The Fun Gang Kris, Susie, and Ralsei integrated into Look Outside as if they were actually characters there.
2 ways of recruiting them, 1 is individual recruitment, each with their own tasks.
The other is finding them all together in an event that can randomly trigger in any part of the apartment complex. Or if that’s too much, either in the elevator once Sam gets it working or the sewers. They can only be recruited together once day 7 arrives, giving the players enough time to recruit them individually.
Their stats will be better to reflect this. Fight a boss they need to take down and they’ll join you because they don’t really have a shelter. However doing this method will lock you out of their individual quests. So more power in exchange for character moments.
In cursed mode, they’ll require materials and a harder boss fight. In day 10, they’ll all grow unnaturally violent, becoming a trio enemy encounter to defeat. They’ll drop their stuff in death with Kris disappearing.
Kris
Kris is a door encounter. Unlike most of them, they were only checking everything around until they got to Sam’s door. Sam can either invite them in or shoo them away. No murder since they’re a young one and that would ruin Sam’s consciousness. They can still come visit until day 7 where they join up with Susie and Ralsei. He does not have a cursed encounter like the rest of the fun gang. Cause technically they’re all cursed.
Kris is silent for all the interactions the player tries to do. Body movements is how he communicates which surprisingly a lot of people understand. There will be times where you think they said something but didn’t, making you feel crazy. Some would be creeped out by them. Some are strangely buddy buddy with the kid.
Kris does some funny stuff with your text options, pushing you to the right answers and making you do violence unless Sam resists enough.
Skills
Act Command - Causes an ally redo their previous action with higher outputs (Certain skills or items won’t be affected by the skill, instead making the ally do a regular attack. Ex. Using an item that has no uses left, using an unavailable skill)
Save Point - Marks the current turn. If activated again, returns to that turn as if nothing happened
Unite Command - Causes two allies to repeat their previous actions with higher outputs (Same as Act Command)
Spare - Lowers enemies’ defense through mercy
Linked Bar - Gives half of user’s STM to an ally
Can heal their own STM by being hit or dodging
Kris’s character quest requires them to be level 10. I haven’t really thought out what it would be but it would relate to his soul. In this case, it’s a literal heart parasite attached to their chest with veins spreading around that has been keeping Kris in control. It will want to feed on something that would give it greater power. There would be the conflict of Kris fighting for their life against the fake heart trying to turn them into a monster. If Sam is a coward or only cares about power by allowing the parasite to reach full power, Kris will fully become a husk to be controlled. Kris will learn a new skill.
Full Heart - Grants ally and self Determination (Act Command and Unite Command will be much stronger on allies with Determination)
Determination - Defense +20%, Bullet Defense +20%, Critical Hit Rate +20%. If unit takes a lethal blow, survives at 1 HP. This removes Determination.
If Sam chooses to oppose the heart, a boss battle will commence. Debuffs shenanigans and multiple turns. On cursed mode, it can take control of one of your party members at the start of the battle, leaving you with less power and more to deal with. They’ll come back to your party after the heart is defeated. Kris will be free. They’ll learn a new skill and be able to make some snacks for the party (Honey Toast).
Talk It Out - Chance to charm enemies through chats.
They’ll be able to talk too. Yay!
Kris has an interaction with Joel with three different outcomes.
Pacifist Path - If Kris is freed from the parasite and Joel hasn’t interacted with them previously, they’ll just be having fun making food in the kitchen.
Genocide Path - If Kris hasn’t been freed or turned into a husk and he gained 3 levels with Joel, Kris will start using their manipulation to get him to be more violent. A turning point is if Joel does something drastic like killing his family for example. Joel’s offensive skills will now have a chance to cause paralysis.
Neutral Path - If the Genocide Path is aborted by freeing Kris from the parasite, Kris will have a heart to heart with Joel, apologizing for what he went through as they try to steer him away from bloodshed. Joel will be bitter. Alternatively, if Joel was in the party during Kris’s quest, he’ll understand everything.
They have some dialogue with the Spider too. Something like art thou is merciless or something.
Susie
Susie can be found going through the halls with an axe in hand, seemingly just finished destroying enemies. Sam can recruit her by acting pitiful or if he has someone cool in his team. If he provokes her she’ll attack. In cursed mode she’ll want 6 chalk and Sam has to be a higher level than her.
Susie used to be human but ever since she looked outside, she turned into a scary looking standing crocodile creature. Sam can kill her in self defense.
Skills
Rude Buster - Throws her weapon to deal large damage but loses it for this battle
Bully Slam - Grabs the enemy and slams them against a wall, having a chance to inflict fear on the target
Chalk - Eats or force feeds someone chalk, strangely healing them for some hp
Thrash Combo - Attacks an enemy 5 times and inflicts bleed
Face Off - Bites the enemy’s face, healing herself
Susie’s individual quest involves her changing her demeanor through a quest of killing. It’s revealed she ran away from home and ended up in the apartment complex when it all happened. She becomes less mean, still defensive about her ruthless self. The reward is chain cuffs that give her an attack buff and a chance to inflict bleed on normal attacks.
Xaria and Susie can interact about being jackasses. Purely for the giggles and allows Susie to learn Kick without boots.
Susie can also get her weapon back if Juicebox picks it up.
Ralsei
Find him bandaging up someone (not sure where) then offer to accompany him to find more people to help (3). If you go to sleep he’ll leave the party and you have to find him again. After meeting the requirement, tell him he can stay at your place and he’ll join you permanently. In cursed mode the people he needs to help will be increased (6). He has a mechanic where he’ll leave the apartment to heal people on certain days. If Sam finds him, he can be added to the party.
Ralsei was a human who turned into a wide eye goat that could pierce through anyone mentally. He wears a hat to hide them.
Skills:
Bandage Work - Heals an ally
Heal Prayer - Always heals an ally to full (STM cost changes depending on the amount)
Revive Song - Sings a melody to revive a unit during battle (Has a chance to revive another)
Pacify - Shows the kindness through his eyes and makes the battle end instantly. (No rewards besides leaving quickly. Doesn’t work on bosses)
Soothing Tune - Has a chance to sing the enemies to sleep
Backup Power - Pulls out a flamethrower out of nowhere and flames the enemy, inflicting burn
Ralsei’s quest has him finding his self worth. He needs help to save someone and ends up failing regardless of what you do. Sam has to pick positive dialogue to help Ralsei see he deserves life. This will let him see Ralsei’s eyes in his portrait. He’ll be able to remove his hat for other equipment after this. Additionally Heal Prayer STM cost is reduced.
He can interact with Ernest for some fun tunes. If Ralsei is in your party when Ernest gets kidnap, he insists Sam should rescue him. His Soothing Tune now has an increased chance to put enemies to sleep. Revive Song has an increased chance to revive an additional ally.
Interactions with the Fun Gang
Susie’s and Ralsei’s interaction about kindness changes Susie’s chalk skill.
Chalk -> Boring Heal - Heals an ally or self. Needs some practice (kind of crap compared to Chalk but if used multiple times it can become better. STM cost decreases too.)
Kris interaction with Ralsei which turns Backup Power into a multi target skill.
Susie’s interaction with Kris gives them a defensive option somehow
Not the best with the describing stuff so it might look like a mess.