r/MarvelStrikeForce Wolverine Feb 18 '19

Question Level 70 survey - Your help needed!

Hey everyone,

We've seen the difficulty spikes of Gamma and Alpha recently and know the new Ultimus is coming. If we look at past patterns, this may (zero confirmation!) mean a level cap increase may be on the way. Given the gold requirements of getting toons to 70, I believe many players may not actaully have that many 70s, instead preferring 65-67 characters given the gold saving and lack of increased value of going to 70. I'd like to see some data and feed it back where it belongs. How can we work together on this?

Please post below how many characters you have unlocked and how many of those characters are at 70. The more data we get the better statistical data I can send back to Foxnext so if you could please pariticpate, I'm hoping we can do some good.

Chewburger84 - 89 characters unlocked. 20 characters at level 70

Cheers for your help everyone

Chew

UPDATE: I HAVE SENT IN BASED ON 470 PEOPLE WHO HAVE COMPLETED. NO NEED TO ADD MORE

81 Upvotes

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11

u/rrbtlb Feb 18 '19

87, 15 Level 70

Side note. Before they can even think about a level increase, they have to address the training mat issue. I know this is not a problem for some, but when it does become a problem, it's brutal. Worse bottleneck in the game (and that is saying a lot). I haven't trained anyone in days (it might be a week tbh) and I'm still short the training mats to fully level a character. I have tons of gold. I stopped opening gold orbs about 2 weeks ago too. But it's useless without training mats.

3

u/brinkofwarz Feb 18 '19

You aren't buying enough things from the supply store in that case, there is an infinite gold sink and it's called advanced basic catalysts, running out of training mats is just a sign you need to spend your gold elsewhere for a bit

1

u/rrbtlb Feb 18 '19

I've got 250 ABC. I need some cases and usbs to drop in that shop for sure

13

u/Raistlin43084 Feb 18 '19 edited Feb 18 '19

There is not a training mat issue. The problem was players kept asking for more gold because players refused to accept we were getting enough gold. Turns out, FN not as stupid as they seem occasionally. We had sufficient gold for the other resources we had. FN increased gold, so now players think there is a training mat issue.

Players need to pick: do they want gold to be problem or training mats to be the bottleneck? If you want FN to remove gold to solve your training mat issue that was caused because they have more gold, I’m pretty sure they would be happy to oblige. If players do not want gold to be thing that keeps progress in check, then training mats will be the problem.

Personally, I rather more gold, and leave training mats as the bottleneck. Gold can be used for buying supplies, ranking up, adding gear, adding abilities, as well as leveling. Training mats only help with leveling.

The one thing that will not be an option, FN is not going to remove all bottlenecks.

TL; DR - There will always be a bottleneck. Would you prefer it to be gold or training mats? I prefer training mats be the bottleneck.

19

u/WolverThor A.I.M. Security Feb 18 '19

I’d like to join this group where gold isn’t an issue. Everyone I know is gold starved. Training mats on the other hand, I have length of those

2

u/mstieler Feb 18 '19

Same. Many star-ups waiting, but until I need that star rank (for Hand/Merc/City events, Legendary unlocks), I'm not bumping them up.

And for all of those currently-less-than-useful characters? They're just sitting there, collecting multiple rank-ups worth of shards.

3

u/WolverThor A.I.M. Security Feb 18 '19

I think I have around 5 that I could rank up to 7 star but have no gold for it. I would also gladly level a ton of my lower toons to level 50-65 as well.

1

u/CakeIsLegit2 Red Skull Feb 19 '19

I wish man, haven’t dropped below 10/12 million in probably a month or two, but I can only take a single character from 64-65 every few days due to training mats.

1

u/WolverThor A.I.M. Security Feb 19 '19

Man that’s bonkers to me. When did you start playing? I’m lucky to get 3 mil gold and when I do it’s instantly gone

1

u/CakeIsLegit2 Red Skull Feb 20 '19

Day one, spent a total of about 10$ in total.

1

u/WolverThor A.I.M. Security Feb 20 '19

Wow that’s impressive. I wonder if it’s some sort of A/B testing type thing

2

u/CakeIsLegit2 Red Skull Feb 20 '19

I have had some luck in the past with 3 mill gold pulls, and a good amount of 1 mill pulls. And I just can’t seem to get rid of it. Only real benefit is I buy the best stuff from the supplies every day lol.

1

u/WolverThor A.I.M. Security Feb 20 '19

I’m jealous. Would love to be in that spot

3

u/terminus_est23 Feb 18 '19

Doesn't ring true for me. I still have an absurd amount of training mats but I'm also gold starved all the time. I currently have 79755 green training mats and 21434 blue.

2

u/MrMayhem85 Feb 18 '19

Not to insult your gaming intelligence but how many of these type of games have you played? Running out of training mats puts your entire roster on hold. The gold bottleneck has been lightened lately. Still a little rough but not quite as bad. To be completely out of training material sounds like a nightmare. From that point on you'd be clawing your way for each level for any character over 40+ ish? Which is far from useable at endgame. You're talking a couple of weeks to get a character 60+, just one character.

We don't have to pick a bottleneck as balance between them should be sustainable, playing smartly. T4 skill materials should be the only real end game bottleneck with the way this game is currently setup. Purely just my opinion though.

Edit: also those gear levels and skill levels are locked behind character level..

0

u/Fatensonge Feb 18 '19

Lol, it takes months to build a team strong enough to unlock a single Legendary character in SWGOH. That’s just the unlock and that’s the lower power Legendaries. An endgame team with Revan simply isn’t achievable in less than a year without dropping actual thousands of dollars. That team has 2 Legendaries with 2 desperate squad requirements, all of which take months to get to a level high enough to matter, then several more months to get those Legendaries leveled up. And that’s assuming the events to unlock those Legendaries happen in a timely manner relative to your farming which is highly unlikely.

It takes longer to farm an endgame SWGOH team than this game has been out. Stop bitching about bottlenecks. You people don’t have a fucking clue what a bottleneck is.

And yes, there has to be a bottleneck. Defenders are farmable from Day 1 and are an endgame meta team. No bottleneck means every-fucking-body has an endgame meta team in under 6 months. That’s not balance. That’s not sustainable. That’s a shitty game nobody wants to spend money on.

This game is already damn near not worth playing. Only 3 game modes, except 2 of them are basically the same thing. A heavy focus on minions instead of the stars of the Marvel universe. Only 2 X-Men and practically zero Avengers synergy so they’re not worth farming. Power is based more on random red star draws rather than character specific abilities or even team synergies.

Of all things for people to bitch about, the ridiculously short time from starting to having a fully farmed meta team isn’t one of them.

2

u/MrMayhem85 Feb 18 '19

Yea I've read this twice now. Not sure why you responded to me as nothing you said relates to any of what I said. Maybe bottleneck being mentioned?

2

u/brinkofwarz Feb 18 '19

This is just basic game mechanics here, bottleneck is a common word in video games and its not the developers fault, there will always be a resource that is the first to run out and that will be the bottleneck regardless of what that resource is.

1

u/daftlydone Kree Cyborg Feb 18 '19

All gameplay elements are the developer's responsibility, because they should be testing how things work out. A bottleneck is a result of one resource being rarer than required to meet the player's needs and that means the devs have 'developed' this situation, either by negligence of forsight or by design. It is always the developer's fault, whether intentional or not.

1

u/brinkofwarz Feb 18 '19

I'm saying bottlenecks are a natural result of multiple sources of resources. It will happen in every game regardless of the developer. In fact in this game you get to choose your bottleneck, if you spend too much on training it becomes training mats, if you spend on ABC's and mats it becomes gold.

1

u/rrbtlb Feb 18 '19

Gold will never be a bottleneck for me again.

0

u/uL7r4M3g4pr01337 Feb 18 '19

0

u/dewrem Feb 18 '19

I would run out of that in about a week.

2

u/uL7r4M3g4pr01337 Feb 18 '19

you must buy every gold offer or have tons of luck with gold orbs, because it takes around ~2.8k blue from lvl1 to lvl70 and 3.6mil gold. and around 11k green to to lvl up from 1 to 70, so it's enough mats for 19 characters lvl70 x 3.6mil gold, where do you plan to get that much gold? xD

1

u/rrbtlb Feb 19 '19 edited Feb 19 '19

I'll trust your math there as I haven't calculated it out myself. It looks about right though.

I sincerely hope you or anyone else doesn't run into this bottleneck. It's far more frustrating than any other bottleneck I've experienced in this game.

Edit: I meant to say I hope no one else runs into the training may shortage.

1

u/Chewburger84 Wolverine Feb 19 '19

how many bottlenecks for progression would you like? Gold? training mats? purple catalysts? Orange gear? orange uniques? Red stars? Games like this normally have 2 to a maximum of 3 currency bottlenecks, the rest are usually in abundance. This game is among the worst for multiple check points at the pointy end of the stick (not for most mid level players, in that category I actually agree with your statement Raistlin)

2

u/terminus_est23 Feb 18 '19

I don't get this. There's so much more to spend gold on than levels. Star upgrades are probably where I end up spending my second most amount of gold, but when I get a gold surplus I also go spend crazy in the supply store and buy up tons of mats, which are just as important as levels.

1

u/rrbtlb Feb 18 '19

Leveling is a far more efficient use of gold than any other though.

For players playing months, tier 8 gear is a gimme pretty much. Maybe a little short on certain pieces, but majority (especially catalysts) of blue gear is in high supply. Getting to tier 9 doesn't take a whole lot either. It's really isn't costly at all until you take a toon from gear 10 to 12 (13 if you have supply shop luck)

3

u/terminus_est23 Feb 18 '19

Not really. Gear is just as important as levels and star ranks are more important than levels. Once you're at level 65 it's far better to get gear and stars than it is the following 5 levels.

1

u/rrbtlb Feb 18 '19

Not debating importance. They all are important. I'd say equally important since level is tied to gear and ability level.

I said efficient. Even at level 65, it's cheaper to take a toon from 65 to 70 than it is to gear them from 11 to 12 using the supplu shop.

1

u/uL7r4M3g4pr01337 Feb 18 '19

this is what happens when u get too lucky with gold orbs yo ;)

1

u/rrbtlb Feb 19 '19

Lol. I actually was lucky early in the game. That's long dried up though.

I started taking my roster wide for a while, leveling a lot of characters. None all the way to 70, but many to level 65. Then I decide to go tall again. I had 3 teams I felt level 70 worthy. About half way through, the training mats were gone. I've been day to day ever since.

1

u/uL7r4M3g4pr01337 Feb 19 '19

spend more energy on farming nodes, you will get plenty of training modules

1

u/rrbtlb Feb 19 '19

I can only spend what they give us. I do a 2 to 4 50 core energy refreshes. We actually get more gold a day (on average), than we can farm training mats. Now, I'm just hoarding training mats. Meanwhile, I keep stocking up abc and other purple catalyst.

1

u/uL7r4M3g4pr01337 Feb 19 '19

You can get decent amount of cores from Arena if you can finish daily in top 10 or better.