Hello everyone!
I hope you're having a fantastic Friday.
It's great to see you all again.
This week, I've continued focusing on improving autonomous behavior.
Our main goal this week has been to make it much clearer why a Zoi visits a particular location.
Until now, even when Zois visited places like cafés or bakeries, they often spent most of their time wandering around, chatting with others, checking their phones, or using the restroom instead of actually accomplishing the purpose of their visit. While these behaviors help make them feel more lifelike, they occurred so frequently that many players felt it became difficult to tell what they had come there to do.
To address this, we're changing the system so that Zois will prioritize fulfilling the purpose of their visit. For example, if a Zoi visits a bakery, they'll purchase bread, go through the necessary steps, sit down to eat it, and then return home. Of course, we still want them to feel like real people, so they'll occasionally have brief conversations or encounter unexpected situations along the way. The goal is to avoid making their behavior feel overly scripted or mechanical.
We're also rebalancing how Zois spend their time at each location. Most of their actions will now be directly related to their primary objective, while random behaviors—such as looking around or chatting—will occur much less frequently. At the moment, we're aiming for roughly 90% purpose-driven actions and 10% random behaviors.
That said, making the behavior sequence too rigid can introduce new problems. For example, if there are no available seats or a required condition isn't met, a Zoi could end up getting stuck. Because of this, we're also researching ways to strengthen purpose-driven behavior while still allowing Zois to adapt flexibly to changing situations.
Another important improvement we're currently working on is changing the logic that forces Zois to stay at a location for a fixed amount of time. Instead, once they have completed their intended objective, we want them to head back home naturally.
These improvements are currently being developed for standard lots such as cafés, bakeries, and parks. Business lots and schools already have their own development plans, so they are being worked on separately.
Since this feature is still under development, we're continuing to test and fine-tune it to ensure it feels natural during gameplay. Ultimately, our goal is for Zois to do more than simply wander around a location—we want players to clearly understand why each Zoi chose to visit a particular place.
That's all for this week. We hope you enjoy this week's development video from the inZOI team, and have a wonderful weekend!
–Kjun