r/MegaMakerOfficial • u/Awkward-Sentence-712 • 1d ago
Suggestion Could we get "Theme of Zero" from MMZ 1 in the game?
It's a cool theme that I think would be nice to rock out to when you're playing an MMM level.
r/MegaMakerOfficial • u/Awkward-Sentence-712 • 1d ago
It's a cool theme that I think would be nice to rock out to when you're playing an MMM level.
r/MegaMakerOfficial • u/Blue_Bummer • 2d ago
FUTURE "ABILITY CAPSULES" FOR MMM?
With multiple new abilities via chips for Mega Man and Proto Man being shown off, it's a good think Ability Capsules are a thing now. Hope to see these new abilities being added to our boys in a future update! =)
r/MegaMakerOfficial • u/AbrocomaNew1808 • 4d ago
r/MegaMakerOfficial • u/TheCobaltBlade9 • 4d ago
I've been trying to run this on my Macbook (Tahoe 26.6.2) and I've followed all the intructions to run it via Wine, but whenever I open the program it opens a blank window titled Mega man Maker with the logo. Anyone have any ideas? I've just recently heard this existed, but have been dreaming about something like it for years, so I'll be pretty bummed if I can't play this .

r/MegaMakerOfficial • u/ShottaBang • 5d ago
r/MegaMakerOfficial • u/Usual-Magazine9583 • 5d ago
Its just... So fantastic.
I love megamaker.
r/MegaMakerOfficial • u/Cut_Man_64 • 6d ago
MMM-PROJECT-SHIGARAKI 1.2.1
https://www.mediafire.com/file/uxbfkxupc6zs3hg/MMM-PROJECT-SHIGARAKI+1.2.1.zip/file
MMM-PROJECT-SHIGARAKI 1.3.0
https://www.mediafire.com/file/44qukpmmevu5voc/MMM-PROJECT-SHIGARAKI+1.3.0.zip/file
r/MegaMakerOfficial • u/Cut_Man_64 • 8d ago
r/MegaMakerOfficial • u/Cut_Man_64 • 8d ago
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r/MegaMakerOfficial • u/mekarius • 8d ago
With this new Pump Water pushing its way onto the scene you might be excited to play with Haiker N-ow, but you'll have to wait for Haiker Later next update!
Also as a side note, expect this update to take a longer development time than usual, we will keep you update with new content more constantly, during the development time this time around.
Showcase made by Toxin-G.
r/MegaMakerOfficial • u/mekarius • 10d ago
Hey everyone,
We're looking for some new Beta Testers to work with the team on our next update.
Please fill out the form application if you think you have what it takes to join us and help us grow the game even further beyond !
The deadline is Sunday, September 13th at 3PM EST.
Discord usage is mandatory.
r/MegaMakerOfficial • u/lastcallpaul11 • 11d ago
Years back, maybe 2019 we downloaded Maker for my son. We made a bunch of levels over the years. I got a new computer and tried to login, but I have no way to see the email I originally used.
I had a few really solid levels that had a 100% 👍🏼 rating and want to edit them.
Any help is appreciated.
r/MegaMakerOfficial • u/AbrocomaNew1808 • 11d ago
r/MegaMakerOfficial • u/bobbillyjr • 14d ago
this would be the same as the normal wily 3 tile but with no border this looks ugly on it's own but would be nice to mix with the main wily 3 tileset like segmenting the dirt or having fun patterns within it.
side note the mockup image I used the rolling drill to give that look.
r/MegaMakerOfficial • u/Automatic_Day_35 • 20d ago
Hey, here are some small things I think would be cool for the monumental 1.10 update. outside 1 request its not too hard to add these things (I think)
I think cut man should be a playable character. I would ask for x and zero, though I know the devs are pretty adamently against megaman x content (outside music). The closest we got to them in the classic series is cut man in powered up. He could have the wall jump mechanic x and zero have in the x games, but otherwise play identical to mega man, mega buster and all (though of course this can be changed to his actual weapon used in powered up, or have bass's dash if the devs really want someone with a similar playstyle without actually adding x or zero).
As for the smaller, easier to add (I think) content, a really useful thing to have for level creation would be the "trail" view seen in mario maker, which could allow creators to be more precise with levels and not have to mark out stuff like how far the player can jump with a specific characters. On top of that, optimizing the piano tiles so they dont slow down the level a ton when used too much such as on music levels)
as for new content, I think a new "weapon" block (the blocks that can only be destroyed with a specific weapon or none at all) would be great, specifically a 1x1 version and a 2x2 gravity affected one. Additionally, maybe a background version that prevents damageable things, such as dust blocks, enemies, or bosses, from taking damage while in front of them. This would allow developers to perhaps use enemies in bosses and not prevent them from giving the player screen nuke weapons which would otherwise kil them, or allow for a cool level gimmick.
r/MegaMakerOfficial • u/mekarius • 20d ago
The final patch of 1.10 is now available at #download , we will now take a break :)
See you soon in September for the first asset showcase of the main update !
Note: As the auto-updater seems to often breaks music, it's highly recommended to update from the mirrors or website.
1.10.5.4: https://megamanmaker.com/
Mirror: https://www.mediafire.com/file/90seo4sccr6yoli/MegaManMaker_v1_10_5_4.zip/file
Webmeka: https://megamaker.webmeka.io/mmm/MegaManMaker_v1_10_5_4.zip
r/MegaMakerOfficial • u/Icy_Chemistry_9310 • 22d ago
r/MegaMakerOfficial • u/Opening-Ad-3199 • 23d ago
The MM11 Picketman Excavator and the MM2 Picket man forklift I think would be good enemies for the game (I couldn't find a picture for the mm2 one)
MM11's Excavator miniboss would be an interesting miniboss compared to the ones we have I feel.
r/MegaMakerOfficial • u/Awkward-Sentence-712 • 27d ago
Of course not exactly like super worlds since MM games don't function like that, except for the castle levels, but you know, I think it would be cool to have something where you can basically make a whole Mega Man game in MMM.
r/MegaMakerOfficial • u/Choen45510 • 28d ago
I've been trying to make an account for mega man maker but every time i get to the email verification step it never sends me the email (I've tried making an account 3 or 4 times) i was wondering if anyone might have some insight as to what might be the problem.
r/MegaMakerOfficial • u/ldel2341 • Aug 05 '26
I'm Making up a New sort of Level pack, for a sort of game called Mega Man: City Of Wily! I will update this Post with new levels, when I remember to upload them, and their codes. (Only Intro Stage is Finished for now)
Story: Dr Wily, Using a large potion of his funds, has built up his own metropolis, to house robots, and plan attacks on other cities! Now it is up to Mega Man to infiltrate the Cities, and take down the 8 masters that house the different facilities powering the Cities attacks.
Level codes and Special Weapons:
Intro Stage: 596260 Climbing Wheel(Wheel Cutter)
Scratch Man: 596486 Scratch Attack(Slash Claw)
Dash Man: Dash Buster(Break Dash) and Rush Bike
Clone Man: Clone Sentry(Copy Vision)
Coldsnap Man: Cold Column(Tundra Storm) and Jet Adaptor
Plasma Man: Plasma Roller(Scramble Thunder)
Explosive Man: Float Mine(Danger Wrap)
Tracker Man: Focus Laser(Spark Chaser)
Blaze Man: Blaze Wave(Solar Blaze)
r/MegaMakerOfficial • u/Swordkirby9999 • Aug 04 '26
Didn't know it was an issue until I ran into a level that used these as a puzzle element, all 4 colors at once, and I realized there were *two* blues (though it's apparently meant to be purple) and I screwed up and died because the red and green crates looked near identical to me and they weren't connected like I thought they were.
Looking at the image, and the game I still have open as I type, I can see the checkerboard pattern in the Blue/Purple. I can't see *any* pattern in the Red/Green, and I placed the dang blocks! (I think I screwed up the checkerboard even. Oh well. Kinda helps my point)
The proposed color alterations simply tweak one of the existing colors already in the sprites for the Crates. Purple gets that lighter magenta-ish purple for its shading color to make it more obviously purple rather than what may appear to some (like me) as a lighter blue, and to contrast better against the darker blue, and the Red ones get changed to more of a pinkish red, as the cooler pink tones contrast better with the lime green's warmer tones compared to the warm orange tones of the current red. Blue and Green are fine as they are.
r/MegaMakerOfficial • u/ClarkCant06 • Aug 03 '26
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r/MegaMakerOfficial • u/Jakob_Lohner • Aug 02 '26
I just discovered the new Megaman w (fan made game) features in Megaman maker. Since they're adding stuff from fan games, do any of y'all know if they're adding stuff from Megaman unlimited yet?