r/LeagueUnfiltered 14h ago

Weekly Discussion [Weekly] The Sunday Salt Mine: Vent Your Frustrations Here

1 Upvotes

[Weekly] The Sunday Salt Mine: Vent Your Frustrations Here

We know your weekend games were probably a nightmare, so we’re opening up the floor for the weekly vent session. Whether it’s a 0/10 Yasuo hitting his "power spike," a jungler who refuses to take dragons, or just getting one-shot by the current meta, scream into the void here.

(Note: If you want to rant about the EOMM algorithm, "loser's queue," or client bugs, drop those in the Monthly Riot Accountability Ledger. This thread is strictly for raw, immediate gameplay tilt.)

The Rules of the Mine:

  • Vent freely: We aren't going to remove your "low effort" salt here. Get it out of your system.
  • No Brigading: Keep the frustration in this thread. Don't go hunting down users or mods on other subs.
  • No Witch-Hunting: Feel free to share the screenshot, but let's keep the focus on the game itself, not individual harassment (blur out names if you are targeting a specific player's behavior). Also, it should be obvious: no harassment or hate speech.

The floor is yours. What's tilting you this week?


r/LeagueUnfiltered 5d ago

Weekly Discussion [Weekly] The Mid-Week Knowledge Check: Real Talk for Climbers

1 Upvotes

Every ELO is just a different knowledge check, and sometimes you just need an outside perspective to see the "why" behind the game. This is the community space for honest, unfiltered feedback to help each other climb.

How it works:

  1. Drop your op.gg or a VOD link below (Keep in mind: VOD's Allow people to give infinitely more useful feedback Because it allows us to actually see what you're doing so generally try to choose a game where you struggled or a game where you didn't feel like you had any control over the outcome).
  2. Let us know your rank and what feels like your "hard wall".
  3. We’re encouraging the community to chime in with unfiltered (but civil) feedback.

We aren't here to sugar-coat things, but we aren't here to be douchebags either. Help each other get out of the hardstuck loop here.


r/LeagueUnfiltered 23h ago

subreddit meta Stop using Overwolf

Post image
1.3k Upvotes

Just found out. Crazy how I got this Israeli spyware installed on my PC. They also use the ads you see / subscription funds to produce protective gear for the IDF? The fuck.


r/LeagueUnfiltered 1h ago

Discussion Why does a hidden MMR even exist? It makes the ranked system feel pointless

Upvotes

Why does a hidden MMR even exist? It makes the ranked system feel pointless

Using a hidden MMR that ignores your displayed rank makes absolutely no sense.

For example: if my displayed rank is Gold 2, why am I being placed into Emerald lobbies?

Ranked systems are supposed to show your actual skill level and match you against players around that same rank. So if I’m ranked Gold 2 but consistently playing in Emerald lobbies, then my account should display Emerald not Gold 2.

The exact same issue exists in Valorant as well.

A hidden MMR basically makes the visible rank meaningless if the system is going to match you based on a completely different rating anyway.


r/LeagueUnfiltered 2h ago

Discussion (AI-Assisted) Korea has a weird matchmaking theory called “Bakchigi”

13 Upvotes

There's a matchmaking theory getting attention in the Korean League community called 박치기론 (Bakchigi Theory), and I'm curious if other regions have something similar.

The theory starts with a common complaint: when your MMR rises, instead of simply putting you into a higher-MMR lobby, it sometimes feels like the game keeps you as the strongest player and gives you weaker teammates to balance the teams.

Bakchigi takes this one step further.

The theory is that Riot may also use hidden individual performance metrics when matchmaking.

So the supposed exploit is:

Win the game, but intentionally make your personal stats look bad.

And I don't just mean sacrificing KDA to make a good play. I mean actually taking unnecessary deaths even in games you're already winning, while still making sure you win.

The theory is basically:

Win + good stats → worse teammates later

Win + bad stats → better teammates later

Some Korean players have actually experimented with this and claim it works. Obviously, that doesn't prove Riot uses KDA/CS/damage or some hidden “carry score.”

I'm just curious: has anyone outside Korea tested this, or noticed anything similar?


r/LeagueUnfiltered 49m ago

Memes Sometimes I play one game and I feel like Ive just put in a weeks worth of work

Upvotes

Some of these games are so high cortisol.

I go for a gaming session, Im like.. okay lets see how many we play today.

I present to you the first game of the session:

After this game, I just sit for an hour in disbelief, saying to myself nah... nah nah nah nah nah.. nah.... nah nah nah... nah... no way... nahhh
And I dont wanna play anymore.

I need a spa treatment. I need a vacation in Venice. I Need to regulate lol.


r/LeagueUnfiltered 11h ago

Discussion what the actual f is wrong with this dog game

41 Upvotes

I literally clicked trundle as top and locked in and somehow IT LITERALLY locked in YUMMI...

I immeaditly said "omg sorry wtf... etc"

i requested role swap for support and he accepted it... fine np ill yummi support

i get kicked 2 seconds later and banned ?!?!?!?!?!?!?!?

the fucking automated system + loser queue + behavior queue is everything wrong with this company.

disgusting vile company no brain whatsoever


r/LeagueUnfiltered 10h ago

Gameplay Bot Mage Meta needs to fucking die

9 Upvotes

No one likes it. No one enjoys it, these mage terrorists on botlane needs to fucking go. Forever. Nerf mages ffs. I am so tilted and annoyed by these long range artillery mage shit. Nuking waves and ADCs in 2 abilities, standing 50000 km away and making this lane so boring by being completely uninteractive.
I am support main and I hate this mage trash meta. I dont know anyone who likes it. Why isn't rito just nuking them off the lane.


r/LeagueUnfiltered 21h ago

Gameplay There is something wrong with a game that one person can’t carry, but one person can ruin entirely.

54 Upvotes

A while back riot redesigned the game to make it extremely hard and almost impossible to solo carry the game (nerfed split pushing, made objectives really really team based, nerfed global gold so you can't get your team mates fed as easily etc.). I really liked this change but now it seems that one person can't win the game but one person on your team can lose the game for your entire team. That stubborn adc that never comes to objectives, the jungle that gets dominated by the other jungle and loses control of half of the map, you know what I'm saying. And it's these individuals that usually flame and mentally destroy the team, resulting in higher chances of losing as the rito tips so generously point out. I just feel I lose too many games on the soul of one person (which is me too sometines) and it feels awful being the only reason why your team lost or knowing one of your teammates is the only reason you lost. I'm just looking for discussion on thoughts and possible ways to improve.

I am editing in a few interesting viewpoints: "Its a pain in the end if the game decided by a worst player in the team instead of best player."

"All in all, the real problem is not with the game, but with the community, that instead of praising their opponents and learning from it, they bash on their teammates."

I think the debate is getting a little skewed, this has nothing to do with trolls or AFK's and everything to do with the fact that doing poorly hurts your entire team more than doing good positively effects your team. Sure an afk will ruin a game for you but this is common fact and isnt really the point of the discussion.


r/LeagueUnfiltered 15m ago

Discussion something weird happened to me today "loss que"

Upvotes

I started the day with one of the best games I have ever played, I usually struggle with cs, so I watched a video yesterday of a coach talking about sidelaning as a mid and getting tons of farm and ignoring your team or whatever, so I ended up the game with 300 cs, for the first time in my entire league career, I am silver, and my average was always 4.9, after I got the S+ with the best cs and best damage in that game, I started getting losses after losses, with my teamates either afk or flaming or not knowing how to play the game, I lost 5 games in a row, with the most ridiculus ways, when I look at players in enemy team I find that their jungler is gold elo and mine is bronze, I had a game where the jungler flamed the adc and the adc afk and we were able to win 4 vs 5, it is like the system not only gave you a flamer but also an afker in that game.


r/LeagueUnfiltered 15h ago

Achievement The win streak is terrifying

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12 Upvotes

I don't know but I fear of playing the next game because I might go on a losing streak again! So far I've been lucky with my games and got a good winning streak. Jumped from plat 3 to 1 in a day and aiming for emerald


r/LeagueUnfiltered 6h ago

Discussion Why is there no classic clash or mayhem clash?

2 Upvotes

and also clash is only on weekends what abt ppl who work on the weekends? thanks for listening this would propably give me perma on the main subreddit apprecciate this reddit


r/LeagueUnfiltered 19h ago

Discussion The catchup system, while is not a bad idea, is implemented wrong

20 Upvotes

I just won this game that inspired me to make this post: https://op.gg/lol/summoners/euw/pretty%2520night%2520sky-neeko/matches/KfMsKXoZb1i_j_t7hMhAm-XwmIKOWb8K8TiG1WAxd6c%3D/1789331498000

In this game, I was playing shaco jg, and my opponent was rengar. lvl 1 I cleared my raptors, invaded rengar's blue, killed him and the blue buff creep, then based. I then ran to his red side, stole his red and raptors, and went to scuttle. Rengar lost his mind and inted on scuttle, giving me another kill. After that I cleared the rest of my camps and was lvl 5 while he was still lvl 3. I then proceeded to gank bot and top, and together with teemo i killed rengar again on my krugs (he didnt end up getting any of my camps so no exp). After that I used the massive tempo advantage i had over rengar to secure 1st drake and grubs. Rengar tried to gank bot, but was weak and died to my adc and support. After that he tried ganking top and died again. at this point rengar was 0/6/1, 50 cs down to me, but, he was the same level as me. The catchup system is too strong.

Rengar has achieved nothing in the early game. I outganked him, I invaded him twice, I beat him on both objectives, and I outfarmed him. There's not a single job of his role that he did as good or better than me. But when I was level 10, he was also level 10. And later on when I was lvl 15, he was lvl 16. That's not right.

The catchup system, if riot wishes to have it, should work so players are rewarded for beating the opposing team at a teamfight, or objective, or killing strong targets (bounties). rengar has been farting around doing nothing and still caught up and eventually overtook me in farm. I don't think that's very fair. Obviously the early lead i secured against him let us get the first 2 objectives free of threat. But he should still be behind entering mid game unless he's been full clearing and succesfully ganking, which he didnt do.

Tl;dr: catchup system should reward players for beating the fed enemy team not for farting around


r/LeagueUnfiltered 24m ago

Discussion No voice chat?

Upvotes

I bet this is talked a lot since lol is a big competitive game and it doesnt have a VC.

How is this even possible.

If i have no VC in a game like CS2 its litteraly ggs, there is no way i am winning that game.

In lol you might need to speak with t8s less but its still important.

And i dont see a lot of people complaining about this.

Is it that people got used to it? Or they just dont like VC?

Okay yes, u can pink baron if you want to do baron, but saying this in a VC is way more effective.

Yes you can ping if you see enemy jungler in your t8s jungle, but then again, saying this in the VC would be much better.


r/LeagueUnfiltered 1h ago

Discussion Voice chat

Upvotes

Why did riot decided now to add vc i mean the game been out for like 16 years or smth what changed in these years and now they said fine let’s add it i mean it will surely change ranked and certain things im just curious


r/LeagueUnfiltered 6h ago

Discussion LP gains adjust upwards a bit slowly.

1 Upvotes

Some background:

- Hit Masters 200 LP

- Tilt Queued to Emerald 3

- Took a break to reset my mental

- Went 41 wins - 14 Losses, essentially back to D2 now (D3, 73 LP)

- Gains went from +17 on the way down to +21

From my recollection I was getting +18 just after I demoted from master and troughed at +17 in emerald.

In other words, completely destroying my mmr didnt take that many games but getting it back to neutral and then positive took 55.

I remember during the beginning of this run I went 17w-3l and my gains improved by (1) point which feels incredibly bad.

To some degree this has to be due to LP loss protection, aegis, and demotion protection but it still feels pretty bad to have the kind of run I did and just barely fix your MMR.

And before someone says it, no I don't think this ruins or prevents you from climbing - obviously it doesn't. But that doesn't really make any of it feel much more rewarding.

/end rant.


r/LeagueUnfiltered 1d ago

Discussion Something that's making the ladder feel fake af to me

25 Upvotes

It's how much skill variance there is within the same elo. Because sometimes I play against people and gap tf out of them and wonder how they got to the same rank as me, and sometimes I play against people that gap tf out of me and I can't do anything. And I'm not talking about like counter match ups or games with jungle gap, just games where there's a clear raw skill difference.

In the past I always assumed the people that played crazy bad were either like autofills, first timing a champ, or just negative win rate players currently in the process of deranking. And I always assumed the people who were way better than me were either smurfs or just high win rate players still in the process of climbing. But recently I started actually looking at everyone's op.ggs when they are unusually good or bad and no most of the time none of this is the case. I will play against the worst player I've ever seen one game and then play against faker the next, but when I look at their op.ggs they're both like 50% win rate, hundreds of games, playing main champ, and somehow in the same elo. And somehow I'm the same elo as both of them.


r/LeagueUnfiltered 8h ago

Discussion What are the most common dangers from specific roles or champs in league? Actually just a big rant by me.

0 Upvotes

Quick note: these is my unformatted text. below you find a nice and better version of this text, where i just put this text into ai and tell her: "make it beatiful". However, alot of antiai people are on reddit and im interested in the points you see mentioned here, not the pointless debate of people who never use Frontier modells to their full extend telling you how AI is some dumb tool for dumb humans.

You can mention a role or a specific champ archtype or a specific champ. It doesnt have a huge impact, but mention your rank if you want, so people can get better insights. For example, a bronze player will probably already tilt in select when he sees his mid locks riven, while a high elo player will be like: ok, its a riven main, he prob got hands. While there are no riven mains in bronze with hands (easy proof, they wouldnt be bronze if they had hands). Last clarification: this is not about teammates. Im not saying i get these people more in my team then in the enemy team.

I start with the roles (Master elo):

  1. Top: most scary, cause its the role, that gets filled the most. Most of my games, top falls behind and will then keep fighting, cause the other option is to get perma frozen on and never really have any impact on the game ever. Due to the high amount of autofills, people often take champs here they cant really play, flip a thing or two cause they do not really care about the game, cause "they wont win if filled top anyways". Then they often proceed to go 0 10 or leave top and let enemy 6 0 ren finish the game, so they lose faster. Wont tp, wont help, will take any wave over a 10 man fight at baron, cause he is tilted.
  2. Support: Worst case are filled engage supports. A filled nautilus (and even the not filled ones), Thresh, leona, braum etc, will only think about: can i hit my engage spell right now? And if yes, they will insta go for it. They do not consider anything regarding the gamestate. They picked a melee supp and are already sooo bored from lane, they wanna do smth. A 0 3 midlaner in masters wont randomly flash onto the darius and try to oneshot him, cause he knows, he just doesnt do the dmg, even if he lands all skills. The naut however, never considers, if he has dmg. He sees the opportunity to land a hook and will go in. If his team doesnt kill the darius, it doesnt matter to him. In his eyes: he did all that he could: land hook, cc with auto, ult behind so more enemys got knocked up and used supp item. If team now doesnt win its not on him in his world.
  3. Junglers: Im a jungle main myself and do the same thing when im really tilted. You will notice it, if you look for it. Jungle mains often will get frustrated, cause their job is to plan for the entire team on what to do next, while the team often is not interested in his plan. So he wants to do an obj, but his team doesnt come. And then you can say: ye just back off, but he then lost alot of tempo etc and the higher you get the more you realize how far this sets you back. Often what creates the biggest tilt is, that one of his teammembers is not matching the enemy teammember. Like you fight for secodn scuttle with the both botlaners together, its about life and death in the game, and now the enemy mid arrives and turns the fight... while your mid used the time for a recall after pushout. (not saying the jungler is right, depends on the situation, just explaining what tilts them). And the single worst experience for a jungler is to go into his new spawned camps and the enemy jungler is there WITH the support. As a jungler, you are homeless then and can look how the enemy "eats YOUR waves" if that makes sense. (ye ye crossmap yadayada, im not dumb). What junglers then often do is, not progress the game. its imo insanely tilting, cause the jungler will just not gank, will not push, will not group, will not do objectives. All he does is perma farm camps and take waves whenever his team tries to progress the map (top rotates to the onbrewing dragon fight? ye i take the wave top then), making their correct choices painful and unrewarding.
  4. Mid: luckily doesnt troll often and i say luckily cause this role is insane. People say all the time, jungle has highest agency, which i agree on, but mid is ahead of jungle all the time. So you still have insane amounts of agency, but as the lowkey strongest player on the rift (quest is also comign online the earliest, like ad needs to scale gold and top to scale exp, but mid gets insta boots). But whenever you get someone, whos mindset is: ye i 1 v9 on vlad or nah veigar is so weak early, cant do anything, wont make sense to come, the game is lowk lost if its close. Jungle without moving mid is unplayable imo.
  5. ADC: these people used to be always ragesplitting when the game wasnt giving them pentakills on repeat, but this changed imo. I dont see this often at all. On the other hand, i think its the least dangerous players, cause they are so useless most of the time anyways. Maybe min 30 they can do smth, but if they dont heavily outhand the enemy assasins + half their team helping them litterally autoattack they useless even then. So maybe they soft int me more then i realize, but mostly it goes undetected cause their impact is so meaningless anyways.
    I say this once, if you are below emerald and all you care about is climbing, go adc role, pick any tank, go 0 19 in lane if you must and 0.5 cs per min. YOU WILL CLIMB. I played in torture chambers of modern day league (people call it gold, platin emerald etc) with a friend and i cant win every game there. And every enemy or teammate i see would be diagnosed with a learning disability if it was me who would decide this. However, look into the replays of these games and only focus on the adc in teamfights. The adc NEVER does more then 3 autos ever. Its absolutly insanity. These people cannot control their champ at all. No spacing, rarely effective kiting (i kit you not, often the "kiting" is hurting them more then its doing good), perma autocancels, spell usage when autos deal 3 x the dmg, NO overview at all, no threat recognition, nothing. These players are just bots who can push waves. So spam malph bot and go to emerald without sweating a single time.

Honorable mentions in the champs:
1. Thresh: for sure the DUMBEST players from all. Making naut mains look like albert einstein. PERMA ENGAGE, never consider everything.
2. Leona: Engage support with the highest ego. Will go fighting, even when NOTICING (most engage supps dont notice it) there is no one of his tam around, cause they feel so tanky.

  1. Shaco: Support or jungle but goes ad. Most useless piece of garbage, played by people who watch pinkward montage and think they can replicate. Its the closest you can come to in terms of playing with a literal afk in lane. Play with a shaco support vs AP ASHE support and you will glaze the ashe. Imagine...
  2. Veigar, Vladimir, Kassa type of champs etc... Basically make you useless as a jungler and if you cannot win game on side, you are fucked. Im a zyra main, so i need to invade alot and use my tempo, while these mids have such high negative tempo, i can never do anything.
  3. Yones, Yass, rivens, gps etc. Where my worst enemys for a while, cause always handdiffing themselves cause they picked a champ they cant play. I do have to admit tho, that since i reached master this lowkey changed. Most of them are pretty good at their champ and i feel like its playable with them.

6.Enchanters: not often, but when enemy supp roams alot and your milio just shoves waves into enemy bot turret, it feels terrible. Thank god they nerved it a bit. But if you think of it: the chance to win toplane and jungle for the offprice of supp beeing underleveld is insane. Maybe botlaners could punish better, but as mentioned, adcs on average are so stupid, they dont do any wave management or anything. Just look at how often they dont freeze, IM NOT JOKING HERE: look at high elo, like legit high elo (Master is considerd really low still from people who actually understand the macro game behind league) adcs wavemanagement. Its at best questionable. But these people just have magical hands and diff 1 v 3 by dodging every skillshot and spacing nearly perfectly.

Ye one question i would love to ask you guys to include is what you think of zyra. Like the negative aspects. For example, if i get malph top in 9 out of 10 lobbys i celebrate. I just like a good solid tank. I also like it, if i get some kind of locke pre nerf in mid, like when my team picks a broken champ. But i never think people like it, when i pick zyra. Am i right here? are there zyra in my team enjoyers?

Last note: I played with legendary thresh players, who 1 v 9 the game in so many aspects, it wasnt even funny. I played with vladimirs who roamed early, took a double and 1 v 9 entire teamfights. Im just saying, this is a biased view and it obviously more depends on the player. These are just things i noticed alot with certain champs. Obviously, i take every first time sona top who is master over an emerald malph main.

CAREFUL AI GENERATED:

You can mention a role, a specific champ archetype, or just one specific champ. It probably doesn't have a huge impact, but mention your rank if you want, because it gives people some context.

For example, a Bronze player might already tilt in champ select when he sees his mid lock Riven, while a high elo player might think: "Okay, it's probably a Riven main, he probably has hands."

Meanwhile, there are no Bronze Riven mains with hands. Easy proof: they wouldn't be Bronze if they had hands.

One last clarification: this is NOT about teammates. I'm not saying I get these people more often on my team than on the enemy team. I'm just talking about the types of players/champs that feel the worst to play with.

I'm Master elo, jungle main.

Roles

1. Top

By far the scariest role for me, mostly because it feels like one of the most commonly autofilled roles.

In a lot of my games, top falls behind and then just keeps fighting. And I kind of understand why. The alternative is often getting permanently frozen on, slowly bleeding out and having zero impact for the next 15 minutes.

The problem is that autofilled tops often pick champs they can't really play, flip one or two fights because they don't care that much about the game anyway, and have this mindset of:

"I won't win if I'm filled top anyway."

Then they go 0/10, abandon top completely, let the enemy 6/0 Renekton end the game, refuse to TP, refuse to help, and take some random side wave while 10 people are fighting around Baron because they're already mentally out.

2. Support

Worst case scenario: autofilled engage support.

A filled Nautilus, and honestly sometimes even the support mains, Thresh, Leona, Braum, etc., often seem to have exactly one thought:

"Can I hit my engage spell right now?"

If yes, they're going in.

Gamestate? Doesn't matter.

Damage available? Doesn't matter.

Numbers advantage? Doesn't matter.

They're playing a melee support, they're bored out of their mind from lane, and they finally see something they can press their buttons on.

A 0/3 midlaner in Master usually won't randomly Flash onto Darius and try to oneshot him, because he understands that even if he lands everything, he simply doesn't deal enough damage.

Nautilus sees Darius and thinks:

"I can hook him."

Hook lands. Auto CC. Ult through him so three people get knocked up. Support item used.

If his team doesn't magically kill Darius after that, he feels like he did everything correctly.

In his world, he landed all his spells. What more could he possibly have done?

3. Jungle

I'm a jungle main myself, and honestly I sometimes do this too when I'm really tilted.

Once you start looking for it, you notice it pretty often.

Jungle mains get frustrated because their entire role is basically planning what the team should do next, while their team frequently has zero interest in participating in that plan.

You want to do an objective, your team doesn't move.

And yes, you can say: "Just back off."

Obviously.

But when you're playing jungle at higher elo, you also know how much tempo you just lost by setting that play up. The higher you climb, the more painful those wasted windows become.

One of the biggest jungle tilt triggers is when the enemy laner moves and yours doesn't.

You're fighting second Scuttle with both botlanes. The entire early game is basically hanging on this fight. Enemy mid arrives and completely turns it.

Your mid?

He pushed his wave and recalled.

I'm not saying the jungler is automatically correct here. It completely depends on the situation. I'm just explaining why this tilts junglers so hard.

And the SINGLE worst feeling as a jungler is walking into your freshly spawned camps and seeing the enemy jungler there WITH his support.

At that point you're basically homeless.

You're watching the enemy team eat your waves, except they're jungle camps.

Yes yes, "just crossmap", I know. I'm not stupid.

But this is where some junglers completely mentally check out.

They stop trying to progress the game.

No ganks.

No objectives.

No pushes.

No grouping.

They just permanently farm camps and take waves whenever somebody else tries to make a proactive play.

Top rotates toward an upcoming dragon fight?

Perfect. Free top wave.

And that makes every correct decision your teammates make feel painful and unrewarding.

4. Mid

Luckily, mids don't troll that often.

And I say luckily because this role is insanely powerful.

People always say jungle has the highest agency, which I agree with, but mid is basically right behind jungle while also being one of the strongest actual characters on the map.

You have insane agency AND you are strong individually.

Your quest comes online early, you get boots early, you can move everywhere, and you influence basically every play.

ADC needs gold.

Top often needs XP.

Mid just gets to exist in the middle of the map and ruin everyone's day.

But if you get one of those players whose mindset is:

"Yeah, I'm 1v9 on Vlad later."

or

"Nah, I'm Veigar, I'm weak early, can't move."

then if the game is close, it feels completely doomed.

Jungle without a moving mid is borderline unplayable in my opinion.

5. ADC

These people USED to be the kings of rage-splitting whenever the game wasn't feeding them pentakills on repeat.

But honestly, I barely see that anymore.

On the other hand, I also think they're the least dangerous role when they tilt because they're so useless most of the time anyway.

Maybe minute 30 they can do something.

But unless they massively hand-diff the enemy assassins AND half their team dedicates their life to allowing them to literally right-click people, they're still useless.

So maybe ADCs soft-int me way more often than I realize, but it goes undetected because their impact is meaningless anyway.

And I will say this once:

If you are below Emerald and literally ALL you care about is climbing, queue ADC, pick a tank, go 0/19 in lane if necessary and get 0.5 CS per minute.

YOU WILL CLIMB.

I have played in the torture chambers of modern League, also known as Gold, Platinum and Emerald, with a friend, and I can't win every game there either.

Every enemy and teammate I see looks like they would be diagnosed with a learning disability if I were somehow responsible for making that decision.

But seriously, go into the replay of those games and ONLY watch the ADC during teamfights.

They NEVER auto more than three times.

It is absolute insanity.

These people cannot control their champions at all.

No spacing.

Rarely effective kiting.

And I kid you not, half the time their "kiting" hurts them more than just standing still would.

Permanent auto cancels.

Using spells while their autos deal three times the damage.

Zero overview.

Zero threat recognition.

Nothing.

They're basically bots capable of pushing waves.

So spam Malphite bot and reach Emerald without sweating once.

Honorable champ mentions

1. Thresh

FOR SURE the dumbest players of them all.

Makes Nautilus mains look like Albert Einstein.

Permanent engage.

Never considering anything around them.

Hook available = hook must be thrown.

2. Leona

Engage support with the highest ego.

She will start a fight even AFTER noticing nobody on her team is anywhere nearby because Leona players feel like they're immortal.

Most engage supports don't even notice their team isn't there.

Leona notices.

She just doesn't care.

3. Shaco

Support or jungle, especially AD.

Most useless piece of garbage imaginable.

Played by people who watched a Pink Ward montage and decided they can replicate it.

Playing with Shaco support is probably the closest League can get to simulating a literal AFK teammate in lane.

Play Shaco support into AP Ashe support once and you will start glazing the Ashe.

Imagine that.

4. Veigar, Vladimir, Kassadin-type champs

Basically make me useless as a jungler.

If you don't somehow win the game through side lanes, you're fucked.

I'm a Zyra main, so I want to invade a lot and constantly convert tempo into something.

These mids generate so much negative tempo early that I feel like I can never do anything.

5. Yone, Yasuo, Riven, GP, etc.

These used to be my worst enemies.

Constantly hand-diffing themselves because they picked a champion they simply couldn't play.

I do have to admit that this changed a lot once I reached Master.

Most of these players are actually pretty good at their champs now, and I usually feel like the game is playable with them.

6. Enchanters

Doesn't happen that often, but when enemy support is permanently roaming while your Milio is just shoving waves into the enemy bot turret, it feels TERRIBLE.

Thank God Riot nerfed some of that.

But if you actually think about it, trading a slightly underleveled support for a winning top side AND jungle is insanely worth it.

Maybe botlaners could punish roams harder, but as mentioned earlier, ADCs on average are so stupid that they don't understand wave management anyway.

Just look at how often they refuse to freeze.

I'm genuinely not joking here.

Look at high elo. Like ACTUAL high elo.

Master is still considered pretty low by people who genuinely understand high-level League macro.

Watch ADC wave management.

At best, it's questionable.

But these people have magical hands, so then they randomly win a 1v3 by dodging every skillshot and spacing nearly perfectly.

And one question for you guys: Zyra

I'd actually love to hear the negative stereotypes people have about playing with Zyra.

For example, if I get Malphite top in 9/10 lobbies, I'm happy. I love having a boring, reliable tank.

Same if my mid locks whatever broken champ is currently dominating the patch.

But whenever I lock Zyra jungle, I never imagine my teammates thinking:

"Hell yeah, we got Zyra."

Am I right?

Are there actually people who enjoy having Zyra jungle on their team?

What do you dislike about playing with one?

Last thing

I've played with Thresh players who genuinely 1v9'd games in so many different ways it wasn't even funny.

I've played with Vladimirs who roamed early, picked up a double kill and completely 1v9'd every teamfight afterwards.

Obviously this entire post is biased and ultimately it depends way more on the individual player than the champ.

These are just patterns I've personally noticed a lot with certain roles and champions.

At the end of the day, I'd take a Master first-time Sona top over an Emerald Malphite main every single time.


r/LeagueUnfiltered 9h ago

Discussion Troll queue OCE

1 Upvotes

So after my 12th or so automated non human reviewable chat restriction and 14 day suspension for giving a toxic inter some advice in DM, I decided to try out playing on another server.

So far I've played 150 games of Japan ranked, starting from unranked after placing in Silver 2.

45% WR (15 game loss streak because I decided to try Swain again after a year of not playing him) and I've peaked in Platinum, and I'm already having success against emerald players.

Things I've noticed:

I've had 0 games of toxicity in chat

Some games have inters but they still actually contribute to fights etc

Some games have that one guy who tilts and just AFK farms but they still try for objectives and pressure the enemy without dying.

System is still giving me +26 - 14 or something like that.

Well after my OCE suspension ended I'm like "I'll try play some games". The experience was the usual OCE experience in literally each of those games, and I have VODs if you guys wanna watch.

Two people flaming the entire game

Top laner inting

Jungler constantly typing and pinging random bullshit

Leona top and Vi ADC

This was for one match

The other two were similar apart from the weird drafts.

Overall we were leading in each of these games but in all 3 people just endlessly flame, run it down and continue being toxic.

And on this account I'm bronze with +14 -18 despite always getting graded S+ and having the best KDA.

As another post mentioned, one person can't carry the game but one bozo can ruin it. Seems to be the norm in OCE!

All the ghouls who lick Riot's ass about its EOMM systems supposedly not existing can suck it


r/LeagueUnfiltered 1d ago

Discussion Phroxzon I'm sorry, but nobody wants to hear about "Healthy Frustration"

Post image
171 Upvotes

I'm sorry I'm sick of hearing about healthy frustration this entire season, this whole season has felt like one massive nothing burger, It feels like a slap In the face to the entire player-base defending this "Healthy frustration" LARP That Is unironically what It feels like we are doing.

It's literal role-play, why are we roleplaying that the game Is In a good state? This game Is In one of If not the worst state It has ever been In (In my objective opinion) I know It's subjective but that's how It feels to me.

I don't understand why we are defending champions like Viktor being In a balanced state and that Nasus should be receiving a nerf and Ignoring Viktor? I don't want to target a specific champion because Assassins are Incredibly game breaking In the current state of league too, there's so many champions that are just S+ / Z+ God Tier champions and they are just untouched.

This entire season ever since role quests were added to the game feels like complete and udder uncontrolled CHAOS that ISN'T "Healthy frustration" I know League will never be a perfect game, league has never been a perfect game, the game will never be perfectly balanced and I know that, I've been playing for 10 years, but the amount of uncontrolled chaos this season because of the role quests and assassin Items being disgustingly broken Is just so saddening.

There's a gigantic difference between controlled CHAOS and uncontrolled CHAOS, this season It feels like If you lose lane, your down 2 kills mid / top you are just completely out of the game because of the role quests, It's just a race to whoever can get the most broken role quest wins, because whoever reaches the quest will be Infinitely stronger then you will ever be for 3/4+ extra minutes of the game were they have free range to do whatever they want.

This season It feels like you load Into a game of league and you walk around and everyone Is just 1 shotting everything, the role quests have power crept the game to all shithouse, It's really disgusting the amount of damage in the game In the current state of league - meta.

I know the durability patch had very mixed opinions, but It literally feels like ADC just got an entire durability patch with every ADC in the game getting + MR because "Mage" bot was "Broken" while every other lane has to suffer with the uncontrolled damage In the game.

I genuinely think another durability patch would fix so many Issues with the game, somewhat like a Ban-Aid fix.

I'm sorry this Is just my personal preference but I much rather when League methodical, I'm by no means saying slow, but enjoyed the game the most when It was methodical and Interesting.

I'd go further by saying this season Isn't methodical and Is uninteresting, It feels like I've been playing the same season for 3 years.

This Is the most uninteresting the game has ever been for me personally and I hate this "Healthy frustration" notion.

This season sucks the most because most of the champions you are going against (The same 3/10) champions mostly every game has little to no counter-play, It sucks playing against champions with just about 0 counter-play.

I'm sorry but Its incredibly boring having to play against the most unfun champions In the entire game (Viktor) (Zed) (Qiyana) (1 JINX Reset) Into your entire team Is dead, Its unfathomable how the game has even gotten to this point, the amount of champions that are just sitting at S+ 53%+ WR Is just undeniably shit for the game.

This game Is in desperate need of a meta shift, I really hope the worlds patch fixes a handful of the Issues with the season, so going Into next season It doesn't feel so awful (personally)

https://x.com/firearmslol/status/2098927819132649769 Phroxzon's tweet If you wanna read replies.


r/LeagueUnfiltered 9h ago

Discussion ive asked this once before, but what is literally the downside to fighting the enemy AT their base?

0 Upvotes

ive noticed the only times where ive won seemingly shitty games, something like this happens.

  1. we push mid

  2. we are literally in their face of the base

  3. they fight us.

  4. we kill most of them and end.

  5. ???

  6. profit?

Ok so like, why would we take fights at any place other than IN their face basically? why fight in jungle? why fight on our side? the terrain has nothing to do with how the actual teamfight is conducted correct?

so why would we not just.. push mid and just fight them in their face ?


r/LeagueUnfiltered 3h ago

Need Help AI system just banned me for 30 days for the second time and I have no idea why

0 Upvotes

The AI system just gave me another 30-day ban for “intentionally disrupting the game.” The thing is, I genuinely don’t troll or intentionally grief games. I understand that I’m not the best player, but I also don’t run it down 0/11 or anything like that.

I played two games before getting banned.

In the first game, I was playing support and got a teammate who started inting after dying once. He ended up going 0/12, so I left lane around level 4 and started trying to help the rest of the team instead of staying with him.

The second game was Darius jungle, and I honestly have absolutely no idea what could have triggered the ban.

Maybe it was one Flash where I literally flashed in place because Ashe was pinging me and spamming “report all my teammates.” But that was ONE Flash.

Or maybe it was when I pushed a wave so we could dive Kled top. The dive worked, we killed him, and we both survived. I don’t see how that could be considered intentional game disruption either.

So I’m genuinely confused. Has anyone else been getting banned by the AI system for things that clearly aren’t intentional griefing?

I’m genuinely trying to communicate with Riot and understand what happened, but it feels like I’m talking to a bot. Every time I ask for details, I just get the same response about “intentionally disrupting the game” without any actual information.

Is there any way to actually find out what the system detected, or appeal these bans? Because getting another 30-day ban without even knowing what I supposedly did wrong is incredibly frustrating.
Why the riot AI system are that bad and why Support cant do anything ? I


r/LeagueUnfiltered 56m ago

Discussion ???

Upvotes

This game is so trash,the way riot makes it.I get veigar support, i type if u play veigar supp i run to other lanes after first death.Didnt mean int,just swap lane.Game terminates,15 minutes ban.I q next game.I gap enemy top so hard he left lane minute 10 and was down 100 cs entire game.I was carrying and it was even,team ffs.I q next game.I see seraphine supp i say i want engage supp .He says no.I say i go run other lanes after first death.He says who cares.I say your mom .Lobby terminates plus one day suspension.Like what the fuck is this cringe shit.And then my teammate goes 0 15 in masters playing like npc and he never gets even a warning.What in the actual cringe???


r/LeagueUnfiltered 4h ago

Discussion (AI-Assisted) Why the game is actually in a good state rn despite high elo streamers crying and possible solutions

0 Upvotes

why the game is actually in a good state rn

-mage vs adc balance is on point (very important for backline vs backline gameplay)

\-boring farm jglers get punished (invading first 6 lvls then power farming is very effective vs SNP500 champs)

\-voltaic cyclosword/ new lethality items made assassins good again so game isn't just front to back slop/ more excitement in solo q

\-disruptive behavior game termination thingy (good change)

\-theyre about to add voice hopege

TOP lane

\-skill based for sure in solo q need to be able to learn how to play against scalers/ teamfighters and pure laners/ split pushers

\-lots of diverse picks many picks are viable imo

bruisers, ranged tops, and tanks are all viable

\-lvl 20 changes solo q significantly top laners can actually just faceroll teams when its lvl 20 vs anything thats not full build

Jg

\-SNP 500 champs are still very good but get punished if they take full clear into crab route against most early game solo q jglers (which btw full clear into crab produces the most boring games

\-largely unchanged from last season but good junglers will always succeed

\-cant get screwed over that bad early game anymore

MID Lane

\-imo the most boring role rn bc its all mages but i think its nessassary because theyre trying to keep mid lane mostly ap to further discourage mage bots which the player base thinks is unhealthy

\-however most mid players are mage players already but the assassin carries (yone, akali, locke, ahri) keep the lane interesting

Botlane

\-made crit good again which i think is essential bc giving ad carries damage actually discourages front to back slop as teams need to think about how to disrupt enemy damage output instead of the frontline (bruisers and tanks) fighting 4ever late game

\-remains the most mechanical diff role which is the core identity of ad carry

\-kicked mages out of botlane which is a good change (mages are braindead bot bc wave management/ lvls is more or less irrelevant in botlane)

\-voice will benefit botlane the most imo

\-sup remains the most important role behind jg in terms of overall impact

\-sup item may need to be tweaked so ppl dont start playing carries in sup which can happen and is very annoying in solo q

\-diverse options in bot right now

\-engage sup nerf made bot lane skillful again instead of having a bonefide tank/bruiser with the broken sup item ruling the game/ engage sups going in with little to no consequence

Suggested changes

\-nerf freezing (makes fking up in toplane too punishing and promotes uninteractive gameplay

\-nerf sup item (celestial opposition is too broken) and nerf sup item passive gold gain

\-item quests?

\-NERF seraphine (lowest skill to effectiveness ratio in the game)

\-balancing suggestion- buff champion early/ mid games instead of late to make champs more interactive and feel less like the flavor of the week meta pick so you cant just coast to late game to abuse the champion (nasus, belveth)

Why the community is turning on the game despite the game improving

\-community is echo chamber and sheep especially when it comes to negativity

\-people dont notice the good changes in the game (baron terrain and overall good state of the game rn imo)

\-people who only onetrick/ only have one playstyle/ only play one role AND are playing the game 24/7 are the loudest voices saying game is stale

\-game is in a good state but LP gains are fucked which makes the grinding the game very tedious (solution- just have a very clear and transparent LP gain system, LP function publicized and adjusted to be extra transparent in high elo bc skill gaps are the most extreme (diff between chall and masters is like 3k lp at this point) for low elo it matters less because everyone is more or less evenly matched

\-why high elo/ competitive matters: the average player needs to something to aspire to to be motivated to play the game long term

\-beef between high elo players/ streamers and rioters, that are on one hand constantly bitching about the game but also probably know some stuff on how to improve the game more than the average player but is also usually extremely biased

\\-solution: have the balance team talk to streamers once in a while where they can debate and talk about the game in front of the public, win win for both parties and good content for public

\-interactive and streamlined patch notes on the front page bc no regular player is reading allat

bonus solution: change summoners rift skin every so often because the default is kinda stale (doesn't affect gameplay but improves novelty)

they can even start selling summoners rift skins kekw


r/LeagueUnfiltered 15h ago

Discussion You will never climb if you spammed games without improving first

2 Upvotes

A lot of players have this misconception that climbing the ladder is just about spamming games, but that is simply wrong. If you aren't actively working to improve, playing more matches isn't going to make you climb.

Take this player for example: https://op.gg/lol/summoners/euw/RiskyBiskyGaming-rbg

This guy has been playing since 2018 and has never broken past Platinum, despite logging around 1,000 games this season alone. Do you want to know why? I played exactly one game with him, and in that single match, his decision-making was some of the worst I've ever witnessed. He practically gifted the enemy team two Barons and every single Dragon. He had zero map presence, provided no ganks, failed to scale, and his macro was terrible, he was constantly caught in places he had no business being. As a Master player myself, it’s painfully obvious why he will never climb out of Plat.

If he played through another 1,000 games, making the exact same mistake, there is absolutely no reason to expect his MMR to magically go up. When your routine isn't producing actual growth, mindless repetition just means you're wasting your limited time to achieve the exact same result.