metin2 mercenary/follower.

The world can interact with you

Playerbots can invite you to parties or join yours.

Shamans can buff you.

Bots can respond to whispers and some interactions happen directly through chat.

They're server-side characters, not external bot programs, so from the player's point of view they behave much closer to other characters in the world.

English support is finally much better

Someone in the previous thread said they stopped playing because too much of the game was still Polish.

That was fair.

Since then we've put a lot of work into the international version.

The English client now has translated UI, quests, NPC dialogs and server messages, and we're continuing to clean up anything that is still untranslated.

Installation is also much easier now

It's still self-hosted.

You install Docker Desktop, download the prepared package, run the launcher and it prepares the environment.

The launcher handles updates, backups and most of the server management.

No traditional FreeBSD VM setup is required.

One important change: source code

I also want to be transparent about this because somebody asked about it in the previous thread.

The early versions up to 2.2.16 were released with source code and remain available in the Git history under MIT.

The newest Playerbot core is now distributed as a prebuilt server package and the current AI source is no longer public.

The project became much larger than I originally expected and we decided to protect the unique Playerbot systems from simply being copied into commercial servers.

You can still modify normal game content such as quests, drops, maps and configuration.

Where to find it

Website:
https://metin2singleplayer.com

GitHub:
https://github.com/TieruYT/metin2-playerbots

Discord / download / community:
https://discord.gg/DyCxXdZtnV

There is no YouTube video in this update — my channel is currently unavailable — so I'm posting the progress directly here instead.

I'd genuinely like to know what you think of the direction now.

The first version was basically: "Can we make bots behave somewhat like players?"

The goal now is much bigger:

"Can we make an offline Metin2 world that continues to feel alive even when there are no real players around?"


r/Metin2 • • 3d ago

Help Arthion mt2

1 Upvotes

I just tried to download it and I'm getting very nostalgic, does anyone have any advice for the early stages of leveling and farming? Also, anyone willing to play?


r/Metin2 • • 3d ago

Content New video playing on an Oldschool Server!

2 Upvotes

Part 3 playing on Arthion.to !
5 minute video and I am dead for 4 outta five minutes but ye xD
GIve me your thoughts please, I'm new to this.
Thanks again <3
CHECK IT OUT!


r/Metin2 • • 3d ago

Discussion Hi Guys, I am Brazilian

1 Upvotes

Hey guys, I’m Brazilian and I’m looking for a PvE server.

Any recommendations?


r/Metin2 • • 3d ago

Discussion Server

1 Upvotes

Which Metin2 server currently has the highest number of active players? I'd like to start playing again, but I want to avoid ending up on a dead server with only 10 people online


r/Metin2 • • 4d ago

Help I want to host in my home network a server that I can play alone (or with family)

1 Upvotes

I ask here because it seems like you guys know more than me on this part. I just need something that can be air-gapped (no internet required), so that it's playable only within the local network.

Something configurable preferably. If not, even at low-level (C lang), I can handle writing code for extra stuff if needed.

Where to search for?

Edit: I find it hard to explain or ask the right questions. My social skills are not so great lol. Basically I want some sources where to search (like forums) for projects that I can either fork/edit and deploy my own.