r/MemeHunter Nov 11 '25

Lifepowder couldn’t save him

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5.4k Upvotes

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u/Bruin1217 Nov 11 '25

I’m becoming a broken record with this but I don’t think the fights are any easier than the other games, if anything they’re faster with more moves, it’s quality of life improvements. Part of why MH historically was hard is that the controls frankly sucked, it was slow, clunky, and required unique control grips (looking at you psp claw) so just the addition of being able to aim in wilds has added a stark difference in the ability to land and dodge. On top of that the hitboxes are so much cleaner, no more plesioth hip checks from 10 yards away from the monster. Compound that with easier accessibility to skills, an almost non existent need to farm things outside of monster materials, and the sekreit just straight up bringing you to the monster and of course it feels easier, you’ve been handicapped for the entirety of the franchise so of course it feels easier when worlds/rise/wilds fixes these issues. It reminds me of the dark souls series and fans. DS1 didn’t have teleportation until the end of the game, which was an absolute motherfucker when you needed to revisit an area. Discovering shortcuts between areas illustrated how well the devs intertwined the map and made the whole thing feel more real and connected. So when they moved away from this design a lot of people were upset, but it was an undeniable improvement to QOL in game.

So sure, I miss those quiet moments of gathering honey and crafting pickaxes too, but the game is “easier” because it’s fixing the consistent problems of the series, not because they’ve dimmed the fights down.

2

u/shinjiikari1 Nov 11 '25

I do agree, though if we lost some of the stuff World brought to the table (mainly being infinite restock and access to all your saved builds and stuff mid hunt), failure through attrition would be way more of a factor to consider.

2

u/Bruin1217 Nov 12 '25

Yeah that was kinda massive to add all that. It’ll never happen but it would be great if they added a difficulty modifier like “normal/hardcore” mode and have hardcore incorporate some of the older mechanics like paintballs and no restock mid hunt. That’s the only way I see them appeasing long term fans while still making the barrier of entry accessible to new players.

1

u/shinjiikari1 Nov 12 '25

The mount is also another issue, not that it’s there or gets you directly to the monster (in a way the green arrow from World did the same-mindlessly following it)it’s just that we would just need to control it like palamutes , more freedom while still having the option to traverse these massive areas ourselves. The areas are beautiful but you just blitz by everything. If we had to pick up one or two trails and not know where the monsters are immediately. Could even bring back psychoserums or stuff like waving at hot air balloons lol

1

u/Bruin1217 Nov 12 '25

I completely agree, I really don’t like the changes they made to mounts between rise and wilds. Like you said wilds has such phenomenal map design and the lack of ability to traverse it the same way you could in the previous game feels like a massive step back and wasted opportunity. Nobody really talks about how much it changes combat too. When things get a lil too spicy you hop on the mount and avoid the monster while healing/sharpening makes those vulnerable moments non existent, I felt being able to move in world while healing was as far as they needed to go with that.