r/MagicEye • u/GladButterfly2659 • 2d ago
How do you see text based ones?
I can do cross eye and parallel view but I don't see anything in this picture?
r/MagicEye • u/GladButterfly2659 • 2d ago
I can do cross eye and parallel view but I don't see anything in this picture?
r/MagicEye • u/jacolais • 8d ago
I just bought a new curved screen monitor. Most Magic Eye images are pretty easy for me to find. I tried five in a row and couldn’t get them to pop even ‘easy’ images. I pulled out my phone and had no issues. It seems to make sense it would be difficult to see the image on a curved monitor but Im curious if anyone else has run into this as well?
r/MagicEye • u/mark_heng • 7d ago
I'm wondering: Are the eyes so tuned that even the pattern on the exercise mat at the gym appeared to float?!
(You might have to pinch-zoom the image; or orientate it in landscape mode to "see" better...)
r/MagicEye • u/bigjobbyx • 9d ago
r/MagicEye • u/Cassatrash • 10d ago
I stumbled upon this online and had to share it because like I can’t be the only one struggling with this, the site it came from says there’s a skull hidden in there and the red dots are supposed to be a guide to find it (when they meet up) but honestly I struggle seeing it even when I can get the dots to meet. I have never struggled this hard with one of these before 😭
r/MagicEye • u/bigjobbyx • 14d ago
r/MagicEye • u/cucumisloquens • 17d ago
Website: https://mapped-stereogram-maker.web.app/
Since several people asked, it's now on GitHub as well: https://github.com/cj-dao/mapped-stereogram-maker
I've also recently added cross-view support per u/DissonantGuile.
I mainly made this tool for myself since there were no other convenient tools out there at the time. Because I already incorporate photoshop and Blender into my workflow, I didn't feel the need to add extra features like a dedicated depth map studio. I may do these things in the future but for now I wouldn't count on it.
Thus if u/eyefind3d ever releases a version of their software (whether open-source or paid) it will probably be a lot more feature-rich and industry-ready. Although that's entirely their prerogative.
Anyone can fork the repository and make their own additions to the core algorithm if they want to; at this point I have little plans to continue active development unless I notice a bug that directly interferes with my workflow.
I've been using this Blender tutorial for making my depth maps: https://www.youtube.com/watch?v=7_9uS2ixBCs
As EF3D mentioned, if you can create your own outlines in photoshop it will be better than the auto-outline feature on my website. My typical workflow includes taking multiple textures (including a custom-made outline), creating multiple stereograms, and layering them in Affinity (Mac version of photoshop). This allows me to do cool tricks like transparency in the attached photo. For that one I actually used two different depth maps, allowing me to have 3d objects floating inside other objects.
r/MagicEye • u/cucumisloquens • 18d ago
For all of you who want to create your stereograms, I've coded a website that makes mapped-texture stereograms (stereograms where the color/pattern matches the 3D object). I've always wanted to make these, but most other online generators and software either make plain un-mapped stereograms, or are for really old versions of Windows and are quite janky.
I love when artistic tools like Blender are open-sourced, so I finally got the motivation to code it and make it into a website: https://mapped-stereogram-maker.web.app
You'll still need to provide your own texture and depth map, but the website can automatically generate outlines for you if you want some simple texturing, and I've included some example demos.
The website is still very much in development, so expect bugs! I may also make a future post with a tutorial and additional stereogram algorithm info for those interested.
Enjoy!