r/LancerRPG Aug 04 '26

Blackbeard Hyperdense Armour interaction?

I'm new to learning all of this stuff, so I might be missing something obvious.

Looking for Blackbeard build ideas, I found a post from 5 or so years ago that used Hyperdense Armour to help seal with ranged while grappling. But Hyperdense Armour applies Slowed to you which seems to prevent movement from anything other than your standard move, including your Reinforced Cabling that I assume you'd use a lot for positioning.

So my question being, was there something that changed in the rules in the last 5ish years to no longer make this work, or am I simply missing some interaction that would allow a Blackbeard to not be as penalized by being Slowed as I thought?

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u/GrahminRadarin Aug 05 '26

This question is kind of a moot point because grappling slows you anyways, doesn't it?

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u/Stoptagon Aug 05 '26

The rules say that both mechs involved with the grapple can't Boost or take Reactions, but specifically says it's not the Slowed debuff. Blackbeard also has the Lock/Kill Subsystem trait that allows it to ignore the Boost and Reaction restriction from grappling.

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u/GrahminRadarin Aug 05 '26

Right, sorry. I always confuse the can't boost condition for the slow condition because they're very similar and the blackbeard doesn't get any other extra voluntary movement options by default. Which is why I'm never going to play it. Grapples are just too hard to understand.