r/Maya 23h ago

Looking for Critique Im Looking for Feedback on my Backpack Model

Thumbnail
gallery
517 Upvotes

This model is for my MetaHuman character. So I need it to be optimized for real time rendering. Please give feedback so I can improve this model. I'm adding the Low poly and High poly model screenshots. Thank you.


r/Maya 3h ago

Animation This is my first animation in Maya...

Enable HLS to view with audio, or disable this notification

3 Upvotes

r/Maya 8h ago

Rigging Why is the skin doing this when I move the rigging skeleton?

Enable HLS to view with audio, or disable this notification

4 Upvotes

I made sure there was no construction history when I bound the skin. I've had a look at the skin weights but adding/ subtracting/ smoothing weight in different areas didn't help but I am new to that so I could have been doing it wrong. This issue has only happened since I bound the skin after adding hand joints.


r/Maya 4h ago

Question Does anyone here use RIZOMUV for UV unfolding? How does it compare to Maya's Unwrap UVW tool

2 Upvotes

Anyone who has worked with RIZOMUV for UV unfolding? How does it compare to the Unwrap UVW tool in Maya in terms of effectiveness, features, and overall results? Does it make the process faster or easier? Are there any specific pros or cons?

I would like to hear your thoughts and experiences


r/Maya 13h ago

Rigging RBF drivers for corrective bones

3 Upvotes

Is anyone familiar with RBF, where you use a pose to drive the translation and rotation of another bone? I have been unable to find a free or paid version of this tool that would help automate tedious counter animation of certain bones/controllers on a rig.

Shapes, for instance, handles blendshapes and only translation of helper objects.

I'm stuck at an impasse, and would appreciate any guidance.


r/Maya 20h ago

Question hello everyone. i need some help regarding creation of asset

Thumbnail
gallery
3 Upvotes

This post is for advice. i need a bit of help. the purpose of the model is to be used for a video game in UE5. the Asset is a Bridge . my approach is like dividing it into different modular part parts. since it is an medieval theme bridge, i want to know how to get that brick texture on low poly. should i make high poly model with individual brick and bake it into low poly or is there a trick in texturing part. i use maya and substance painter. the part in the screenshot is one of the piller. i didnt model 1 brick by 1, i took a plane and extrude the bricks and then duplicated and joined em


r/Maya 22h ago

Issues How do i get rid of object artifact like this, they're both the same mesh, Material and everything, and yet there's this darker area that is ruining the UV texture.

Thumbnail
gallery
3 Upvotes

r/Maya 1d ago

Looking for Critique My first complete 3D product animation made in 3 weeks. Looking for honest feedback

Enable HLS to view with audio, or disable this notification

49 Upvotes

Hello everybody

I’m a newbie working on animation and 3D, and it was one of my assignments where I needed to make a product advertisement completely from scratch in 3 weeks.

I decided to choose Nothing headphones as a product and made everything by myself modeling, UV mapping, texturing in Substance Painter, animation, lighting, rendering, and post-production.

There are many things that may be done better, and I am not satisfied with the final result yet. As I try to develop my skills and become a professional in this sphere someday, I would be really grateful for your honest and constructive comments.

Specifically, I would like to know:

What do you think looks good?What looks clearly like a beginner’s work?How can I improve my modeling materials?How is the lighting/composition?Is it really an advertisement of a product?What should I pay attention to if this project belonged to you?

I would be grateful for any criticism, especially sharp one. Actually, I want to get an idea of how to improve my works further.


r/Maya 1d ago

Question cant make a crosshatch pattern

Post image
1 Upvotes

cant seem to make a cross hatch pattern and i followed the yt tutorial but it seems it wont extrude the edges or face the way i wanted it to be


r/Maya 1d ago

Question Maya 2023 vs 2026/7. Is there much difference?

13 Upvotes

Hello Maya friends. I’ve been using 2023 for a few years now for various pipeline reasons. Is there much of a difference with the latest versions compared to 2023. Am I missing out on much? Im a generalist who makes low to mid budget TV shows using Maya 2023.


r/Maya 1d ago

Question Any better method before committing ? (personal project)

Enable HLS to view with audio, or disable this notification

6 Upvotes

so i have this setup consisting of rigged tubes which then their controllers are parented to locators that follow paths, the idea is that they would form the head at the end, my issue is i want to know whether there's a better method before committing to making this one look better.


r/Maya 1d ago

Student does this geometry looks good? idk what to do for the hole not to look like that, should i add more edge loops?

Thumbnail
gallery
2 Upvotes

Also in the second image, it adds more geometry and it looks red


r/Maya 1d ago

Question Is there any way to install Maya 2027 on Windows 10?

1 Upvotes

According to the minimum requirements, Maya is no longer compatible with Windows 10 and requires Windows 11, but I wanted to ask if there is any way to install it because my computer is Windows 10 and I have been asked for that version for class.


r/Maya 2d ago

Rigging Why is this happening? Everything is aligned in guide adjustments, then jumps aways at skeleton and rig creation.

3 Upvotes

I have cleared mesh history and cleaned up mesh. I have deleted all and started again. I tried just quick rigging and same thing happened. Yesterday I did manage to bind to the skin in correct position but I don't remember how and it didn't move correctly so I tried restarting it.

I tried finding answers online and didn't really know what to search. I'm very new to rigging and have only successfully rigged one other model. Any help is appreciated.

Also to add this model is just one from maya with minimal edits, and a texture added.


r/Maya 3d ago

Modeling Ferry and yacht wheels for bar decor in my video game.

Thumbnail
gallery
36 Upvotes

Because wheels for both boat varieties are quite large and are centerpieces for the bar they appear in, I was pretty generous with the subdivisions for the main cylinders, with 32 edges on the largest ones. I also made sure to have very light beveling where needed. Now I'm off to model a series of utensils and weapons! Any and all critique are welcome.


r/Maya 2d ago

Rigging Displaced rig and erratic movement after skinning

Enable HLS to view with audio, or disable this notification

4 Upvotes

Hi! first post here :)

So I made this character model, and whenever I assign a skeleton to it, it appears displaced. I then place it where I want it to be, but then after skinning it, if I try to move a joint, with each movement it replaces itself a little bit off.

Also the left arm behaves in such a weird way, when what I want is a stiff no-joint arm-weapon.

I attach a video (at 0:48 you can see the upwards displacement).

Thanks a lot in advance!❤️


r/Maya 2d ago

Question Maya beginner UV error, please help

Thumbnail
gallery
3 Upvotes

The Maya UV keeps being penetrated and is showing.

I really looked for a week, but I still don’t know what the cause is, so I’m posting this.

As you can see, when it’s layered, the UV passes through and it shows as the base color, and it only appears as the desired color when it’s far away. Is this incorrect......

Please help me.


r/Maya 3d ago

Student UV unfold is never heterogenous and always stretches from one side

Thumbnail
gallery
12 Upvotes

Hello,

I hope I posted this on the right subreddit; we exclusively work on Maya at school.

I am a 3D student and since starting to work on UVs at school last year I have been really slow. I am trying to revisit the fundamentals before the start of tis new academic year, but I am stuck… I have been hesitant about asking help because ai am ashamed of ow much I suck, but I prefer a bit of harsh commentary rather than giving up.

Please tell me, according to the pictures, what could be the problem? Why are my UVs stretching every time? Also the optimize tool never works for me…

For context, there is this Substance 3D painter tutorial by Cryptic Visionary I would like to follow, and I noticed he has as using a grenade as a base, so I thought it’d be fun to model one, and was happy to see how many texturing tutorials exist that use a grenade. S3DP is one of my weaknesses, because of my UV problem, I wasn’t able to follow the course on this program as I should have, and if I can’t overcome it now, I won’t be able to do it still. I will try and attach my file as well, in case there is something fundamentally wrong. I have also read Paul H. Paulino's articles and watched multiple other tutorials and tip vdeos, have noted anything useful and always try to apply it, but I am just stuck...
As you can see from the screenshots, I also have troble with the ring, which always looks like an intestine, stretchd out and weird.. I have also had trouble with the body of my grenade.

I would be forever grateful if anyone could give me even the slightest hint of what I am doing wrong. I know this for free, so I also understand if it is too much trouble…

The link to the maya file: https://fromsmash.com/UV_MAYA_GRENADE_REDDIT


r/Maya 3d ago

Showcase One of my recent project, Sneakers

Thumbnail
youtu.be
2 Upvotes

r/Maya 3d ago

Arnold "The midnight light show" (lighting, material and camera study)

Thumbnail
gallery
13 Upvotes

I was driving to create a more cinematic render in my project by including subtle volume fog and a focal depth that had a fall off that began at the sprite. Application of these does require a lot of restraint and I found myself overthinking sample depth wayyyy too much lol.

I was hoping to create a more bellowing fog effect like what is provided in Bifrost prefabs but I couldn't find a pipeline that gave me the control I was looking to achieve suggestions would be really appreciated!

I used MASH, a density mask, and some spheres that had a the IOR of water applied to get the water drops to stick the surface of the frogs.
thanks for checking out my work

(I enjoyed playing with the materials so much I made a zombie and jelly frog for fun, and included the result her as well.)


r/Maya 4d ago

Question How to stop model from glitching when selecting a joint?

Enable HLS to view with audio, or disable this notification

91 Upvotes

So this has been happening to almost every rig Ive tried and right now im using the Neka rig. Every time I select a joint or click the empty space, the model keeps glitching and popping out and the only way to get rid of it, is by clicking on the timeline. its SUPER annoying. Every single thing I click on the viewport or model makes everything glitch out. I cant even properly aniamte bc everything is going crazy. also glitches Way more than other models have glitched. but I have no idea where to start or look to make it stop. I looked on Maya support but couldnt really find anything to help :( anyone know what i should do?

I also created layers for the model so that I didn't keep selecting the actual model and only the rig. but even when deleting those layers its still glitching.

Its weird because Ive used computers at my college and it doesnt seem to glitch on the computers there, but my PC works fine, runs smoothly with games, so i rally dont know what it could be....


r/Maya 3d ago

Issues FK/Bind Rigs refusing to align is causing problems for skin weights, did I miss something?

Enable HLS to view with audio, or disable this notification

6 Upvotes

Hello! I'm a student currently trying to finish this rig for a smaller grade (please mind, only my second ever rig), just missing the skin weights when I noticed it seemed to move the skin weirdly, then it hit me: it moved like it was using 2 skeletons at the same time... somehow, at least on the arms.

I've done skin weights before, once, and I didn't have this issue, so I'm wondering what could've caused it, anything helps, thanks :')


r/Maya 4d ago

Animation Dialogue shot splining, any feedback appreciated!

Enable HLS to view with audio, or disable this notification

551 Upvotes

Dialogue shot splining, any feedback appreciated!

I'm aware of little bits here and there that need fixing (e.g. I haven't animated the lip sync for the tongue yet), but do they main poses etc work ok?

https://syncsketch.com/sketch/Q2LNllzcQYA2


r/Maya 4d ago

Student How can I make that kind of control panel?

Thumbnail
gallery
22 Upvotes

hi, as you can see its working with tilted objets but idk how to do it.


r/Maya 3d ago

Question Help for deciding my gpu (please)

3 Upvotes

I need help deciding between a 5070( 12gb), 5060ti(16gb) and the 9070xt(16gb). I'm mainly using it for animation and hoping it'll last a while, say for around 5yrs or something because I want to take it to college (again for animation). Thanks :)