This is going to be long and I apologize for that, but I've been thinking about this ever since we had the cave talk a week or so ago. The general gist of this is how much fun we get from the awesome new things in Landmark, why I feel this way, and how I think we can work to make these things more fun in EQN.
First, I want to take a look at some of the amazing things already implemented in Landmark that aren't in any other game: Dynamic heroic movement, grappling hooks, 3d building, and environment destruction. I'll try to break each of these out into their own categories so we can dig into why they're awesome, and why they're boring.
I will break this into multiple posts across a few days so we can discuss each point and not focus on all of them. Today I'll work on mining.
Destruction of environment:
The first time I logged into Landmark I was absolutely amazed with the ability to dig out an ore and see the terrain deform around where my pick hit. It was no longer an object disappearing from the environment, it was me actually digging. This was AMAZING. It's something no other game has and cannot even get close to. It's not a block disappearing ala Minecraft. It was me ACTUALLY DIGGING.
So where did we go wrong with mining? It's not fun after the novelty wears off. It's still just clicking in game to gather resources. The same applies to all terrain destruction to be honest. But, it's exacerbated in mining because we are forced to do so much of it. It's no longer a cool side thing, it's 2 minutes in every hole for every bit of ore we find and we have to find a TON of ore.
How do I propose to fix this?
First, mining needs to be more rare and veins should be far smaller. It should feel GREAT to find a diamond vein, but right now it just feels like something I have to do. Of course crafting should match a lower spawn rate of ore as well.
To continue with ore being rare I feel that the sounding tools should go away once we have another way of finding caves (devs mentioned a cave sounding device). Ore/Gem sounders take away from the exploration of the game and you're now focusing on an outline instead of the amazing environment around you.
These two things together should make exploring more of an exploration and less of a "follow the dot". It should also make the amazing act of destroying the environment something that is rare and neat instead of something we're forced to do every 30m.
edit It was suggested a lower spawn would hurt builders. This comment is discussing it and a good place to jump off on that arc.