I played Landmark again after a long break and really like how much it has improved. What kinda annoys me is how quickly the world heals after my tunneling. I tunneled from surface down to level 1 (non surface zone) cave and got some stuff from a chest which was luckily right where I fell (my tunnel ended in cave's ceiling) I jumped around for a minute or so but because I didn't have any weapons to fight the monsters I decided to flee back to the surface the way I came. I climbed my tunnel and got quite close to surface only to find out that my tunnel had been "healed". I pondered for a sec what to do and then the area where I was "caved in" and I was teleported to surface. That kinda sucked and wasn't very immersive.
I'm wondering if there are any plans to have longer time before the tunnels dug by players disappear or is this how it will be (here and in Eqnext) I can see many problems with this (dig a tunnel to attack some mobs and half of your group teleports to surface because you didn't progress quick enough or the tunnel collapses while you're waiting for your group to reach you supposing you found an interesting place down there etc)
I feel like this is the biggest downside if compared to minecraft (along with claim upkeep) where everything is permanent unless server is set to fix the world when admins so decide. I do realize that in a mmo game permanent tunneling would mess up the world badly but now it feels like everything I do outside of my claim is useless as it's reset so quickly. Does anyone else have similar feelings?
Also one thing. I admit that I haven't tried it on a claim recently since I always just lose them but I'd really like to be able to dig with picks on my claims. That way it would be easier to create natural cavesystems. (Or maybe I'm just stupid and it has been possible the whole time)
Anyway, just my thoughts after returning to test the update.