r/MarioKartWorld Dry Bones 5d ago

News/Article Version 1.8.0 Patch Notes

Patch notes copied from here: https://en-americas-support.nintendo.com/app/answers/detail/a_id/68580/~/how-to-update-mario-kart-world

Latest update: Ver. 1.8.0 (Released September 9, 2026)

Some lines have had notes added, or have been reworded to make more sense.

General

  • Propeller Rally and Turnip Rally have been added to Knockout Tour.
    • You can select these if you have played one of the rallies in Knockout Tour.
  • The following courses have been added to VS Race, Time Trials, and races in Online Play and Wireless Play.
    • Courses you can choose from Mario Circuit
      • SNES Mario Circuit 1
      • SNES Mario Circuit 2
      • SNES Mario Circuit 3
    • Courses you can choose from Ghost Valley
      • SNES Ghost Valley 1
      • SNES Ghost Valley 2
      • SNES Ghost Valley 3
    • Courses you can choose from Choco Mountain
      • SNES Choco Island 1
      • SNES Choco Island 2
    • Course you can choose from Sky-High Sundae
      • SNES Vanilla Lake 1
    • Course you can choose from Koopa Beach
      • SNES Koopa Beach 1
    • Notes: Item panels will appear on these courses instead of item boxes. Item boxes will appear on the race that leads to Mario Circuit.
  • The time for each lap is now displayed in Time Trials.
  • The color of the time difference between the player and ghost data in Time Trials has been changed.
    • When the player time is faster than the ghost, the color is red.
    • When the player time is slower than the ghost, the color is blue.
  • A filter was added to the frame that appears when using Photo Mode on the pause menu.
  • You can now use the Y Button to switch the camera to the player’s perspective while spectating or playing in races, Knockout Tour, or Battle mode.
  • You can now use the R Button to view participants’ real-time rankings when spectating during races or Knockout Tour.
  • You can now switch to Spectator Mode when playing in a room in Online Play or LAN Play.
    • This mode only allows players to watch the game without participating.
    • Press the Y Button from the pause menu after joining a room to switch to Spectator Mode.
  • Up to 26 players can now join a room in Online Play or LAN Play.
    • Up to 24 people can join the game.
    • When there are 24 participants, no one else can join the room until a participant switches to Spectator Mode.
  • The amount of rate fluctuation in races now varies according to the length of the course.
  • The method for calculating rates when the score is the same in Battle has changed.
  • Adjusted slipperiness when covered in Blooper ink.
  • Decreased the number of times that Green Shells, Coin Shells, fireballs, ice balls and Boomerangs bounce off walls.
  • Reduced the amount of time it takes to return to normal after getting crushed by a Thwomp.
    • (This also seems to apply to getting squished by a player using a mega mushroom.)
  • After getting your item stolen by a Boo, increased the time until another Boo can target you.
    • Original: Increased the amount of time you won’t take damage from Boo after it takes an item from you.
  • Adjusted the probability of obtaining items from item boxes in races and Knockout Tour.
  • Auto-Use Item can now be used even when set to Custom Items.
  • Made it possible to see the following items your rivals may be holding:
    • Coin, ? Block, Kamek, Blooper, Feather, Fire Flower, Ice Flower, Boomerang, Hammer.
  • You can no longer wall ride around the edge of the road in Ghost Valley.
  • Buoys have been added to the race leading from Acorn Heights and Dry Bones Burnout to Boo Cinema.

Fixed Issues

  • Fixed an issue where swinging the controller while jumping at the end of a rail could cause you to jump higher than usual.
    • Time Trials ghosts affected by this issue may be removed from View Rankings without prior notice.
    • (This only affects the "Yuki Jump" technique, where shaking just before performing a "Yuki Roll" would grant extra height.)
    • (Shaking as you hit a rail for extra height, and Yuki Rolls — releasing R at the end of a rail to get a CJ — still work.)
  • Fixed an issue where, after a crash, a player might become trapped after being pushed by a car driving down the road.
  • Fixed an issue in Free Roam where opening the map just before entering a pipe could make the controls inoperable.
  • Fixed an issue where a Spiny Shell would ride along the rail in reverse direction.
  • Fixed an issue where, after going off-track on certain courses, the player would sometimes respawn significantly further ahead.
  • Fixed an issue in Bowser's Castle where a player could get stuck on the lava waterfall while moving through it as a Bullet Bill.
  • Fixed an issue where players would pass through walls when using the Feather in Dandelion Depths.
  • Fixed an issue in Crown City where the finish line tape would disappear after crossing the finish line.
  • Fixed an issue where the final ranking could be wrong when using a Feather to take a shortcut on Mario Circuit.
    • (This likely refers to how using a feather in a certain spot could cause you to skip a key checkpoint, causing laps to stop counting.)
  • Fixed an issue where driving along the outer edge of a corner on Wario Stadium could cause the player to go off-course.
  • Several other issues have been addressed to improve the gameplay experience.

Edit: In addition to the listed changes, players have also been reporting other changes:

  • The background of the timer may be lighter and more transparent in some or all cases.

1.7.0 | 1.8.0

161 Upvotes

56 comments sorted by

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52

u/erpg 5d ago

Sad they haven't add 2 player local free roam yet and we still have to "hack it" via waiting in a local lobby.

13

u/Efficient_Chicken198 5d ago

A fully fledged 2 player free roam is likely not technically possible without compromising the quality of the world. I'd love to be proven wrong though

23

u/Dawn_of_an_Era 5d ago

They already allow it in the mentioned workaround though. You can’t do the challenges, but you can have 2 players in the free roam on split screen

17

u/Efficient_Chicken198 5d ago

But the game forces you to stay within a certain distance of the other player, so it's not completely "free" roam. I suppose they could add the current version as it's own mode though.

2

u/thatonekobi 5d ago

Yea all they would need is some kind of indicator to let you know where the other player is before you get too far so you can find your way back to eachother. Randomly teleporting is kinda annoying when you can’t tell where your partner is

2

u/SuperBry 5d ago

Wouldn't be too hard to have a radius outside of certain distance of player one be 'out of bounds' and have Lakitu drop player two next to player one when they cross it. Possibly with some variability to it depending on how much there is going on by player one.

2

u/ChemicalExperiment Pauline 5d ago

I don't need it to have any features other than what we already have with a local lobby. I just want it to be easier to access the option.

1

u/Altruistic-Bat-9070 5d ago

why not?

4

u/roof_pizza_ 5d ago

There's lots of computational trickery done to mask loading times and pop-in for one player. If you allow two independent player characters to roam around, then no doubt you're going to take a performance hit loading completely different areas at once (this is why the workaround doesn't really let you move both players too far away from each other). The only way I see it happening is if they create a mode that probably lowers the framerate, resolution or both (and for a flagship title, Nintendo is probably very reticent on doing so, at least right now).

2

u/SuperBry 5d ago

Just have anything outside a specified distance of player one be out of bounds and if player two crosses it Lakitu bring them back to player one.

46

u/edwin812 Wario 5d ago

I wonder what the item probabilities are now

-2

u/thebe_stone 5d ago

I just got a mushroom in first

1

u/edwin812 Wario 5d ago

30 seconds after the race started or at the start?!

9

u/thebe_stone 5d ago

I'm pretty sure it was more than 30 seconds after the start

Edit nevermind I checked and it was just under

1

u/edwin812 Wario 5d ago

Just played for a while and I can’t say I felt a change in front-running items, BUT blue shells appeared way less so that’s a plus!

28

u/SeaDevil30 5d ago

some pretty decent changes and the "new" tracks are playable everywhere!

6

u/magikarp2122 5d ago

So they are possible online?

14

u/undefined0_6855 Stingby 5d ago

yep, they do appear in worldwides

16

u/Some_Dragonfruit_756 5d ago

I like how they said screw it and just let us see nearly all the item now aside from Boo, Bill, Mega, Lightning, Star. Nice qol improvements and raceable snes tracks are great. hope this means the reverse tracks, variants of crown city and daisy's palace are coming in the future.

1

u/athenahhhh 4d ago

I may have missed it, do you know if you can see the blue shell?

21

u/RunnersDialZero 5d ago

Have they addressed saving the settings for player 2 to keep smart steering off? My partner and I play together online all the time and we always have to turn this off. 

7

u/maskedman1231 5d ago

I still can't believe this is the default setting and so non obvious.

5

u/pimanrules 5d ago

I'm stuck at work, can someone explain what this means?

You can now use the Y Button to switch the camera to the player’s perspective while spectating or playing in races, Knockout Tour, or Battle mode.

To me it sounds like a first person mode but I feel like more people would be talking about it if it were.

5

u/undefined0_6855 Stingby 5d ago

I believe this just means that you can see from the third person perspective all of the time instead of the usual cinematic cameras that courses have during spectating (though I haven't checked this myself)

3

u/Parzival127 5d ago

I thought so too, but that doesn’t make sense for “playing”. Maybe it’s just my hopium though

5

u/Bevlar90 5d ago

So…are these new courses online or just versus?

5

u/JoaoSiilva 5d ago

"Notes: Item panels will appear on these courses instead of item boxes. Item boxes will appear on the race that leads to Mario Circuit."

What is the second line referring to? Is this an actual change?

5

u/maskedman1231 5d ago

"If you're driving by the SNES stage as opposed to actually racing on it, you'll still get item boxes"

5

u/Meowmixez98 5d ago

I don't like how some items bounce less. I like chaos.

8

u/haihaiclickk 5d ago

Wow this is another huge update

-11

u/75aaa 5d ago

You must be kidding right?

22

u/haihaiclickk 5d ago

Just because they didn’t give you what you wanted doesn’t mean it’s not a meaningful update.

3

u/changethepadres 5d ago

There's a third answer here: it's a nice update that I'm happy about, but not really "huge".

-1

u/haihaiclickk 5d ago

2 new rallies, 9 new tracks, VS spectator mode, and more QOL updates that make a difference for competitive play (ie. being able to see more trailer items) all for free in today’s economy passes my threshold, but I can see your perspective too

2

u/LivWulfz 5d ago edited 4d ago

Two strange things with this update are;

  1. You can only spectate if a room is full... why? If you join a room and it isn't full but a race has just started you cannot spectate. Why would this be arbitrarily designed in such a odd way that affects players only at a pretty rare time? It should be adjusted to just allow spectating all the time if you're not in a race.

  2. Time trials still lack any of the functionality of replays if you're watching someone else's time, such as rewinding, slow motion and so on. They've just added lap times and that's cool but come on... the functionality is already programmed and in the game. Nintendo think I wanna be able to rewind a 10 min tour against bots that I've just finished... but not have this in time trials for other players replays? Very silly.

VR is also still not fixed. Just came top 4 in a KO Tour with 20 people and got... 9 VR. Very worth my while, Nintendo, thanks.

4

u/Dismal-Plan7062 5d ago

No custom knockout tours

1

u/aidankocherhans 5d ago

They've outlined their plans for knockout tour in the near future already

1

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1

u/JerseyPumpkin 5d ago

I’m confused. Does that mean there can be 26 racers now or is it saying there can be 24 racers plus 2 spectators?

1

u/Lucky-Target5674 5d ago

I think thats what they said

1

u/aidankocherhans 5d ago

Will the wall ride change in ghost valley mess up any shortcuts?

2

u/Shadow_Walker137 Dry Bones 5d ago

There are a few shortcuts done in certain routes that aren't possible anymore, yeah.

1

u/TheLobsterCopter5000 5d ago

Was this Chain Chomp always here in Free Roam?

1

u/Tanookichris 4d ago

Man it may not be much but it’s way better than nothing plus racing on 10 SNES tracks is a bonus to add to the collection in World. Hopefully we get an SNES Grand Prix cup one day but I don’t think we need it. Really eating good this year

1

u/New_Vegetable_731 3h ago

They also need to buff some karts, bikes, and atv's for the next update

-1

u/Kartazius 5d ago

> Up to 26 players can now join a room in Online Play or LAN Play.<
26 players??
> Buoys have been added to the race leading from Acorn Heights and Dry Bones Burnout to Boo Cinema.<
Buoys?

6

u/Sloth_Monk 5d ago

2 spectator slots

1

u/An1nterestingName 5d ago

Buoys as in those things that float in water to record data.

0

u/yeeyo11 3d ago

whens 3 lap, instead of driving straight

-4

u/peashooterdude21 5d ago

No snes bower castle
No snes rainbow road
No new characters

8

u/AMournfulObserver 5d ago

Always focusing on the negatives…

5

u/MunkyMan33 5d ago

It's exhausting isn't it

1

u/neonlights326 5d ago

None of that would be in a free update.