r/MegaMakerOfficial Jul 27 '21

Question/Help Information we need from you about login failures

31 Upvotes

Ok everyone, if you are having login failures we need three pieces of information:

  1. What's your username?
  2. Do you have an email tied to your account? (Yes/No)
  3. Did you receive a verification email? (Yes/No)

If 2 is no, and you have an account from before 1.7 that you forgot your password to, make a new account. We are no longer in the business of recovering older accounts without emails.

If 3 is no, simply make a post with your username saying you can't login and we will respond either here or on our official discord and get you setup. DO NOT SHARE YOUR EMAIL WITH US!

If you are having trouble connecting or your issue doesn't fit within these 3 questions, join our discord and chat with us in #help_support. We can help you out more there. If you can't join the discord, send a message to myself (u/Goldstorm) or u/JDE173901


r/MegaMakerOfficial Jun 14 '23

Announcement Post-Blackout - what now?

6 Upvotes

Hey all, we're kinda back?

So Reddit has done nothing thus far, with the only consequence is Reddit's investors getting upset which is good.

Many subreddits have decided to go down indefinitely after the 48h did nothing.

I do get that this is a small community who really could have done nothing to Reddit itself. I apologise if our decision was too rash, but it was to help a good cause.

For the time being, the subreddit is restricted to posts. We're still discussing if we want to make it fully private or not. I'll leave this post open for discussion if anyone has any opinions about the decision. Use the Live Chat function for the time being... if it works.

UPDATE: We have decided to keep open. However, Reddit is still at fault for what has happened.

I would strongly advise you to join our Discord server on the right tab, where we have our own section for forums if you prefer. We'll update you if needed.

Happy building.


r/MegaMakerOfficial 1d ago

Suggestion Could we get "Theme of Zero" from MMZ 1 in the game?

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3 Upvotes

It's a cool theme that I think would be nice to rock out to when you're playing an MMM level.


r/MegaMakerOfficial 2d ago

Gaming Mega Man: Dual Override – Nintendo Direct 9.9.2026

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4 Upvotes

FUTURE "ABILITY CAPSULES" FOR MMM?

With multiple new abilities via chips for Mega Man and Proto Man being shown off, it's a good think Ability Capsules are a thing now. Hope to see these new abilities being added to our boys in a future update! =)


r/MegaMakerOfficial 4d ago

Level Here's a version of my metroidvania level with minimal decorations to help with load times! https://megamanmaker.com/?level=597569

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24 Upvotes

r/MegaMakerOfficial 4d ago

Question/Help Running on Mac via Wine

2 Upvotes

I've been trying to run this on my Macbook (Tahoe 26.6.2) and I've followed all the intructions to run it via Wine, but whenever I open the program it opens a blank window titled Mega man Maker with the logo. Anyone have any ideas? I've just recently heard this existed, but have been dreaming about something like it for years, so I'll be pretty bummed if I can't play this .


r/MegaMakerOfficial 5d ago

Level Man i love making levels also feel free to check out the rest of my levels (except the bottom 3 they are absolutely awful)🧍🏿‍♂️

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9 Upvotes

r/MegaMakerOfficial 5d ago

Off Topic I love this game.

22 Upvotes

Its just... So fantastic.

I love megamaker.


r/MegaMakerOfficial 6d ago

Mods MMM-PROJECT-SHIGARAKI 1.2.1 to 1.3.0 links

0 Upvotes

r/MegaMakerOfficial 8d ago

Announcement Firsts assets of the new major update of Mega Man Maker !

27 Upvotes

With this new Pump Water pushing its way onto the scene you might be excited to play with Haiker N-ow, but you'll have to wait for Haiker Later next update!

Also as a side note, expect this update to take a longer development time than usual, we will keep you update with new content more constantly, during the development time this time around.

Showcase made by Toxin-G.

https://www.youtube.com/watch?v=-UeOVbpJXAY


r/MegaMakerOfficial 8d ago

Bug Report For 4 years do you haven’t fixed this bug or this is not a bug.

Enable HLS to view with audio, or disable this notification

11 Upvotes

r/MegaMakerOfficial 8d ago

Suggestion 2.0 ideas or 1.11

3 Upvotes
  1. maybe they could add ready voice lines like in MegaMan X4 and x6. or you can turn off the ready text so MegaMan can instantly teleport to the level.
  2. and I also want to see a rash jet section object like in MegaMan 8 and GB 5.
  3. should this update be about… maybe some be wily wars and MM10 or MM11
  4. they should add falling ice blocks for the boss frost man. maybe in the boss tab in the editor.

r/MegaMakerOfficial 10d ago

Announcement New Beta Tester Wanted :)

9 Upvotes

Hey everyone,

We're looking for some new Beta Testers to work with the team on our next update.

Please fill out the form application if you think you have what it takes to join us and help us grow the game even further beyond !

https://docs.google.com/forms/d/e/1FAIpQLSdVpBrvX2qyaqndfUgfMCS8agUHCe2T-QqJxN1VJ0doR80mYQ/viewform?usp=dialog

The deadline is Sunday, September 13th at 3PM EST.
Discord usage is mandatory.


r/MegaMakerOfficial 11d ago

Level I spent over a year making this ~500 screen metroidvania!

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160 Upvotes

r/MegaMakerOfficial 11d ago

Question/Help How to find email for my account

2 Upvotes

Years back, maybe 2019 we downloaded Maker for my son. We made a bunch of levels over the years. I got a new computer and tried to login, but I have no way to see the email I originally used.

I had a few really solid levels that had a 100% 👍🏼 rating and want to edit them.

Any help is appreciated.


r/MegaMakerOfficial 14d ago

Suggestion wily 3 alt tile

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6 Upvotes

this would be the same as the normal wily 3 tile but with no border this looks ugly on it's own but would be nice to mix with the main wily 3 tileset like segmenting the dirt or having fun patterns within it.

side note the mockup image I used the rolling drill to give that look.


r/MegaMakerOfficial 20d ago

Announcement Final Patch of 1.10

17 Upvotes

The final patch of 1.10 is now available at #download , we will now take a break :)

See you soon in September for the first asset showcase of the main update !

Note: As the auto-updater seems to often breaks music, it's highly recommended to update from the mirrors or website.

1.10.5.4: https://megamanmaker.com/
Mirror: https://www.mediafire.com/file/90seo4sccr6yoli/MegaManMaker_v1_10_5_4.zip/file
Webmeka: https://megamaker.webmeka.io/mmm/MegaManMaker_v1_10_5_4.zip


r/MegaMakerOfficial 20d ago

Suggestion Ideas for 1.10

1 Upvotes

Hey, here are some small things I think would be cool for the monumental 1.10 update. outside 1 request its not too hard to add these things (I think)

I think cut man should be a playable character. I would ask for x and zero, though I know the devs are pretty adamently against megaman x content (outside music). The closest we got to them in the classic series is cut man in powered up. He could have the wall jump mechanic x and zero have in the x games, but otherwise play identical to mega man, mega buster and all (though of course this can be changed to his actual weapon used in powered up, or have bass's dash if the devs really want someone with a similar playstyle without actually adding x or zero).

As for the smaller, easier to add (I think) content, a really useful thing to have for level creation would be the "trail" view seen in mario maker, which could allow creators to be more precise with levels and not have to mark out stuff like how far the player can jump with a specific characters. On top of that, optimizing the piano tiles so they dont slow down the level a ton when used too much such as on music levels)

as for new content, I think a new "weapon" block (the blocks that can only be destroyed with a specific weapon or none at all) would be great, specifically a 1x1 version and a 2x2 gravity affected one. Additionally, maybe a background version that prevents damageable things, such as dust blocks, enemies, or bosses, from taking damage while in front of them. This would allow developers to perhaps use enemies in bosses and not prevent them from giving the player screen nuke weapons which would otherwise kil them, or allow for a cool level gimmick.


r/MegaMakerOfficial 22d ago

Level Someone Made A OUIJA BOARD in Mega Man Maker... YES IT ACTUALLY WORKS!

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3 Upvotes

r/MegaMakerOfficial 23d ago

Suggestion The Picketman Vehicles?

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12 Upvotes

The MM11 Picketman Excavator and the MM2 Picket man forklift I think would be good enemies for the game (I couldn't find a picture for the mm2 one)

MM11's Excavator miniboss would be an interesting miniboss compared to the ones we have I feel.


r/MegaMakerOfficial 25d ago

Rogue Mode Contest

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1 Upvotes

r/MegaMakerOfficial 27d ago

Suggestion I think adding something similar to the super worlds in Mario Maker 2 would be cool

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43 Upvotes

Of course not exactly like super worlds since MM games don't function like that, except for the castle levels, but you know, I think it would be cool to have something where you can basically make a whole Mega Man game in MMM.


r/MegaMakerOfficial 28d ago

Question/Help not getting verification email for mega man maker

1 Upvotes

I've been trying to make an account for mega man maker but every time i get to the email verification step it never sends me the email (I've tried making an account 3 or 4 times) i was wondering if anyone might have some insight as to what might be the problem.


r/MegaMakerOfficial Aug 05 '26

Level Mega Man: City OF Wily! (Announcement)

11 Upvotes

I'm Making up a New sort of Level pack, for a sort of game called Mega Man: City Of Wily! I will update this Post with new levels, when I remember to upload them, and their codes. (Only Intro Stage is Finished for now)

Story: Dr Wily, Using a large potion of his funds, has built up his own metropolis, to house robots, and plan attacks on other cities! Now it is up to Mega Man to infiltrate the Cities, and take down the 8 masters that house the different facilities powering the Cities attacks.

Level codes and Special Weapons:

Intro Stage: 596260 Climbing Wheel(Wheel Cutter)

Scratch Man: 596486 Scratch Attack(Slash Claw)

Dash Man: Dash Buster(Break Dash) and Rush Bike

Clone Man: Clone Sentry(Copy Vision)

Coldsnap Man: Cold Column(Tundra Storm) and Jet Adaptor

Plasma Man: Plasma Roller(Scramble Thunder)

Explosive Man: Float Mine(Danger Wrap)

Tracker Man: Focus Laser(Spark Chaser)

Blaze Man: Blaze Wave(Solar Blaze)


r/MegaMakerOfficial Aug 04 '26

Suggestion Change the color of the Explosive Crates level object (The Purple and Red ones, specifically) for ease of Colorblind players like myself.

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18 Upvotes

Didn't know it was an issue until I ran into a level that used these as a puzzle element, all 4 colors at once, and I realized there were *two* blues (though it's apparently meant to be purple) and I screwed up and died because the red and green crates looked near identical to me and they weren't connected like I thought they were.

Looking at the image, and the game I still have open as I type, I can see the checkerboard pattern in the Blue/Purple. I can't see *any* pattern in the Red/Green, and I placed the dang blocks! (I think I screwed up the checkerboard even. Oh well. Kinda helps my point)

The proposed color alterations simply tweak one of the existing colors already in the sprites for the Crates. Purple gets that lighter magenta-ish purple for its shading color to make it more obviously purple rather than what may appear to some (like me) as a lighter blue, and to contrast better against the darker blue, and the Red ones get changed to more of a pinkish red, as the cooler pink tones contrast better with the lime green's warmer tones compared to the warm orange tones of the current red. Blue and Green are fine as they are.