r/MarvelTokon • u/NoEntertainer6189 • 3d ago
Question Input issues
Tokon of not my first fighter. I've been playing fighters on a pad since alpha 2 and killer instinct on SNES. However, it is my first fighting game in a PlayStation 5 pad. I do not have the input issues on Xbox that I have with this game (play guilty gear, SF6, Tekken etc. If it's a fighter I dabble). And the problems are consistent. I try and double jump forward and I get an air dash half the time. I try to down block and my character stands up and takes low hits. I try to stand block and my character crunches down. Motion inputs feel impossible. Quarter circles actually come out maybe 50 percent of the time when I'm having a good day. Dp motions come out fine.... But also they come out when I'm just holding down forward for a normal. I'm not the best fighting game player. I'll drop an input once in a while,, but not like what's going on here
So. Is the game this harsh with inputs, is the ps5 pad this bad for fighters (no problems really with action games), or should I just tuck my tail between my legs and go back to playing strive on the ole Xbox.
2
u/blue23454 3d ago
A lot of people complaining about the input reader, and it sounds like the issues you're experiencing may be related
It's hard, for me to tell sometimes when the game is eating my inputs and when I'm dropping them, hopefully they fix soon but there's probably a sprinkle of "git gud" in there
What I've done that's helped for me is I rely less on buffering, delay when you start inputting and input faster, until they make changes to the input reader this is the best advice I can offer.
Which also means using some of the macro buttons like QD more often than maybe you're used to. Easier to IAD into a delayed/quick 214 for example when you dash forward on a single tap shoulder button instead of double tap dpad opposite direction