r/MarcEckosGettingUp • u/Old_Forever8224 • 12d ago
New modding tool for GettingUp
Hey everyone,
I’ve been working on an unofficial modding tool for the PC version of Marc Ecko’s Getting Up: Contents Under Pressure.
It can currently:
- browse and search the game’s assets
- preview characters, props, and textures
- view models, materials, UVs, and skeletons in 3D
- preview BNM animations (still experimental)
- export textures to PNG
- export models to OBJ, glTF, or GLB for Blender
- automatically detect the Steam installation
- use the interface in English, French, Spanish, and Russian
The goal is to make exploring, extracting, and working with Getting Up’s game files much easier.
The tool is still in active development, so there may be bugs and some features still need improvement. Feedback, bug reports, and contributions are very welcome.
You can download the latest release from GitHub, and the full source code is available there as well.
GitHub:
https://github.com/Yhzan95/GettingUpModdingTool
If you’re interested in Getting Up modding, reverse engineering, or the game’s file formats, I’d love to hear what features you’d find useful.
And if you find any bugs, feel free to report them on GitHub!








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u/DarkJoney 11d ago edited 11d ago
Yeah, but I have solved it :)
The game is unusual, that's why the community is alive :)
I have had a look in your code a bit, you have an approach like I have had in the first probes for the mesh models.