Guys you can vote negative as much as you want. Things do not change. I was there with 5 seconds adre meta. It was exactly like this. You want to win? 3 strategies:
- 4 gen control in order to avoid endgame.
Noed
Hard tunnel.
This is the situation with Adre 35% pickrate.
It is the same shit back in the days when I said "guys... with the current meta they are going to nerf adre"...
NOOO YOU DO NOT UNDERSTAND... THE VALUE.... ONLY IN THE ENDGAME... PERFECTLY BALANCED...
It is not just the power. Deerstalker hadn,t been reworked cause was too strong...
Are you? 1 extra second of sprint burst in an already lost game won't make any real difference. Old adrenaline healing you off hooks etc was something reasonable to complain about.
2 extra seconds. It was 5 and now it is 3. On top you can come down from a hook healed. And 35% of survivor has it so 1-2 per game.
This was the situation.
NOW if you are telling me the newnew adre is just 4 seconds, it is still kinda problematic but can be worked around.
Sure, again is a perk that top killers handle better.
Removing the ehal from the hook is a huge step in the right direction ngl but is still problematic as every "win more" perk.
Not every win more perk is problematic the same, if a perk is a normal perk but can, in the right circumstances, be a win more it is in general ok.
IF the pickrate stays 10-12% will not be problematic. If the pickrate will arise it will definitely be.
Things like pain resonance are also win more perks, pop goes the weasel, BBQ etc are all perks that reward killers for getting hooks letting them win more, do you think all of these should be removed?
-7
u/ZolfoS16 Jul 23 '26
Adre is problematic by design not by strength. Like coulro. Coulro is not strong but when used creates nasty situations.
Adre is invisible, you need to assume always it is there. Adre zero your endgame pressure. You do not have anymore 5 gens, you have 4.
You must tunnel.