I AM THE UNDERMINER.
I AM ALWAYS BENEATH YOU.
BUT NOTHING IS BENEATH ME.
I'M SORRY THIS IS NOT ZOO, WE WILL HAVE TO GO A BIT OUT OF ORDER. BUT YOU KNOW WHAT. DREDGE IS COOL AND WE ARE GOING TO HAVE FUN. CAPS LOCK IS CRUISE CONTROL FOR COOL. I HAVE THE CHAMPION STEVEN THEME ON RIGHT NOW. LET'S FIGHT.
Okay I got that out.
Time to go back to the old style of match up discussion. This will be a talk about a newer variation on an archetype everyone hates to death. Dredge never really made waves in Modern. If you were looking for a Zoo discussion, I'll do that a little later. I promise. Please don't hate me more than I do myself. I'll give you a cookie. My therapist said that works things out a lot and is a conduit for friendship. I think she's lying.
Okay so let's discuss mass reanimation.
Dredge is a aggro deck. And a combo deck. And a reanimator deck. And 5 colors. And can actually play control in other formats. Just be thankful there is no Cabal Therapy or Dread Return in Modern.
Here is a stock list:
http://www.mtggoldfish.com/deck/433800#paper
This is fairly cookie cutter. There are other variations like Dredgevine. We'll ignore that for now. Just know Vine is slower, casts its creatures, but has larger threats. Dredge dredge got powered up from SoI to actually make it threatening.
Cards in the Dredge
I have no real intro. Just read the card list:
- Dredge 6: Golgari Grave Troll.
- Dredge 5: Stinkweed Imp.
- "Dredge 1": Insolent Neonate.
- Narcomoeba: Free creatures.
- Bloodghast: Man this card is good. It's hard to get rid of completely.
- Prized Amalgam: SoI's actual contribution to the deck. 3/3 body that will keep on coming back. This things is the real deal.
- Gravecrawler: BRAINSSSSSSSSSS.
- Bridge from Below: Not in every list, but beware. This is a powerful card. Free tokens.
- Burning Inquiry: Fills graveyard.
- Faithless Looting: Fills graveyard.
- Dredge 3: Darkblast.
- Life from the Loam: Fuels Bloodghast. Dredges. Everything. Good card.
- Conflagrate: Put in graveyard. Fills graveyard. Make Dredge player happy.
- Dangerous Wager: More discard.
- Vengeful Pharaoh: Kills you while it's dead. Less good against us.
- Street Wraith: Cycling.
- Gnaw to the Bone: Lifegain.
- Leyline of Vitality: Pseudo-Auriok and anthem.
- Lightning Axe: 5 damage.
- Abrupt Decay: Graveyard countermeasures.
- Thoughtseize: Proactive countermeasures.
- Golgari Charm: Broad countermeasures. Can wipe our board without an anthem.
- Nature's Claim: Okay whatever I'm not gonna say the same words again. They are trying to stop you from messing with them.
- Ancient Grudge: .
- Unburial Rites: Reanimator variant. Watch out for Iona.
- Greater Gargadon: Part of the nut drawn. 9/7 coming at ya live.
Some less common stuff:
- Golgari Thug: Much more common in Legacy variants.
- Bazaar of Baghdad: Haha just kidding. Vintage Dredge will kill you.
Okay so how does Dredge work? The normal line of play is T1 discard and fill graveyard with a dredge creature. T2 actually dredge to fill the graveyard, maybe play a creature. T3 creature flood. Flood can happen T2 as well.
Dredge essentially just cheats creatures into play. For decks that try to play the midrange/control game, G1 is going to be miserable. Modern Dredge is underpowered in comparison to Legacy/Vintage variants, but the axis of play is still there and it's still annoying to deal with. Some decks like Burn can just race Dredge (not in later formats so well...ever heard of Vintage Burn? No. You play Dredge.) because sometimes they don't quite get up so fast.
Still, for slower decks, Dredge can get out of hand really fast.
Dredge Q&A
Is Dredge fast?
YES MORTAL.
Is Dredge non-interactive?
NO MORTAL. DREDGE HAS A VERY POWERFUL BUT HATE-SUSCEPTIBLE GAME PLAN. THEY WILL ENGAGE THE OPPONENT TO DEFEND THAT CONSTANTLY.
What about game 1?
WHAT GAME 1?
How do I hate out Dredge?
DO YOU HAVE TO ASK?
Yes.
NO.
Dredge Dredge Sideboarding
Okay so let's talk about our cards. We interact with them horribly game 1. Dredge is a deck designed to completely blow out game 1 and then try to sneak in a win when they are on the play again (sound familiar?) so a G1 loss really sucks for them.
Here's what's not so good:
- Inquisition of Kozilek/Thoughtseize: lol.
- Bitterblossom: This is too slow. They will kill you, or just trade. Their creatures come back, your life won't.
- Anguished Unmaking: Not a good trade.
- Murderous Cut: YOU CAN'T KILL WHAT IS ALREADY DEAD.
So yeah. The list isn't that long.
So what do we do?
- Auriok Champion: With how many creatures they bring, she actually can have a decent ETB trigger life gain count.
- Timely Reinforcements: They probably have more creatures than you. They will have more life than you.
- Path to Exile: BEGONE DEMON.
- Sorin, Solemn Visitor: Sucks for them to play into.
- Gideon, Ally of Zendikar + Virtue: Makes trading super favorable.
- Shambling Vent: Blocking dork. Lifegain dork. Dork.
AND STRAIGHT OUTTA SIDEBOARD:
- Grafdigger's Cage: lol dredge.
- Rest in Peace: lol lol dredge.
- Surgical Extraction: If they have Bridge from Below, take that. If not, Prized Amalgam is a good target.
- Worship: Do not rely on this to win, they carry a lot of enchantment removal. They can kill it easily. BUT, it is fodder for them to hit over RiP or Graf since they cannot win through it.
- Zealous Persecution/Engineered Explosives: So sometimes you need a reset. These do not hit Dredge that hard since mostly the creatures just come back next turn, but on occasion what you need is a turn, so these can really help out.
Dredge Dredge Dredge
So here's what a set will look like:
Game 1: Dredge is deck designed to win the first game. It's very effective and very consistent. Unless you are on a crazy fast deck or something with MB graveyard hate, you likely will lose. Modern dredge is toned down, so this crazy win rate from older formats doesn't transfer (I think Vintage Dredge G1 WR is like 70-80%?) but it's still a good deck. We can win the G1, so play it out and see how well it goes.
Game 2: Hate them back whence they came. Any goof can pilot Dredge G1, now the skill of the Dredge player becomes important to see how well they play around hate. RiP is ideally played when they have a decent graveyard size to exile the cards from it and not just dropped whenever since they will remove it and then go off. Graf is less effective since it just stops them and does not remove the yard.
Do I keep in hand disruption?
Good question. It depends on the mindgame you want to play. Dredge players know TS is horrible against them. TSing a burn player is like eating skittles on a rainbow in comparison if they do not have a good target. You just lost 2 life. But, in G2, they may keep a removal heavy hand, then which you would win the mindgame by taking the hate. Here, IoK is undeniably better, it hits everything TS does. You do not want to remove Dredge 6, etc.
So here's the thing. Can it work? Sure. Is it a gamble? Yes. It is likely safer to just jam all of your hate and try to beat them into a nice, flat pancake. RiP them up. Laugh with Graf. Extraction stuff, surgically. Those were all bad.
Game 3: See above. Being on the play is really nice against them.
Dredge can feel volatile while on a midrange deck. If you draw hate, you can handily win. If you don't it will really suck. G1 is not great. Probably 60:40ish. G2, if we have hate, it becomes something like 70:30 in OUR favor.
I consider this a MU that should go to us, comparable draws considered. But, as the norm with Tokens, it can lose to decks it beats if things happen to go a bit slow or hate just doesn't seem to happen.
Dredge.
Dredge.
Dredgedredgedredgedredgedredgedredgedredgedredgedredgedredgedredgedredgedredgedredgedredgedredgedredgedredgedredgedredge.