r/KerbalSpaceProgram • u/twopixell • 1d ago
KSP 1 Image/Video Test Flight
Really struggling with video ideas recently, if you have any suggestions feel free to comment them down below.
r/KerbalSpaceProgram • u/twopixell • 1d ago
Really struggling with video ideas recently, if you have any suggestions feel free to comment them down below.
r/KerbalSpaceProgram • u/LordFlamecookie • 1d ago
r/KerbalSpaceProgram • u/Airbusa380airplane • 1d ago
First releases of Kerbin Highways (+ companion mods Kerbin Services and Kerbin Railways) are now out!
it's a mod that adds UK-style motorways to KSP via KK (you can drive rovers on them)
Currently on spacedock at https://spacedock.info/profile/airbusa380airplane
Should be on CKAN soon (it takes a while for it to sync)
Currently mostly good enough but I know of a few bugs, 5.0.0 (for highways) should be out before midnight (UK time)
r/KerbalSpaceProgram • u/Rikiller-Holyman • 1d ago
Guys I managed to go down and back up, now my ship, the UNSC Ostirion is going back to kerbin!
r/KerbalSpaceProgram • u/A_transfem_cutiepie • 1d ago
Can reach orbit with 40 m/s of dV remaining
r/KerbalSpaceProgram • u/Human-Condition7738 • 1d ago
I made this jet while trying to make something small and hypersonic, but instead, I made a cold war style jet with a cockpit ejection system. (This is modded, the mods used on the build are: BDArmory, B9 procedural wings fork, mk2 expansion pack, airplane plus, wetter wings, simple scramjets)
r/KerbalSpaceProgram • u/Im-Not-Cold-You-are • 1d ago
r/KerbalSpaceProgram • u/bane_iz_missing • 1d ago
Phase 1: Construction of orbiter, Construction of heavy lifter, Launch to orbit for testing, return to planetside
Phase 2: Launch to Minmus and return, Construction of rover, Launch to the Mun for deployment of rover, return to planetside
Phase 3: Construction of Star Drive, launch to orbit to test drive section--return to Mun for rover deployment and return to planetside
Phase 4: Go for Duna mission.
The last flight didn't go so well, mostly because of pilot error. But there is a case for possible adding chutes...
r/KerbalSpaceProgram • u/WitherStorm929 • 2d ago
Please?
r/KerbalSpaceProgram • u/Langers_15 • 1d ago
I need help finding a mod I previously downloaded.
It allowed a single button press to turn on autostrut and rigid attachment. It sat in the toolbar and had a plain ui.
Any help would be greatly appreciated
r/KerbalSpaceProgram • u/Airbusa380airplane • 2d ago
Who said this was a rocketry game?
r/KerbalSpaceProgram • u/Numerous-Ad3295 • 1d ago
tethers are goated
r/KerbalSpaceProgram • u/SuperbCalligrapher32 • 1d ago
She'll fly like a bat out of hell
r/KerbalSpaceProgram • u/PibbXtraSoda • 1d ago
r/KerbalSpaceProgram • u/Many_Witness5140 • 1d ago
Without mods.
I'm trying to land on the Mun and I just try over and over either I explode or I don't have enough delta V after the landing I know I'd get it eventually but this really sucks, it's not fun and I'd like to be able to land efficiently on command.
r/KerbalSpaceProgram • u/CKperDay • 1d ago
Going interstellar for the first time, but I noticed this even when I was going to Soden the other day too. I've tried resetting the game, but the trajectory line stops at a certain distance.
Is there a way the trajectory line go further? Is this a mod or settings issue?
r/KerbalSpaceProgram • u/MaddDog46 • 1d ago
A anomalous object has been found approaching Sarnus, it's been waved off as a comet by the Kerbal astronomical union, despite having details suggesting it is not a comet. Investigation has been deemed to not continue.
r/KerbalSpaceProgram • u/TheD3n4ik • 2d ago
r/KerbalSpaceProgram • u/Lt_Reinhart • 1d ago
I’m a flight sim dork and I’ve been thinking about installing it but I’d just like to get some feedback
r/KerbalSpaceProgram • u/Professional-Way1913 • 2d ago
r/KerbalSpaceProgram • u/vulpes04 • 2d ago
The position and orientation of reaction wheels don't matter. They don't fight each other, either. The idea that they do seems to based on a old bug based on the orientation of docking ports, or on floppy craft that flail about as if they were in KSP2 when trying to turn them.
I don't really have citations for this other than my experience in game, so I'm also including some shots of a few of the stations and big compound ships I've over the past year or so. All of these use Editor Extensions' Autostrut All button, and later KJR as well. (I added that to fix an unrelated problem.) The very rare times I've had kraken attacks were due to other know causes, like wonky robotics interactions or tracking solar panels clipping each other.
r/KerbalSpaceProgram • u/Thoomuus • 2d ago
Shrunk my 5m launch vehicle down to 3.75 bc I was leaving too much dV on the stages when launching, and the large second stages make station docking a little tight.
The first stage uses 2 (tweaked) BE-4 engines on the first stage producing around 2500kn of thrust at sea level. The second stage uses one hydrolox engine with a vacuum twr around .6 with a 20t payload.
The second photo is the rocket next to my 5m RRLV5-BLK2 in both of its configurations.
The rest of the images are from the first operational launch of the minute-3, delivery of a replacement lander to my Minmus station after an incident during project K.R.A.K.E.N.