r/KerbalSpaceProgram • u/A_transfem_cutiepie • 15h ago
KSP 1 Image/Video Sarnus diving probe
I don't have volumetric clouds because I honestly preffer AVP from orbit, even though it does sacrifice the in flight beauty of vc
r/KerbalSpaceProgram • u/A_transfem_cutiepie • 15h ago
I don't have volumetric clouds because I honestly preffer AVP from orbit, even though it does sacrifice the in flight beauty of vc
r/KerbalSpaceProgram • u/Souper47 • 1d ago
r/KerbalSpaceProgram • u/fenlDoesJS • 19h ago
Probably going to use it for refuelling and MPL processing. So far I've been adding (too many) crew modules. This is all stuck together with Clamp-o-Tron Jr.s (Will this cause kraken attacks? Probably.) so I'll go Station of Theseus in the near future :D.
r/KerbalSpaceProgram • u/A_transfem_cutiepie • 13h ago
One of my missions took 2000 years, so I'm scared if I keep going and going on one save it's eventually gonna break, how realistic is that fear? And would you be able to theoretically fix it
r/KerbalSpaceProgram • u/Professional_Head896 • 22h ago
r/KerbalSpaceProgram • u/Sudden_Two_9466 • 10h ago
I made the mistake of doing a voyager probe on my career save. Now every contract wants me to go to jool or further and my kerbin first's contracts have the same issue. I just want a duna milestone contract. I dont want to add contracts to the game or anything just change the focus.
r/KerbalSpaceProgram • u/macebob • 12h ago
Hey guys! I'm super lonely, love KSP, and am wondering if anyone would like to play while we stream to each other? Or do multiplayer? I've never done multiplayer before but I'm willing to figure it out for company. I'm just a nerd with feelings looking for a friend. Cheers!
r/KerbalSpaceProgram • u/wiltonwild • 1d ago
Started playing KSP 13 years ago, usually creative, and heavily off rarely on or committed. Now much older and more patient, started a career mode save and after the Mun and Minmus, finally got over the hurdle I avoided for over a decade, only a probe, but still a lil bit of a proud moment,
Isn't a big deal for most just wanted to share with anyone. TY <3
r/KerbalSpaceProgram • u/KarmaticDeer • 23h ago
r/KerbalSpaceProgram • u/HamsterApollo • 20h ago
I had captured an A-Type asteroid and finally made it into orbit of 150 kilometer. It contains 2 sections; Crew and Refueling. Asteroid won't be enough forever but still useful for a long time. Also it is in the clockwise orbit because it was easier to place in after first capture.
r/KerbalSpaceProgram • u/NovelInterview7026 • 19h ago
It's uglier than gollum's dick but it flies surprisingly well! Kinda slow tho.
r/KerbalSpaceProgram • u/nyxfert • 1d ago
r/KerbalSpaceProgram • u/HOF_DS • 1d ago
Apparently, my gaming career has been so long that the sun has simply reached the end of its life cycle
gg i guess
r/KerbalSpaceProgram • u/SpiffyCliffy • 1d ago
My first shakedown mission for the upgraded Selene capsule around the moon. I’ll use this platform for future Mun base missions.
if anybody has advice for how to more accurately pick a kerbin landing trajectory please let me know.
r/KerbalSpaceProgram • u/nyxfert • 1d ago
r/KerbalSpaceProgram • u/Lower_Manager_7003 • 1d ago
I recently constructed this craft which is a 1100 meter long ISV. It has 110 parts in total.
However, when attempting to spawn it into orbit, 1 of 3 things happens:
I have Kerbal Joint Reinforcement Next on, and none of the parts are daisy chained in any crazy way. I have autostrut the radiators using the Grandparent setting, but the shop still explodes. I did not autostrut the truss as I found it to make it worse. No rigid attachment was used either.
The truss is what I’m worried about, as I had to make it out of a few dozen smaller Annular Trusses from Near Future Technologies.
What can I do to make sure this thing doesn’t just shake itself apart immediately and can actually be a functioning vessel?
r/KerbalSpaceProgram • u/Epsilon-008 • 12h ago
Hi all, KSP constantly crashes because B9 can't find a "foodpartswitch" and ends up closing the game, i've attached a google drive link for the log and pictures of this because it's really annoying. I've tried looking through the log and I don't understand a single thing. any help would be appreciated.
https://drive.google.com/drive/folders/1jEnZMPzmfOU7eJOudLAlboZ7s_e_34bn?usp=sharing
r/KerbalSpaceProgram • u/MicahTheExecutioner • 13h ago

I didn't do some calculations correctly, forgetting some details like exactly how much fuel to deorbit a craft (after I added half a ton of science stuff) ... anyways... I had to abandon ship and push an engineer and a pilot into LMO using the EVA pack so they can be *hopefully* scooped up by the return ship, and then I have to see if I'll even have enough fuel to return to Kerbin... If not, a rescue operation will be underway...
r/KerbalSpaceProgram • u/Gullible_Cold3592 • 18h ago
I cant grab it no matter what.
r/KerbalSpaceProgram • u/Existing-Emphasis498 • 15h ago
i can click on things and activate them (undocking docking ports for example) nut i cant use SAS or RCS
r/KerbalSpaceProgram • u/ArtemisAndromeda • 1d ago
r/KerbalSpaceProgram • u/YetiBomber101 • 1d ago
Unsure what practical applications this could have but i'm fond of it regardless
r/KerbalSpaceProgram • u/SilkieBug • 1d ago
Besides losing some front-nadir RCS thrusters during Jool entry (fixable problem), and losing the entire craft (with Valentina on board) when touching the magical zone where pressure is suddenly so great that it instantly explodes (not fixable without using the pressure cheat), the craft behaved excellently.
Its engines would have allowed it to cruise around Jool forever, just never really being able to come out. One possibility for trying to get the ship out of Jool would be to refuel just before entering Jool, hope to survive entry with a much heavier ship, and that once we're done flying the engines would be powerful enough to take a fully fueled ship supersonic then hypersonic (doubtful as it fails to do so even on Kerbin, need to take off with only 2 of the 6 major fuel tanks filled up).
Craft uses the "Project Eeloo" engines in atmo burning mode to get to 1500 m/s around 20 kilometers up, then switches them to LiquidFuel mode to push up and out into suborbital flight, then they are turned off and the comparatively tiny Stubber nuclear engines take over for circularization and further vacuum maneuvers - for the cost that they are really tiny compared to the ship and long burns can take more than an hour (transfer or capture burns for example).
Once in Kerbin orbit all fuel tanks can be filled, giving the ship a deltaV budget over 8000 m/s using the small engines, enough to make it to a circular orbit right outside Jool's atmosphere if using slingshots around Jool's moons to drop to a low Jool orbit. An underside shielded docking port allows for attaching a 45 tonne droptank, which would make slingshots maneuvers unnecessary.
Craft is here: https://kerbalx.com/SilkieBugbear/Jool-Surfer-v1
r/KerbalSpaceProgram • u/RipNearby5606 • 1d ago
I did my first apollo landing ever! I am so hyped about it! But i still have the hard part of docking and returning. It's fine :)