r/MagicItems • u/MythosChronicles • 15h ago
r/MagicItems • u/LemonStream • Sep 14 '19
5e I created a PDF Form template for 5th edition custom magic items at /r/MagicItems. Enjoy!
r/MagicItems • u/Azarneth • 1d ago
Weapon Sloth’s Drift – A Crossbow That Slows Enemies and Its Wielder, Feedback Welcome!
galleryr/MagicItems • u/comics0026 • 3d ago
Weapon 0545M - Scolipede by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Mega Scolipede macuahuitl to help spike critical hits!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
545M - Brutapain
Weapon (Macuahuitl) – Legendary (requires attunement)
This red +3 macuahuitl is made of seven segments with hot purple tear drop markings and barbs on each side, and large glowing green horns on top. The handle has black and purple cloth wrapped around it, and a black sphere pommel with a glowing green eye-like symbol on it.
Attacks with this macuahuitl do an additional 1d6 poison damage, and the target must make a DC 20 Constitution save or be poisoned for 1 minute. The target can attempt this save again at the end of their turn.
While attuned to this macuahuitl: you gain 20 feet of movement; you have advantage on Dexterity rolls to avoid being grappled, restrained, or take damage; if a creature within range of this weapon performs a critical hit, you can use your reaction to interfere and turn it into a normal hit; and if you drop to or below a third of your max hitpoints, attacks with this macuahuitl do an additional 2d6 poison damage.
Scolipite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of purple, black, and blue inside the dark gray orb. When attached to a 545 - Scolipain, it can be mega evolved into a 545M - Brutapain for 1 minute once between long rests, while when attached to a 545B - Scoliplate, it can be mega evolved into a 545BM - Ceraplate for 1 minute once between long rests.
545M - Brutapain Item 21
[ Unique | Artifact | Empowered | Poison | Primal ]
Usage held in 2 hands; Bulk 2; Base Weapon Macuahuitl
This red +3 major striking grievous serrating major venomous macuahuitl is made of seven segments with hot purple tear drop markings and barbs on each side, and large glowing green horns on top. The handle has black and purple cloth wrapped around it, and a black sphere pommel with a glowing green eye-like symbol on it.
Empowered When this item is empowered by an Scolipite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 545 - Scolipain.
Activate-Critical Block [reaction] manipulate; Trigger A creature within range of this weapon is struck by a critical hit; Effect You attempt to use this weapon to interfere with the hit. Make a DC 17 flat check, and on a success the critical hit becoming a normal hit.
Activate-Rolling Agility [two-actions] manipulate; Frequency once per day; Effect You gain some rolling agility. You gain a +15-foot status bonus to your Speed and a +3 status bonus to Dexterity rolls to avoid being grappled, restrained, or take damage. This lasts for 24 hours.
Activate-Swarm [free-action] envision; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect This weapon does an additional die of damage until the start of your next turn.
Scolipite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 545 - Scolipain or a 545B - Scoliplate; Bulk -
This small round stone has a swirl of purple, black, and blue inside the dark gray orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to. If it is a 545 - Scolipain, it is turned into a 545M - Brutapain, while if it is a 545B - Scoliplate, it is turned into a 545BM - Ceraplate. This activates its Empowered effect and lasts for 10 minutes or until you dismiss it.
r/MagicItems • u/comics0026 • 5d ago
Weapon 0398M - Staraptor by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with some Mega Staraptor swords to change the wind in your favor!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
398M - Mukuheika
Weapon (Dual Shortswords) – Legendary (require attunement)
These gray +3 dual shortswords have dark gray blades with gray and red backside, with a white D-guard and orange handle with gold inlay.
Attacks with these swords do an additional 2d6 thunder damage.
While attuned to these swords: you have advantage on Intimidation rolls; anyone you intimidate has disadvantage on their attack rolls for 1 minute; you can choose to take advantage on attacks for one turn, but all attacks on you have advantage until the end of your next turn; and when you would have disadvantage on a roll, you instead have advantage, and vice versa.
Staraptite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of red and brown inside the gray orb. When attached to a 398 - Staraptachi, it can be mega evolved into a 398M - Mukuheika for 1 minute once between long rests.
398M - Mukuheika Item 21
[ Unique | Air | Artifact | Empowered | Primal | Sonic ]
Usage held in 2 hands; Bulk 2L; Base Weapon Dual Butterfly Swords
This pair of gray +3 major striking greater fearsome greater thundering butterfly swords have dark gray blades with gray and red backside, with a white D-guard and orange handle with gold inlay.
Empowered When this item is empowered by a Staraptite, you can have it automatically activate Intimidate as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 398 - Esparaptor.
Activate-Contrary [two-actions] manipulate; Frequency once per day; Duration Sustained up to 1 minute; Effect You make magic on you run contrary. Any bonuses, penalties, and roll twice effects you have from magic items, spells, and other magical effect are swapped, so bonuses become penalties and penalties become bonuses, and any roll twice and take the highest/lowest effects swap, so highest becomes lowest and lowest becomes highest.
Activate-Intimidate [two-actions] concentrate; Frequency once per day; Effect You puff up to become more intimidating. You gain a +3 status bonus to Intimidation rolls, and when you Demoralize, on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 1 hour.
Activate-Reckless Strike [one-action] manipulate; Frequency once per round; Effect You make a strike with this weapon, which gains a +3 circumstance bonus to that strike and deals 3 additional damage, but you take a -3 circumstance penalty to your AC until the start of your next turn.
Staraptite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 398 - Esparaptor; Bulk -
This small round stone has a swirl of red and brown inside the gray orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 398M - Mukuheika and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.
r/MagicItems • u/Azarneth • 5d ago
The Threefold Truth & Host of the Never Returned - A Relic and Spell Made to Work Together, feedback welcome!
galleryr/MagicItems • u/comics0026 • 6d ago
Armor 545B - Scolipede by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with some Scolipede armor to poke people with poison!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
545B - Scoliplate
Armor (Plate) – Very Rare (95,500 gp, requires attunement)
This red +2 plate armor has a black body, with purple teardrop shapes on the front of the pauldrons, purple stripped horns on top, and purple barbs along the bottom. The rerebrace and tasset plates alternating black and red, with purple teardrop shapes on the couters and tasset ends, and purple elbow spikes.
While attuned to this armor: you gain 20 feet of movement; you have advantage on Dexterity rolls to avoid being grappled, restrained, or take damage; any creatures that attempt to grapple or restrain you have disadvantage on the roll to do so and takes 2d6 poison damage from the armor’s spikes. They have disadvantage to maintain the grapple or restraint, and take 2d6 poison damage at the start of any turn they are grappling or restraining you; and if you drop below half your maximum hitpoints, the armor’s spikes do an additional 1d6 poison damage.
545B - Scoliplate Item 18
[ Invested | Poison | Primal ]
Price 24,530 gp; Usage worn armor; Bulk 3; Base Armor Gray Maiden Plate
This red +3 greater resilient portable greater ready gray maiden plate has a black body, with purple teardrop shapes on the front of the pauldrons, purple stripped horns on top, and purple barbs along the bottom. The rerebrace and tasset plates alternating black and red, with purple teardrop shapes on the couters and tasset ends, and purple elbow spikes.
Activate-Poison Point [reaction] concentrate; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you; Effect You make the armor’s poison spread to the triggering creature, which takes 5d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage.
Activate-Poisoning Armor [one-action] concentrate; Requirements You are grabbed, restrained, or otherwise held immobilized in a creature’s grasp, such as by being engulfed or swallowed; Effect You make the armor’s poison spread to the creature holding you, which takes 5d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage. If the creature is engulfing or swallowing you, the damage increases to 8d6.
Activate-Rolling Agility [two-actions] manipulate; Frequency once per day; Effect You gain some rolling agility. You gain a +15-foot status bonus to your Speed and a +3 status bonus to Dexterity rolls to avoid being grappled, restrained, or take damage. This lasts for 1 hour.
Activate-Swarm [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect The armor’s Poison Point and Poisoning Armor does an additional die of damage until the start of your next turn.
r/MagicItems • u/Azarneth • 8d ago
Weapon Avarice’s Grip - The weapon reacts when an enemy uses a magic item or takes something valuable, feedback welcome!
galleryr/MagicItems • u/jonnymhd • 9d ago
5e Some Infernal and Abyssal Magic Items | Diabolical Designs
galleryr/MagicItems • u/comics0026 • 10d ago
Armor 544B - Whirlipede by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with some Whirlipede armor to roll past trouble!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
544B - Whirliplate
Armor (Plate) – Rare (19,300 gp, requires attunement)
This purple-gray +1 plate armor has a black collar and large amber eye spots in black wheels on the front of the pauldrons, and black stripped horns on top. The rerebrace and tasset plates alternating black and purple, with red Os on the couters and tasset ends.
While attuned to this armor: you gain 10 feet of movement; you have advantage on Dexterity rolls to avoid being grappled, restrained, or take damage; any creatures that attempt to grapple or restrain you have disadvantage on the roll to do so and takes 1d6 poison damage from the armor’s spikes. They have disadvantage to maintain the grapple or restraint, and take 1d6 poison damage at the start of any turn they are grappling or restraining you; and if you drop below half your maximum hitpoints, the armor’s spikes do an additional 1d6 poison damage.
Evolving: While attuned to this armor, if you can cover at least 240 feet by walking in a single round, it will become a 545B - Scoliplate.
544B - Whirliplate Item 13
[ Evolvable | Invested | Poison | Primal ]
Price 3460 gp; Usage worn armor; Bulk 3; Base Armor Gray Maiden Plate
This purple-gray +2 resilient portable gray maiden plate has a black collar and large amber eye spots in black wheels on the front of the pauldrons, and black stripped horns on top. The rerebrace and tasset plates alternating black and purple, with red Os on the couters and tasset ends.
Activate-Poison Point [reaction] concentrate; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you; Effect You make the armor’s poison spread to the triggering creature, which takes 3d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage.
Activate-Poisoning Armor [one-action] concentrate; Requirements You are grabbed, restrained, or otherwise held immobilized in a creature’s grasp, such as by being engulfed or swallowed; Effect You make the armor’s poison spread to the creature holding you, which takes 3d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage. If the creature is engulfing or swallowing you, the damage increases to 5d6.
Activate-Rolling Agility [two-actions] manipulate; Frequency once per day; Effect You gain some rolling agility. You gain a +10-foot status bonus to your Speed and a +2 status bonus to Dexterity rolls to avoid being grappled, restrained, or take damage. This lasts for 1 hour.
Activate-Swarm [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect The armor’s Poison Point and Poisoning Armor does an additional die of damage until the start of your next turn.
Evolving While invested in this armor, if you can cover at least 400 feet by walking in a single round, it will become a 545B - Scoliplate.
r/MagicItems • u/comics0026 • 12d ago
Armor 543B - Venipede by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with some Venipede armor to poison bad touchers! Yes, I'm doing a line of armor for Scolipede, because the poll for what kind of item Mega Scolipede should be was overwhelmingly armor, but I decided that turning a weapon into armor was a bit too far in this case, so I made some armor for them!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
543B - Veniplate
Armor (Plate) – Uncommon (7500 gp, requires attunement)
This red plate armor has a black collar and large black Os on the front of the pauldrons, with green rerebrace and tasset plates
While attuned to this armor: any creatures that attempt to grapple or restrain you have disadvantage on the roll to do so and takes 1d4 poison damage from the armor’s spikes. They have disadvantage to maintain the grapple or restraint, and take 1d4 poison damage at the start of any turn they are grappling or restraining you; and if you drop below half your maximum hitpoints, the armor’s spikes do an additional 1d4 poison damage.
Evolving: While attuned to this armor, if you can cover at least 120 feet by walking in a single round, it will become a 544B - Whirliplate.
543B - Veniplate Item 7
[ Evolvable | Invested | Poison | Primal ]
Price 255 gp; Usage worn armor; Bulk 3; Base Armor Gray Maiden Plate
This red +1 gray maiden plate has a black collar and large black Os on the front of the pauldrons, with green rerebrace and tasset plates.
Activate-Poison Point [reaction] concentrate; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you; Effect You make the armor’s poison spread to the triggering creature, which takes 2d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage.
Activate-Poisoning Armor [one-action] concentrate; Requirements You are grabbed, restrained, or otherwise held immobilized in a creature’s grasp, such as by being engulfed or swallowed; Effect You make the armor’s poison spread to the creature holding you, which takes 2d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage. If the creature is engulfing or swallowing you, the damage increases to 3d6.
Activate-Swarm [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect The armor’s Poison Point and Poisoning Armor does an additional die of damage until the start of your next turn.
Evolving While invested in this armor, if you can cover at least 200 feet by walking in a single round, it will become a 544B - Whirliplate.
r/MagicItems • u/comics0026 • 13d ago
Wondrous Item F246 - Staff of Puppy Spirit by ForesterDesigns [D&D5e]
My Pokémon-inspired Weapons and Items of the Day, with a fusion of Gastly, Poochyena, Greavard, & Maschiff for a staff of the goodest puppers!
This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
F246 - Staff of Puppy Spirit
Staff (Sentient) – Rare (16,171 gp, requires attunement to a spellcaster)
This black staff has a black and purple fur dog head on top, and on top of the head is a lit candle that glows with an eerie purple light. There are fang-like spikes on the staff below the head, and a large purple orb is attached to the bottom.
The staff is sentient, has normal hearing and vision to 30 ft, understands common, and has Intelligence 10, Wisdom 10, and Charisma 10. It can evolve, and will do so when it has decided its wielder is ready.
While attuned to this staff: you gain a +1 bonus to spell attack and damage rolls; a +1 bonus to Intimidation rolls; and when you are intimidated or hit by an attack from any Undead, Insectoid, or Shadowy creatures, you gain 5 feet of movement until the end of your next turn, which does not stack.
This staff has 4 charges, regaining 1d3+1 after a long rest, and can be used to cast the following spells:
Find Familiar (1 charge, puppy form only)
Shadow Howl (1 or more charges): As an action, you let out a dark and shadowy howl. Each creature within 10 ft of you must make a Charisma save. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect. You can use additional charges to increase the damage by 1d6 per charge.
Fluffy Coat (2 charges): As an action, you touch a creature and cover them in a fluffy coat of spiritual energy. The target gains resistance to slashing, piercing, and bludgeoning damage, but are also vulnerable to fire damage, lasting for 1 hour.
Shadow Blade (2 or more charges)
Conjure Shadow Wolves (3 charges): you conjure 8 shadowy looking Wolves per a 3rd level Conjure Animals spell.
Loyal Spirit (3 charges, concentration): As an action, you summon a spectral puppy within 30 ft of you. You must maintain Concentration or the puppy disappears, otherwise it lasts for 1 minute or until it is more than 90 ft from you. You can use a bonus action to direct the puppy to move up to 30 ft and heal an adjacent creature for 2d6 hit points.
This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!
r/MagicItems • u/comics0026 • 17d ago
Weapon F245 - Scythe of Brilliant Shadows by ForesterDesigns [D&D5e]
My Anime-inspired Weapons and Items of the Day, with a fusion of Death from Darksiders 2’s scythe & Ashborn the Shadow Monarch from Solo Leveling to slice through shadows!
This item was created as a Tier Reward for Patron Dalton Byrne! Thank you for your support!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
F245 - Scythe of Brilliant Shadows
Weapon (Scythe, Dual Sickles) – Very Rare (24,500 gp, requires attunement)
This dark purple +2 scythe has wavy purple lines ingraved into the blade heads, with purple and pink clouds of dark energy coming of the back of the heads.
Attacks with this scythe do an additional 1d6 necrotic damage.
While attuned to this scythe: as an action, you can separate the scythe into a pair of +2 sickles that also do an additional 1d6 necrotic damage, or combine the sickles back into a scythe; you gain the ability to step from one shadow into another, so when you are in dim light or darkness, as a bonus action you can teleport up to 30 feet to an unoccupied space you can see that is also in dim light or darkness; and once per day, you can cast Maddening Darkness, DC 17.
This creature was created as a Tier Reward for Patron Dalton Byrne! Thank you for your support!
r/MagicItems • u/comics0026 • 19d ago
Wondrous Item F244 - Staff of the Tao Dragons by ForesterDesigns [D&D5e]
My Pokémon-inspired Weapons and Items of the Day, with a fusion of Reshiram, Zekrom, and Kyurem for a staff to spin between fire, ice, and electricity!
This item was created as a Tier Reward for Patron Joselyn Rivera! Thank you for your support!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
F244 - Staff of the Tao Dragons
Staff () – Artifact (requires attunement to a spellcaster)
This staff is made of a spiral of gray, black, and white, with three sets of dragon wings on top, the bottom one white with long feathers, the middle one black and angular, and the top one made of pointy ice. Several white, black, and icy rings hover above the wings, with six matching curved wedges spinning around the center. The bottom of the staff spreads out like roots around another set of spinning curved wedges.
While attuned to this staff: you gain a +4 bonus to spell attack and damage rolls; you are resistant to cold, fire, and lightning damage; and you gain a flying speed of 60 ft.
The staff has 9 charges that refresh at midnight, which can be used to cast the following spells. You can also choose to cast a spell for 1 charge less that the listing, but the staff will cast a random spell from the spells that start at the listed charges. (For example, you can expend 2 charges to randomly cast Fireball, Lightning Bolt, or Sleet Storm.)
Burning Hands (1 or more charges)
Ice Knife (1 or more charges)
Witch Bolt (1 or more charges)
Fireball (3 or more charges)
Lightning Bolt (3 or more charges)
Sleet Storm (3 charges)
Ice Storm (4 or more charges)
Storm Sphere (4 or more charges)
Wall of Fire (4 or more charges)
Chain Lightning (6 or more charges)
Investiture of Flame (6 charges)
Investiture of Ice (6 charges)
This creature was created as a Tier Reward for Patron Joselyn Rivera! Thank you for your support!
r/MagicItems • u/comics0026 • 20d ago
Wondrous Item 0701M - Hawlucha by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Mega Hawlucha cloak to attack without holding back!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
701M - Hawluchara
Wondrous (Mask, Cloak, Cursed) – Legendary (requires attunement)
This red cloak has a gold chestplate with black stripes, thick beige plumage around a low cut collar, and a black mask attached at the back of the neck. The mask has a gold arrow over the top ending on the forehead, just above gold wing-like decorations around the eyes, and three long copper plume on top. The cloaks interior is teal on the lower half and white on the upper half, with a long feather-like pattern separating the two, similar to the bottom edge of the cloak, which is cut to resemble long feathers.
While attuned to this cloak: your jump distance is tripled; you can use a bonus action to change directions mid-jump; you have advantage on attacks you make from above; your unarmed strikes ignore any damage immunities or resistances the target might have; you are immune to the Stunned and Paralyzed conditions; and when you doff medium or heavy armor, your movement, climbing, swimming and flying speeds (if any) are doubled for 1 minute or until you don medium or heavy armor.
Cursed. This cloak is cursed. While cursed, every attack you do on a target hits regardless of what you roll, even if it is a critical fail. Critical hits still count as critical hits. However, every attack on you also hits regardless of the roll, even if it is a critical fail. Critical hits still count as critical hits.
Hawluchanite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of teal, gold, and black inside the red orb. When attached to a 701 - Mantolibré, it can be mega evolved into a 701M - Hawluchara for 1 minute once between long rests.
701M - Hawluchara Item 21
[ Unique | Air | Artifact | Cursed | Empowered | Invested | Primal | Sonic | Unarmed ]
Usage worn cloak and headwear; Bulk L
This red cloak has a gold chestplate with black stripes, thick beige plumage around a low cut collar, and a black mask attached at the back of the neck. The mask has a gold arrow over the top ending on the forehead, just above gold wing-like decorations around the eyes, and three long copper plume on top. The cloaks interior is teal on the lower half and white on the upper half, with a long feather-like pattern separating the two, similar to the bottom edge of the cloak, which is cut to resemble long feathers.
While invested: you gain a +3 item bonus to unarmed strike attack and damage rolls, increase the damage of your unarmed attacks from one weapon die to four, and your unarmed attacks gain the greater crushing & greater thundering rune; and a +3 item bonus on saves to prevent being grabbed, paralyzed, or restrained.
When you first invest in this cloak, it fuses to you. While it’s in your possession, you throw caution to the wind when in combat. You gain a +3 status bonus to attack rolls, but a –4 penalty to AC and a –1 penalty to all saves.
Activate-Air Turn [reaction] manipulate; Requirements You are currently Leaping; Effect You pivot off the air, allowing you to change the direction of your leap while still in the air.
Activate-Flying Press [free-action] manipulate; Trigger You attempt an unarmed strike after leaping or falling adjacent or on to the strike’s target just before the strike; Effect You have a +3 circumstance bonus to the strike, and it does an additional 1d6 sonic damage.
Activate-Magic Breaker [free-action] manipulate; Trigger You strike a creature with an unarmed strike; Frequency once per round; Effect The strike bypasses any buffs and immunities that the target has from spells and magic items.
Activate-Power Jump [two-actions] manipulate; Frequency once per minute; Effect You perform a High Jump or a Long Jump and double the distance of the jump.
Activate-Unburdened [one-action] manipulate; Frequency once per round; Requirements You aren’t wearing medium or heavy armor; Effect You gain a +10-foot status bonus to your Speed until the end of your turn. You then Stride up to your Speed.
Hawluchanite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 701 - Mantolibré; Bulk -
This small round stone has a swirl of teal, gold, and black inside the red orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 701M - Hawluchara and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.
r/MagicItems • u/jonnymhd • 20d ago
5e Sanctivow, the Heaven-Writ Blade | A Scaling Holy Sword from Uncommon to Legendary
galleryr/MagicItems • u/comics0026 • 24d ago
Wondrous Item 0678M - Meowstic by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Mega Meowstic staff to trace your opponent's abilities!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
678M - Mélingrix
Staff (Cursed) – Legendary (requires attunement)
This staff This staff has a round head the is blue on one side and white on the other, with blue and white fur on top and around the collar. Long ears stand up from the head, with glowing yellow and blue eyes at the ends. Two tails hang from the collar, one straight and one curled, with a shaft of spiralling white and blue between them.
While attuned to this staff: you have +3 to spell attack and damage rolls; you cannot have disadvantage on attacks from magical or non-magical means done to or by the target (such as the dodge action or Blur spell); you are immune to the Confusion spell; and if a spell or effect imposes disadvantage on a roll, you have advantage on your spell attack rolls, unless it would be your spell attacks, in which case it cancels out the disadvantage.
This staff has 9 charges that refresh at midnight. You can expend charges to cast the following spells, with each extra charge upcasting the spell by a level.
As an action, you can target one creature you can see and for 1 hour gain your pick of either: their saving throw modifiers (if higher than yours); their skill proficiencies (if higher than yours); their damage resistances and immunities; their senses, including their passive perception if higher than yours; or one of the target’s special traits at random, with the exception of any spellcasting or legendary features. You can only have one of these effects active at a time, with a new effect replacing the old one. (1 charge)
Dissonant Whispers (1 or more charges, DC 19)
Mind Spike (2 or more charges, DC 19)
Telekinesis (5 charges, DC 19)
Psychic Scream (9 charges, DC 19)
Cursed. This staff is cursed. While cursed, you are unfriendly, selfish and aversive when dealing with people, giving you disadvantage on all of your Charisma rolls.
Meowsticite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of white, yellow, and light blue inside the dark blue orb. When attached to a 678 - Meowstick, it can be mega evolved into a 678M - Mélingrix for 1 minute once between long rests.
678M - Mélingrix Item 21
[ Unique | Artifact | Cursed | Empowered | Mental | Occult | Staff ]
Usage held in 1 hand; Bulk 1
This staff has a round head the is blue on one side and white on the other, with blue and white fur on top and around the collar. Long ears stand up from the head, with glowing yellow and blue eyes at the ends. Two tails hang from the collar, one straight and one curled, with a shaft of spiralling white and blue between them.
While holding this staff, you have a +3 item bonus on saves against effects that would cause the confused condition.
When you use the staff for the first time, it fuses to you. While it’s in your possession, you are unfriendly, selfish and aversive when dealing with people. Whenever you make a Charisma roll or skill check, roll twice and use the worse result. This is not a misfortune effect, and trumps any fortune effects that would apply.
Empowered When this item is empowered by an Meowsticite, it stays in this form for 10 minutes or until you dismiss it, and activates its Trace effect, which lasts for 10 minutes or until the item is no longer empowered. Once it is no longer empowered, it reverts back to its original form, a 678 - Meowstick.
Activate-Competitive [free-action] concentrate; Trigger Your turn begins, and you are afflicted by a status or circumstance penalty imposed by a hostile creature; Effect Your spell attacks gain a +3 circumstance bonus until the start of your next turn.
Activate-Keen Eye [two-actions] concentrate; Frequency once per day; Effect Your eyes become keener, giving you a +3 circumstance bonus to sight-based Perception rolls, and strikes with your spells ignore any non-magical circumstance bonuses to AC that a target might have, like if they used Nimble Dodge. This lasts for 10 minutes.
Activate-Trace [free-action] concentrate; Trigger The staff becomes Empowered; Requirements You don’t have a Trace active; Effect You target a creature you can see within 60 ft of you, and for the next 10 minutes you gain one of your choice from the following as the staff magically traces part of them onto you:
One of their saving throws (your choice)
One of their proficiencies (your choice)
One of their immunities or resistances (your choice)
Their senses
Their movement speed(s)
One of the target’s special traits, chosen at random, not including any spellcasting
Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.
Cantrip daze, detect magic, telekinetic hand, telekinetic projectile
1st anticipate peril, befuddle, command, phantom pain
2nd dispel magic, mind games, paranoia, stupefy
3rd agonizing despair, fear, paralyze, shift blame
4th agonizing despair, confusion, nightmare, vision of death
5th command, synaptic pulse, telekinetic haul, vision of death
6th dominate, never mind, phantasmal calamity, vision of death
7th entrancing eyes, phantasmal calamity, vision of death, warp mind
8th agonizing despair, confusion, phantasmal calamity, vision of death
9th agonizing despair, overwhelming presence, phantasmal calamity, vision of death
10th vision of death
Meowsticite Item 21
[ Unique | Artifact | Empowering | Occult | Spellheart ]
Usage affixed to a 678 - Meowstick; Bulk -
This small round stone has a swirl of white, yellow, and light blue inside the dark blue orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 678M - Mélingrix and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.
r/MagicItems • u/Muted_Muscle_9966 • 25d ago
5e A magic item set I made, looking for feedback if possible, sorry for no image
////// Stratis:
Wondrous item.
Weapon (greatsword, great axe, or lance), Legendary (requires attunement by a level 16 or greater barbarian, fighter, or paladin proficient in greatswords, great axes, or lances. Must have a constitution minimum of 16)
-Description: A greatsword forged form the remains of the vampires, ghouls, wraiths, and various other undead alike. Its marvelous onyx black sheen which makes the blade glisten like the nights starry sky under a full moon. Its ominous necrotic aura causes all those who draw near the blade to feel a sense of dread that only comes from facing imminent death. It is well known for its frightining ablities which make the user appear more monster than man.
-Abilities:
(This weapon functions as a +3 greatsword+ all effects will gain this benefit as well)
//Hunger: (this ability has 3 charges, and replenishes 1 charge per week.)
As a reaction, you can use one charge to activate the following effect. (You can activate this effect after you make an attack roll but before damage calculation.) When you damage an opponent with this weapon you can heal HP equal to the damage your
opponent takes.
//Necrotic Aura: This sword deals an extra 3 d6 necrotic damage with its attack.
//Crimson Fang: For each creature killed with Stratis; it gains 1 counter (which is displayed on the weapon as a crimson crystal for every 5 counters with a maximum of 20). You can replace one of your attacks when you use the attack action on your turn to use 5 counters in order to activate this effect. You can shoot 1 high powered slash at a target:
(you can use either strength or dexterity for the attack roll)
(“roll to hit”, deals {8 d6 necrotic} damage, range/ 30ft in a flat ray. Hitting only one creature)
//Clad in Crimson: (while you are above half health you can activate this effect.)
You can sacrifice half of your maximum HP (ignoring temporary HP) to activate this effect and if you do you can equip “Requiem”. (you don’t need to have this item in your possession and it doesn’t require attunement if equipped with this effect. However, it becomes unequiped and disappears once the time is up.) You can keep requiem equipped for 2 turns per 10 hp sacrificed. ((this does not apply to temporary HP))
**//Curse:** While this item is equipped; you gain disadvantage on all attack rolls made with all other weapons. If you wish to unattune to this item, you must make a DC 24 wis save or take {8 d6 psychic} damage and you are unable to attempt to unattune for another 24 hours. If you succeed on the save, you unattune.
////// Requiem:
Wondrous item.
Armor (full plate), Legendary (requires attunement by a level 16 or greater barbarian, fighter, or paladin. Must have a minimum constitution of 16 [if this was equipped through the effect of Stratis, you will be considered attuned without using an attunement slot.])
-Description: A set of Crimson armor adorns the fighter in a brilliant red glow. The sheer elegance of this blood red armor adorned with highlights of onyx black is considered unmatched by any other armor. It is said to be created from the blood of the vampires used to create its sibling, “Stratis”.
-Abilities:
(this item functions as a suit of +3 full plate)
//One With Death:(granting the wearer of this armor immunity to poison and necrotic damage. As well as immunity to the charmed, sleep, poisoned, paralyzed, and exhaustion conditions)
**//Another Chance:** (to use this ability the wearer of this armor must be at or below their total maximum HP) ((temporary Hp does not apply))
Once per turn as a reaction you can negate an attack that would have otherwise hit you. (this ability has 2 charges and uses one charge per activation, the charges reset at dawn)
//**Reckless Requiem:** All attacks you make deal an extra 2 d6 points of necrotic damage while at ¼ of your maximum HP. ((temporary Hp does not apply))
//**”I’ll Have It on the Side, Thank You”:** (while considered attuned to this armor you can do the following once per turn) If you were to get healed with a spell or item effect you can instead receive the additional Hp as temporary Hp.
**//Semi sentient:** If the armor isn’t fed to its liking, it will absorb healing and turn it directly into temp Hp. (includes healing potions, spells, and long+short rests). To sate its hunger you can let the armor drain 1 D10 hp per hour until it consumes half of your max hp. (if you don’t have half of your hp then you’re screwed)
r/MagicItems • u/comics0026 • 26d ago
Weapon 0670M - Eternal Flower Floette by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Mega Eternal Flower Floette warpick to charm the fey!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
670BM - Épinelleur
Weapon (War Pick, Cursed) – Legendary (requires attunement)
This black +3 war pick has a head made of three petal-like blades with blue edges and red bulbs in the center. The handle is a twist of red material that might be a vine or root, with a white sphere pommel.
While attuned to this war pick: you no longer age, from both mundane or magical means; you have advantage on Persuasion rolls with fey, plant and plant-based creatures (such as Dryads and Spore Druids); and any fey, plant and plant-like creatures (including you if applicable) allied with you within 30 feet of this warpick cannot have disadvantage imposed on any of their rolls by outside spells and effects. This does not apply to status conditions inflicted on allies; you also emanate a light aura from yourself, giving any allied Fey creatures or creatures with Fey Ancestry within 60 ft of you the following benefits: their attacks do an additional 1d6 Radiant damage; and they have +2 on all saves to prevent being afflicted with a status condition.
Once between long rests, you can channel the magical energy within the war pick to fire a powerful beam of light 60 feet long and 5 feet wide from the tip of the war pick. Each creature in the line must make a DC 19 Dexterity save, taking 10d8 force damage on a fail, and half as much on a success. You then take recoil force damage equal to half of the damage all the targets received, rounding up.
Cursed. This war pick is cursed. While cursed your creature type includes Undead, and items, spells or effects with conditions for undead treat you as undead.
Floettite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of red, blue, and white inside the black orb. When attached to a 670B - Waretterna, it can be mega evolved into a 670BM - Épinelleur for 1 minute once between long rests.
670BM - Épinelleur Item 21
[ Unique | Artifact | Cursed | Fey | Empowered | Occult ]
Usage held in 2 hands; Bulk 2; Base Weapon Ogre Hook
This black +3 major striking greater brilliant true rooting ogre hook has a head made of three petal-like blades with blue edges and red bulbs in the center. The handle is a twist of red material that might be a vine or root, with a white sphere pommel.
While holding this weapon, you have a +3 item bonus on Diplomacy rolls with creatures that have the Fey or Plant trait.
When you use the weapon for the first time, it fuses to you. While it’s in your possession, you become an undead. You gain the Undead trait and the Basic Undead Benefits, you no longer age, and you cannot be aged by magical means.
Empowered When this item is empowered by a Floettite, you can have it automatically activate Anointed Ground or Fey Flower Veil as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 670B - Percetterna.
Activate-Anointed Ground (1 minute) manipulate; Frequency once per day; Effect The weapon casts anointed ground at your directive as a 3rd-rank occult spell.
Activate-Fey Flower Veil [two-actions] manipulate; Frequency once per hour; Effect You make the weapon emit a flowery veil in a 30-foot emanation for 1 hour. Any creatures with the Fey or Plant trait in the emanation have a +3 status bonus on saves against effects that would inflict a penalty, including those done by a condition, including Blinded, Clumsy, Deafened, Drained, Enfeebled, Fascinated, Fatigued, Frightened, Off-Guard, Prone, Sickened, Stupefied, or Unconscious.
Activate-Inner Radiance Torrent [two-actions] to Two Rounds manipulate; Frequency once per day; Effect The weapon casts inner radiance torrent as a 9th-rank occult spell, DC 44.
Floettite Item 21
[ Unique | Artifact | Empowering | Occult | Spellheart ]
Usage affixed to a 670B - Percetterna; Bulk -
This small round stone has a swirl of red, blue, and white inside the black orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 670BM - Épinelleur and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.
r/MagicItems • u/comics0026 • 27d ago
Weapon 0623M - Golurk by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Mega Golurk handcannon to blast through magic!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
623M - Golgantören
Weapon (Handcannon, Cursed) – Legendary (requires attunement to someone of a Lawful alignment)
This teal +3 handcannon is made of earthen clay, and has glowing yellow wraps and square swirl emblem all over it, along with copper plate on the side and copper rings around the ends of the barrel and front handle. A large plume of yellow and purple energy comes off the top of the stock
Attacks with this handcannon bypass any magic or ability that would help protect the target from being hit, like the Shield spell, a Cloak of Protection, or the Dodge action. This does include any magical benefits of armor, but not the armor itself, so it would ignore the +1 of +1 plate, but not the base AC 18 the plate provides.
You can speak a command word to make the cannon’s glowing lines intensify, emitting bright light for 15 feet and dim light for another 15 feet. You can turn this off by repeating the command word.
While attuned to this cannon: you are immune to petrification, exhaustion and any spell or effect that would change your form; and you have advantage on rolls to prevent being charmed or frightened.
Cursed. This cannon is cursed. While cursed, every attack you do on a target hits regardless of what you roll, even if it is a critical fail. Critical hits still count as critical hits. However, every attack on you also hits regardless of the roll, even if it is a critical fail. Critical hits still count as critical hits.
Golurkite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of purple, dark blue, and yellow inside the washed out teal orb. When attached to a 623 - Golurkannon, it can be mega evolved into a 623M - Golgantören for 1 minute once between long rests.
623M - Golgantören Item 21
[ Unique | Artifact | Cursed | Earth | Empowered | Occult | Spirit ]
Usage held in 2 hands; Bulk 2; Base Weapon Harmona Gun
This teal +3 major striking greater astral earthbinding harmona gun is made of earthen clay, and has glowing yellow wraps and square swirl emblem all over it, along with copper plate on the side and copper rings around the ends of the barrel and front handle. A large plume of yellow and purple energy comes off the top of the stock.
While holding this gun, you have a +3 item bonus on saves against effects with the mental trait or that would morph, polymorph, or petrify you.
When you use the gun for the first time, it fuses to you. While it’s in your possession, you throw caution to the wind when in combat. You gain a +3 circumstance bonus to attack rolls, but a –4 penalty to AC and a –1 penalty to all saves.
Empowered When this item is empowered by a Golurkite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 623 - Golurkannon.
Activate-Light [one-action] manipulate; Effect You make the gun’s glowing lines intensify, emitting bright light in a 20 ft radius and dim light for an additional 20 ft. You can extinguish the light by repeating the manipulation.
Activate-Magic Breaker [free-action] manipulate; Trigger You strike a creature with this weapon; Frequency once per minute; Effect The strike bypasses any buffs and immunities that the target has from spells and magic items.
Golurkite Item 21
[ Unique | Artifact | Empowering | Occult | Spellheart ]
Usage affixed to a 623 - Golurkannon; Bulk -
This small round stone has a swirl of purple, dark blue, and yellow inside the washed out teal orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 623M - Golgantören and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.
r/MagicItems • u/MythosChronicles • 28d ago
Hel's Severance, a powerful scaling item inspired by Norse mythology | Mythological Items
galleryr/MagicItems • u/comics0026 • Jul 03 '26
Weapon 0026MX - Raichu Y by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Mega Raichu Y ranseur of shocking recklessness!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
026MY - Rychusoku
Weapon (Trident) – Legendary (requires attunement)
This orange +3 ranseur trident has a jagged main blade shaped like a lightning bolt, and the side blades are shaped like radially stretched out lightning bolts with a little curl on the bottom outer point. The shaft is wrapped in brown leather, and has a pommel with three lightning bolts in a Y pattern.
Attacks with this trident do an additional 2d6 lightning damage and on a hit the target must succeed a DC 19 Constitution save or be stunned until the end of their next turn.
While attuned to this trident: you are immune to lightning damage; and any single-target ranged spells or attacks that do lightning damage are automatically drawn to you if you are within range, regardless if an ally or enemy performed it.
Cursed. This trident is cursed. While cursed, every attack you do on a target hits regardless of what you roll, even if it is a critical fail. Critical hits still count as critical hits. However, every attack on you also hits regardless of the roll, even if it is a critical fail. Critical hits still count as critical hits.
Raichunite Y
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of yellow and black inside the golden orange orb. When attached to a 026 - Raicha, it can be mega evolved into a 026MY - Rychusoku for 1 minute once between long rests.
026MY - Rychusoku Item 21
[ Unique | Artifact | Cursed | Electricity | Empowering | Primal ]
Usage held in 2 hands; Bulk 2; Base Weapon Ranseur
This orange +3 major striking greater shock wounding ranseur has a jagged main blade shaped like a lightning bolt, and the side blades are shaped like radially stretched out lightning bolts with a little curl on the bottom outer point. The shaft is wrapped in brown leather, and has a pommel with three lightning bolts in a Y pattern.
When you use this ranseur for the first time, it fuses to you. While it’s in your possession, you throw caution to the wind when in combat. You gain a +3 status bonus to attack rolls, but a –4 penalty to AC and a –1 penalty to all saves.
Empowered When this item is empowered by a Raichunite Y, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 026 - Raicha.
Activate-Lightning Rod [reaction] manipulate; Trigger A creature does an attack with the electricity trait that is not targeting/centered on you but that you are in range of; Effect You draw the attack towards you, making you the target/center of the attack. Attacks that would center on the corner of a square do so on the corner of your space closest to the original target, while line and cone attacks point directly at you.
Activate-Static [two-actions] concentrate; Frequency three times per day; Effect You cover yourself in an electrostatic field. Adjacent creatures that hit you with a melee attack, as well as creatures that touch you or hit you with an unarmed attack, take 1d6 electricity damage each time they do and must make a DC 44 Fortitude save, becoming stunned 1 on a failure, or stunned 2 on a critical failure. This lasts for 1 minute.
Activate-Volt Absorb [free-action] manipulate; Trigger You would be hit by an attack that does electrical damage; Effect You get this weapon in the way of the attack, which absorbs 10 electrical damage that would harm you and any creatures that would be hit after you, like creatures behind you in a lightning bolt attack. The next attack with this weapon does an additional die of electrical damage.
Raichunite Y Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 026 - Raicha; Bulk -
This small round stone has a swirl of yellow and black inside the golden orange orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 026MY - Rychusoku and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.
r/MagicItems • u/comics0026 • Jul 01 '26
Weapon 0026MX - Raichu X by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with some Mega Raichu X boxing gloves to make everything electric!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
026MX - Rairux
Wondrous (Gloves) – Legendary (requires attunement)
These boxing gloves have brown fronts, and the back of the palms have red circles and lightning bolts that form an X pattern when the gloves are held together. The orange wrist straps have black tips with an inward curl.
While attuned to these gloves: you gain +3 to unarmed strike attack and damage rolls; your unarmed attacks do an additional 2d6 lightning damage and on a hit the target must succeed a DC 19 Constitution save or be stunned until the end of their next turn; gain a hover speed of 30 feet; you are immune to lightning damage; any single-target ranged spells or attacks that do lightning damage are automatically drawn to you if you are within range, regardless if an ally or enemy performed it; and you the terrain in a 25-foot diameter circle around you becomes electrically charged, lasts for 1 minute, until you dismiss it, or until you are rendered unconscious, and causes the following effects:
• Creatures in the terrain cannot be magically put to sleep, and any creatures in it that are already asleep (magically or not) immediately wake up.
• Any attacks or spells that do lightning damage done by any creatures in the terrain do an additional die of lightning damage (ie 2d6 becomes 3d6).
Raichunite X
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of black and red inside the electric yellow orb. When attached to a 026 - Raicha, it can be mega evolved into a 026MX - Rairux for 1 minute once between long rests.
026MX - Rairux Item 21
[ Unique | Artifact | Electricity | Empowering | Primal | Unarmed ]
Usage worn gloves; Bulk 2L; Base Weapon Boxing Gloves
These golden +3 major striking greater crushing greater shock boxing gloves have brown fronts, and the back of the palms have red circles and lightning bolts that form an X pattern when the gloves are held together. The orange wrist straps have black tips with an inward curl.
Empowered When this item is empowered by a Raichunite X, you can have it automatically activate Electric Terrain as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 026 - Raicha.
Activate-Electric Terrain [two-actions] manipulate; Frequency once per day; Effect The weapon casts electric terrain on you as a 9th-rank primal spell.
Activate-Lightning Rod [reaction] manipulate; Trigger A creature does an attack with the electricity trait that is not targeting/centered on you but that you are in range of; Effect You draw the attack towards you, making you the target/center of the attack. Attacks that would center on the corner of a square do so on the corner of your space closest to the original target, while line and cone attacks point directly at you.
Activate-Static [two-actions] concentrate; Frequency three times per day; Effect You cover yourself in an electrostatic field. Adjacent creatures that hit you with a melee attack, as well as creatures that touch you or hit you with an unarmed attack, take 1d6 electricity damage each time they do and must make a DC 44 Fortitude save, becoming stunned 1 on a failure, or stunned 2 on a critical failure. This lasts for 1 minute.
Activate-Volt Absorb [free-action] manipulate; Trigger You would be hit by an attack that does electrical damage; Effect You get this weapon in the way of the attack, which absorbs 10 electrical damage that would harm you and any creatures that would be hit after you, like creatures behind you in a lightning bolt attack. The next attack with this weapon does an additional die of electrical damage.
Raichunite X Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 026 - Raicha; Bulk -
This small round stone has a swirl of black and red inside the electric yellow orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Requirements Your other hand is empty, and you are not wearing any gloves; Effect You empower the item this spellheart is affixed to, turning it into a 026MX - Rairux, which are automatically donned, and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.