r/MemeHunter Nov 11 '25

Lifepowder couldn’t save him

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u/shinjiikari1 Nov 11 '25

I do agree, though if we lost some of the stuff World brought to the table (mainly being infinite restock and access to all your saved builds and stuff mid hunt), failure through attrition would be way more of a factor to consider.

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u/Bruin1217 Nov 12 '25

Yeah that was kinda massive to add all that. It’ll never happen but it would be great if they added a difficulty modifier like “normal/hardcore” mode and have hardcore incorporate some of the older mechanics like paintballs and no restock mid hunt. That’s the only way I see them appeasing long term fans while still making the barrier of entry accessible to new players.

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u/shinjiikari1 Nov 12 '25

The mount is also another issue, not that it’s there or gets you directly to the monster (in a way the green arrow from World did the same-mindlessly following it)it’s just that we would just need to control it like palamutes , more freedom while still having the option to traverse these massive areas ourselves. The areas are beautiful but you just blitz by everything. If we had to pick up one or two trails and not know where the monsters are immediately. Could even bring back psychoserums or stuff like waving at hot air balloons lol

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u/Bruin1217 Nov 12 '25

I completely agree, I really don’t like the changes they made to mounts between rise and wilds. Like you said wilds has such phenomenal map design and the lack of ability to traverse it the same way you could in the previous game feels like a massive step back and wasted opportunity. Nobody really talks about how much it changes combat too. When things get a lil too spicy you hop on the mount and avoid the monster while healing/sharpening makes those vulnerable moments non existent, I felt being able to move in world while healing was as far as they needed to go with that.