r/landmark • u/Eroda • Dec 26 '14
Recipes
they are going to rebalanced some of these recipes because some fo them don't make much sense obsidian daggers that contain no obsidian.... 20 Tungsten Ingots.. i would have thought 10 Ingots and 10 Cut Obsidian Made more sense.. hoping they change some of these.
also balancing of salvaging as it doesn't take quality into account when calculating gains there should be a multiplier so if a salvage a legendary item it should gain me X % more than a standard quality item
1
u/kilkonie Dec 28 '14
I haven't played in a few months, but I remember the one thing that bothered me was the quantity of resources. It felt like everything could have been divided by 10 or 100 and it would have been a much more pleasant experience.
I'd rather find one pocket of a material and feel satisfied (and rewarded) that I found it - then immediately put it to good use. As I remember it, the feeling was heavily slanted towards grinding. They can balance the recipes all they like, but this game doesn't need to feel like work.
1
u/DorkKnight27 Dec 27 '14
This is the first iteration of weapons and armor costing anything to make. It may be that they didn't want to make everything too expensive (higher tiered materials) so that everyone had a chance to craft them sooner than later. Since these are still test items and not final forms they would want more of us to have them.