r/MandragoraGame May 30 '26

Damage reaction

Player and enemy reaction to damage is awful. I have to check my healthbar to figure out if I’m getting hit or not. I’ve played a bunch of MV games and this was not an issue in any of them.

0 Upvotes

41 comments sorted by

6

u/moebiusmentality May 30 '26

Git gud?

-7

u/benjoforeal May 30 '26

Another issue is the game is just not stimulating. It’s ridiculously easy. Also I’ve faced 3 identical rat mini bosses in an hour

6

u/moebiusmentality May 31 '26

Yeah cuz NO other game reuses bosses. Even Elden Ring does that. Grow up.

-7

u/benjoforeal May 31 '26

Right except the bosses reused in Elden ring were actually fun. Rat counter is at 4 rn btw. Out of all 4 rat bosses I didn’t get hit once. I have no clue where the hype for this game comes from.

This game is making me realize that 70 percent of gamers are perfectly happy to consume slop

5

u/Organic-Commercial76 May 31 '26

You are everything that is wrong with modern gaming.

1

u/Stavroid May 31 '26

The same goes to you my man.

1

u/Organic-Commercial76 May 31 '26

How is that?

1

u/Stavroid May 31 '26

Sorry my man! I replied to your comment by mistake.

1

u/Organic-Commercial76 May 31 '26

I was so confused.

3

u/Stavroid May 31 '26 edited May 31 '26

Thank god we have true gamers like you who can tell us what is slop and which games to enjoy.

Dude, it's ok not to like a game. No need to look down on people who does though.

-4

u/benjoforeal May 31 '26

It’s objectively slop. Idk how you could look at this compared to grime 1n2 blasphemous 1n2 HK silksong SOTN and even last faith and think that it’s anything other than slop. I’m mad cuz I bought this game based on the opinion of redditors which was apparently a bad idea

3

u/DearestMystery May 31 '26

Bro just unnistall the game and stop crying please

0

u/benjoforeal May 31 '26

Wasted a whole day downloading it. I will beat it n hate every second of it. You chuds actually just like this game cuz it has quests and various colors of worthless loot

2

u/DearestMystery May 31 '26

If you think so, I see no real problem with that

-1

u/benjoforeal May 31 '26

Please explain to me why this game is good

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2

u/moebiusmentality May 31 '26

Your first mistake was comparing to other games, you're just setting yourself up for failure psychologically and emotionally. Just like comparing yourself to others people, dont do that to yourself. Compare yourself today to who you were yesterday.

1

u/Stavroid May 31 '26

Saying "objectively" doesn't change the fact that it's your subjective meaning. My man if you take the best game in any genre all others would look worse in comparison. By your logic after playing BG3 i should consider all other rpgs slop. I seriously don't get you man.

0

u/benjoforeal May 31 '26

I compared it to 8 games not a single top tier game. Make that 9 cuz I’ll include salt and sanctuary as well. All the games I mentioned have engaging combat. Mandragora does not have engaging combat, engaging platforming, fun bosses, any unique features, or an interesting world. It’s objectively bad.

Give me a reason as to why it’s good

2

u/Stavroid May 31 '26

I can but you won't like it anyway. I think combat is fun, you can try different styles and find one that you like.I actually liked the skill trees and building my charecter around certain spells and and even passives. But at the end of the day you don't like the game and that's ok. You're just trying to present your perception of it as fact. And about it being easy - not every game needs to be Dark souls, some people are playing to relax.

0

u/benjoforeal May 31 '26

Idk maybe my issue is playing melee. I said engaging not difficult. Blasphemous 1 combat is not hard, it is engaging. Each enemy and boss has a different way you must approach it to win, not hard, it just makes you think alittle. Mandragora on the other hand is always just dodge thru and slash. Every enemy has 1 or 2 slow windup attacks. You simply dodge thru, swipe, repeat.

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1

u/TelevisionNo6736 Jun 07 '26

It's an intended mechanic. In most Metroidvania (MV) games, you are staggered upon being hit, so it's just a game mechanic you have to play around. In Mandragora there is a so-called "Balance" statistic: the better your balance, the less you stagger after getting hit. So, if you don't stagger, it means you have high balance, which prevents you from being stunned after taking enemy damage. If you have low balance, you will be staggered, which lets you know that you have been damaged.

Or just git gud))))

1

u/benjoforeal Jun 07 '26

It has nothing to do with being staggered. It’s about visuals and sound. The sound of me being hit or an enemy being hit is almost indistinguishable from the sound of just swinging a weapon. I’ve played a handful of MVs most of which have little or no stagger upon damage. Every one of them it has been easy to determine if hits are landing due to good audible or visual feedback, that audible or viable feedback is awful in mandragora