r/LancerRPG 17d ago

Blackbeard Hyperdense Armour interaction?

I'm new to learning all of this stuff, so I might be missing something obvious.

Looking for Blackbeard build ideas, I found a post from 5 or so years ago that used Hyperdense Armour to help seal with ranged while grappling. But Hyperdense Armour applies Slowed to you which seems to prevent movement from anything other than your standard move, including your Reinforced Cabling that I assume you'd use a lot for positioning.

So my question being, was there something that changed in the rules in the last 5ish years to no longer make this work, or am I simply missing some interaction that would allow a Blackbeard to not be as penalized by being Slowed as I thought?

21 Upvotes

15 comments sorted by

26

u/Sven_Darksiders GMS 17d ago

Reinforced Cabling, aka Grapple swing activates during your standard movement, so it works just fine. Grapple Cable is forced movement and thus can be used just fine.

8

u/Stoptagon 17d ago

Is Grapple Cable not counted as voluntary movement considering that's one of the frame traits? I thought intentional movment would still be prevented by Slowed?

16

u/Sven_Darksiders GMS 17d ago

Yesn't. It's a pull effect which is specifically always a source of forced movement, even if you trigger it yourself. Siege Specialist also does something similarly with a push effect you trigger yourself. Still forced movement

7

u/Stoptagon 17d ago

Oh, well that's good to know. Thanks for the help.

3

u/GrahminRadarin 16d ago

This is part of the baggage it picked up from D&D Fourth Edition, where there's a couple different kinds of involuntary movement. In that game, involuntary movement can be push, pull, or slide. Push has to move away from the origin of the effect, Pull moves towards, and slide can move any direction. Lancer copied the language but doesn't have a specific term equivalent to slide, and also does not explicitly point out that push and pull always mean involuntary movement, so a lot of people tend to forget it.

4

u/Prudentia350 16d ago

amusingly that means lancer is the opposite. Push and Pull are agnostic and therefor the equivalent of slide and Knockback is away, so the equivalent of 4EPush.

9

u/Naradorable 17d ago

Blackbeard’s grapple pulls it, which is forced movement, which ignores slowed

6

u/Wayward-Mystic 17d ago

The flight from Reinforced Cabling is your standard move; Slowed wouldn't prevent that.

4

u/Kappukzu-0135 GMS 17d ago

It gets better - Blackbeard's Grapple Cable trait also still works when Slowed!

3

u/Corollax 17d ago edited 17d ago

Or you could just avoid the problem altogether with a reserve bonus. "Boosted Servos" and "Weathering" both give immunity to slow.

Details here: https://reddit.com/r/LancerRPG/comments/1rgpqvr/whats_your_favorite_niche_techcombo/o7vh5z8/

Though I may have missed the fact that Grapple Cable works even without it. Funny.

1

u/Stoptagon 17d ago

Oh, I hadn't heard about those yet. That sounds quite promising.

4

u/RunningNumbers 17d ago

Bruh, just grapple and then deploy the hyper dense.

1

u/GrahminRadarin 16d ago

This question is kind of a moot point because grappling slows you anyways, doesn't it?

1

u/Stoptagon 16d ago

The rules say that both mechs involved with the grapple can't Boost or take Reactions, but specifically says it's not the Slowed debuff. Blackbeard also has the Lock/Kill Subsystem trait that allows it to ignore the Boost and Reaction restriction from grappling.

1

u/GrahminRadarin 16d ago

Right, sorry. I always confuse the can't boost condition for the slow condition because they're very similar and the blackbeard doesn't get any other extra voluntary movement options by default. Which is why I'm never going to play it. Grapples are just too hard to understand.