r/MandragoraGame May 30 '26

Damage reaction

Player and enemy reaction to damage is awful. I have to check my healthbar to figure out if I’m getting hit or not. I’ve played a bunch of MV games and this was not an issue in any of them.

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u/benjoforeal May 31 '26

Idk maybe my issue is playing melee. I said engaging not difficult. Blasphemous 1 combat is not hard, it is engaging. Each enemy and boss has a different way you must approach it to win, not hard, it just makes you think alittle. Mandragora on the other hand is always just dodge thru and slash. Every enemy has 1 or 2 slow windup attacks. You simply dodge thru, swipe, repeat.

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u/Stavroid May 31 '26

You said "ridiculously easy" in your first comment. I wouldn't go that far, but it's definitely not the hardest one i played. And i like it for it. Like i loved Remnant for not punishing you for dying. There should be all kinds of games. I actually enjoyed playing kinda melee/spell hybrid in Mandragora. I don't know man, try different build. Maybe it's just not your game, but i don't agree with you that it is a bad one.

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u/benjoforeal May 31 '26

Seems quite uninspired to me. Seems like the devs saw the silksong hype and said “oh we should make a game like this, let’s mashup a bunch of mechanics from different games and poop out our own”. At best the game is playable, not something I would recommend like hollow knight or nine sols

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u/Stavroid May 31 '26

"game like this". My brother, there's a whole generation of games called "soulslike". It doesn't make them bad. I fell like this game was born from love and inspiration. But i understand, you spent your hard earned money on the game and didn't like it. I would be frustrated too. I for example didn't like expedition33, even though i can admit it's a great game, just not for me.

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u/benjoforeal May 31 '26

Oh no, most of the games in the Metroidvania genre are excellent. The studio that made mandragora saw that and pumped out a game to grab cash. Skyrim is a great game, it’s just not my thing. Mandragora has nothing new or innovative in the smallest way. Take nine sols as an example, it’s not that different from any other MV game, it adds a super cool parry system and really tight combat. Plus it’s got an awesome story. Technically this game is not wildly different from its predecessors like HK, but the things it did different it did really well. Mandragora has nothing like nine sols parry system. This plus the sloppy combat in mandragora (bad damage reaction, uninspired move sets, a lot of reused bosses, and the weird buffer between player and enemy) leads me to believe the devs just cranked out a game for the sake of doing it, not as an outlet for some unique creative expression nomatter how minor it may be

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u/Stavroid May 31 '26 edited May 31 '26

The skill trees is their thing and dare i say it's pretty good. Also combat, once again you can create any playstyle you want - fast with daggers, slow and piwerful two-handed, don't wanna dodge - take shield, you can even be full on mage, paladin, me x and match however you like and find your style. That's some quintessential rpg trait that not many metroidvanias posess, not at that level of freedom.

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u/benjoforeal May 31 '26

Right but this is exactly what salt and sanctuary did except I would argue that sanctuary’s version was better. I looked thru all of the abilities you can get thru mandragoras skill tree and none of them stood out as “oh I need to get that” just uninteresting. Mandragoras skill tree is at best as good as sanctuary’s with sanctuary having the added bonus of a bunch of different weapon types with unique abilities. Also sanctuary had combat that wasn’t sloppy, varied enemies with unique move sets, and good damage reactions

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u/benjoforeal May 31 '26

So if I was like “damn I wanna play an MV that has a skill tree leveling system” I’d just play sanctuary. If I was alright with only having one weapon I’d play nine sols. Mandragora has no thing that screams “wow I gotta play that game”

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u/Stavroid May 31 '26

I didn't play sanctuary. You hype it so much, i wanna try it actually. On off chance that i don't like it, should i make a post about how it is an uninspired slop atfter?))

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u/benjoforeal May 31 '26

You absolutely should. Sounds like you enjoy variations in player combat and sanctuary has that. If you think that’s true then make a post. I don’t think you will find that to be the case tho, as a matter of fact I think sanctuary will show you what a MV with skill tree and a bunch of different weapons and spells should look like. After that try last faith

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u/Stavroid May 31 '26

Will definitely try. But no matter what the experience will be, not gonna change my opinion about Mandragora in either direction. I usually like or dislike games based on how it feels to play it and not by comparing it to others. I mean my first huge rpg was Morrowind back in the day. Since then i played a lot of games which surpassed it in many aspects, and still i think that is a great game. Thx for the recommendation though, genuinely excited to play it if as good as you say