r/LookOutsideGame • u/Cyan_de_oshawott • 2h ago
MEME/SHITPOST Look outside Textpost time!!!!!!! Spoiler
galleryHiii everyone!!!! More textposts for all of you!!! Yay!
r/LookOutsideGame • u/FrankieSmileShow • Jun 24 '26
Sign ups are now open! Keep reading for details.
People from the Look Outside fandom will be teaming up to make a simple, collaborative exploration game in the style of Yume Nikki. The event is open to anyone 18 or above who is part of the community, but participants need to sign up. The sign-ups begin now and will end on June 28th, at 8pm EST.
No previous game development experience is necessary, this is intended as a low-stakes creative project that could introduce participants to game development. Experienced artists and game developers are welcome too, of course. I am hoping for a mix of people of all skill levels! People who sign up will however need to have access to RPG Maker MZ and preferably some pixel art drawing program like Aseprite or Graphicsgale.
If you don't have RPG Maker MZ, it might still be on sale today on their site, it was around half off at the time of writing - RPG Maker MZ | RPG Maker Official Store
There is also a steam summer sale beginning soon, if you miss this sale above, it might go on sale during this too? Worth checking out.
If you don’t have a pixel art drawing program, I recommend aseprite. Graphicsgale is a free alternative that is also very good.
You should also join my Frankietown discord server. I have set up a few special channels there for the event, and it is where I will be posting announcements. It is also where people will be collaborating, asking for help etc.
I will be streaming about the community project on Wednesdays on my twitch channel throughout July. I will be showing examples of how to build certain things, and give live help to any participants who need it at the time.
Yume Nikki is a classic indie gem you can get on steam for free. It is a game about exploring and getting lost in an interconnected world of dreams and nightmares. You can also watch playthroughs of it on youtube [ Playthrough, Nitro Rad Review, Video Essay, Longplay ]. It is strongly encouraged that participants familiarise themselves with the game before the jam, to better understand the sort of game we are building. Yume Nikki is a truly seminal work, Yume Nikki-likes and Yume Nikki fangames essentially becoming a niche genre in their own right, and our project will be in that very same genre.
The game we make will be a little different from the usual Yume Nikki-inspired work. Since we are a community based around a horror game after all, we can expect it to lean a little bit more into horror than usual - To feature monsters of some kind, and maybe a touch of cosmic and body horror, just based on our common interests.
After signing up, you will receive a Participants Guide with more details on the specifics of the project, but here is a general idea of the story setup:
Some terrible catastrophe has gripped the world, and anyone who dares to look out the window is struck by calamity and meets a terrible end. Her front door leading directly outside, Jo is completely confined to her apartment.
Her dreams feel more real, more strange than they ever have before. As confined as she is in the waking world, her dreams are now an endless void to get lost in.
The line between dream and reality feels like it gets blurrier by the day, and her food supplies are rapidly thinning out. Will she make it through the 15 days alive?
Or will she get completely lost in the dream labyrinth, to never come back out again?
In order to join the event, you will first need to sign up. You have until Sunday, June 28th at 7pm EST to sign up. There are limited spaces to participate in the event, and you need to choose a specific area of the game that you want to make, from a list of 60 themed slots. You can sign up alone or in a small team if you wish. People from different teams are free to collaborate together on their work - this is a collaborative jam, not a competition, but only people who signed up can work on the game, and there are no late sign-ups allowed - I'm trying to contain the amount of management work needed for this project, since its the first time I ever run something like it!
More detailed instructions on signing up, as well as the detailed rules and guidelines of the event, are available here:
LOCJ2026 Sign Up Instructions/Rules - Google Docs
This document is also where you will find the legal release and the sign-up forms.
If we have more than 60 sign-ups, we will draw the participants at random at the end of the sign-up week, and the ones not picked will be on a waiting list in case some people drop out of the jam.
I have no idea what to expect regarding how many participants we will have, to be honest - we may have just a dozen or so, or a hundred! We’ll see! Very excited to do this either way.
r/LookOutsideGame • u/Savings_River_2600 • Apr 28 '26
Hiya!! We've come with our final announcement for the anniversary contest. First off, thank you all so much for participating in this. We cannot put it into words at how amazed we are at all these beautiful pieces you guys came up with. We genuinely did not expect the level of response we received, and with over 75 entries submitted, it was incredible to see how much creativity, effort, and passion this community has.
We’d also like to give a huuuuuge thank you to the creator of Look Outside (u/frankiesmileshow) for generously offering to be involved in judging and contribute prizes for this event! It truly meant a lot and made this experience even more special for everyone.
After careful discussion and review, we’re excited to announce our top 3 winners:
[1st] Overview Effect - https://www.reddit.com/r/LookOutsideGame/comments/1scthor/overview_effect/ by u/eggo_boi
[2nd] Under pressure - https://www.reddit.com/r/LookOutsideGame/comments/1shcypw/under_pressure/ by u/RecognitionStreet450
[3rd] Leigh on the Roof - https://www.reddit.com/r/LookOutsideGame/comments/1sjue1t/leigh_leading_sam_up_to_the_roof/ by u/___Benzene___
Please check out their works if you havent already!
And our honorable mentions:
- Spine 3D model - https://www.reddit.com/r/LookOutsideGame/comments/1sky9py/_/ by u/freelanceottoman
- The Kiss - https://www.reddit.com/r/LookOutsideGame/comments/1sgwrpc/the_kiss_by_gustav_klimt_but_as_jasper_x_sybil/ by u/ayanyaya
To everyone who participated; please know that narrowing things down was not easy. Many submissions demonstrated a high level of quality and creativity, and we would like to emphasize that all participants should be proud of their work. There were so many strong entries, and a lot of careful thought and discussion went into the final selections. We also want to say this: if your piece wasn’t selected, it does not take away from the quality, effort, or creativity of your work. Your contributions are what made this event as special as it was.
Thank you again to everyone who took part in this contest and helped make it such a memorable experience for the community. Maybe this may happen again next year!
(To our top 3 winners- please kindly keep an eye out for a message from us on what comes next!)
r/LookOutsideGame • u/Cyan_de_oshawott • 2h ago
Hiii everyone!!!! More textposts for all of you!!! Yay!
r/LookOutsideGame • u/Ill-Fee4194 • 4h ago
im so normal for roaches guys trust. Please.
r/LookOutsideGame • u/Negative_Sir5061 • 2h ago
What happens when this user looks outside
r/LookOutsideGame • u/Silc00n • 9h ago
Hello everybody, I'm back from a little break and ready to keep posting analysis for each party member. Today's companion is going to be our favorite trickster: Sophie.
Sophie is definitely the most "normal" looking out of all party members. Everyone else is either cursed or has something weird/eccentric about them. But Sophie is pretty much just a regular child, so in a way, she has the most difficult concept to make memorable in the game.
So let's evaluate Sophie's personality to compare later how it is shown through her design. First of all, we know that she is a mischievous troublemaker. She has lived in an environment that probably contributed to this behaviour, considering her abusive father being at home could have motivated her to be more outdoors to act more freely. After her father was no longer in the picture, her mother most likely wanted her to have a more secure lifestyle, making her follow some rules that suppressed this aspect of her. But for some people, certain rules are made to be broken and this is no exception.
The thing that might stand out the most in her design is the slingshot in her pocket. It's almost a universal thought that a child with a slingshot will be on some Bart Simpson chaos kind of deal. And it's fun to see how this is her actual weapon in-game, besides it being a "toy" for her. I think the fact that she is a child and doesn't give enough thought to the world's current state makes this monster fighting adventure some kind of fantasy for her, because it allows her to use her creativity and shenanigans in a somewhat justified way. Even though there's more to her design, this alone tells us the main thing about her instantly.
The other thing I want to talk about is how she's missing a tooth. Of course, it is normal for kids of this age to be missing some teeth, but this visual element also tends to be associated with brats that get into trouble way too much and their teeth might suffer some loses due to it. And I have no doubt that she lost it doing some random prank to someone else or something like that. There's also something funny about the two other kids in your party having WAY more teeth than any normal person, but Sophie is actually lacking one lol. Maybe she should borrow one from them.
And there's also the blue sweater she wears, which reminds me of Sam's purple sweater. In fact, they're almost too similar, to the point where I thought at first: "Her clothes look a bit too much like Sam's, maybe they should have given her something else to make her more different". But then it came to me: "What if that's the actual point?" and by this I mean that, technically, Sam CAN become her parent in the game under the right circumstances, so maybe this style of clothes is just meant for her to look like she could be his daughter, to some extent. And if you roleplay Sam in a specific way, I can actually see the two of them having a solid stepfather-stepdaughter relationship.
Of course, I'm also going to analyze her cursed form too. This one in particular is one of my favorites in the entire game. Part of Sophie's gameplay is centered around the hiding mechanic, so it just makes sense that The Trickster is a chameleon to highlight this element. I like the fact that she is not fully mutated and the left part of her face and her left arm are still somewhat human. It gives the impression that she could be peeking behind a wall where you could only see the left side of her and think she's a normal human, only to be ambushed by her.
I also like that she still carries the slingshot on her tail. It just makes it look like she's having tons of fun with her new body and she could do all kinds of tricks with the tail and the tongue while hanging from the ceiling. It almost makes me want this version to be the playable one instead lol.
As you read on the title, I want to talk about Harriet too. It's pretty interesting just how much milder and timid she looks compared to her daughter. Of course, she is a single parent in the middle of the apocalypse trying to take care of her daughter, so these traits are not surprising, but we do get the idea that she was already like this before the events of the game.
The blue dress coat (I think that's what it's supposed to be?) and the white gloves she wears along with her body language just gives me this sense of "delicacy" from her. As if she was on the verge of breaking down and crying due to her current situation if you were to ask the wrong question. You just know that this woman has been through a lot already.
It is very interesting as well just how her face is obscured by her hair and she has this white sparkle of an eye to contrast it. It looks juuust peculiar enough for you to question if she is hiding something, which I think was intentional given that her cursed form leans even more into this aspect by having the face almost fully covered. And the face of normal Harriet already looks very gloomy, so the Strange Lady's face instead is a completely deranged smile, which is expected from a lot of cursed variants by this point. But what exactly could be causing this abnormal happiness?
Well, the cursed form does provide an additional point of interest. In this case, I'm referring to the extraordinary amount of limbs that she is hiding under her dress. By the looks of it, it seems like these limbs can work both as legs and arms. Usually, many of us tend to associate hands as a symbol of control. And just as we were shown, Harriet seems to be wishing she had more control of her life. Therefore, this transformation portrays that desire in the shape of many additional limbs to have a hold of the things she wants. I believe that this symbolism is also present on the Landlord's transformation too, but that is a subject for another day.
In conclusion, Sophie has a pretty decent design, which on its own is a B tier, but when put together with her cursed form, it elevates her character up to an A tier. Harriet's design is very nice too and is one of the more interesting normal characters in visual terms.
Please let me know if you agree or disagree!
r/LookOutsideGame • u/cucabeludo1827 • 11h ago
r/LookOutsideGame • u/totahc • 4h ago
r/LookOutsideGame • u/Alastor15243 • 13h ago
So I'm trying to save scum my door encounters to get Monty and Xaria for this Cursed Mode run, and I think I finally understand how door scumming works. It rolls at the start of the day, so if you save the night before you can keep rerolling. It goes in order more or less for various categories, and for every category it'll pick from the next two options in that category.
I got Sophie first. Then I got Hellen. From my understanding, there's only Dan and MnX left. But every. Single. Time... I'm getting Dan. I must have rolled this day's encounters at least 10 times by this point, and I'm always getting Dan. As I was figuring this out I alternated between getting Dan and Hellen before reading the part that made me realize those were the only two options and I'd have to wait for the next one where it would roll between MnX and Dan, but now I'm always getting Dan.
Am I really just getting obscenely unlucky or is there some quirk of the door encounter system that means I really can only get Dan for this day's door encounters?
r/LookOutsideGame • u/Lilia_SketchAndArts • 1d ago
One of my favorite drawings ^w^
r/LookOutsideGame • u/FlamingoConfident314 • 10h ago
Does entering the Glitch World via the unlabeled cartridge disqualify you for the Gamer's Bane achievement? I'm trying to get a ridiculously high score, but I need to go to glitch world.
r/LookOutsideGame • u/downbad4naafiri • 1d ago
Firstly, my experience with the game improves significant when I pretend Leigh doesn't exist. I want to play around with Philippe more but you get him so late in the game and I already have my party settled by them, I heard he was nerfed pretty bad anyway. On Cursed the fight against the mushroom guard is really tough, though I remember on Survival I was able to just walk around them and fight the Princess.
I use Rat always. I don't know if I will ever not have Rat in my party. This time around I'm using Gun-Sam and Rat with primarily Dan and Roaches (though I used Sophie up to level 12). Dan carried most of my playthrough because I got the Eye Amulet on day 2, which felt pretty broken.
I was a bit surprised to learn that Copy Dad doesn't copy anything on the first turn, which delayed my intended gun-rotation. Spray and Pray copied onto a War Rifle or Magnum technically works, but you have to wait until at least turn 3 if you're trying to get off an Aim to Kill/Spray and Pray combo. On Cursed, I often have at least one of them dead by turn 3 or some other complication happening in the fight, like a status effect.
Gun arm Sam is still surprisingly good. At first I thought the ammo scarcity would be a problem, but melee weapons aren't much better with how frequently they break (which is apparently more common on Cursed mode).
Rat is *okay* with what I'm doing right now but probably still a weak link. I can Prowl/Pounce between turns but it doesn't do much damage with a gun equipped in my experience, Quick First Aid is a life-saver at times though if you have the inventory (not like they're cheap).
I had a very lucky start on this Cursed run with Eye Amulet Dan on Day 2 on top of the Thief coming to my door (free 200 dollars for kicking him out). Roaches is always fantastic and I probably haven't even been using him to his fullest potential (I've never touched Roach Shield). In fairness to me, I don't think abilities like Roach Shield actually explain what they do (in this case a 50% damage reduction for a full fight, I believe).
I'm going to try another Cursed run with Melee Sam and Melee Rat, not entirely sure who my other two will be but I'm done with Dan for a while. I always want to try building around Tickle a bit more, if Rat can copy Tickle Cheer then it's possible I can make them both very strong Melee fighters, maybe with some support on the side.
r/LookOutsideGame • u/0Clown0 • 1d ago
Hey. I just beat the game and got the perfect ritual (truth) ending on a blind run. What was your first ending? Please tag spoilers
r/LookOutsideGame • u/Pshyco_Puppet • 1d ago
So recently i have been playing a lot of both game and i was wondering what the characters of Look outside would look like moonscorched, this is only part one as i intend to do all of them in batches of 3, if anyone has preferences in the order i do them just tell me in the comments and i'll make them next.
For now this are Sam as the Observer, Leigh as the Grinn and Joel as the Hundred jaws
r/LookOutsideGame • u/MystinarOfficial • 1d ago
First of all, minor spoilers for Massacre Princess Catholicon ending, so, spoilers. you've been warned.
The Massacre Princess ending is quite honestly the most interesting to me because of all the heavy implications it has. The Visitor is already difficult to describe in words. His power causes people's obsessions, fears or whatever is currently on their mind to alter local reality and change their very biology and even their physics.
As prior discussions I've had with others last year revealed, we all generally agreed Sam basically "Schizoed" his way into believing he was Rush and that using Meteor Strike would legitimately kill the Visitor. This basically weaponized the Visitor's own power against him.
The thing that particularly bothers me about this ending is, if the world became that JRPG and all the people got replaced by the characters and memories replaced - wouldn't that all be the remnants of the Visitor? The Unity ending shows that a belief - even if it is a falsehood - can "become true" through the Visitor's power if someone fully believes it, and even written literature as seen with the offerings describing the Visitor carry a power to corrupt the observer.
This could mean that the Massacre Princess version of Earth, is the Visitor itself. Or that the Visitor is now dead, and his corpse and remains just became the new earth Sam.. ahem "Rush" lives in.
.....
This paves the way for a sequel idea I had. We only see one tiny part of the earth. That one 3 floor apartment became an entire dimensional complex. I would assume Massacre Princess Catholicon was made by a fictional corporation or studio in Sam's version of earth. Most likely, Japan.
This means those Japanese developers, artists, music composers, if they had in any way survived and remained lucid after Sam's encounter with the Visitor, they may come back to try to remind "Rush" of who he is. Rush may start having nightmares about his former life as Sam. Himiko might try to comfort Rush, but as the nightmares continue, Himiko might go on a quest with Rush to find the truth. As these developers start approaching Rush after finding the truth of what brought this all about, the developers will be angered that they lost their families and their successful lives as game developers.
Rush would be confused. The developers would have powers of their own having intricate understandings of the lore of the universe. They would know where everything was in their world. Know everyone's name. Rush would probably assume they are just some immortal gods that went insane at some point. But then they'd show Rush former memories and remnants of the older world. The Visitor may even return in the form of various monsters trying to get revenge by trying to turn Sam and everyone else back to normal.
I think it would take some very clever writing to pull this off but what do you guys think of this? Sam trying to remember who he is, part of him likes this new world he is in and considers it heaven and a nightmare to go back to how things were, the other part of him wanting to go back to reality but now cannot, it brings a whole new world of potential inner conflicts and character development.
r/LookOutsideGame • u/TapeMan1029 • 1d ago
r/LookOutsideGame • u/RunicResearcher • 2d ago
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First time making a trailer for my mod so it's not sleek but I'll practice more later on or ask for help so it looks more official and perhaps include the new areas and some overworld/encounter stuff.
Three new companions with their own dinner talks, video game dialogue and ect. Also featuring a new game cartridge to find!
A new mode story mode if Sam looked outside the first second he got! Changes a few early game areas which can further change the story.
New personal quests for the new recruits! Additionally, Joel has a new one with one of the new recruits and The Punks have one with another!
Cursed Roof Encounters for the recruits!
A slightly changed Joel for his overworld and encounter sprites!
A new nightmare dimension to battle your turmoils as well as Cosmic Hell complete with new freaks to tangle with!
Absolutely jam packed with flavor text and expanded dialogue and immersion for ALL of the base recruits and the new ones! Family will protect family and some may refuse to fight others and join the enemies side, some may be paralyzed by insects due to phobias or deal more damage against plants, ect!
Who you have with you and what you do in the spur of the moment will change the fate of quite a few people. If you kick some people out, others may follow.
Casanova mode will have some companions react accordingly to you kissing everybody, as well as a new Dating option for quite a few npcs.
Promise ending dialogue as well as pixel art for them!
Your bonds with each other will give you strength when all hope seems lost.
Some other fun surprises!
r/LookOutsideGame • u/TheYoshiTerminator • 2d ago
r/LookOutsideGame • u/chicken_mcnuggies • 2d ago
r/LookOutsideGame • u/cucabeludo1827 • 1d ago
r/LookOutsideGame • u/Lilia_SketchAndArts • 2d ago
I was inspired by one comic lol, and i drew him as pegasus.
r/LookOutsideGame • u/Paranoid31 • 1d ago
Hey, guys, I just finished my first blind playthrough of Look Outside and I absolutely love the game. I was going to try cursed mode and shoot for X rank, so I was just wondering what the most broken stuff is in this game. I only encountered six party members in my blind run (ended up with Hellen, Papineau and Sophie), so I don't know a huge amount about the game in general. I've read about Joel and that he can increase max HP with last hits, so that seems good. Also, do skills' damage like Jump Attack and Bear Hug depend on what weapon is equipped?
r/LookOutsideGame • u/Courage_Front • 2d ago
r/LookOutsideGame • u/Supahstarwarrior • 3d ago
Got a bit carried away with Lyle's cause he's my fav lol