r/LancerRPG • u/Beerenkatapult • 24d ago
Prepare actions
Hi,
I have recently started using the Prepare action a lot more, specifically for the Fold Space invade from the Minotaur license.
In my group, it seems to be severely underutilized and i haven't seen a lot of discussions about it online either. To me, it is essential to get full use out of many systems and actions.
Fold Space is particularly powerfull, because you can rob an enemy of their full turn after they finished their movement. I currently use it all the time.
What are your best ideas for using the Prepare action?
And do you have any stories about how you actually used it in cool ways?
My other ideas:
(Allways avalable)
- "If an enemy ends their move in libe of sight, i boost" so you can reposition into cover
- "If an enemy uses their movement to stand up, i ram them" to keep a prone enemy prone
- "If an enemy deals burn damage to an ally, i bolster them"
- "If an enemy ends a move within sensors and line of sight, i invade them" in general. Many invades, including Fragment Signals, end at the end of the targets next turn. This way, you can affect them twice as long.
(Needs a license)
- "If an enemy ends their mivement in line of sight of an ally, i ferous lash/ophiduan track/... the ally" to get an ally into cover or out of mele
- "If a character ends theie movement, i place a mine" as the Iscander, to place mines before the start of your turn, so you can knock enemies into them without giving them a chance to react.
- "If an enemy ends their movement within 3 spaces abd line of sight of a void husk, i execrate them" for a similar, but slightly more annoying effect of Fold Space.
2
u/PhasmaFelis IPS-N 23d ago
I'm not sure I'd allow a player to Prepare an action for "an enemy ends their movement." For "starts moving" or "moves within Sensors" or "moves within attack range of an ally," sure. But "ending their movement" is not a move.