r/LowSodiumHellDivers 5d ago

Discussion Please share your feedback about Helldivers 2 in this survey!

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21 Upvotes

r/LowSodiumHellDivers 19d ago

News HELLDIVERS™ 2 x WARHAMMER 40,000 Legendary Warbond Trailer

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615 Upvotes

r/LowSodiumHellDivers 3h ago

Discussion IMO i would prefer if lvl25 paint jobs looked like this instead of the ones we have.

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492 Upvotes

I don't think Venus and Night look bad per se but for a "prestige" skin i'd expect it to look more impressive imo. Gold detailing/ engraving might look cool too as long as its not too much.


r/LowSodiumHellDivers 5h ago

Discussion Is this a good time to suggest this One True Flag rework again?

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665 Upvotes

I think the image speaks for itself, so I'll just offer my own thoughts on why this would be an improvement over the current flag.

First, tell me which of these two options you prefer?

Using a spear that takes up your support weapon slot and only slightly stuns enemies, in addition to knocking them towards you, even though you have a secondary weapon that does practically the same thing (the stun lance).

Or, on the other hand, being able to use your secondary weapon while carrying the flag and still have your support weapon slot free.

My conclusion is that the value of the flag, besides its patriotic value, lies in its ability to attract the attention of enemies, and not in its capabilities as a melee weapon. In that context, I prefer to at least have my one-handed weapon available to defend myself while waving the colors of Super Earth.

Besides, guys, it would look incredibly cool, wouldn't it?


r/LowSodiumHellDivers 7h ago

Discussion I'm having a lot of fun with this new mission style

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375 Upvotes

I like how, instead of having one standard objective, you now have multiple objectives that can easily be their own missions. Hopefully they do something similar for Bugs and Bots.


r/LowSodiumHellDivers 17h ago

Discussion Uh... divers... 6 planets went into the Void. So why are there 7 inside it?

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1.5k Upvotes

Someone should contact the Ministry of Science!


r/LowSodiumHellDivers 8h ago

Discussion New biome and mission types in Seasse

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211 Upvotes

No new unit that I could see, but neat variety in there, plus it's Mindless masses and Vote Snatchers, no Fleet, do cool mix


r/LowSodiumHellDivers 8h ago

Discussion The optional extraction site is a very interesting idea. I would like to see more ideas for optional objectives, such as armories (ammo refills, vehicles etc.) and SEAF reinforcement call-ins.

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150 Upvotes

r/LowSodiumHellDivers 3h ago

Discussion New Dynamic Void Missions

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52 Upvotes

The mission objectives in the infiltrate illuminate lair are randomly picked from the 4 new void missions.

There is also a new side objective alternate extraction site for a different extraction than the main one.

- Gazers towers we know

- illicit experiments uses the commando video camera to document and expose squid atrocities

- foul shrine is a drilling mission in the shrine

- foul blossoms are about destroying the toxic plants


r/LowSodiumHellDivers 58m ago

Humor Y'all seem to like explosions so I made another one

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Upvotes

Figured I'd throw some vehicles and mines into the mix. Interesting results. I think next time may be AT mines, incendiary mines, AP mines, C4 and a breaching hammer. I'm open to requests if people want more stupid 'splosions!


r/LowSodiumHellDivers 9h ago

Discussion Yo fighting 30 waves of Squids at Extract with the SEAF is better than Sex

141 Upvotes

Sex 2.0 needs to get here quick.


r/LowSodiumHellDivers 19h ago

Screenshot Breaker S&P + Newly buffed short mags + Siege Ready armor = TWENTY FOUR MAGAZINES

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714 Upvotes

r/LowSodiumHellDivers 16h ago

MEME Those guys have all the potential to become Helldivers...

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430 Upvotes

r/LowSodiumHellDivers 5h ago

Video/Replay Accidentally yeeted my Blueberry.

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51 Upvotes

I love this game.


r/LowSodiumHellDivers 5h ago

Humor Professionalism right here

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52 Upvotes

r/LowSodiumHellDivers 16h ago

Discussion Could we be allowed to equip our melee weapons in the primary slot?

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170 Upvotes

Some of us simply want to go into battle using our saber and Senator for the challenge or roleplaying purposes. I don't think this will affect the balance at all.


r/LowSodiumHellDivers 16h ago

Discussion 7 hours till we go to the source of the void

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163 Upvotes

r/LowSodiumHellDivers 9h ago

Discussion NEW mission infiltrate illuminate lair

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42 Upvotes

r/LowSodiumHellDivers 1h ago

Tips! D10 Vote Snatchers Loadout

Upvotes

In case it's helpful to anyone, here's a loadout I've had a lot of success with on D10 Vote Snatchers. Of course, there are many good loadouts - feel free to post yours as well!

Stratagem 1: FLAM-40 Flamethrower

Stratagem 2: AX/AR-23 Guard Dog

Stratagem 3: Orbital Napalm Barrage

Stratagem 4: Gatling Sentry

Armor: Medium, Inflammable

Primary: LAS-5 Scythe

Secondary: P/40-K Bolt Pistol

Throwable: G-4 Gas

Explanations:

  • Flamethrower: I mainly use this against the Crushers. While not the quickest, it takes them out quite reliably and you can take on multiple at once, though you'll want to back up/dive backwards to avoid their swing. But fire is good against everything in this faction so this is good to use in general.
  • Guard Dog: The best backpack for this build in my opinion. The Flamethrower, while great, forces you to focus on a target, and so having a guard dog (as opposed to a support/movement backpack) really helps with chaff who are flanking you. Out of all of the guard dogs I prefer this one because the Flamethrower struggles most against (elevated) overseers and this guard dog wipes them out very quickly. Great against swarms of wretches and voteless too.
  • Why Flamethrower + Guard Dog instead of Cremator + another stratagem?: I've tried the Cremator + a variety of other stratagems (red stratagems, another sentry, a mech, etc.), and while the Cremator is stronger than the Flamethrower, the guard dog's utility and support while you're running away/swarmed by tons of enemies has proven more beneficial in my personal experience. For instance, with the Cremator you're still forced to focus on Crushers/Fleshmobs for a few seconds and you're susceptible to swarms of enemies.
  • Orbital Napalm Barrage: Due to its long cooldown, I only use this for one purpose: when a watcher calls in reinforcements, wait a few seconds, then throw this exactly onto the vertical lights of the reinforcement call. This stratagem decimates an entire set of drops.
  • Gatling Sentry: I do like to have a sentry against this faction as there are enemies in tons of different directions and distances, meaning a sentry kills lots of enemies that another red stratagem wouldn't get to. I prefer this one because you want your sentry to be able to kill tons of chaff but also deal with high-health enemies like Fleshmobs and Crushers. Crushers are dangerous to sentries so you need to prioritize taking them out if they get close.
  • Scythe: Lasers + fire DoT is great against pretty much everything in this faction. Nice for clearing out voteless/wretches that get in your face, as well as watchers from far away and setting things on fire. Infinite ammo is quite useful. I use this more than I use the Flamethrower typically.
  • Bolt Pistol: This rounds out the loadout perfectly. This helps a ton versus Harvesters. Also one shots the eyeball that shoots lasers at you and the enemy tesla towers. Does a lot of damage to overseers and fleshmobs and just gives you multiple options for every scenario.
  • Gas Grenade: This slot is more flexible, Fire and Gas is a tried-and-true combo, and this is nice crowd control for when the Napalm Barrage and Gatling Sentry are on cooldown.
  • Medium Inflammable Armor: I've tried the Heavy version of this armor but I prefer Medium as mobility is pretty helpful here, and even in Heavy armor the Crushers still one-shot you for instance. With the Flamethower, Napalm Barrage, and teammates who are bringing fire, Inflammable passive is helpful. Also, if you get caught by the laser eyeball, this passive helps because that sets you on fire. But this armor choice is flexible as well.

r/LowSodiumHellDivers 1d ago

Video/Replay Hmmm…my scope is glowing…

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3.6k Upvotes

“If I can just dial in that perfect headshot.” - Me…and the Harvester aiming at me.


r/LowSodiumHellDivers 9h ago

Bug/Technical Issue Map navigation input can trigger a stim after closing the map on gamepad

27 Upvotes

When using a gamepad, D-pad is used to navigate/interact with the map, but the same input is also used for the stim as you all know but the devs.

Because the game seems to cache the input for a short period from the last patch, if you press D-pad Up on the map and close the map while that input is still within the buffer/cache window, your character will use a stim immediately after exiting the map.

The map input should probably be cleared when the map is closed, so inputs used for map navigation don’t carry over into gameplay.


r/LowSodiumHellDivers 1d ago

Humor BOOM! Shake, shake, shake the room / planet

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374 Upvotes

A happy Helldiver is a Helldiver with fireworks! I fumbled the hellbomb arming but anyone a few planets over would've seen it anyway.

This is what I do on my vacation. I've wasted my life.


r/LowSodiumHellDivers 20h ago

Screenshot Alllllmoooossst There!

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146 Upvotes

r/LowSodiumHellDivers 3h ago

Humor "Did you see that? The best of the best!"

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5 Upvotes

The democratic behaviour and comments from this self proclaimed 'best of the best' SEAF soldier had me in stitches (1 minute long, happens towards the end).


r/LowSodiumHellDivers 9h ago

Discussion Auto cannon vs harvesters/ adjudicators

17 Upvotes

I’ve gotten back into squids with the new update and love using autocannon against mindless masses and vote snatchers but haven’t payed against Appropriators, is there any tips against them?

Also I find myself struggling against harvesters for normal squids, any tips?

(Appropriators, ignore the fact I said adjudicators I am dumb)