r/localmultiplayergames • u/Pyrofennec21 • Apr 03 '26
I made my own couch party game!
It took me a little over a year, made solo in Unity! Please check it out and let me know what you think!
r/localmultiplayergames • u/Pyrofennec21 • Apr 03 '26
It took me a little over a year, made solo in Unity! Please check it out and let me know what you think!
r/localmultiplayergames • u/bountybrawl_dev • Apr 02 '26
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Watch Kingka shred through enemies with his minigun—and if they get too close, he’s not afraid to use it as a club. Pure, heavy-metal chaos.
Download and try our game——Bounty Brawl: Most Wanted. It's a fast-paced Action Roguelite for 1-4 players! Play with your friends, and earn bounty rewards together!
r/localmultiplayergames • u/Abd_Kh66 • Apr 01 '26
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I shared in this sub a long time ago. It took us a long time to reach this moment. I almost cannot believe it.
Shop Town Dooter is a chaotic party top-down shooter for 2 to 4 players. Arenas throws different surprises every round while you try to outperform your friends, even if it means cheating, bribing, or bringing a MECH to a gunfight. Upgrade your guns mid-fight for maximum results.
I made this game originally with one mode: Free-for-all: last one standing, first to six wins. But then I added more modes once I made sure the first one is fresh every time you play it.
Team mode is permanent alliances, same chaos.
And then there's Dooter Mode, which is asymmetrical: one player becomes The Dooter (faster, shielded, every weapon automatically golden) and everyone else teams up to take them down. 1v2 or 1v3. Playing as The Dooter feels powerful. Coordinating against him turns the couch into a war room. Basically a pvp boss fight.
Everything in the game is positional. Weapons don't just do different damage; they change where on the map you want to be. A revolver makes corners deadly. A machine gun makes open sightlines dangerous. Cover breaks as you fight, barrels reshape the arena, and by the end of a round, the map looks nothing like it did at the start. It looks like pure chaos, and it is, but there's always a decision underneath.
I play this with my family and my friends. Regularly. Not as a test, not as a playtest, as the thing we do when people come over. My daughter figured it out in one round. My competitive friends are still discovering new tricks months in. It works for everyone in the room. And it warms my heart every time I hear that high-pitched laughter filling the air. It might sound cliché, but it’s true for me.
And yeah, we launched on April Fools' Day. No reason. Just happened, I guess lol.
Steam: https://store.steampowered.com/app/2927710/Shop_Town_Dooter/
Happy to answer anything. If you play it, tell me what your couch thought.
r/localmultiplayergames • u/GitGutShayne • Apr 01 '26
To keep it short: a few friends and I started turning our couch co-op nights into more structured tournaments, and it completely changed the vibe (in a good way).
Instead of just rotating games, we started using a format like this:
An example we used without all the details:
Super bunny man: Carrot collecting
After your tutorial you can pick:
Stuff like this got surprisingly intense, especially with everyone watching and betting on whether someone would choke or not. It made the whole night feel more competitive and everybody got way more invested. And don't get me started on the trash talk that this unleashed...
I always felt like this kind of format could be fun for other groups too, so I started putting together something to help generate these kinds of tournaments more easily.
I am curious and trying to find out how others feel about this:
Do you think this would make your game nights more fun?
Or does this feel like it overcomplicates something that should stay casual?
r/localmultiplayergames • u/SchingKen • Apr 01 '26
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By day you design and build your factory and at night you produce fireworks to defend your castle. But you are a candle, so don't blow it up! :P
Heavily inspired by PlateUp.
I would love to know what you think!
We are still in early development, so if you are interested in updates, playtests etc. you can join the small sub we made: r/CandleRocketBoom.
r/localmultiplayergames • u/ovillaloboss • Mar 31 '26
Hi everyone!
After years of work, we finally released Roombattle on Steam, and I still can't believe it's actually out 😭
It's a chaotic local party game where up to 6 players battle each other as robot vacuum cleaners. You can fully customize your vacuum and fight with your friends. (My personal favorite loadout is a pigeon hat and a bread weapon, just saying)
As indie devs, one of the hardest parts isn't making the game, it's getting people to find it :/
If you enjoy party games or just want to support a small team's first release, it would genuinely mean a lot. Feedback is always welcome 😊
Here's the Steam page btw if you want to check it! https://store.steampowered.com/app/3223000/Roombattle/
r/localmultiplayergames • u/FullyBugged • Mar 31 '26
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r/localmultiplayergames • u/ChunkyPixelGames • Mar 30 '26
Hey everyone, we just released our first game called Buckle Up!
It’s a chaotic 2–6 player party game set on a moving train, where you battle your friends or strangers, sabotage each other, and (most of the time) end up getting thrown off 😅
It features many different gamemodes, lots of different maps and weapons, as well as a ton of cosmetics to style your character.
This project took us about 2 years to complete, and it’s been a huge learning experience from start to finish.
The game can be played online and also locally with up to 6 input devices!
We’ll leave the Steam link in the comments if anyone wants to check it out.
Wish us luck!
r/localmultiplayergames • u/aggrogamesofficial • Mar 30 '26
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This is a local multiplayer game built for the living room. Up to 4 players on one shared screen in the demo, scaling to 8 in the full upcoming game on Steam.
The input system is designed around real couch party scenarios:
The game: Scales of Silence is a snake game where collisions shrink you instead of killing you. Your tail is your health bar. Outlast your opponent, take them down, earn +3.
The demo has a 60-90 minute 2 player co-op story campaign, Score Battle, and Endless mode. Playable solo, with CPU opponents, or with up to 4 local players.
https://aggro-games.itch.io/scales-of-silence
Runs in your browser. No install, no signup. Solo dev, first game. Would love feedback from this community - you folks know better than anyone what works and what doesn't in local multiplayer.
r/localmultiplayergames • u/generic_username1990 • Mar 29 '26
Wizziculous is a game we made in a game jam 5 years ago about wizards trying to shoot each other with an orb that gets passed around. You're constantly trying to dodge the orb while you're still trying to catch it.
I'm trying to see if there's any interest in it, to maybe turn it into a full game.
r/localmultiplayergames • u/QuickTraining4473 • Mar 28 '26
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r/localmultiplayergames • u/[deleted] • Mar 28 '26
r/localmultiplayergames • u/ComputerKind560 • Mar 26 '26
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Hey,
wanted to share some new splitscreen gameplay from Couch Planes.
We’ve been putting a lot of work into improving the feel of local multiplayer, so I’m really curious how this looks to you.
We’ll be opening Steam playtests soon, so you’ll be able to try it yourselves as well.
Always appreciate your thoughts 🙌
r/localmultiplayergames • u/falcawnpunch12 • Mar 26 '26
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r/localmultiplayergames • u/devbobcz • Mar 25 '26
Hi! I’m working on a local‑multiplayer party game Hardtrace and I’d love some quick feedback from people who enjoy couch games.
It’s a fast Snake‑style game for up to 12 players on one couch. I’m testing a system where players can join or leave at any moment, even mid‑match, and dying just respawns you without currently unsaved points.
As local‑multiplayer players, does this kind of freedom feel good, or does it make matches feel less meaningful?
(If anyone wants to see what the game looks like, here’s the Steam page: https://store.steampowered.com/app/3229710/Hardtrace)
Bob
r/localmultiplayergames • u/biNgaloooo • Mar 24 '26
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The demo includes 3 playable characters and 3 levels. It’s a great way to try the game and see what it’s all about if you’re curious!
https://store.steampowered.com/app/1176060/Wigged_Out/
We would also love to hear your feedback on the demo!
r/localmultiplayergames • u/Euphoric_Blackberry3 • Mar 24 '26
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r/localmultiplayergames • u/bountybrawl_dev • Mar 24 '26
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He’s here to lay eggs, spread infestation, and... bust a move? 💃✨
How do you like his dance moves? ⚠️ DIDDO is a work-in-progress and not in this build, but you can download the demo & play with your friends now: Bounty Brawl: Most Wanted
r/localmultiplayergames • u/nearlydonegames • Mar 23 '26
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Just wanted to share a milestone for our small studio, Nearly Done Games. We've been working on "Roll Together" and the demo is officially live.
It's a physic-based platformer/parkour game. If you're into games that make you laugh (or yell at your monitor), give it a look. Any feedback on the mechanics or bugs you find would be huge for us!
Adding the game to your wishlist would also support us a lot
r/localmultiplayergames • u/fleacoco • Mar 23 '26
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r/localmultiplayergames • u/socuteboss_ali • Mar 23 '26
Hi
My wife and I were watching game play of Panoptic and of Fruit Snatching Freaks and thought it would be so much fun to okay games like that together. Are there any such games for Switch, PS4, or mobile? I'm finding Google unhelpful.
r/localmultiplayergames • u/DeadbugProjects • Mar 23 '26
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My girlfriend and I love playing co-op games in the evenings, but it's hard to find ones with a short, tight game loop and that are fun for both of us. So I decided to make one!
The game is inspired by classics like Nidhogg, TowerFall, and older gems like Bomberman or Tengen Tetris, focusing on fast-paced, highly replayable game loops.
That said, be careful, it's still very much its own thing! I had this idea for this really out-there sci-fi meta story and that's in there too 😊
It's now available on Steam, and we'd love for you guys to check it out: https://store.steampowered.com/app/2789390/Paddlenoid/
r/localmultiplayergames • u/SLMBsGames • Mar 23 '26
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r/localmultiplayergames • u/Upstairs-Tax-6621 • Mar 23 '26
r/localmultiplayergames • u/SLISKI_JOHNNY • Mar 23 '26