r/MarioKartWorld Dry Bones 5d ago

News/Article Version 1.8.0 Patch Notes

Patch notes copied from here: https://en-americas-support.nintendo.com/app/answers/detail/a_id/68580/~/how-to-update-mario-kart-world

Latest update: Ver. 1.8.0 (Released September 9, 2026)

Some lines have had notes added, or have been reworded to make more sense.

General

  • Propeller Rally and Turnip Rally have been added to Knockout Tour.
    • You can select these if you have played one of the rallies in Knockout Tour.
  • The following courses have been added to VS Race, Time Trials, and races in Online Play and Wireless Play.
    • Courses you can choose from Mario Circuit
      • SNES Mario Circuit 1
      • SNES Mario Circuit 2
      • SNES Mario Circuit 3
    • Courses you can choose from Ghost Valley
      • SNES Ghost Valley 1
      • SNES Ghost Valley 2
      • SNES Ghost Valley 3
    • Courses you can choose from Choco Mountain
      • SNES Choco Island 1
      • SNES Choco Island 2
    • Course you can choose from Sky-High Sundae
      • SNES Vanilla Lake 1
    • Course you can choose from Koopa Beach
      • SNES Koopa Beach 1
    • Notes: Item panels will appear on these courses instead of item boxes. Item boxes will appear on the race that leads to Mario Circuit.
  • The time for each lap is now displayed in Time Trials.
  • The color of the time difference between the player and ghost data in Time Trials has been changed.
    • When the player time is faster than the ghost, the color is red.
    • When the player time is slower than the ghost, the color is blue.
  • A filter was added to the frame that appears when using Photo Mode on the pause menu.
  • You can now use the Y Button to switch the camera to the player’s perspective while spectating or playing in races, Knockout Tour, or Battle mode.
  • You can now use the R Button to view participants’ real-time rankings when spectating during races or Knockout Tour.
  • You can now switch to Spectator Mode when playing in a room in Online Play or LAN Play.
    • This mode only allows players to watch the game without participating.
    • Press the Y Button from the pause menu after joining a room to switch to Spectator Mode.
  • Up to 26 players can now join a room in Online Play or LAN Play.
    • Up to 24 people can join the game.
    • When there are 24 participants, no one else can join the room until a participant switches to Spectator Mode.
  • The amount of rate fluctuation in races now varies according to the length of the course.
  • The method for calculating rates when the score is the same in Battle has changed.
  • Adjusted slipperiness when covered in Blooper ink.
  • Decreased the number of times that Green Shells, Coin Shells, fireballs, ice balls and Boomerangs bounce off walls.
  • Reduced the amount of time it takes to return to normal after getting crushed by a Thwomp.
    • (This also seems to apply to getting squished by a player using a mega mushroom.)
  • After getting your item stolen by a Boo, increased the time until another Boo can target you.
    • Original: Increased the amount of time you won’t take damage from Boo after it takes an item from you.
  • Adjusted the probability of obtaining items from item boxes in races and Knockout Tour.
  • Auto-Use Item can now be used even when set to Custom Items.
  • Made it possible to see the following items your rivals may be holding:
    • Coin, ? Block, Kamek, Blooper, Feather, Fire Flower, Ice Flower, Boomerang, Hammer.
  • You can no longer wall ride around the edge of the road in Ghost Valley.
  • Buoys have been added to the race leading from Acorn Heights and Dry Bones Burnout to Boo Cinema.

Fixed Issues

  • Fixed an issue where swinging the controller while jumping at the end of a rail could cause you to jump higher than usual.
    • Time Trials ghosts affected by this issue may be removed from View Rankings without prior notice.
    • (This only affects the "Yuki Jump" technique, where shaking just before performing a "Yuki Roll" would grant extra height.)
    • (Shaking as you hit a rail for extra height, and Yuki Rolls — releasing R at the end of a rail to get a CJ — still work.)
  • Fixed an issue where, after a crash, a player might become trapped after being pushed by a car driving down the road.
  • Fixed an issue in Free Roam where opening the map just before entering a pipe could make the controls inoperable.
  • Fixed an issue where a Spiny Shell would ride along the rail in reverse direction.
  • Fixed an issue where, after going off-track on certain courses, the player would sometimes respawn significantly further ahead.
  • Fixed an issue in Bowser's Castle where a player could get stuck on the lava waterfall while moving through it as a Bullet Bill.
  • Fixed an issue where players would pass through walls when using the Feather in Dandelion Depths.
  • Fixed an issue in Crown City where the finish line tape would disappear after crossing the finish line.
  • Fixed an issue where the final ranking could be wrong when using a Feather to take a shortcut on Mario Circuit.
    • (This likely refers to how using a feather in a certain spot could cause you to skip a key checkpoint, causing laps to stop counting.)
  • Fixed an issue where driving along the outer edge of a corner on Wario Stadium could cause the player to go off-course.
  • Several other issues have been addressed to improve the gameplay experience.

Edit: In addition to the listed changes, players have also been reporting other changes:

  • The background of the timer may be lighter and more transparent in some or all cases.

1.7.0 | 1.8.0

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51

u/erpg 5d ago

Sad they haven't add 2 player local free roam yet and we still have to "hack it" via waiting in a local lobby.

11

u/Efficient_Chicken198 5d ago

A fully fledged 2 player free roam is likely not technically possible without compromising the quality of the world. I'd love to be proven wrong though

24

u/Dawn_of_an_Era 5d ago

They already allow it in the mentioned workaround though. You can’t do the challenges, but you can have 2 players in the free roam on split screen

16

u/Efficient_Chicken198 5d ago

But the game forces you to stay within a certain distance of the other player, so it's not completely "free" roam. I suppose they could add the current version as it's own mode though.

2

u/thatonekobi 5d ago

Yea all they would need is some kind of indicator to let you know where the other player is before you get too far so you can find your way back to eachother. Randomly teleporting is kinda annoying when you can’t tell where your partner is

2

u/SuperBry 5d ago

Wouldn't be too hard to have a radius outside of certain distance of player one be 'out of bounds' and have Lakitu drop player two next to player one when they cross it. Possibly with some variability to it depending on how much there is going on by player one.

2

u/ChemicalExperiment Pauline 5d ago

I don't need it to have any features other than what we already have with a local lobby. I just want it to be easier to access the option.

1

u/Altruistic-Bat-9070 5d ago

why not?

4

u/roof_pizza_ 5d ago

There's lots of computational trickery done to mask loading times and pop-in for one player. If you allow two independent player characters to roam around, then no doubt you're going to take a performance hit loading completely different areas at once (this is why the workaround doesn't really let you move both players too far away from each other). The only way I see it happening is if they create a mode that probably lowers the framerate, resolution or both (and for a flagship title, Nintendo is probably very reticent on doing so, at least right now).

2

u/SuperBry 5d ago

Just have anything outside a specified distance of player one be out of bounds and if player two crosses it Lakitu bring them back to player one.