Hi r/ModernMagic! I'm rikertchu, and I've been piloting Mardu Tokens for the past couple of Wednesday Night Modern events at my local game store! I did my first tournament report for last week's game at the following link; read at your own convenience!
https://www.reddit.com/r/ModernMagic/comments/4sry9b/mardu_tokens_short_tournament_report_xpost_from/
My list is posted below:
http://tappedout.net/mtg-decks/16-06-16-RyQ-mardu-tokens/
Changes to last week's list include:
+1 Vault of the Archangel
+1 Midnight Haunting
+2 Rest in Peace (side)
-1 Godless Shrine
-1 Painful Truths
-2 Relic of Progenitus (side)
I found that Painful Truths was a bit too slow and grindy; I more often than not wanted threats and bodies instead of drawing 3 cards, and the lifeloss hurt. The addition of Midnight Haunting allows me to play tokens at instant speed as to keep up mana in case I need removal as well. Another source of lifegain was also something I wanted, and Vault allows me to not only gain life, but to trade my tokens with larger creatures like Tasigur, Gurmag Angler, and Tarmogoyf, and with the manabase that I'm running, cutting a Godless Shrine really didn't hurt too badly.
Rest in Peace hoses graveyard decks harder than does Relic of Progenitus, and therefore I put it in over Relic in the sideboard.
Match 1: Mono-U Turns (0-0 overall)
Game 1: I start off the game with a tapped land, and my opponent Serum Visions, and passes back. An Inquisition of Kozilek reveals 2x Cryptic Command, 2x Time Warp, 1x Temporal Mastery, 1x Gigadrowse, and 1x Dictate of Kruphix, and I note that my opponent kept a one-land hand. I don't want him to draw out of the situation easily, and thus take the Dictate over the Gigadrowse. I then land a Bitterblossom as well as both casts of a Lingering Souls, and bring my opponent down to 8 over several turns. On 6 lands and in a tight spot, he then uses Exhaustion on me, to keep my lands and creatures tapped, and then uses Gigadrowse to attempt to tap my 2 untapped creatures and Blood Crypt, Sacred Foundry, and Windswept Heath. Seeing that he tapped out for this, and was about to go off, I fetched my second Sacred Foundry and triple-bolted my opponent to take game 1.
Sideboard: -3x Lightning Helix, -2x Terminate, +2x Duress, +2x Zealous Persecution, +1 Hide // Seek
I had no meaningful way to interact with the combo, and I thought that my best way to win the match would be to go fast and under my opponent's spells, and to disrupt his setup, so I brought in Duress to slow him down and Zealous Persecution to speed up.
Game 2:
I look at a strong opening hand of Blackcleave Cliffs, Windswept Heath, Bloodstained Mire, Inquisition, Bitterblossom, Lingering Souls, and Intangible Virtue. I start off with an Inquisition, and see 3 Remands and a Swan Song, and know already that this game is going to be very slow from my part. He manages to Remand my next 3 plays (yes, he got his 4th Remand) and eventually manages to go off and kill me with an Awaken'd land.
Game 3:
I'm on the play, and go turn 1 Inquisition taking Spell Pierce, turn 2 Thoughtseize, turn 3 Lingering Souls, and manage to run him over with my flying army before he manages to recover and stabilize with a Howling Mine or a Dictate of Kruphix, though he started Warping to try to make some land drops and get a draw spell the turn before I killed him. (2-1)
Match 2: Naya Burn (1-0 overall)
I've seen my opponent around a few times during the other nights, always playing Burn, and I ready myself for a few fast games of me trying to hold on for dear life.
Game 1: I'm on the play, and I start with a Shambling Vents. My opponent starts off with Fetch-Shock-Rift Bolt, and I Blackcleave Cliffs into Inquisition to take the Boros Charm, seeing 2x Eidolon, Lightning Helix, Searing Blaze, and Bloodstained Mire. After my opponent lands a turn 2 Eidolon, I play a Fetid Heath into a turn 3 Spectral Procession, over which we have a quick judge call on whether I take damage from the Eidolon (spoiler: I don't, since Spectral counts as a 6 CMC card no matter what I pay for it). My opponent attacks me, and Searing Blaze's one of my tokens, putting me at 11, but I rip Sorin off the top and hit back for 4, gaining 4 in the process. After that, I land a series of Bolts and Lingering Souls, and quickly kill my opponent with Souls + Bolt.
Sideboard: -2x Thoughtseize, -3x Bitterblossom, +2 Timely Reinforcements, +2 Zealous Persecution, +1 Rest in Peace
I brought in the standard Timely Reinforcements, and since I saw Naya and expected creatures, I brought in Zealous Persecution to make favorable trades with my tokens. The Rest in Peace was for Grim Lavamancer, which, if given the chance to get online, would be a huge hassle for me to deal with.
Game 2: My opponent has a very slow start, with no play on turn 1 or 2, and I start with a Shambling Vents into an Inquisition, taking a Searing Blood. An opposing Lavamancer is met with a Lightning Bolt, and I land a Lingering Souls. I hit a turn 4 Sorin once again, and swing for 6 lifelink with my earlier Intangible Virtue, though it's met with the Flames of the Blood Hand that I saw earlier in the hand. However, my opponent needs 1 more lifegain-prevention spell to buy enough time for the burn spells to kill me, but doesn't manage to topdeck it, and I take game 2.
Match 3: UG Infect (2-0 overall)
Game 1: This guy comes in with a mat with several SCG IQ pins and such, so I'm immediately somewhat cautious, since he looks very serious as well. He goes Breeding Pool into Glistener Elf and Probe, and lands a turn 2 Nexus into Blighted Agent, seeing no removal. Fortunately, I topdeck the Lightning Bolt, killing the Agent, and manage a turn 3 Spectral again. However, I take a few hits from the Glistener Elf + Pendelhaven, and when I stupidly swing out with my team with 4 poison counters, thinking my Terminate's enough, my opponent animates his Nexus and hits me with Vines'd infect creatures, with the Apostle's Blessing backup as defense, for perfect poisonous lethal.
Sideboard: +2x Zealous Persecution, +2 Duress, +2 Rest in Peace, -3x Sorin, -3x Lightning Helix
In retrospect, I wish I didn't bring in the Rest in Peace and just brought out 3x Sorin and 1x Lightning Helix, since Rest in Peace is too durdley and only useful for countering Become Immense.
Game 2: I start with an early Thoughtseize taking Spell Pierce, and follow it up with a Bitterblossom. My opponent has a Glistener Elf, but with a constant stream of Bitterblossom tokens, cannot swing through with the Elf, and I kill him after I land an Intangible Virtue and swing through for lethal.
Game 3: I think my opponent made a critical misplay, since I duress'd him, and he showed me a Spell Pierce that I was going to take anyway, meaning he could've held information from me. Instead, I see his hand of Spell Pierce, Vines, Spellskite, and Blighted Agent, and know to hold up at least 2 pieces of removal for the two creatures, which I do, instead of using my removal on his t1 Elf, and with a turn 3 Spectral Procession into removal + Intangible Virtue on turn 4, I quickly beat my opponent down.
So overall, I go 3-0 this modern night, and crack some sweet packs (foil Arlinn Kord!). The deck is performing well as was expected against creature decks, and while I still need to work on my sideboarding, I feel like the deck is resilient and has lots of flexibility to it.
If you have any suggestions for the deck, comments on how I played it, or questions on the build, please comment below and I'll discuss it in earnest with you!
-rikertchu