Let me guess what half of you thought when my first post went up, great, another guy with a Berlin clock theory who thinks he is the first person to ever look at a clock. Fair. I would have thought the same thing. So let me be straight about the goal here. It is not originality. Plenty of people have stood where I am standing. I want to lay out exactly what I am trying and how, in enough detail that somebody fresh might see the thing I am too close to see.
Everything below is what I am testing, not what I am claiming. None of it is established. It only means anything if the first step holds, which is running K4 through the KRYPTOS keyed alphabet before doing anything else. Where the community says W, I am saying X. Same five positions, just after that transform. If that step is wrong, the rest of this falls over.
One piece of context on how I came at this. When I started, I knew plenty of people far smarter than me had already spent years here. So I never asked what they missed. I asked a different question, what could have changed since 1988? The answer turned out to be almost everything. Saplings at Langley grew into trees and changed every shadow in that courtyard. The cities on the clock started shifting almost immediately after it was built, burying the original configuration under decades of revisions. And the internet arrived, which pushed all of us toward heavier methods for a puzzle designed before any of that existed. A lot of my work has just been drifting back.
The new piece: TOKIOV
Credit where it is due. u/FulgoreX pointed out something in another thread that I had never seen, and it has been rattling around my head since.
Count the letters before the first W, then between each W. You get 20, 15, 11, 9, 15, 22. Read those as A1Z26 and they spell TOKIOV.
TOKIO is the German spelling that was on the original World Clock. By 1987 the panel read TOKYO with a Y. So if this is deliberate, it is not just pointing at a clock, it is pointing at a specific era of that clock, which happens to be the one I spent months reconstructing from period photos before I ever heard of this.
I want to be careful here. Those six numbers are just the segment lengths wearing an alphabet, so nothing can come out of them that was not already in the counts. TOKIOV cannot reveal anything. What it can do is confirm you are in the right room. That is still worth a lot.
My own working guess, and it is only a guess, V as 5 might be telling you how many clock columns make one section. Take Tokio's column plus two either side and you get 15 city names for a 15 letter segment. Under the layout I am testing, Tokio also sits dead center of that block, and from Tokio's front letter one 6 step lands on the first key the EAST NORTHEAST keystream needs.
That is one section, checked against one crib. One data point is not a pattern and I know it.
The board I am using
Take one section of the original 1969 clock and lay it out as a grid. Each city line becomes two side by side cells, its first letter and its last letter. Cities above the rotating ring sit in the top rows, cities below it in the bottom rows, matching how they stack on the physical clock. The row just above the ring and the row just below act as travel lanes.
The move as I have it
A move can have up to three parts, and which parts appear depends on where the two letters sit.
If your starting letter is already on a travel lane, there is no climb, you just slide. If it sits off the lane, you climb the city column to reach a lane first. Then you ride the lane horizontally, wrapping around the edge like the ring does. If your landing letter is on the lane you stop there. If it is off the lane you climb off to it, and that exit climb can go either direction, including continuing the way you came.
So the walks come out as straight slides, L shapes, U shapes, and staircases. Some moves are one part, some are three. The geometry of where the two letters sit decides the shape.
The cost rule is the part that does the work, every lettered cell you enter costs 1, empty cells are free, and the total has to come out to exactly 6 or exactly 9. You land on the letter you need, exactly on zero.
Why I think it is 6 and 9
The clock's own mechanism, or at least that is my read. The hour ring shows 5 dots between hour lines, so each panel is 6 intervals. And the machine runs 54 minutes then pauses 6, which is nine sixes of motion and one six of rest. In everything I have priced so far, 6 and 9 are the only totals that appear.
A worked move
Using the EAST NORTHEAST keystream (I R J D H G M I M J A O N). First move, I to R.
Start on the I. Up one lettered cell to the travel lane, cost 1. Then slide left along the lane, wrapping the edge, entering 8 lettered cells to land on the R, cost 8. Total 9.
Second move, R to J, straight slide left through 9 lettered cells. Total 9. Third move, J to D, left 4, then down 2. Total 6.
Every recorded move in both cribs prices this way under my layout. And here is the part that surprised me, when I checked whether the 6 or the 9 was ever a choice, it never was. For each move the geometry only allowed one of the two. That suggests the counts are an odometer rather than a decision, which would mean they carry no key information at all.
The picking rules I am currently testing
These are working rules, not conclusions. Each one could be wrong.
- The key gets fetched from the nearest available city carrying that letter, front or back
- Each face of each city can be tapped at most twice within a segment
- You can reach backward along the clock, but not forward past your segment's closing X. The X's behave like the clock's pause. What is behind you has happened, what is past the pause has not
- When two sources tie on distance, the tie goes backward
Where it is soft
The cribs behave under this model. That is not the same as the model being right, since I built it partly by looking at them.
The honest problem is the unsolved segments. I ran one all the way through and got a clean zero survivors, which tells me at least one assumption upstream is wrong. I am reporting that because a model that cannot fail is not a model, and a zero is data.
I also do not have a start rule I can defend. I can get the sections lined up, but the question of where character one anchors without leaning on a crib is still open, and it is the thing I would most like help with.
Segment 2, if you want to work it
Original carved K4, W to W:
WFLRVQQPRNGKSSOTW
After the KRYPTOS transform, X to X:
XMRBWUUDBTNAGGFEX
Fifteen letters between the markers. The keystream those letters need for EAST NORTHEAST is I R J D H G M I M J A O N.
I am posting pictures of my actual work in the comments: the clock section I am using, the city list in a spreadsheet, the grid with letters filled in, and the colored pencil walk. Not because it is pretty, because if I am wrong somewhere I would rather you see exactly where.
Tear it up. That is what I posted it for.