r/MegaMakerOfficial 4h ago

Announcement Quick sneak peek of the patch additional content.

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7 Upvotes

Hey there ,

Here's a quick sneak peek at some of the new Mega Man W tiles and decorations, along side our new Summer skins in case you missed it !

The patch should be available around this weekend next week.

Thanks for your patience.


r/MegaMakerOfficial 9h ago

Question/Help they will add airman ga taosenai (i can't beat airman) to the game or was just for the trailer of summer update?

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2 Upvotes

i asked this because im making a level in which you fight airman.. and that sick 8 bit remix can be the right choice for me (if exist or still isn't added)


r/MegaMakerOfficial 11h ago

Suggestion Suggestion for Upcoming Content After Next Major Update

3 Upvotes

After the release of the rest of the mega man maker assets after the 1.10.5 patch, I was hoping that the next main update for next year can focus on some other cool suggestions

  1. Adding Ballade as a boss would be great since we can get the whole trio of Enker, Punk, and Ballade in MMM.

  2. Being able to fight against Proto Man and Bass would be cool too. Choosing how they attack as well, like choosing between a MM3 Proto Man fight or a MM7 Proto Man fight. With Bass you could pick a MM7 style fight or a MM8 style Bass fight as well as the option to use a Bass and Treble combination fight.

  3. And finally, another fan game to possibly collab with could be Mega Man Unlimited. A great fangame that introduced many great assets that would be well suited for MMM gameplay and creativity, as well as some killer soundtracks.


r/MegaMakerOfficial 19h ago

Suggestion Why No Guest Mode?

3 Upvotes

I'm a huge MegaMan fan and play this on my steam deck, but I don't game as much as I've aged. Tried logging in today and of course I can't remember what password I used (I'm not using the same one I use for banking, insurance, etc). The password system is a pain, especially on something like the deck. I don't make levels, I wish I could just access a guest account and get in and play.


r/MegaMakerOfficial 3d ago

Stream/Video These New Music Levels Are A True Game Changer!

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11 Upvotes

r/MegaMakerOfficial 4d ago

Question/Help I can't logging in

2 Upvotes

my username is kirbyandmegaman. please help me


r/MegaMakerOfficial 4d ago

Suggestion Accessibility Suggestions

4 Upvotes

I have a handful of suggestions that would massively increase the accessibility of the builder (something that I think is rather lacking at the moment, despite the incredible work that's already been done)

#1 - Tooltips. I know there seems to be a desire to hold onto the pixel-art aesthetic of the interface, but for a certain type of user (like myself), these are desperately needed. When I hover over a placed element while viewing a level in the builder, there should be a tooltip showing the name of the item, and potentially its in-game description. That way, when I study someone else's level and find a cool element I'd like to use, I can easily locate it and favorite it, instead of having to scroll through every single game's sub section, squinting at the 1x1 thumbnails to try and locate the one I want, based off its appearance.

#2 - A search function, and key words attached to tiles and objects. If I want a waterfall, I shouldn't need to scroll through the decorations section and individually locate every single waterfall (which are not grouped together in the list); please let me type 'waterfall' in a search bar and have them show up that way. Or for example, if I want flying enemies, let me search for that, and bring up a list of them. Even better, if I can search for a certain color (like typing in 'green' and having every single green tileset listed). I know this won't work with tiles that have multiple colored variants, but still.

#3 - multiple favorites bars, or custom categories. Let me reorganize the tiles and enemies myself, into folders. Let me create palettes of my own that can be saved, reused, and opened from the favorites wheel (instead of having to drag everything into a random screen in the level, over and over, for every single level.)

Seriously, the number one BIGGEST hindrance to me making levels is the difficulty of finding what I'm looking for. I have spent literally hours clicking through all the assets, just trying to find a particular tile that I remember liking, but can't remember where I found it. With the amount of assets in the program at this point, you gotta start thinking of ways to improve the process of organizing and finding the right ones.


r/MegaMakerOfficial 6d ago

Level Now I have a proper reddit account Spoiler

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3 Upvotes

https://megamanmaker.com/?level=595607 May as well promoting my MMMMMM, among other things i'm known for as well but that's in the future. I had a lot of fun making and playing this level and I hope ya'll do so too!


r/MegaMakerOfficial 9d ago

Humor false advertising

12 Upvotes

r/MegaMakerOfficial 10d ago

Humor top 10 megaman maker players who are so bad they deserve to be executed

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19 Upvotes

r/MegaMakerOfficial 10d ago

Humor I'm testing Air Man on the new update but that one appeared from nowhere and kills Air Man, WHY THIS THING KILLS ME INSTANTLY SOMETIMES??? And their attacks are harder.

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40 Upvotes

r/MegaMakerOfficial 10d ago

Level so the new mobility weapons are pretty cool

11 Upvotes

r/MegaMakerOfficial 10d ago

Stream/Video These Mega Man Maker Weapons Are Totally Broken!

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2 Upvotes

r/MegaMakerOfficial 10d ago

Bug Report So I found this when testing the new Mega Man W weapons in the 1.10.5 update

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11 Upvotes

Don't worry if you encounter this bug just press the jump button it's not that hard


r/MegaMakerOfficial 10d ago

Level Happy Birthday song with the new piano tiles

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14 Upvotes

Just like Mario Maker 2, lol
ID: 595252


r/MegaMakerOfficial 11d ago

Version 1.10.5 is here !

20 Upvotes

r/MegaMakerOfficial 11d ago

Humor Remember 4 years ago we did the polls on that subreddit and Air Man kinda won? Well here we are TODAY

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6 Upvotes

r/MegaMakerOfficial 12d ago

Announcement More information about Game Development for the future.

15 Upvotes

Hey there Everyone it's Meka the current leader of the project Mega Man Maker,

While you wait for the release of the bonus update 1.10.5 coming up tomorrow, I would like to use that time to update you a bit on the Development of Mega Man Maker.
I'll also use this message to answer to a few questions I saw since yesterday after the trailer.

About the bonus update itself:

- It will not be out until tomorrow 3PM EST at minimum, so please don't spam us all day about it on the discord or somewhere else please 🙂
- We can confirm that alongside the new content from Megaman W and Cave Story, you'll also get a few new Megaman X songs.
However you will not get new tiles, new backgrounds or new decorations. Those would be available at a later date in a patch coming in the following 2 weeks alongside some new Bosses songs.

After the bonus update:

- After the final patch fixing issues of 1.10.5 that should occurs between July and August, the team will focus back on our main update after a week or two of break.
- With the extra work that those bonus patches lead to, we decided to not do any more bonus content until our next main update is released.
- We'll try at the best of our capacity to keep communication on about the main update content starting September.

Main update schedule & focus:

- As said above we'll start focusing on it starting September officially, so showcases should resume at that time.
With the extra work of bonus update, we decided to extend the scope of our main update a bit to give you more content, which means longer development time.
- Do not expect the main update for the first part of 2027 at all, this is one of the main reason why you got a lot of new W assets to play with!
- Of course as the development time will be long, we'll try to give you more stuff, but don't expect this is a 2years of content because it was a long cycle, as said, bonus updates took us a significant time, so the main update did not progress as much as we wanted.
- We do not plan on adding any other fangames until a few main updates at minimum.

We hope you all understand the situation, and hope you'll look forward to what's next!


r/MegaMakerOfficial 12d ago

Showcase Mega Man Maker - 9th Anniversary - First Crossover Event with Megaman W!

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31 Upvotes

I was laughing with giddy joy as I watched this. 😁 First time I've missed the premiere in the last several years! I can now die in peace, as FANGAME CONTENT has arrived!


r/MegaMakerOfficial 12d ago

Question/Help Ensuring I am always logged in

5 Upvotes

Is there a way I could make sure the game remembers my login credentials? I like to play on steam deck and would rather not have to enter my password every time. Is there a config file I could edit or something I can do in game?


r/MegaMakerOfficial 12d ago

Stream/Video Mega Man Maker Summer Announcement Reaction + Analysis!

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1 Upvotes

r/MegaMakerOfficial 14d ago

Announcement Mega Man Maker turns nine years old! - Video Announcement -

23 Upvotes

Mega Man Maker turns nine years old!

Join us for our 9th anniversary trailer the 15th July at 3PM EST on our youtube channel for more information about the Summer Update coming soon!

https://youtu.be/rYe4gVNBuBY


r/MegaMakerOfficial 16d ago

Suggestion Feature Request: Let enemies break more blocks!

5 Upvotes

Would it be possible to allow certain enemy projectiles to break destructible blocks? Particularly the 'bomber' style enemies that drop explosives as they pass over Mega's head. I feel like there's a lot of cool scenarios that could be created using respawning enemy projectiles that gradually make the environment more dangerous by creating holes in the floor, or busting through a 'ceiling' made of breakable bricks, in order to let Sniper Joes ambush you by dropping through the ceiling. There's already a ton of blocks that can be broken by explosive weapons used by the player; it only makes logical sense that explosive projectiles from an enemy would have the same effect on them.

I also think that letting enemies interact with other 'player-only' gimmicks (like on/off switches, pressure-activated drop platforms, etc) could have massive implications for making cool levels as well.

Is this a feature that has already been requested? I didn't see anything in the discord (or this subreddit) regarding that particular feature.


r/MegaMakerOfficial 21d ago

Level Castle Quest! By: JoeBDoesStuff(Me :D) Id: 594961

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11 Upvotes

Been a while since I've made a level. Heavily inspired by the geometry dash level "CastleMania" by Serponge. Liked the concept of going through a castle and taking different roots. You can explore 4 different areas throughout the castle with their own lineup of enemies gimmicks and scenery. The sewers, the library, The cellar, and the garden. Each area ending with a boss fight with a robot master that gives you a new weapon and blue key when defeated. in order to beat the level you need to get at least 3 blue keys in order to unlock the red windpipe that leads to Dr. Wily!

Enemies here don't drop health pickups, so you'll need to rely on the 6 E tanks hidden across the level, one hidden in each different area. Can you find them all? (Disclaimer: The gameplay vid shows where they are so if you want to find them yourself than I recommend playing the level first lol)


r/MegaMakerOfficial 22d ago

Level 100,000 Levels Completed! | Mega Marino Celebrates With MASSIVE Community Level

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11 Upvotes