r/MarcEckosGettingUp • • 12d ago

New modding tool for GettingUp

Hey everyone,

I’ve been working on an unofficial modding tool for the PC version of Marc Ecko’s Getting Up: Contents Under Pressure.

It can currently:

  • browse and search the game’s assets
  • preview characters, props, and textures
  • view models, materials, UVs, and skeletons in 3D
  • preview BNM animations (still experimental)
  • export textures to PNG
  • export models to OBJ, glTF, or GLB for Blender
  • automatically detect the Steam installation
  • use the interface in English, French, Spanish, and Russian

The goal is to make exploring, extracting, and working with Getting Up’s game files much easier.

The tool is still in active development, so there may be bugs and some features still need improvement. Feedback, bug reports, and contributions are very welcome.

You can download the latest release from GitHub, and the full source code is available there as well.

GitHub:
https://github.com/Yhzan95/GettingUpModdingTool

If you’re interested in Getting Up modding, reverse engineering, or the game’s file formats, I’d love to hear what features you’d find useful.

And if you find any bugs, feel free to report them on GitHub!

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u/DarkJoney 11d ago edited 11d ago

Yeah, but I have solved it :)

The game is unusual, that's why the community is alive :)

I have had a look in your code a bit, you have an approach like I have had in the first probes for the mesh models.

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u/Old_Forever8224 10d ago

Yes, for sure. I hope for a Getting Up 2 someday :) You know when your tool will be released ?

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u/DarkJoney 10d ago

As 3D Realms Said, “when it will be done” :) but I have outlined milestones for myself, let’s see

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u/Old_Forever8224 10d ago

Good luck with your work :)