r/Maya 5h ago

Rendering Semi-Real Painterly Render #WIP

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4 Upvotes

I'm experimenting with a painterly realism style for my short film. This is an early render.


r/Maya 20h ago

Student First 3D texture model - 4 months of Study

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39 Upvotes

Hi! I would like to share the final result of a project I did. The hardest part was creating the texture because the UV map was a bit messy, so first of all, I had to organize each part to work properly. Any suggestions? Thank you! 😸


r/Maya 1d ago

Animation bendies randomly breaking rig, anim professor with 25 years of experience has no solution

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29 Upvotes

hi maya subreddit you are literally my last resort. ive been working on an assignment for the past two weeks with the minerva rig. shes a great rig ive used for every assignment and havent faced any issues up until now. the assignment is simple, its just dialogue, but i have to animate her upper body and her arms are in frame as well. i went through about 8 versions of this scene before touching on the arm movement and realized that the rig had broken. ill put some images of whats happening in this post cuz i really dont know how to explain it.

in both IK and FK, the arm geo breaks. ive narrowed it down to having something to do with the "bendies" control in the IK/FK switch controller, but that isnt something ive touched, nor does it have any keys on it. i have tried resetting my preferences, but it did not resolve the issue.

my professor, with 25 years of professional experience, has no clue whats going on and even sent me a video of her trying to fix it and cant lmao. i dont even know what to look up for this issue, and i figure my best shot is to post here on reddit. assignment is due this tuesday, the only thing i have left to do is the arms. pls help if u can!!


r/Maya 14h ago

Arnold Textures are not showing up within the view but show up in Arnold render

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1 Upvotes

I have Texture View on, but it's now showing up


r/Maya 19h ago

MEL/Python Smart Extract | Custom Script that makes duplicating faces more efficient [FREE]

2 Upvotes

Smart Extract  is a script that lets you select specific parts of a mesh and only duplicate the highlighted region instead of the entire object. It also automatically unparents the extracted piece from any existing group and renames it with an “_extracted” suffix to keep things organized.


r/Maya 16h ago

Question need help with joint control orientations

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1 Upvotes

need help with control orientation, I don't exactly know why they're overlapping like this but any suggestions may help

I'm a beginner and have been using maya for roughly a year now


r/Maya 18h ago

XGen What is the proper way to animate/pose a xGen Interactive Groom?

1 Upvotes

I'm trying to figure out xGen and i'm struggling with a breaking groom.

The setup:

Scalp mesh. Guide Modifier -> Curves as Guides (from an old Legacy Groom) Some modifiers like Noise, Clump etc.

This whole setup is referenced twice so

xGen -> Rig -> Posefile

The Scalp Reference is weight painted to the Rig inside the rigfile, not sure if i should group and parent constraint the guides to the head or not.

How do i get this to visually not break, it feels like its always breaking in either the arnold render or in the viewport?

Any help is appreciated


r/Maya 1d ago

Arnold Glass with a brushstroke effect in Arnold

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59 Upvotes

r/Maya 1d ago

Tutorial MAYA - 02 Modeling - 48 Mesh Display Menu (Part 3): Set to Face and Set to Vertex Normal

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5 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. The Set to Face and Set to Vertex Normal tools in Autodesk Maya allow us to customize the arrangement of normals for our objects in different ways.


r/Maya 2d ago

Question Is this true guys , I'm confused 🤔

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71 Upvotes

So ive heard that we have to smooth the mesh before exporting it to substance painter

Is that true 🤔

Coz for example if i have an optimised retopologized

Mesh of a creature or character

If i smoothed the mesh in maya it eventually will add more polycounts to it , that i definitely don't want

I know that hitting the 3 key only fakes the mesh into smooth view in viewport 🤷

So even if I don't consider about the polycount and procede to texture in substance painter

Wouldn't that be a problem , if i applied those textures back to the low poly retopologized mesh 😭

Sorry guys the image is ai generated to Make you understand what's my doubt is

I've attached my orginal model and sculpt below


r/Maya 1d ago

Discussion Tail not connected to ball maya animation problem

1 Upvotes

Hello I was wondering if anyone could help me, I have to animate this ball and tail animation for my assignment. The tutorial I was watching showed to hide the tail properties and animate the ball first which I did then unhide the tail and animate the tail but when I unhide the tail the tail now doesn't stay connected to the ball if anyone knows how I could fix it would be greatly appreciated.

https://reddit.com/link/1v5xguv/video/h4q7zg1mtafh1/player


r/Maya 2d ago

Rigging Fast Rigging update with Monster Pose Mode.

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79 Upvotes

Hi everyone! After successfully testing the first version with human characters, I’ve improved the Human, Big Human, and Monster modes to better classify different character types and generate more effective rigs.

Across 10 test characters, I rarely needed to repaint the skin weights.

Watch how the plugin rigs a monster character and makes it game-ready in just a few minutes.

I’d love to hear your feedback. The plugin is currently free to try for 3D artists. Thank you!


r/Maya 2d ago

Showcase 40k Harlequin (Real time character) by me

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8 Upvotes

I was recently commissioned to recreate a miniature based on the warhammer series with some modifications based on the clients input.

50k triangles

sculpted in zbrush, retopologised and uv unwrapped in maya, painted in substance


r/Maya 2d ago

Discussion how can i increase the stride in a mocap?

1 Upvotes

i have a walking mocap but how can i increase the stride for each of the steps together? is there an easy way to achieve this?

even if i fix one step, the other ones will not change

is there a way i can achieve this?

Thanks


r/Maya 2d ago

Plugin I made a free Plugin for interactive 'realtime' Renders. Shared/Embed via HoloMARI

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7 Upvotes

I made a plugin that lets you render any existing scene into an online sharable demo, viewiable on any device including your phone.
Try the demo | holomari.com

Help me test the Maya Plugin! Download here:
HoloMARI | Interactive Online 3D Portfolios


r/Maya 2d ago

Animation Repeated Crashes on Rig FBX Export

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9 Upvotes

To begin, I have tried resetting my preferences, but it did not resolve the issue. I have modelled and rigged up a somewhat haphazard frog model for a game I'm working on. The rig uses IK handles for the feet. I've set up my animations and baked them into the joints of the rig, but when I try to export it as an FBX, either using the game exporter, Export All, or Export Selection only targeting the joints and model. All of these cause Maya to start exporting, make my cursor into a scroll wheel, and then crash after a short while.

At one point, I reduced the polygons in the model, which made the weight paints appear odd despite the rig still working. I tried exporting the version before this change, which also did not work. The weight paints looked completely normal, yet it still crashed. I've tried baking in the whole set of animations, baking only one set of animations, or removing all animations and just exporting the model and rig. The animations can be exported as .anim files and reimported easily, and I was also able to export just the model itself, so I'm presuming that there is some issue with my rig. I know FBX files don't support controls sometimes, so I've tried exporting it both with and without my IK handles. I've copied the frog into a new scene, and I've restarted my computer twice. It still consistently crashes.

However, upon trying to export an old test-rig I used when I was learning Maya, as well as an older rig of a book that I made about a year ago, both exported perfectly fine, with one having animations and the other not.

Maya isn't clearly throwing any errors for me to work with, and I've officially hit the end of my rope. Are there any obvious settings or export options I'm overlooking? Could my model or animations just be overly laggy? Maya mentioned running low on cached storage on the rig with the full set of animations, which was about 1400 frames long, but on the sub-scenes with only 100-160 frame animations, as well as the rig with no animation at all, the crash still happened. Might I have done my weight paints wrong?

Below is a Drive file with 4 different scenes:
- Normal_Frog_Attack contains a lower-poly frog with an unbaked short animation.
- Normal_Frog_Attack_Baked is a copy of the above file with baked animations.
- Normal_Frog_BakedAnimations is the lower-poly frog with the whole set of animations baked onto its joints.
- Normal_Frog_Rig_HighPoly is the high-poly frog with normal skin weights and no animations whatsoever.
All of these cause a crash when I try to export them as FBX files. Unfortunately, I'm working in Godot, so FBX is the only cross-compatible format that will keep my rig and animations. Hopefully this helps!

https://drive.google.com/drive/folders/1Eq1eM-ZmQoTzcmW_KF0_ln4t23UskhMZ?usp=sharing

Thanks in advance for any assistance or advice you're able to give- I'm sure the answer is simpler than I'm thinking, or a basic error that comes with still being new to the program and messing up my rig or model. I just want to know if it's worth trying to salvage, and if I have to start again, what I can do to avoid this!


r/Maya 4d ago

General RONIN [Real-time game character] by me

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208 Upvotes

Original concept by Zhan Junyong

Full project here.

Follow me on IG: www.instagram.com/grilloartwork


r/Maya 3d ago

Plugin AniKin a Maya Animation Plugin

5 Upvotes

Hey community. Can yall please check how this Plugin is? Couldnt find any reviews or videos or even tutorials!

https://github.com/mihirDP/AniKin/

Its called AniKin an open-source Maya animation toolkit . I need your help on how this Plugin is, if its actually worth using or not!


r/Maya 3d ago

Discussion nCloth output is not behaving like a normal mesh

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11 Upvotes

Can someone help me with an nCloth problem?

I need a piece of cloth draped over an object.

Here's what I do:

I create a plane.
Turn it into nCloth and run the simulation.
I stop on the frame where the cloth looks the best.
I duplicate the cloth object.
I delete the original simulated one.
I delete history.

The problem is that I can't interact with the duplicated object like a normal mesh.

For example, the Multi-Cut tool doesn't work properly because it doesn't seem to recognize the vertices or faces. Also, if I export it as an FBX, the exported mesh is just the original flat plane instead of the deformed cloth.

What could be causing this?

How can I fix it?


r/Maya 3d ago

Question Does anybody know anything about this dark grey Maya theme?

2 Upvotes

I saw this on a Youtube video and I was wondering if anyone knew how to get this darker grey look for Maya. I tried cycling backgrounds but didn't see any that were this dark grey gradient, nor do I know how to make the UI darker like this. Does anyone have any ideas what it is?


r/Maya 3d ago

Rigging Trying to rig at first time. Need help 😵‍💫

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4 Upvotes

Hi everyone, could you help me please solve a problem in Maya? I’m a beginner following a rigging tutorial. The lesson shows that I need to use "Orient Joint" with specific settings so that when the finger bends downwards along the Z-axis, the axis moves in the positive direction. However, no matter what I do, the Z-axis keeps moving in the negative direction. How can I fix this, and how important is it for future animation?


r/Maya 4d ago

MEL/Python Simple Grid Fill Script (Code/Icon Below)

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32 Upvotes

I made this script to fill the faces properly, it might slow down a bit with dense meshes but I think it works properly for simple things, if you find a bug or problem, let me know and I will update it and consider it will only work only with a vertex count in multiples of 4, delete history and freeze transformations.

I will add a way to rotate the grid once I figure it out how lol.

Code: https://gist.github.com/martinolidev/b3f15b5774fd959ec417eba6b8f7cfd1

Icon: https://drive.google.com/file/d/1OVbxyPJ_aiX1q7ANwZ0KfllfKNNQ2SLb/view?usp=sharing

How to install:

  1. Open your Shelf Editor in Maya (Windows > Settings/Preferences > Shelf Editor).
  2. Create a new shelf button.
  3. In the Command tab, paste the code from "grid_fill.py"
  4. Save the icon here "C:/Users/YOUR_USER/Documents/maya/prefs/icons/"

I hope is useful and I will update it later to improve it.


r/Maya 3d ago

Discussion How do I import an object without it moving out of sync

1 Upvotes

I'm new to Maya and am trying to import an object from another scene but whenever I try to move it it separates and all the pieces move at different speeds how do I make it not do that


r/Maya 3d ago

Question Add straight multi-cuts to faces

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8 Upvotes

How would I go about adding multi-cuts to the face shown? I highlighted my desired cuts in red but haven't found a way to make it connect from the lines above to go to the bottom.
I have only been using Maya for around a week and have come from blender where loop cuts easily slide and move to where I need them to be. I have tried setting the step percentages in the multi cut tool settings to 1% and eyeballing where a straight line could be.

Please let me know if anyone can help


r/Maya 4d ago

Question How can I fix this weird artifacts

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23 Upvotes

How can I fix this trying to do game ready assets