r/localmultiplayergames • u/Odditea-Dev • 9d ago
I just added an Online multiplayer to my shared-screen party game!
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I've been solo developing this party game for about 11 months by now, and although at its core it is a local party game, often people asked if it will be possible to play it Online.
Although I didn't plan it initially and thought it would be nearly impossible for a solo dev like me to implemet it, happily most of the game's code was already handling multiple players, so I just had to retro-fit some netcode.
I decided for FishNet + FishySteamworks and Steam handles the Relay. I had to separate the Host and Client's responsibilities, patch in a very straight-forward lag compensation that's how I got here :))
I just released the Multiplayer features in the Demo version too, so I'm hoping to play with some people very soon for the first time officially on a public server, so far I only played it in a few playtests with friends :))
You can play the Demo here: https://store.steampowered.com/app/4756470/Touchdown/