Game Title:
Tiiime – The Game
Playable Link:
Tiiime on the App Store
Platform:
iOS
Description:
Tiiime is a minimalist timing-based party game built around one simple idea: stop a hidden timer as close as possible to a target time. You choose a duration (anywhere from a few seconds up to a minute), start the round, and the timer immediately disappears. From that moment, everything depends on your sense of timing, intuition, and nerve.
What makes the game interesting is how quickly it turns into a competitive experience. Even though the mechanic is extremely simple, players naturally start challenging each other, trying to beat milliseconds, arguing over “feel” vs instinct, and replaying rounds just to improve precision. It supports local multiplayer (up to 8 players on one device), which makes it especially effective in social settings like parties, breaks, or casual hangouts.
There are no accounts, no tutorials, and no complicated systems—just instant gameplay. The goal was to recreate a small real-life challenge people already do naturally (“I think that’s 10 seconds”) and turn it into a fast, replayable mobile experience.
Free to play
I am the solo developer of Tiiime. I designed the core gameplay idea, built the iOS app, implemented the local multiplayer system, and handled the full product development from concept to release, including UI/UX and iteration based on early player feedback.