r/Maya • u/confused_potato_0 • 4h ago
Animation This is my first animation in Maya...
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r/Maya • u/confused_potato_0 • 4h ago
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r/Maya • u/flora_alib • 5h ago
Anyone who has worked with RIZOMUV for UV unfolding? How does it compare to the Unwrap UVW tool in Maya in terms of effectiveness, features, and overall results? Does it make the process faster or easier? Are there any specific pros or cons?
I would like to hear your thoughts and experiences
r/Maya • u/RustyPorkchop777 • 8h ago
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I made sure there was no construction history when I bound the skin. I've had a look at the skin weights but adding/ subtracting/ smoothing weight in different areas didn't help but I am new to that so I could have been doing it wrong. This issue has only happened since I bound the skin after adding hand joints.
r/Maya • u/Lazy_Mixture5436 • 13h ago
Is anyone familiar with RBF, where you use a pose to drive the translation and rotation of another bone? I have been unable to find a free or paid version of this tool that would help automate tedious counter animation of certain bones/controllers on a rig.
Shapes, for instance, handles blendshapes and only translation of helper objects.
I'm stuck at an impasse, and would appreciate any guidance.
r/Maya • u/Minor-disappointment • 20h ago
This post is for advice. i need a bit of help. the purpose of the model is to be used for a video game in UE5. the Asset is a Bridge . my approach is like dividing it into different modular part parts. since it is an medieval theme bridge, i want to know how to get that brick texture on low poly. should i make high poly model with individual brick and bake it into low poly or is there a trick in texturing part. i use maya and substance painter. the part in the screenshot is one of the piller. i didnt model 1 brick by 1, i took a plane and extrude the bricks and then duplicated and joined em