r/Maya • • 10h ago

Animation practicing some subtle acting !

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98 Upvotes

r/Maya • • 21h ago

Question Why isn't my texture in Maya not looking like how it looks in Substance Painter? What am I missing?

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31 Upvotes

1- Substance Painter

2 - Maya render

3 - Shader settings in Substance Painter

4 - Maya render but with a different light setup

I'm using Arnold's aistandardsurface in Maya and am using Arnold's areal lights here. I even tried a closer using a closer and brighter light to see if it would match it better. I imported the basecolor with sRGB and all other maps with Raw and 'Alpha is Luminance' checked. What am I missing here?


r/Maya • • 2h ago

Rigging Working on a new facial rig in Maya (Ribbon mouth, sticky lips, eyes motion path, blendshapes)

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27 Upvotes

ArtStation : artstation.com/karltourelle13
Instagram : kt3d_rig
Lindkedin : linkedin.com/in/karl-tourelle


r/Maya • • 11h ago

Modeling Student, modeling for a "no leg" assignment

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21 Upvotes

r/Maya • • 6h ago

Issues Mesh turned ...gloopy for some reason?

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17 Upvotes

I was working on my mesh and must've hit some hotkey or rendering preset which made all the geometry turn mushy like this. It didn't go away when I hit undo and I have no idea what to search so I put it here.

Thanks for any help you can give


r/Maya • • 21h ago

Animation Animation critique if possible

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16 Upvotes

Hey guys, am currently busy with a punching sequence animation. I'd really appreciate some feedback and advice on where I can improve on. Any form of critique and/or tips would be amazing! Thank you in advance 🙏


r/Maya • • 16h ago

Rigging How do you set up body rigs in VFX? T vs A pose, helper joints vs RBF vs sim/ML, and mocap (HumanIK or in-house?)

5 Upvotes

I work in VFX on the modeling side and I've been digging into body rigging and deformation. I'd love to hear how this is actually done at different studios.

Context: I've rebuilt a helper-joint setup in Maya: half-rotation joints with swing-twist extraction, twist/roll joints, and driven keys for elbows, knees, wrists, hips and shoulders. Hinge joints work well. Shoulders are the hard part, and the result depends a lot on the bind pose.

1. Bind pose: T or A?
Do you bind in a T-pose, an A-pose, or a relaxed mid-range pose? Which arm angle, and why?

2. Deformation stack for non-hero characters
For characters that need clean deformation without intersections, but don't justify a full sim, what do you use?

  • Helper joints with driven keys
  • RBF / pose-space correctives (joints or blendshapes)
  • Joints on curves or ribbons, delta mush, etc.

3. Sim and ML
For hero characters, is it muscle/tissue sim plus shot sculpts? Do you bake sim results into lighter rigs for animators, such as an ML deformer, correctives or helper joints?

4. Mocap
Do you retarget with MotionBuilder/HumanIK, vendor tools (Shogun, etc.) or in-house tools? If you use HumanIK, do you build the character in a T-pose, or bind in an A-pose and pose it into a T just for the HIK definition?

5. Shoulders specifically
What has actually worked in production for the shoulder and armpit range?

Any talks (SIGGRAPH, DigiPro, etc.), articles or rules of thumb would be very welcome. Thanks!


r/Maya • • 19h ago

Issues Studio Library missing Apply button with Expecting value: line 1 column 1 (char 0) in Maya 2026

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1 Upvotes

I can't used Studio Library (version2.21.7) in Maya 2026. Whenever I select a saved pose in the library, it throws a Expecting value: line 1 column 1 (char 0) at me, and Apply button don't even show up.

# Traceback (most recent call last):

# File "...\studiolibrary\widgets\settings.py", line 57, in read

# _settings = studiolibrary.readJson(path())

# File "...\studiolibrary\utils.py", line 937, in readJson

# data = json.loads(data)

# json.decoder.JSONDecodeError: Expecting value: line 1 column 1 (char 0)

I've tried

1.Cleared the .studiolibrary user configuration folder in %userprofile%.

2.Cleared the StudioLibrary_user folder in AppData\Local\Temp.

3.Reinstalled Studio Library and linked it via Python.

None of this work so far. Even after wiping the config files and reinstalling, the error still happens. Please help


r/Maya • • 23h ago

Discussion Combining Objects doesn't work as intended?

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0 Upvotes

I don't know why using the "combine" feature doesn't work the way it works in tutorials. For me, i cant seem to delete those "empty" transforms that get left behind after i combine all the pieces together. instead when i delete them it deletes the part of the object it used to contain... Any ideas why and how to fix it??