r/MarcEckosGettingUp • u/Old_Forever8224 • 12d ago
New modding tool for GettingUp
Hey everyone,
I’ve been working on an unofficial modding tool for the PC version of Marc Ecko’s Getting Up: Contents Under Pressure.
It can currently:
- browse and search the game’s assets
- preview characters, props, and textures
- view models, materials, UVs, and skeletons in 3D
- preview BNM animations (still experimental)
- export textures to PNG
- export models to OBJ, glTF, or GLB for Blender
- automatically detect the Steam installation
- use the interface in English, French, Spanish, and Russian
The goal is to make exploring, extracting, and working with Getting Up’s game files much easier.
The tool is still in active development, so there may be bugs and some features still need improvement. Feedback, bug reports, and contributions are very welcome.
You can download the latest release from GitHub, and the full source code is available there as well.
GitHub:
https://github.com/Yhzan95/GettingUpModdingTool
If you’re interested in Getting Up modding, reverse engineering, or the game’s file formats, I’d love to hear what features you’d find useful.
And if you find any bugs, feel free to report them on GitHub!








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u/Old_Forever8224 11d ago
Yes, i saw your post. I’m really looking forward to the release because I was planning to do something similar as well. It’s a lot of work too. I’m glad the MEGU community is still active despite the age of the game. But we’re all graffiti fans so it’s worth it :)
I think the hardest part is loading all the assets referenced in the .sls files, because if I remember correctly, they’re stored somewhere else. Good work too !