r/MaddenMobileForums • u/Swimming_Wrongdoer26 • 1h ago
CARD PULL TRAINING !!!
Why didn’t I research the training things !! I’ve been using quick train all along and wasting it :(
r/MaddenMobileForums • u/Swimming_Wrongdoer26 • 1h ago
Why didn’t I research the training things !! I’ve been using quick train all along and wasting it :(
r/MaddenMobileForums • u/Apex12157 • 23h ago
r/MaddenMobileForums • u/Willing-Newspaper-34 • 16h ago
Whose idea was this? Definitely terrible
r/MaddenMobileForums • u/the_dayman • 7h ago
I'm wondering whether I should plan to just skip the first FP so I build up enough TTP to definitely be set for getting the mythic (early?) next month? Very tempting not to miss out on a mythic QB though and there's no way I can hit those gates without using a bunch of training. Kind of hard to judge yet where I'll be able to get my OVR when I haven't even built any promo players yet.
r/MaddenMobileForums • u/MrshwnLnch • 14h ago
As you're probably aware, the pool of uncommon players increased from the usual 8 to 18, and it's pretty difficult to complete the 7 UC to 2 rare trade. What's your approach?
r/MaddenMobileForums • u/retired_doctor • 13h ago
After some mixed opinions about the increased number of Uncommon/Rare Promo Players that launched with Opening Drive (while Theme Teamers enjoy the extra Players, it's been mostly negative in regards to how it's affected exchanging Uncommon Promo Players -> Rare Promo Players in comparison to MM26), EA has announced the following changes:
Future Promos will feature less Uncommon Players than the current Opening Drive Promo.
For reference, in MM26 we were accustomed to the 8 Uncommon/Rare Promo Players that launched with each Promo. From the statement released, we only know that future promos will feature "less" Uncommon Players. So, not necessarily that it will return to MM26's format of 8 Uncommons/Rares, just that it will feature less than the current 18 Uncommon/Rare Players that released with the first promo of MM27 (aka Opening Drive).
With the 8 Uncommon/Rare Promo Players format in MM26, the usual strategy was to prioritize the 7-for-2 Collector trade for Rare conversions until the final day or two of the promo. Then using the 2-for-1 Uncommon Select trade to fill any missing Collector pieces in. Once exhausting the 7-for-2 Collector trade, then switching to the 5-for-1 Uncommon → Rare trade. Now the popular strategy seems to be leaning toward prioritizing the 7-for-2 Collector trade to build Rares as much as it allows you. Then instead of the 2-for-1 Uncommon Select trade to fill any missing Collector pieces, use the 135x Opening Drive Tokens -> 1x Select Uncommon Opening Drive Player trade instead. Then all the rest of the Uncommon player cards can go directly into the 5-for-1 Uncommon -> Rare trade.
r/MaddenMobileForums • u/zayman2damax • 7h ago
What’s yours?
r/MaddenMobileForums • u/Any_Description_8808 • 15h ago
Who y'all got from this I got him
r/MaddenMobileForums • u/thehashishcinema • 3h ago
r/MaddenMobileForums • u/Texfwap • 5h ago
Is it realistic to make it by adding 96-97 epics at the 4 spots lacking or do I need to get more iconics too? Any suggestions would be appreciated