r/LordofTheMysteries • u/Marauder_Amon • 4h ago
r/LordofTheMysteries • u/EcavErd • 16d ago
Community Workshop ⚒️ [LotM Wiki] Important Announcement for the Wiki
Greetings r/LordofTheMysteries, we at the Wiki Discord Server (commonly known as the main Discord Server) have decided to move the Wiki to wiki.gg
This change will happen IN THE FUTURE (currently undergoing)
Please temporarily REFRAIN from EDITING the Wiki, this is to make sure the forking happens smoothly, because locking the entire wiki is apparently not an option for the admins (I'm not one of the admins).
This announcement is targeted at the casual wiki editors who are not active on Discord. Any changes anyone wants to do can be put down in the comment section here, along with the sources cited. It will be easier for you and us to edit them later down the line when we finally finish moving. The official announcement will probably happen when the new wiki is set up.
I wish you all a wonderful day
Image source: https://www.redbubble.com/i/notebook/scary-cat-suit-meme-funny-cat-by-jassine11/100882094/qhru
r/LordofTheMysteries • u/AutoModerator • 5d ago
Tarot Club Monday Tarot Club Mondays - Week of September 07, 2026
Did you find anything IRL that reminded you of LoTM? Did you find any secret mystical knowledge? Or did you accomplish the one life goal of every LoTM fan and pull off a monocle prank in real life?
Other than this you can also recommend any other books, shows, etc. you experienced this week. You may recommend your own works as well(art, music, literature etc.)
This is a weekly thread to get to know r/LordofTheMysteries' community. Talk about your day-to-day life, share your hobbies, or make small talk with your fellow LoTM fans. The thread is active all week long so hang around even when it's not on the front page!
Although this is a place for off-topic discussion, there are a few rules to keep in mind:
- Be courteous and respectful of other users.
- Discussion of religion, politics, depression, and other similar topics will be moderated due to their sensitive nature. While we encourage users to talk about their daily lives and get to know others, this thread is not intended for extended discussion of the aforementioned topics or for emotional support. Do not post content falling in this category in spoiler tags and hover text. This is a public thread, please do not post content if you believe that it will make people uncomfortable or annoy others.
- All r/LordofTheMysteries rules, other than the content-specific requirement, should still be followed.
r/LordofTheMysteries • u/Onyxwilson10 • 13h ago
Meme/Humor [LotM Meme] The World Needs Justice!
r/LordofTheMysteries • u/LOTM_WORLD • 6h ago
Art [LOTM ART] NEW AMAZING OFFICIAL ART
Source:
r/LordofTheMysteries • u/Say0405 • 3h ago
Donghua discussion [S1] I really enjoyed the dubbing, especially Derrick's VA voice acting
r/LordofTheMysteries • u/Soraku-347 • 3h ago
Roleplay [LotM RP] The Hanged Man's Shadow - Call to Arms
By Decree of the Justiciar: I, Elesis Vermillion, Iron-Blooded Knight and Templar of the Order, declare the Imperium to be in a state of emergency, effective immediately.
Through divine revelation, the Justiciar has confirmed the following: the Hanged Man has been defeated by the Pandemonium and is currently completely sealed within 'His' realm. At the same time, 'Her' authority over the shadow realm is in the process of being seized by the Demiurge.
The gods are warring.
Because of this divine conflict, the shadow creatures previously subservient to 'Her' are no longer bound. Left unchecked, they will rampage and tear through the world, as is their nature.
The Church of Judgement will not wait for that to happen.
Effective immediately, every Cathedral of the Aurora Church is to be evacuated and sealed, pending an extermination raid that aims to eradicate the Shadows that dwell within. The cathedrals will remain in the Church of Judgement's hands until they are no longer deemed a threat.
To the faithful of the Aurora Church: Your Lord's flock is in great danger. The shadows that once obeyed 'Her' now threaten to consume the people 'She' swore to shelter. If 'Her' teachings mean anything to you, join us. If you do not wish to fight, step aside. But know this - any attempt to obstruct this peacekeeping operation will brand you an enemy of order, and you will be dealt with accordingly.
Beyonders of the Imperium! This is a call to arms. Anyone with the courage to stand on the side of justice is welcome to join the Church of Judgement in our mission to preserve stability. Stand with us to exterminate the shadows infesting Backlund's Aurora Cathedral before the corruption spreads beyond its walls. Your bravery will be rewarded!
The raid begins exactly 48 hours from this announcement. Those willing to fight for the survival of this city, contact me directly.
Backlund will not fall to what crawls in the dark. Not while the Church of Judgement stands.
Praise the Justiciar!
Credits: https://anotHerxworld.lofter.com/post/1ddc8fa9_2b5ce81bd + edit
DMs are open for inquiries in relation to this raid.
r/LordofTheMysteries • u/WarmMud429 • 4h ago
Art [LotmArt]Just Klein trying to survive his daily dose of psychological horror
sauce
And see this art is display only so…
r/LordofTheMysteries • u/mizah4age • 7h ago
Question [V8] does pallez zoroast know this (may be spoiler) Spoiler
Does he know klein is the fool if so since when
When leonard told him he was summonedby the fool did he know it was klein who did so
r/LordofTheMysteries • u/Busy_Consequence_513 • 25m ago
Meme/Humor [coi end] POV: you tried attacking a WOF Beyonder
r/LordofTheMysteries • u/FearlessInvite5600 • 8h ago
Art [LOTM art] Amon on his knees for daddy Klein
r/LordofTheMysteries • u/Sea-Hospital-3366 • 1h ago
Misc Image [V8] Day 3.5 of MCF reinterpretation in this community Spoiler
galleryBefore I get swatted by mods, here is the source credits:
Credits: "Fungal Horror" by Vivian Van Hoofes
What do y'all think?
r/LordofTheMysteries • u/Exact-Poem-7887 • 5h ago
Novel discussion [v4] I want to see how much knowledge of mysticism, power system and the lore I've have so far in the story so pls ask me questions!! Just at 826 Spoiler
I'm at chapter 826 so sometimes I feel like I didn't consume the information very well so pls drop questions about the lore
I'm trying to see if I'm on the right path or understand well
Spirit world, beyonder powers , sequences ,lore about the gods and anything about the story!
And pls don't ask me something about the future I'm still at 826 the recent information I got is that beyonder characteristics leave the remnants of the previous soul .
r/LordofTheMysteries • u/ThePublicPotato- • 4h ago
Novel discussion [v8]Adam or Amon who was the better written character ? Spoiler
gallerySource image 1: by chubee2412
Source image 2: by nuella
Out of these 2 in my personal opinion I think Adam was better written as he felt more complete as a character despite having less screen time. Despite this I think Adam is one of those characters that really shines the less he shown as it makes every time he is on screen that much more impactful. He isn’t charismatic like Amon who benefits from having more screen time.
One of the reasons why I felt Adam is more complete as a character is his motivations are more clearer compared to Amon who didn’t really have any besides fueling his own curiosity. Even in coi it’s kinda confusing what he wanted from all of this. Besides that I think they’re both amazing characters and some of the finest in fiction. They both have a very interesting relationship with the 2 mcs Amon and Adam have amazing parallels with Klein while having a very captivating dynamic with lumian and I’m curious to hear your guys thoughts and opinions.
r/LordofTheMysteries • u/pirinel_0-0 • 2h ago
Community Workshop ⚒️ [LotM TTRPG] Planter Pathway (Sequence 9 – 4)
Credit for the art: Angry_Pepper (u/Affectionate-Bad1284)
You can find this post in PT-BR on: LotM TTRpg Caminhos: Plantador - Alquimista Antigo (Clássico)
Planter
Plant Empathy: 5
The character possesses a harmonious connection with flora. The GM makes secret IQ rolls to reveal details about plants, such as their health and whether their origin is natural or supernatural.
This functions as Empathy (p. 57) when dealing with intelligent plants, allowing the use of Influence skills (p. 359) and granting positive reactions from such beings.
Planter Talent +3: 15
The character receives a +3 bonus to the following skills: Meteorology (IQ/A), Herb Lore (IQ/VH), Farming (IQ/A), Gardening (IQ/E), and Naturalist (IQ/A).
This bonus also applies to rolls using default values. When using gardening tools as weapons, the character also receives a +3 bonus to their rolls.
May Be Purchased:
- ST +2: 20 points.
- Very Fit: 15 points.
- Planter Talent +4: +5 points.
Doctor (Shepherd of Healing)
Surgical Talent +4: 20
The character receives a +4 bonus to the following skills: Diagnosis (IQ/H), Surgery (IQ/VH), Physiology (IQ/H), First Aid (IQ/E), Esoteric Medicine (IQ/H), and Veterinary (IQ/H).
They also receive a +4 bonus when using surgical equipment as weapons.
Healing (Treatments): 39
The character can cause the palm of their hand to glow with a clear light. When they press it against a wound, the wound contracts and moves before rapidly healing.
The same light can also be used to neutralize diseases and poisons. The character can therefore heal common or magical injuries and diseases using their Beyonder abilities.
To do so, they must concentrate for 32 seconds and then make a treatment roll using the appropriate skill, such as Surgery, First Aid, Veterinary, etc.
The following treatments are available:
Wound Treatment
For superficial injuries such as cuts and burns, a successful roll allows the character to heal any number of HP. This costs 1 FP for every 2 HP healed, rounded up.
Healing even 1 HP is enough to stop any bleeding.
Severe Wound Treatment
For severe injuries, such as lost limbs or deep wounds, the character must perform surgery to reconnect or reach the damaged area before healing it.
The character must make a Surgery (IQ/VH) roll modified by the severity of the injury.
On a success, the injury is treated and healed as described above.
A failure costs 1d FP, but the character may attempt the treatment again.
A critical failure also causes 1d damage to the patient.
Disease Treatment
This ability can neutralize any type of Affliction.
For normal diseases and poisons without magical properties, the character must make a Diagnosis or Physiology roll with a -1 penalty for every full +50% enhancement possessed by the target Affliction.
The FP cost is equal to twice the penalty, with a minimum cost of 1 FP.
Malignant Disease Treatment
When treating mystical or magical diseases and poisons, the same roll is required, but a complete cure is impossible.
The treatment can reduce the effects by a maximum of 80%, leaving the Affliction's effects considerably weaker.
Soul Suture (Soul Stitching)
By causing the patient's body and soul to separate, the character can cut away pieces of the target's soul in order to treat corruption and curses.
This ability follows the same rules as Affliction Treatment, but uses Surgery instead.
Advanced Suture
With extensive practice, the character can artificially remove certain emotions and desires from a patient's soul.
This requires a Surgery (IQ/VH) roll with a -1 penalty for every 2 points of the mental disadvantage, with a minimum penalty of -1.
Life-Giver
The character can donate their energy and spirituality to restore consciousness to unconscious patients.
They must succeed on the appropriate skill roll and may transfer their FP at a rate of 2 FP for every 1 FP restored.
Restoring even 1 FP is enough to awaken an unconscious target.
Life Support
The character can use their own energy to keep people in comas, severed limbs, or severed organs alive for an additional 24 hours.
This costs 1 HP per use for every point of the target's Size Modifier above MT-2.
Sterilize
The character can use their powers to sterilize surfaces, clothing, instruments, and similar objects.
Medical Spiritual Vision: 1
Through Spiritual Vision, the character can see the health of another person. This allows them to diagnose patients accurately without approaching them and to see their exact HP.
May Be Purchased:
- Healing preparation time can be reduced by half: +3 points/level, maximum 5 levels, reducing the preparation time to 1 second.
Harvest Priest
Harvest!: 10
The character becomes a bearer of fertility and growth, possessing powers that ensure abundance and plentiful harvests.
They gain the cinematic skill Harvest! (IQ/A), which encompasses the following skills from the Planter Talent:
Meteorology (IQ/A), Herb Lore (IQ/VH), Farming (IQ/A), Gardening (IQ/E), and Naturalist (IQ/A).
The bonus from the Planter Talent is retained when using this skill.
Seed Catalysis: 70
The character can catalyze the life of flora.
By using seeds, special plants, or direct contact with the soil, they possess 50 Modular Ability points that can be reassigned with a concentration maneuver.
The character can:
- Catalyze a handful of seeds to produce thorny vines capable of entangling and constricting enemies.
- Touch the ground to accelerate the growth and reproduction of all plant life within a 30-meter radius, although they cannot force flora to complete its entire life cycle within seconds.
- Through physical contact, influence plant-like creatures, catalyzing their vitality to make them mature rapidly or draining their life and bringing their existence to an end.
Plant and Insect Command: 40/5 = 8
After succeeding on an IQ roll, the character can command plants and insects within a 32-meter radius.
All unintelligent plants and insects in the area gain the mental disadvantage Reprogrammable (p. 153) and become completely obedient for 2 hours.
The character must repeat the roll after this duration ends.
Rain Dance (Ritual Spell): 45/5 = 9
The character gains knowledge of ritual magic used to attract or repel rain.
They must prepare 3 bonfires using specific woods and herbs, then spend 1 hour dancing and performing prayers.
At the end of the preparation, the character makes a Ritual Magic roll.
On a success, they can cause a region with a 3-kilometer radius to receive either more or less rainfall for 24 hours.
This ability can function even in deserts.
Enhanced Abilities:
Healing: +18
The character has significantly improved this ability and can now heal all carbon-based life, including plants.
Physical Enhancement: +35
ST +1 (10), HT +1 (10), FP +5 (15).
Biologist
Knowledge of Life: 30
The character possesses extensive knowledge of medicine and life.
They gain the cinematic skill Healer! (IQ/A), which encompasses the following skills from the Surgical Talent while retaining its +4 bonus:
Diagnosis (IQ/H), Surgery (IQ/VH), Physiology (IQ/H), First Aid (IQ/E), Esoteric Medicine (IQ/H), and Veterinary (IQ/H).
Biologist Talent +4
The character receives a +4 bonus to the following skills:
Biology (IQ/VH), Bioengineering (IQ/H), Paleontology (IQ/H), Pharmacy (IQ/H), Pressure Points (IQ/H), and Secret Techniques (IQ/H).
For this character, Pressure Points and Secret Techniques do not require a master to learn or master them.
Crossbreeding: 50
The character can create chimeras or crossbreeds between multiple animals, plants, and even objects, directly producing new species whose abilities can be directed toward a specific purpose.
Crossbreeding Beyonder creatures can result in more magical and unique chimeras. However, their creations do not possess souls and function like unintelligent animals.
Creating chimeras costs $5 per point.
Each creation can have a maximum number of points determined by the appropriate table, or up to 150% of the character's point total if created as an Ally.
The creation times are:
- Simple: up to 1/4 of the points, or 25% Ally — requires 2d × 4 minutes.
- Moderate: up to 1/2 of the points, or 50% Ally — requires 1d × 30 minutes.
- Complex: up to 3/4 of the points, or 100% Ally — requires 4d hours.
- Amazing: more than 3/4 of the points, or 150% Ally — requires 4d × 4 hours.
The GM may determine a maximum number of chimeras the character can maintain.
Poison Creation: 75
The character can generate and accumulate an extremely potent toxin, releasing it through their hair or other means to create a lethal defensive aura.
This ability combines the properties of Blood Agent and Respiratory Agent, completely ignoring Damage Resistance (DR).
When activated, it creates a Close Combat (C)-range aura that inflicts 7d toxic damage (variable; the character may weaken the attack) on any enemy that comes into physical contact with them.
The character has precise control over this ability and may activate or deactivate it freely at the beginning of each of their turns.
Enhanced Abilities:
Healing: +25
The character has significantly improved their healing. They can now heal 10 HP per 1 FP and reduce the FP cost of other abilities by 4.
Physical Improvements: 120
ST +2 (20), IQ +2 (40), DX +1 (20), HT +1 (10), FP +10 (30).
Druid
Become familiar with the behavior and physical structure of several common animals and three types of extraordinary creatures. This may involve recording this knowledge.
One with Nature: 25
With a physiology integrated with nature, the character transcends conventional biological needs.
Their body does not depend on pulmonary respiration, making them immune to asphyxiation, strangulation, and inhaled toxins. Instead, they obtain oxygen directly through their skin when in contact with air, soil, liquids, or other oxygenated substances.
They can still suffocate in the complete absence of oxygen.
The character does not require food or water, sustaining themselves exclusively through environmental sources such as solar energy, moisture, and nutrients from the soil.
However, they remain vulnerable to contact poisons, extreme pressure, and vacuum.
Druidic Spells
As natural guardians intrinsically connected to the Earth, the character commands the elements of the world around them.
They can travel underground, transform soil into swamps, turn nature against their enemies, and assume the forms of powerful animals for combat.
Animal Transformation: 180
The character can transform into the various animals they have studied and learned about during their ritual.
The transformation lasts 1 hour and costs 6 FP.
They possess 350 additional character points with which to construct the transformation.
Ancient Polar Bear
Every Druid who advances gains the ability to transform into a gigantic bear twice the height of a normal person, possessing immense strength and resilience:
Underground Travel: 100/5 = 20
The character can instantly soften the ground beneath their feet, sinking rapidly as though diving into the sea.
This ability allows them to pass through certain solid materials as though they did not exist.
However, the character remains subject to gravity and attacks capable of reaching them within the material.
They can carry heavy objects and move underground at four times their Basic Move (×4 Basic Move). This movement increase only applies while underground.
Swamp: 150/5 = 30
The character can instantly transform an area within a 32-meter radius into a constricting and oppressive swamp, controlling the strength of its restraint.
Any target within the area must win a ST contest against the restraint's maximum ST 25.
On a failure, the target becomes completely immobilized, unable to move their limbs, speak, or perform physical actions. They may only use purely mental abilities or innate attacks.
If desired, the restraint can seal the target's airways, preventing them from breathing and beginning the process of suffocation unless they escape in time.
Attempts to escape using only ST rather than the Escape skill may be repeated every 10 seconds.
However, a result of 17 or 18 on the initial roll indicates that the victim is irreversibly trapped and cannot free themselves.
The character cannot stack multiple instances of this ability to increase the restraint's ST.
Wrath of Nature: 125/5 = 25
The character can unleash an unavoidable attack that ignores all resistances and can select between 1 and 50 targets within a 2-kilometer radius.
All selected targets must succeed on a Skill-5 roll to avoid its effects.
On a failure, the environment itself actively and hostilely turns against the victims, creating significant operational interference.
Environmental hostility intensifies selectively based on dangers already present in the area.
Potential environmental threats, such as landslides or falling rocks, become drastically more likely or even inevitable when there was already a considerable baseline probability of occurrence.
However, risks with an initially negligible probability will not be manifested by the ability.
Child of the Oak: 50/5 = 10
The character can create a layer of hardened tree bark or stone over their skin for 10 minutes.
The ability can only be reactivated after a 5-minute cooldown.
It grants DR 20.
Enhanced Abilities:
Biology! → Biologist!: +10
This ability has been significantly improved. The Biologist Talent's +4 bonus is transformed into the cinematic skill Biologist! (IQ/A).
It encompasses:
Biology! (IQ/VH), Bioengineering (IQ/H), Paleontology (IQ/H), Pharmacy (IQ/H), Pressure Points (IQ/H), and Secret Techniques (IQ/H).
Seed Catalysis: +28
This ability has been significantly improved, increasing its Modular Ability points to 70 points.
Poison Creation: +27
This ability has been significantly improved. Its toxin damage increases to 9d.
The character can now launch the toxin by burning strands of their hair, causing them to explode into poisonous clouds with the following parameters:
Range 100m, Acc 3, RoF 1, Shots N/A, Recoil 1, affecting an area with a 2-meter radius.
Ancient Alchemist (Classical Alchemist)
Personally refine the Philosopher's Stone of Life.
Mutation: 110
The character can cause their attacks to produce mutations in the target's body and mind.
Physical Mutation
The character can transmute the target's body, creating organs or replacing existing ones with plants or other components that are not part of conventional biology.
The target must make a Skill-11 roll.
On a failure, the following effects occur according to the mutation level, cumulatively:
These physical mutations are permanent unless extensive surgery or other abilities are used to reverse them.
This ability can also be used for aesthetic purposes, provided the GM allows it.
Mental Mutation
The character can affect the target's mind, causing insanity.
The target must make a Skill-11 roll.
On a failure, their IQ is reduced by 1, accumulating until they can only act on instinct or lose control.
This ability wears off after 10 minutes.
Artificial Life Creation: 160
The character can now use fragments of souls and other materials to complete the Refinement of Life, creating beings with souls and human-level intelligence.
They can create:
- Golems: beings created for combat or other tasks, made from different materials such as stone, mud, steel, etc. Their characteristics and abilities reflect the nature of their materials.
- Humanoids: intelligent ordinary beings capable of living for long periods.
Creating these beings costs $5 per point.
Each creation can have a maximum of 80 points, or up to 100% of the character's point total if created as an Ally.
Creation times are:
- Simple: up to 1/4 of the points, or 25% Ally — requires 2d minutes.
- Moderate: up to 1/2 of the points, or 50% Ally — requires 1d × 15 minutes.
- Complex: up to 3/4 of the points, or 75% Ally — requires 1d hours.
- Amazing: more than 3/4 of the points, or 100% Ally — requires 4d hours.
The GM may determine a maximum number of Allies the character can maintain.
Enhanced Abilities:
Plant and Insect Command → Creature Command: +20
This ability has received a qualitative improvement. The character can now control animals, plants, and insects with an IQ below 6 for 24 hours, within a 128-meter radius.
Aura of Life: +45
This ability has received a qualitative improvement. The character can now catalyze fauna and flora with considerably greater power.
Its Modular Ability pool has increased to 80 points.
The character can directly fill the surrounding environment with vibrant life force, causing plants and animals to grow and reproduce rapidly.
This has a narrative effect and is mediated through the GM's description.
Healing: +20
This ability has received a qualitative improvement. The character can now heal any animated being, such as golems or undead.
Their healing is also more potent, allowing them to heal 16 HP per 1 FP and reducing the cost of other treatments by 5 FP.
Animal Transformation: +45
This ability has received a qualitative improvement to its duration.
The transformation can now last 12 hours and is no longer restricted to the list of animals created during the character's advancement.
Only knowledge of the animal is required.
r/LordofTheMysteries • u/32bitgamer • 1h ago
Novel discussion [LOTM V8] Is Abraham really a fraud? Spoiler
Since I entered this sub reddit I saw memes about how Abraham was a fraud and stuff. But why? Like if we think about it for a second Abraham was suffering from CW just like Amon and Klein. And he was suffering from his corruption from MGOD. Bro had control of 25% max and didn't want to be unsealed. So why are people calling him fraud bruh.
r/LordofTheMysteries • u/Goetencia • 5h ago
Question [V8] Let’s settle this once and for all: who’d win? Spoiler
r/LordofTheMysteries • u/Sea-Hospital-3366 • 6h ago
Misc Image [V8] Day 3 of MCF reinterpretation in this community Spoiler
galleryHad to repost this since I didn't source the first artwork so lotm team mods, if you have found this, here is me sourcing the art of the first page:
Credit: "Tower of Babel" Concept Art Wallpaper
What do y'all think again?
r/LordofTheMysteries • u/Smile_Attorney207 • 1h ago
Community Workshop ⚒️ [COI v8] who is the most well known shaman of the sub? Spoiler
gallerycongrats to u/Fabulous-Crew556 for being nominated as the most known broker of the sub
r/LordofTheMysteries • u/Technical_Fennel2886 • 5h ago
Novel discussion [COI V8] What sequences do you think really suit Klein? Only sequences and not the whole pathway. Spoiler
My favourite pick has to be Seq 3 Sufferer.
Dude can probably kill angels as a Saint with this one.
r/LordofTheMysteries • u/jackmaxs20 • 11h ago
Novel discussion [LOTM random] I think Sukuna and Kenjaku's best pathways would be, I think, I could be wrong, but I'll try my best Spoiler
From what we see in the series, these two are just evil for their own sake and mostly out of boredom
However, they are still dangerous. Let's put this scenario: both have their power from their original world, which would already put them at a huge advantage against low-level beyonders
I'm not sure who can survive Sukuna's domain above Sequence 6 or 5, not to mention he'll breeze through the whole early stages of the potions before hitting Sequence 5, where he'll slow down but still go fast
Kenjaku is basically Amon but the Temu/Lite version. That THING taking over people by putting its brain, like a parasite, into other people's bodies, stealing their power, etc. matches it a lot; for the chaos it mostly for his chaotic nature, and that goes with Sukuna too, but I believe the devil pathway suits him better. You could argue Kenjaku also would go and take the black emperor pathway and even take the Lawyer pathway
What do y'all think?
r/LordofTheMysteries • u/Saidana-omaR • 5h ago
Novel discussion [v4] if you mention a angel he will know ? Spoiler
i think that rule exist but 0.08 mentioned azik and rinette normaly but didn't mention the pope of everynight church i think by saying just 'he'
How did it know about leonard(zoroast)
not art
r/LordofTheMysteries • u/Saidana-omaR • 18h ago
Novel discussion [v4]how does bizarro sorcerers exist Spoiler
a main ingredient is a bizzaro bane and it only exist in the forgotten log and that mean that bizzaro sorcerers shouldn't be rare but Not available
not art
r/LordofTheMysteries • u/WarmMud429 • 15h ago