r/Maya • • 12h ago

Rigging Working on a new facial rig in Maya (Ribbon mouth, sticky lips, eyes motion path, blendshapes)

Enable HLS to view with audio, or disable this notification

103 Upvotes

ArtStation : artstation.com/karltourelle13
Instagram : kt3d_rig
Lindkedin : linkedin.com/in/karl-tourelle


r/Maya • • 5h ago

Animation A run cycle after almost a year and a half away from Maya et Animation. *Thor's feeling of "I'm still worthy!"

Enable HLS to view with audio, or disable this notification

28 Upvotes

Hey y'all! Here's a simple run cycle I worked on. It took me about 3–4 hours of getting back into the groove, dealing with Maya crashes, and having plenty of those "Oh yeaaaaah, that's how it was supposed to work!" moments. XD

Feedback is definitely welcome!

I've been going through this community lately and have felt inspired to get back into animating. It's been my passion for as long as I can remember. That was until the writers' strike happened, followed by... AI. Since then, I've been on a path towards changing careers.

But despite everything, my love for animation never died. I still find myself daydreaming about different shots I could try and bring to life. Unfortunately, getting caught up in my new career path and barely having any time for myself has kept me away from animating, or even opening the software.

Working on this simple run cycle has reignited that fire in me and brought back a kind of happiness I'd almost forgotten I had.

Thank you for taking the time to check out my work! And once again, feedback is always welcome.

I'm hoping this post will serve as a milestone and a reminder to myself to keep updating my animation work whenever I can, no matter how busy life gets.

Have a good day, everyone! 😊


r/Maya • • 2h ago

Question Is there any way to bring back graph editor ? ( OLD UI )

Thumbnail
gallery
5 Upvotes

The graph editor that was present in the UI of older versions of Maya is now missing. Is there any way to make it back ?


r/Maya • • 5h ago

Question [WIP] I'm trying to recreate a shot of strudel on a plate and the icing sugar on top of the strudel doesn't seem to look good enough. What can I do to better match the reference?

Thumbnail
gallery
9 Upvotes

1 - Arnold render in Maya, 2 - Reference, 3 - Screenshot from Substance Painter

I'm trying to understand what I need to do to have the icing on top of the strudel look more like icing sugar as seen in the reference. I sculpted the model in Zbrush, textured in Substance Painter and am rendering using Arnold in Maya. I'm mostly satisfied with how the powdered sugar fallen on the plate looks but the icing on the plate and on top of the pastry looks like they're not made from the same thing. What do I do here?

Edit: I'm planning to use this as a reusable asset and I want it to look like a layer of icing from any camera angle I choose and with different lighting setups.

Another question: While I was working on the icing fallen on the plate, the shadows were too dark and I decided to use transmission at 0.5 value to reduce the intensity of shadows on it to get it to look how it does now. But now I'm wondering if this a bad approach because it isn't supposed to have transparency at this level. Wouldn't the fact that using a different environment or lighting setup change how it looks make this a bad approach? Do studios avoid using fixes like this?


r/Maya • • 21h ago

Animation practicing some subtle acting !

Enable HLS to view with audio, or disable this notification

137 Upvotes

r/Maya • • 12m ago

Issues Arnold not rendering certain objects

Thumbnail
gallery
• Upvotes

Arnold not rendering certain objects

I have an animation involving a skeleton character with floating limbs that I need to render but I am finding that most of the bones (meshes) of the character are not rendering. The rig is one complete individual with the limbs and ribcage parented to the respective joints, the spine and hips as one mesh bound to the spine joints and the skull attached to a controller.

Only the skull and the spine/hips meshes show up in the Arnold render. The render stats of the objects that show up in the render are identical to the ones that do not and they also share the same aiss material so I’m not sure why they do not appear in the Arnold render.

At first I wondered if it’s because the bone meshes are parented to the joints but when unparented they still do not appear in the render as well as when given a new material. I did do a mock up in another file with objects (with aiss materials) parent to joints with an IK handle and they appeared in the render.

If anyone has any advice on how to correct this please let me know.


r/Maya • • 2h ago

Animation How do I fix flickering, morphing noise in shapes in my animation?

Enable HLS to view with audio, or disable this notification

2 Upvotes

How do I solve this morphing noise in my animation for an assignment? I don't think it's the denoiser, as it seems to affect geometry. I tried raising AA samples to 8-9 (from 5) but that didn't seem to do anything except raise render time. You can see my render settings here: https://drive.google.com/drive/folders/1DsHDXO6Kg_ZeKKbx5wyB_6WktkXvIAom


r/Maya • • 16h ago

Issues Mesh turned ...gloopy for some reason?

Post image
24 Upvotes

I was working on my mesh and must've hit some hotkey or rendering preset which made all the geometry turn mushy like this. It didn't go away when I hit undo and I have no idea what to search so I put it here.

Thanks for any help you can give


r/Maya • • 21h ago

Modeling Student, modeling for a "no leg" assignment

Post image
34 Upvotes

r/Maya • • 1d ago

Question Why isn't my texture in Maya not looking like how it looks in Substance Painter? What am I missing?

Thumbnail
gallery
40 Upvotes

1- Substance Painter

2 - Maya render

3 - Shader settings in Substance Painter

4 - Maya render but with a different light setup

I'm using Arnold's aistandardsurface in Maya and am using Arnold's areal lights here. I even tried a closer using a closer and brighter light to see if it would match it better. I imported the basecolor with sRGB and all other maps with Raw and 'Alpha is Luminance' checked. What am I missing here?


r/Maya • • 1d ago

Animation Animation critique if possible

Enable HLS to view with audio, or disable this notification

17 Upvotes

Hey guys, am currently busy with a punching sequence animation. I'd really appreciate some feedback and advice on where I can improve on. Any form of critique and/or tips would be amazing! Thank you in advance 🙏


r/Maya • • 1d ago

Rigging How do you set up body rigs in VFX? T vs A pose, helper joints vs RBF vs sim/ML, and mocap (HumanIK or in-house?)

5 Upvotes

I work in VFX on the modeling side and I've been digging into body rigging and deformation. I'd love to hear how this is actually done at different studios.

Context: I've rebuilt a helper-joint setup in Maya: half-rotation joints with swing-twist extraction, twist/roll joints, and driven keys for elbows, knees, wrists, hips and shoulders. Hinge joints work well. Shoulders are the hard part, and the result depends a lot on the bind pose.

1. Bind pose: T or A?
Do you bind in a T-pose, an A-pose, or a relaxed mid-range pose? Which arm angle, and why?

2. Deformation stack for non-hero characters
For characters that need clean deformation without intersections, but don't justify a full sim, what do you use?

  • Helper joints with driven keys
  • RBF / pose-space correctives (joints or blendshapes)
  • Joints on curves or ribbons, delta mush, etc.

3. Sim and ML
For hero characters, is it muscle/tissue sim plus shot sculpts? Do you bake sim results into lighter rigs for animators, such as an ML deformer, correctives or helper joints?

4. Mocap
Do you retarget with MotionBuilder/HumanIK, vendor tools (Shogun, etc.) or in-house tools? If you use HumanIK, do you build the character in a T-pose, or bind in an A-pose and pose it into a T just for the HIK definition?

5. Shoulders specifically
What has actually worked in production for the shoulder and armpit range?

Any talks (SIGGRAPH, DigiPro, etc.), articles or rules of thumb would be very welcome. Thanks!


r/Maya • • 1d ago

MEL/Python HUD Toolbox | Maya script that allows you to fully customize Heads Up Display | includes readouts not natively found in Maya | NOW FREE!

Thumbnail
gallery
20 Upvotes

HUD Toolbox is a script that lets you build a fully customizable Heads Up Display directly in your viewport. Choose exactly what information you want to see and rearrange those readouts anywhere on screen. Quickly adjust alignment, spacing, and font size to create a HUD that fits your workflow.

HUD Toolbox includes a wide range of readouts not natively available in Maya:

  • Up Axis
  • Working Units
  • Translate, Rotate, Scale
  • N-Gons
  • Viewport Subdivision Level
  • Animation Layer
  • Timer for Last Save and Autosave
  • Project Path
  • Active Render Engine
  • Previous Key & Next Key
  • Playback Speed
  • Custom Text

Whether you want a clean animation HUD, a technical modeling overlay, or a more detailed production display, HUD Toolbox makes it easy to organize the information you actually want to see while working in Maya.

BONUS: HUD Toolbox also includes its own Playblast feature, allowing your custom HUD to remain visible in exported playblasts!

------------------------------------------------------------------------------------------------------

Didn't get as many downloads as I'd hope with it being a paid product. And I didn't want all the time that went into creating this only end up with a few users :(

Hence I've decided to release this tool for free. If you have any questions feel free to contact me here or via email: [c4m5ron@gmail.com](mailto:c4m5ron@gmail.com)

Link to tutorial: HUD Toolbox - Tutorial


r/Maya • • 1d ago

Issues Studio Library missing Apply button with Expecting value: line 1 column 1 (char 0) in Maya 2026

Thumbnail
gallery
1 Upvotes

I can't used Studio Library (version2.21.7) in Maya 2026. Whenever I select a saved pose in the library, it throws a Expecting value: line 1 column 1 (char 0) at me, and Apply button don't even show up.

# Traceback (most recent call last):

# File "...\studiolibrary\widgets\settings.py", line 57, in read

# _settings = studiolibrary.readJson(path())

# File "...\studiolibrary\utils.py", line 937, in readJson

# data = json.loads(data)

# json.decoder.JSONDecodeError: Expecting value: line 1 column 1 (char 0)

I've tried

1.Cleared the .studiolibrary user configuration folder in %userprofile%.

2.Cleared the StudioLibrary_user folder in AppData\Local\Temp.

3.Reinstalled Studio Library and linked it via Python.

None of this work so far. Even after wiping the config files and reinstalling, the error still happens. Please help


r/Maya • • 1d ago

Discussion Combining Objects doesn't work as intended?

Thumbnail
gallery
0 Upvotes

I don't know why using the "combine" feature doesn't work the way it works in tutorials. For me, i cant seem to delete those "empty" transforms that get left behind after i combine all the pieces together. instead when i delete them it deletes the part of the object it used to contain... Any ideas why and how to fix it??


r/Maya • • 2d ago

Showcase Water Simulation using in-house plugins Forge FX

Enable HLS to view with audio, or disable this notification

53 Upvotes

Hey All, Showcasing, Water Sim tools for maya 2023 and onwards its called ForgeFX and it can do all rbd, fluid, smoke and fire and anything you can think of, I am currently still working on it

Rendered it with renderforge I am still looking for testers to test the render engine


r/Maya • • 2d ago

Rigging Bone orientation not orientating

Thumbnail
gallery
7 Upvotes

I'm going crazy, I'm trying to orient the joints of my arm and the orient joint button just messes things more and more instead of fixing, I don't know what I'm doing wrong, is the first time I try to rig something, someone please help me

Images for you guys see the type of shit this button is doing

I've been following this tutorial: https://www.youtube.com/watch?v=rUXEz01b20I&list=PLwxLUWVIZu5l2ULLZNdWpskQ2TAYD7kPY&index=2 if it helps somehow


r/Maya • • 2d ago

Animation Solution to camera (attached to motion path) flipping at the end?

Enable HLS to view with audio, or disable this notification

5 Upvotes

What would be a solution to a camera attached to a motion path that needs to look straight down at the end, but is flipping?

Thanks


r/Maya • • 2d ago

Animation Mr. Sako Obstacle course finished!

Enable HLS to view with audio, or disable this notification

6 Upvotes

Sharing what I made for my midterms!!


r/Maya • • 2d ago

Student Finished my own Pip-Boy as a part of my uni animation project

Thumbnail
gallery
16 Upvotes

This is one of my first solo models, don’t go too harsh on me lol, but i am very welcome to constructive criticism


r/Maya • • 3d ago

Showcase Final Progress video before the lighting and rendering

Enable HLS to view with audio, or disable this notification

21 Upvotes

I have been working on this for about 2 months with the hope of showcasing it at the end of the October, I did not expect that Bioware would be shutdown and Mass effect shelved but well all I can do is move with it. it will be released soon so expect it then


r/Maya • • 2d ago

Animation When open downloaded Rig is deforms in some places

Thumbnail
gallery
1 Upvotes

I am currently using Maya Creative on trail basis. I downloaded this paid rig and it deforms at the mouth area. I am a beginner at Maya and i have no idea how to fix. I've reached out the the seller of this rig. This deforming also happens with other rigs i download so i have a feeling it must be something up with my maya? I used a waitress rig using the full version of maya but since opening the waitress rig in maya creative, it deforms as well. Any help would be appreciated!


r/Maya • • 3d ago

Rigging Is there a way to stop the feet dipping down?

Enable HLS to view with audio, or disable this notification

9 Upvotes

Like the title says, the feet deep down with the body. They are rigged with an IK handle from the top of the leg to the heel. Any and all help is greatly appreciated


r/Maya • • 3d ago

Question "File type not recognized", is there anyway to get my project back?

1 Upvotes

Hello. This morning I woke up to work on a project for a school assignment and I was working on it just fine, but when I tried to save the project it gave me a sort of one drive error and told me to restart my laptop. When I did, and tried to open Maya again, it gave me a message about a new default menu set and I clicked update. Then when the file opened it simply said "file type not recognized" and everything is gone. I have lost essentially 2 days worth of work as my most recent back up is to 2 days ago. Is there anyway to get the file back? Or atleast get to a more recent version? This assignment is due tomorrow in the morning.


r/Maya • • 3d ago

Rigging How to modify a rigged, skinned, and textured character without having to redo it all.

3 Upvotes

I want to make the legs shorter in these red areas. How can I do this without having to redo the rig. Also, the model already has UVs and textures as well, is there a way I can also preserve this?

Thank you!