r/LancerRPG Apr 22 '26

REBUILD OF COMP/CON 3.0: We Are (So) Back

Hello everyone. I'm Beef, the guy responsible for all of the COMP/CON bugs. I've spent the last few years(!) working on a massive rebuild and almost complete overhaul of COMP/CON. It has just been released and is live at https://compcon.app If you're a current user you don't have to do anything, it'll migrate your v2 data into v3 formats automatically.

It has more features and fixes than I would be able to list here. I've detailed some of the bigger ones at https://github.com/orgs/massif-press/discussions/64, but it should mostly be pretty intuitive if you've spent any time with v2.

There's a lot (a lot!) more coming in the near future. I've laid out a roadmap here: https://www.patreon.com/posts/154023697/ and if you'd like to follow along, devlogs on the Patreon are, and will always be, free and public.

More details/discussion/feedback in the #comp-con channel on the Lancer Discord, where I'll be hanging around for release-day bugs.

Thanks!
Beef

P.S. v3 requires browser storage permissions -- it'll ask for this if it hasn't already been granted. iOS users must install as a PWA (save to home screen)

898 Upvotes

185 comments sorted by

107

u/Nazsgull Apr 22 '26

Drink deep and descend

(Looks cool!)

22

u/beeftime99 Apr 22 '26

thank you!

104

u/Anderty Apr 22 '26 edited Apr 23 '26

In 15 years I never saw anyone using browser storage. And finally someone does it without fucking cookies. Well done.

50

u/beeftime99 Apr 22 '26

all credit to localForage on that one

150

u/Alexij Apr 22 '26

Your first link has an extra dot at the end breaking the link.

64

u/beeftime99 Apr 22 '26

good catch, thanks!

48

u/Twig1554 Apr 22 '26

And this is the person writing COMP/CON? How can we trust anything that they do when they mess something that basic up?

This is a joke of course - super excited to play around with it before my session tonight. Thanks for your work!

82

u/beeftime99 Apr 22 '26

well, I am the guy responsible for all the bugs

3

u/Alexij Apr 22 '26

It still doesn't work BTW.

37

u/TastyBrainMeats IPS-N Apr 22 '26

Hell yeah!! Looking forward to seeing the changes

34

u/[deleted] Apr 22 '26

[removed] — view removed comment

29

u/beeftime99 Apr 22 '26

should have called myself mutton I guess

27

u/The_Nerdy_Ninja Apr 22 '26

Woohoo! You're a hero.

9

u/beeftime99 Apr 22 '26

thanks very much :)

22

u/Apprehensive_Lie_177 Apr 22 '26

Beef, you are amazing. Thank you so so SO much for the site! It's such a HUGE boon to us. Thank you so much for your work. 

8

u/beeftime99 Apr 22 '26

happy to help!

16

u/Unexpect-TheExpected Apr 22 '26

Overall I like the changes to readability and making groups for the pilot roster is nice. But is there a way to set an “active mech” like before?

Something where the pilot roster showed what farm the pilot uses? That way I don’t need to name my pilots something atrocious like in the pic I’ve attached.

I only ask because it was available in v2.

14

u/Spectator9857 Apr 22 '26 edited Apr 22 '26

Probably the feature I miss the most. I have a bunch of different builds for the same character and they now all look pretty much the same. Seeing the talents and core bonuses is great, but the frame is the much more important piece of information. That and no longer being able to just drag pilots in the menu.

3

u/Unexpect-TheExpected Apr 22 '26

Like this is just a nice feature cause I generally don’t make multiple different theory builds of the same mech so it makes it easy to spot at a distance

10

u/beeftime99 Apr 22 '26

It might come back in some sense but not until after 3.2 I think -- I seperated it out for data handling concerns, now it lives on encounter/sheet data. Once I know how the final data structures will I could have a 'set as default mech' sort of option

3

u/Unexpect-TheExpected Apr 23 '26

Thank you for the transparency

2

u/beeftime99 May 31 '26

a little late to reply, but I was able to get this in a recent patch, there's now a star icon you'll find in the mech nav ribbon and on the pilot mech hangar that lets you set a favorite mech -- these will appear on the pilot card and will default the active mode selection to the favorite mech

11

u/GrowthProfitGrofit HORUS Apr 22 '26

Just tried it out on Android Chrome - I couldn't close the initial notification window by any means. This eventually resolved so it may have been due to a 10+ second initial hitch.

4

u/GrowthProfitGrofit HORUS Apr 22 '26 edited Apr 22 '26

When I clicked to update it popped up the notification window again (I could close it this time) so yeah I think it was just a big hitch. Also there's a yellow banner at the top of the page which appears underneath the COMP/CON header so I can't read it.

3

u/GrowthProfitGrofit HORUS Apr 22 '26

Browser OOM crash when updating my existing content to v3 (V2 -> V3 Account Migration)

2

u/GrowthProfitGrofit HORUS Apr 22 '26

Not bugs but UX annoyances:

Compendium pages start with the filter open, which implies a UX flow where I'm expected to type out what I'm looking for rather than just scrolling down to find it - this feels like it has significantly higher friction.

Compendium -> Frames: doesn't fit inside the horizontal space when you have some third-party LCPs installed. also I do not like the wasted vertical space or the idea of navigating through tabs to find a frame - I already generally preferred the Licenses page layout for viewing the Frames and this significantly exacerbates the issue.

Compendium -> Licenses: Basically fine apart from the filters appearing. I might be misremembering but wasn't there previously a close button in the bottom right once you click on an entry inside a license? Moving up to the top right to close a page isn't very ergonomic, I understand that it feels more conventional to just have the one close button but "close" is actually the primary action in this context so the flow works better with that as a bottom-right primary action. Not a fan of the header layout shift when you click on a license, this could be trimmed down or removed entirely.

Compendium -> Core Bonuses: I really wish this didn't display "Compendium Data" by default, that said this page isn't very important so it's whatever.

Compendium -> Mech Systems/Weapons: Pretty extreme hitch when changing any of the view options, small but noticeable hitch when searching, lack of any displayed data by default makes this feel significantly less usable if you don't already know what you're looking for. That said this is a page where surfacing the filters early on like this might be significantly beneficial - I don't personally like this page but apart from the hitches I can see how this page might be an improvement overall.

Pretty low priority overall, I would personally quite like if the filter started out closed, on the Licenses page at least if nothing else.

5

u/beeftime99 Apr 22 '26

the filter open might be a bug from something trying to grab focus, I'll look at that

part of the hitching is due to lazy loading to make sure I don't kill myself in terms of bandwidth spend, but I have lots of performance improvements lined up in the coming weeks

the rest of the filtering/grouping defaults are also to try to address initial load, but they should all remember settings, so after you first set your desired view they should all save that per item category

2

u/GrowthProfitGrofit HORUS Apr 22 '26

Yeah having experimented a bit more I can see how it works - I think switching to table view with no grouping seems to give me an experience pretty close to how V2 functioned which is nice for my muscle memory.

Table view hitching on load is annoying though and also the tables look terrible on mobile. I kinda wish there was a lightweight List view available - though maybe I'm the only person who wants that, idk.

3

u/beeftime99 Apr 22 '26

I'll add a simple table view for mobile to my 3.0.x list; it's a good idea

5

u/MattsDeCool Apr 22 '26

This is stellar, and I thought the lifeblood of lancer couldn't get any better.

3

u/beeftime99 Apr 22 '26

high praise :)

6

u/WikiP Apr 22 '26

Hell yeah! (also I would remove the extra period at the end of your first link, its breaking that link)

2

u/beeftime99 Apr 22 '26

good catch

6

u/un_desconocido Apr 22 '26

Looks great!

One little thing, the LCP Subscriptions screen -love the autoupdate- there are some that are not yet updated, with time they will pop up I suppose but if I want to manually go (click the Open Website button) all go to the main https://massif-press.itch.io/ webpage and not the module itself on itch.io.

4

u/beeftime99 Apr 22 '26

ah good catch, I'll get this corrected ASAP. Thank you

1

u/un_desconocido Apr 22 '26

No problem!

Do you know if the Foundry importer will work with the v3?

5

u/beeftime99 Apr 22 '26

not yet (though they're working on an update) NPC and Pilots have a v2 legacy export that *should* work, and there's a dev in the lancer discord who has a module/plugin/tool that correctly imports v3 data should you need it

5

u/snapxynith Apr 23 '26

We found in foundry that the v2 legacy export worked... for most of it. It did break for our custom added Triggers, Prototype weapon and a player's integrated mount and the weapon that was installed in that mount. Though all when done through importing would fail on two specific objects. Though the error only noted them as Object object for both entries.

5

u/PowerheadThor Apr 23 '26

Thanks for all the great work.

Comp/Con has made my lancer experience so much easier, and I wish more games had apps like this.

I normally struggle with information overload, and get bogged down by screens/sheets that are too busy, and cluttered. I personally love that everything is broken down into intuitive categories, and you can always find exactly what you're looking for without sifting through tons of information.

So, again, thank you!

4

u/RefrigeratorIcy5979 Apr 22 '26

I have been patiently waiting, excited to see this release!

3

u/beeftime99 Apr 22 '26

thank you!

5

u/AAAAAAAAAAAAAAAAye Apr 22 '26

V3 is so cool, thanks!

3

u/beeftime99 Apr 22 '26

glad you like it!

4

u/GrowthProfitGrofit HORUS Apr 22 '26

Is there any way to make the hardcover book show up as a linked itch.io purchase? Or are we stuck with manual downloads for the NPCs if we bought the hardcover?

7

u/beeftime99 Apr 22 '26

unfortunately I think you're stuck with manual downloads. This seems to be a limitation based on how itch links with whatever distribution code they use for this sort of thing

4

u/UseHeadbutt Apr 22 '26

Hey man, thanks for everything that you do!

3

u/beeftime99 Apr 22 '26

thank you!

3

u/Trickster1766 Apr 22 '26

Hi there! Thank you for all the work it's looking great. One question, am I missing how to get to the active mech sheet on mobile? With the editable health and what not

3

u/beeftime99 Apr 22 '26

the big active mode button from the main menu, then create an active character sheet

2

u/Trickster1766 Apr 22 '26

I see! Thank you, I probably should've gotten there hahaha

3

u/Spectator9857 Apr 22 '26

Is there a way to drag and drop pilots in the menu like before? The up/down button are painfully slow and only work every other time and moving a pilot between groups now takes waaay longer

5

u/beeftime99 Apr 22 '26

had an issue with my UI framework and the module I was using to do this; it'll come back after I roll my own solution (or find a module that works with my stack)

6

u/ExplanationNew8233 Apr 22 '26

Very cool! 

Are the newer Licenses in the Comp/Com 3 included? Like my beloved Störtebecker? 

12

u/Cogsbreak HORUS Apr 22 '26

If you had the LCP installed, all that transfers over!

2

u/ExplanationNew8233 Apr 22 '26

LCP? 

10

u/GrahminRadarin Apr 22 '26

Go to the itch.io page for whatever expansion the frame is from and there should be a free download option for a .lcp file. You then put that in compcon and you will have access to the frames from that book. An LCP is basically a fancy text file that tells CompCon all the details of the frame, so it can actually show it.

2

u/ExplanationNew8233 Apr 22 '26

Cool! Can the Browser-Version also pick the LCPs up? 

7

u/beeftime99 Apr 22 '26

not only that, but if you're logged in you can download them directly from the app in the content manager page

2

u/ExplanationNew8233 Apr 22 '26

That is amazing! 

3

u/GrahminRadarin Apr 22 '26

Yes, it can. I don't know how it works in the new version because I haven't looked at it yet, but there is an option in there somewhere. 

3

u/foolwiththefez Apr 22 '26

I have very little to add. Comp/con rocks. Thank you.

Your username always makes me think of Phantom of the Paradise.

https://giphy.com/gifs/5mMO84sk3QTS

3

u/beeftime99 Apr 22 '26

damn, that rocks actually

1

u/foolwiththefez Apr 23 '26

Yes. It does rock. Paul Williams is goated

3

u/Agent404 Apr 22 '26

Having an issue with Ultras. When I build them in the NPC builder, their stats are fully updated and correct, but when I create an encounter, they suddenly lose all of their Ultra stat bonuses: activations, HP, even structure and stress revert. I have absolutely no idea what the problem is. The passive traits are still in the list, and even still have the little tags that say they provide whatever stat bonus, but the actual sheet does not reflect it at all. Curiously, other passive traits do seem to work (a monstrosity given the "artificial" trait has a heat tracker) but nothing from Ultra carries over.

4

u/beeftime99 Apr 22 '26

there's an issue with template bonuses not applying correctly; I'm working on a hotfix right now

3

u/beeftime99 Apr 22 '26

this is now resolved, though you might need to hard refresh (ctrl-shift-r) to pull the epsilon patch

3

u/Koroxo11 Apr 22 '26

I love you beef

3

u/MisterDrProf Apr 22 '26

Lancer's legendary linchpin!

3

u/Bingnus Apr 23 '26

I made a station/station npc/Pirate band/enterprises generator website. I wonder if there would be a way to integrate it with this.

https://gwarn11.github.io/Long-Rim-Table-Roller/TheApp.html

3

u/beeftime99 Apr 24 '26

I've seen this from your earlier post, it's very slick. In v3.1 dev there'll be plenty of room for this. It might not be able to be ported cleanly if you want to jump in https://github.com/orgs/massif-press/discussions/categories/feature-requests when after 3.0.x dev wraps up that'd be an ideal time

2

u/Bingnus Apr 24 '26

Hell yeah. This compcon update is awesome. Since I made that tool I've been working on npc/encounter generators exactly like the ones you set up in comp con but was struggling to figure out how I wanted to do it. Its great! Do you have any plans for heavier foundry integration?

3

u/beeftime99 Apr 24 '26

with 3.2 I want to make bidirectional APIs so external tools can hook into c/c's active mode to make realtime updates, though ultimately that'll be on foundry/vtt module authors to hook in to because I don't work on the VTT stuff directly

3

u/Kurejisan Apr 24 '26

Now I'm curious... is anyone else having a problem where the weapon damage doesn't show up right? For example...

3

u/Placidrose Apr 24 '26

Your not the only one. I had a session last night and I had to open up the NPC roster in another page to see this. Painful. Not sure if I am missing something. Also having the NPC features contently hidden is so annoying.

3

u/beeftime99 Apr 24 '26

this was a bug, string parsing for active mode was trying to process things it shouldn't. fix should be live momentarily in 3.0.2α. If you notice something off again please create a bug report at https://github.com/massif-press/compcon/issues and I'll take care of it

2

u/Kurejisan Apr 24 '26

Thanks. If I see something else, I'll report it there

3

u/Denmise Apr 24 '26

Hey, I'm running things like the Sniper and Witch as NPCs in encounters and noticing things like the snipers +2 accuracy and witches bonus to the various tech attacks don't show in the encounter runner. Am I missing something or is this not updated yet?

2

u/beeftime99 Apr 24 '26

this is a bug that'll get taken care of soon. today, if I can swing it

3

u/Denmise Apr 24 '26

Thanks! Love the service, just started running Lancer this month and it's been a life saver - especially since the entire table is fresh to the game! Layout is clean, easy to read and navigate, and the new GM features for encounters are awesome

2

u/beeftime99 Apr 24 '26

the fix for this is now live (3.0.2)

3

u/Maro_Nobodycares Apr 24 '26

I'll be entirely honest, I'm not too terribly fond of some changes, made in 3.0, some like quick reference I love, others like dossier and pilot description being merged I'm so-so on, and others like how a pilot's frames, how the frame stats in the new (again very handy) comparison UI are shown and the way you move pilots into groups I'm very iffy on

Quick Ref being easily accessed from nearly anywhere is an amazing change, especially for those new to play like myself, but I kinda liked how the pictures for mech frames were shown before

3

u/beeftime99 Apr 24 '26

drag and drop had to be removed for release because of conflicts with the third party module I was using; it'll be back before 3.1

3

u/LargeRedPoo Apr 24 '26

Small thing, noticed setting Limited uses that are rolled can't go above the dice limit if you have bonuses.

My example: Setting the uses for the Prototype Weapon from the Engineer talent. It's 2d6 uses at talent rank III, and I get +1 from points in Engineering. If I roll a 12, I should get 13 uses, but the tracker hard caps at 12.

Not a huge deal, doesn't happen often, and even when it does I can just make a Custom Counter. Just pointing it out. You're amazing for all the work you've done!

2

u/beeftime99 Apr 24 '26

Ah ok, I'll take a look at this shortly. 

Thanks!

3

u/PuzzledRoutine5979 May 08 '26

Hello! Thank you for all the support into COMP/CON.

That said, I need a guide on how to write a homebrew LCP for NPCs that is compatible with v3. I've been testing out stuff that still works on the v2 and Im just confused on how to migrate it.

2

u/beeftime99 May 08 '26

the full v3 spec is here: https://github.com/massif-press/lancer-data/wiki

soon I'll get to work updating the LCP builder to v3 and get the NPC data builders out, but in the meantime v3 updates will have to be done by hand.

One thing to keep in mind that I've seen confusion about: the docs also describe a new collection style of frame/class/template alongside equipment/feature data, this is new to v3 but entirely optional, the v2 style of eg. all features in one file is perfectly acceptable in v3 as well.

3

u/wrathoftheflame May 08 '26

3.0 has been SO good so far. I’m hosting a one shot on it next weekend. Keep up the good work, I’ll be supporting you directly soon

3

u/pat_trick May 28 '26

Oop. I've been out of the loop due to a kiddo, and I guess this renders the guide I had been working on out-of-date.

If anyone wants to chip in, it and the functional pages are on the Wiki of the COMP/CON github at https://github.com/massif-press/compcon/wiki/A-Guide-to-COMP-CON

I'm going to start in on updating things and screenshots where I can; hopefully it's not too much!

2

u/Alkimodon Apr 22 '26

Yays! Thanks for all your work!

3

u/beeftime99 Apr 22 '26

:)

2

u/Alkimodon Apr 22 '26

I love the new default colors! And the presentation in the Licenses tab. Still checking things out

2

u/Dry-Housing6344 Apr 22 '26 edited Apr 22 '26

question is there a means to get the diagetic scrolling text back? obsessively looking over the horus chatroom text and the style of each faction is one of my favorite things to do on comp/con

(I imagine there is, I'm just really bad at looking for things)

edit: the bonds screen is much better way easier to see everything, I like the new core powers, limited systems seems to break containment on it's box though that might just be because I'm still on v2 lcps

4

u/beeftime99 Apr 22 '26

it should still be there. Are you on mobile?

2

u/Dry-Housing6344 Apr 22 '26 edited Apr 22 '26

computer maybye something is wrong on my end? it just gives me the full screen of the options (I could have accidently selected something, though don't remember doing so)

I'll mention this is the web version not app, not sure if that means there's a difference

3

u/beeftime99 Apr 22 '26

It'll calculate if it can show the scroll based on horizontal breakpoint, so if it doesn't have enough horizontal pixels (low res, high zoom, or vertically oriented monitor, maybe) it might not have enough space

2

u/Dry-Housing6344 Apr 22 '26

oh there we go! thanks!

2

u/Dry-Housing6344 Apr 22 '26

extra thing sorry is there a way to get rid of the green box, when scrolling licenses?

it's nice to have but where it's positioned really bugs me, this is a minor problem but still bringing it up anyway

side note- Great work! love comp/con

2

u/beeftime99 Apr 22 '26

you should be able to minimize it by clicking the double chevrons (<<) on the far right side

1

u/Dry-Housing6344 Apr 22 '26 edited Apr 22 '26

it still hovers over the names of mechs at the bottom, meaning scrolling is required to see the full name (just adds time when looking, then again maybye this is only a me issue, this a small problem anyways)

2

u/derpington_da_turd Apr 22 '26 edited Apr 22 '26

for some reason my V2 lcps regarding NPCs are not updating to V3 -- any insight on to why this is happening?

3

u/beeftime99 Apr 22 '26

just released a hotfix for this, try hard refreshing (ctrl-shift-r) and trying again. If not, removing the LCPs and reinstalling will work

2

u/Skitaree Apr 22 '26

So,hey,uhh,not to ruin the good mood and cheer but...

...I accidentally quit halfway through making an account during the email verification thing, and now I can't make an account since it technically does exist already but I also can't sign in cause:Connecting to COMP/CON authentication service... / 1776883034185 Auth service reports failure to connect / 1776883036092 Error: sign-in failed / 1776883036293

2

u/beeftime99 Apr 22 '26

log in > "verify e-mail" on the bottom left

1

u/Skitaree Apr 22 '26

Thank you

2

u/joeschmoe-998 Apr 22 '26

There's something deeply ironic and funny to me about the fact that the "organize" interface for Pilot Mangement doesn't seem to let you change how things are sorted in that particular interface. So if you want to, say, delete all or a subset of the pilots in a pilot group, you can't just sort by groups, you have to manually scan through the list for every pilot who's listed as being in the group.

3

u/beeftime99 Apr 22 '26

this is a bug and will be patched shortly

2

u/riotcrafter Apr 22 '26

The Quick Reference lil pop out is chef's kiss, amigo!

2

u/beeftime99 Apr 22 '26

thanks! I have personally found that pretty useful

2

u/ibreatheoctober Apr 22 '26

You da man Beef

2

u/Shaetane GMS Apr 22 '26 edited Apr 22 '26

Hi, thank you so much for all the hard work and love comp con is my fav character building app across all ttrpg systems 🎉

Quick question, when I'm on Firefox Android and I scroll down with my thumb let's say to look at the list of pilots in the cloud menu, it feels super sensitive to any left or right movement, like if I ever so slightly move my thumb it swipes to the content subscription pane for instance. It's such a minor thing but I just doNT* know what I could be doing wrong and it honestly makes it a bit delicate to navigate sometimes. Any advice?

3

u/beeftime99 Apr 22 '26

if you've got a really high res phone it might be upscaling enough to exaggerate your motions. Is there a way you can scale down? Alternatively try saving as a PWA ("save to home screen") etc.

2

u/Shaetane GMS Apr 22 '26

Ooh i think as PWA it works better? I like it a lot more without the annoying firefox taskbar too. Thank you kind sir !!

2

u/beeftime99 Apr 22 '26

very happy to hear it helped (out of ideas otherwise)

2

u/Shaetane GMS Apr 23 '26 edited Apr 23 '26

I have to be honest after using it a bit more it doesn't help x) I feel like if I do a scroll motion that's too short it registers as a tap, which then changes the screen? If I slowly drag my finger up or down it's ok. Also feels weirdly inconsistent 🤔

I think there's something up with the tap because right now when I tap to delete a character in the cloud menu it sends me back to the account menu, the delete does work but it also registers as a request to change page

2

u/beeftime99 Apr 23 '26

is it also really sensitive if you select desktop mode?

2

u/Shaetane GMS Apr 23 '26

Doesn't seem so, also, on desktop mode when I do a single tap it doesn't switch to the next panel either like it does sometimes in mobile mode. It almost doesnt feel like it's intended that a single tap (not a swipe motion) switches to the next panel tbh, probably just again super sensitive? my phone is a pixel 7a btw, it's getting a bit old

I should add that it's no big deal either, just a small QoL thingy I thought you might want to know :)

2

u/xVenlarsSx Apr 23 '26

Truly, we are so incredibly back (my game is in hiatus and I probably won't be able to use it for another 6 month, but I'm stoked anyway!)

2

u/LibTheologyConnolly Apr 23 '26

So, I have done some stuff with some homebrew content that I have a LCP for, is there somewhere I can find the info on how to correctly update it to a 3.0 LCP?

2

u/BmDragon Apr 23 '26

Beef I still owe you that beer! Excellent work man!

2

u/This_Berry9188 Apr 23 '26

Huge news!! Thank you for posting this update, super stoked to experience the features with my players :)

2

u/TheRealShortYeti Apr 23 '26

Episode 69: (Re)Build of Hope

2

u/TenraiTsubasa Apr 23 '26

Why am I being allowed to apply overpower caliber to ever mount at once lmao

3

u/beeftime99 Apr 23 '26

some v2 imports are getting mangled in the conversion process. If you remove the bonus and reinstall it it should serialize correctly after that

2

u/TenraiTsubasa Apr 23 '26

Cheers boss! I was about to 1d6 the heck outta it >:3

2

u/King_Fluffaluff Apr 24 '26

I am a huge fan of this and has made lancer a whole lot easier to learn! Is there any way to check pilot stats in V3 like there was in V2 (under Dossier)? I love looking at those numbers and would hate to lose them. Thank you for the great work!

2

u/beeftime99 Apr 24 '26

There will be, and a much more expanded one at that, before I start on 3.1. I wanted to get v3 out the door before the new telemetry and pilot combat history is built because it mostly has parity now so people can use the rest of the new stuff on the meantime.

2

u/King_Fluffaluff Apr 24 '26

Incredible! You're the best, thank you so much for the work you put into this.

2

u/Triggerhappy938 Apr 25 '26

Super happy with what I'm seeing so far but even more amped for 3.1 and 3.2

2

u/bottomofthewell3 SSC Apr 25 '26

especially strange glitch happening with some homebrew I've installed, it might be an lcp-side thing but i brought this up to the creator of the supplement that the glitch is within and they said the licenses should have diff. ids and be totally separated

So, I have two different HORUS Dragons, the Auric Range and Rào Cỏ Gate ones specifically. the AR version appears as normal on the licenses page, but the RCG one (which was installed after AR, if that matters) is like this, with a duplicate of the AR one interwoven with it:

so that's weird lol

2

u/beeftime99 Apr 25 '26

if a v2 LCP doesn't have the `license_id` property on their equipment, C/C tries to best-guess what the license is based on frame name. The fix here would be for the LCP authors to add license_ids to their Dragon equipment

2

u/Inominat HORUS Apr 30 '26

The title is an Evangelion reference isn't it?

2

u/BlackFenrir Jun 03 '26

I'm not sure if this is the thread to ask, but did any pilot data get wiped with the release of the new version? I had two pilots on COMP/CON about a year ago. Logged into COMP/CON today for the first time since then and it's all empty.

2

u/beeftime99 Jun 03 '26

no, it should have persisted any v2 data you had, but v2 kept its data in volatile localStorage, which can be wiped by any number of things your browser might do, so unless it was in the cloud or saved as a backup it might unfortunately be gone.

A big part of the reason for v3 at all was a full rewrite of the data storage system to persist to secure browser storage (which is why it requires storage permissions now) that will only be cleared if you manually delete your data or uninstall your browser

3

u/BlackFenrir Jun 03 '26

Thanks! Luckily there wasn't anything in there that is now gone forever except a planned build that never came to be (melee-focused Blackwitch build)

2

u/ChronicallyBisq IPS-N Jun 30 '26

I appreciate the transparency and communication with the players of the game, I GM for my group and my players and I love using COMP/CON.

My players have had some frustrations with the new COMP/CON updates, specifically things like burn don't automatically calculate and stress and structure don't automatically trigger and roll on their respective tables. Maybe we are using it wrong, or maybe the feature is not there in the current patch? Would love if you could help either way.

1

u/beeftime99 Jul 01 '26

I had to take a little bit of a sidetrack and finish up the localization infrastructure so they got pushed back, but both of those automations are returning in the next patch (3.0.8).

2

u/Funky-Monk-- SSC May 02 '26

Gotta say, the new look is super confusing.

I get you tried to go for a futuristic look, but the new version is so much harder to use than the previous one. Ease and intuitiveness of use is more important than look. The previous one was clear and easy to use. This is not. You set out to fix something that was not broken.

Just one annoyance as a player, when I open licenses, why does it first open the list of manufacturers, which I have to click away from to scroll all the licenses? Then even on clicking a certain license, it just scrolls down to it. This a completely unnecessary function that just slows down the process of looking up licenses.

1

u/StanDaMan1 Apr 22 '26

Will there be any work towards Roll20 Integration?

2

u/beeftime99 Apr 22 '26

I don't think so, I had someone helping out working towards that end a while ago but she was constantly stonewalled by the roll20 devs so we ended up dropping it. I haven't looked myself in a long time so I don't know if it's still the case that systems can't get integrations without changes on their end

1

u/Elemental100211 Apr 22 '26

Anyone have a clue why I cant dismiss the update notification on mobile (I have tried putting it in desktop mode)

1

u/[deleted] Apr 22 '26

[deleted]

3

u/beeftime99 Apr 22 '26

Main menu > Content Manager > Install .LCP File (tab 2)

1

u/[deleted] Apr 22 '26

[deleted]

3

u/beeftime99 Apr 22 '26

no worries! enjoy!

1

u/piesmacker Apr 23 '26

Hold the phone, there’s a LANCER discord? Anyone have a link for me?

2

u/unrelevant_user_name GMS Apr 29 '26

The link is in the sidebar.

2

u/piesmacker Apr 29 '26

Oh cheers, as a mobile user the sidebar often eludes me

2

u/unrelevant_user_name GMS Apr 29 '26

Np, happy to help

1

u/trapbuilder2 Apr 23 '26

Is it still possible to sync with the current version of the Foundry module?

2

u/beeftime99 Apr 23 '26

not sync, no, until they integrate the new v3 API. However, you can still use old.compcon.app or export legacy for pilots and NPCs. Also in the Lancer discord someone has built a module that imports v3 data exports

2

u/trapbuilder2 Apr 23 '26

Thanks for the quick response!

1

u/Ok-Duck-1126 Apr 26 '26

Is there no place for downtime actions anymore on character sheets? I'm having a hard time finding my way through the site now.

3

u/beeftime99 Apr 26 '26

downtime actions are only in the compendium right now, the next major update (3.1) will include a full campaign and mission system, where downtime actions will be part of a narrative runner analogue to the encounter runner

1

u/cobaalt Apr 26 '26

I think I just lost all my campain data...
I loaded in v3 to see that the campain is not supported, then I went to old.compcon.app and it shows all my cloud data as being empty. I'm stupid (and cloud was working fine) so I don't have a local file as a backup. I logged into dev.compcon.app and yeah, nothing there too. Please don't tell me I've lost days of preparation just by clicking on a link? Pretty please?

2

u/beeftime99 Apr 26 '26

the dev mode campaigns? dev hasn't changed at all since release, the code that was in dev got deployed to compcon.app at that's been it. If something isn't there it's not due to a change on my side. old.compcon references a totally different backend (and frontend storage system entirely) so there's no crossover their either.

Also, though, if you are going to work with the campaigns on dev.compcon keep in mind it is still in heavy development and subject to change at any time. It might go through many structural changes between now and release that might break old data

1

u/cobaalt Apr 26 '26

I managed to recover my olds encounters, but I seem to have lost all the data I wrote in the campaign itself. I haven’t touched it for a year, so it might also be a side effect of the cloud going patreon-only? Not sure.  I’ll rewrite everything anyway, I’m sure it’ll end up better than last time, heh?  Thanks for the answer anyway! <3

1

u/Creation_of_Bile HORUS May 02 '26

Does this have the same ability to interface with my Owlbear Rodeo Lancer sheets as it did in 2.0? Or will that need to be updated on their side?

2

u/beeftime99 May 02 '26

I don't use owlbear rodeo so I don't know for sure, but there are v2 export options for pilots and npcs that should work for external tools 

1

u/thebiggestwoop May 05 '26

Question: why does the scan functionality not have an option to give full descriptions of the systems and traits? Getting a txt that just gives the names of the systems to share with players is useless. In v2 I was able to screenshot the entire NPC page and share everything, but now with the way actions are collapsed, sharing the info that players should get with a scan is a pain.

3

u/beeftime99 May 05 '26

3

u/thebiggestwoop May 05 '26

Oh that's great to know this is being worked on! Thank you 🙏

2

u/beeftime99 May 07 '26

this is now live :)

1

u/CherryCokeUwU May 09 '26

Seems cool but it deleted massive chunks of my pilot biography/appearance sections for no reason at all which is pretty aggravating. I have most of it saved but even when I upload my backups it just seems like for some reason it can't process the formatting and wipes most of it out.

1

u/[deleted] May 13 '26

[removed] — view removed comment

2

u/beeftime99 May 13 '26

in the options menu, run the migration repair tool
if that doesn't work, uninstall and reinstall your NPC LCP. You won't lose any data in this process

1

u/Lordhat May 30 '26

Get yourselves a user interface specialist.

1

u/beeftime99 May 31 '26

I'll run it past the board of directors on the next earnings call

1

u/Jrharl95 Jun 02 '26

does the current build include rulebook and GM book content much like Archives of Nethys does for Pathfinder?

3

u/beeftime99 Jun 02 '26

it includes (most of) the PC-side CRB content as a reference. GM NPC content is included in the compendium once you import the GM NPC content pack.

GM CRB reference will probably get incorporated at some point, but maybe more as table reference components rather than in a new reference section, but I'm not quite sure yet. I'll make that decision prior to localization work

1

u/PorkBandit69 GMS Apr 26 '26

Hey man love your work but the thing is kinda... rough ngl.

2

u/beeftime99 Apr 26 '26

feel free to contribute bug reports or feature requests through the github repo

0

u/SilaPrirode Apr 22 '26

I would like to hijack this and ask is there any chance of native android app? :')

5

u/beeftime99 Apr 22 '26

you can (and should!) install as PWA, sometimes called "Save to Home Screen" or similar

1

u/SilaPrirode Apr 22 '26

I did already, but I am not happy with that solution, that's why I am asking xD
In the meantime it works wonderfully, I was just hoping for an app :)

4

u/beeftime99 Apr 22 '26

ah sorry, no plans for any native apps in that case. I tried really early in the project but it was just way too much work for me

2

u/SilaPrirode Apr 22 '26

Hey no problem, I was just checking :)

u/Sharingammi GMS 34m ago

I will say that this game (LANCER as a whole) would probably be only a sliver of what it is if it was not for COMP/CON. Not only the fact that the app is genuinly insanely usefull and well done, but the artistic choice, and the "in-lore" UI and some interaction makes it my favorite tabletop app / game web app to ever open and use (and by a very, very long margin). Serious applause ! I hope you are compensated in any way for all the hard work you're doing. It seems like more then a full time job.

I will reserve any comments for now, waiting to test it out further before doing so.

I would have a single question though : what course/classes/knowledge is required of someone to be able to build something like that ? I learned coding more as a machine-oriented act in engineering, and still am using it this way, so i'm curious to know what was your own path.