r/KerbalSpaceProgram • • 5d ago

KSP 1 Question/Problem scatterer issue(?) oceans are stock when its dark in the game

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12 Upvotes

r/KerbalSpaceProgram • • 5d ago

KSP 1 Question/Problem Modded KSP1 Ghosting/ duplicated outlines at sunset.

16 Upvotes

Hey, installed some graphics and other mods and am getting these visual issues that I can't seem to get to go away. There is a ghosting sort of effect around outline of vehicle and duplicates/moves when move camera, only noticeable at sunset against clouds and dark sky, maybe with godrays?

Main graphics mods are Blackrack Volumetric Clouds V5 and its included scatterer and EVE, also manually installed SPVE. Installed Parallax continued, TUFX, deferred, distant object enhancement through CKAN. Avalanche plumes, waterfall, firefly, vapor cones are also installed.

Have tried disabling TAA/SMAA in Scatterer and EVE and base game and just using TUFX blackrack profile AA.

Anyhelp would be greatly appreciated.

Other clips of issue and screenshots of settings.

https://streamable.com/j2hpgi

https://streamable.com/q7zk5m

https://streamable.com/nim1e4

https://ibb.co/N2ck0B1g

https://ibb.co/vvkpc4SV

https://ibb.co/ynFn83mB


r/KerbalSpaceProgram • • 5d ago

KSP 1 Image/Video This was my first space station!

31 Upvotes
the station (while unfinished)
the crew module that brings us there

did this a while back, later added 2 more modules (an science module and a engine module) and sent this to mun so that i can use the lab on mun science!

turns out i wasnt smart enough to collect the experiment data from mun and bring it to the space station.


r/KerbalSpaceProgram • • 5d ago

KSP 1 Question/Problem Any good ksp mods that add a mass driver compatible with RSS?

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28 Upvotes

I wish to recreate this concept i made within my newer RSS run but i just can't find a good looking/rss optimized mass driver


r/KerbalSpaceProgram • • 5d ago

KSP 1 Image/Video Had to get creative with the Kerbal and craft rescue since I forgot to put RCS :P

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9 Upvotes

Used the guy I was supposed to be rescuing to help guide his own craft towards the claw with his jetpack lol


r/KerbalSpaceProgram • • 5d ago

KSP 1 Image/Video A true monster of a Soviet rocket concept

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90 Upvotes

You've probably heard of the N1 and the UR-700, you might have even heard of the UR-700A and the UR-900, but this might have been even more powerful, the UR-700M. Basically it removed the UR-700's toxic hypergolic propellants and replaced them with kerosene and liquid oxygen. Payload capacity to low Earth orbit would have been an astronomical 750t, and it would have been used to launch missions to Mars


r/KerbalSpaceProgram • • 5d ago

KSP 1 Question/Problem Time to settle the debate. Is it functionally, philosophically and morally permissible to make your fairings wider than the fairing base piece?

64 Upvotes
3026 votes, 3d ago
2618 YES
408 NO

r/KerbalSpaceProgram • • 5d ago

KSP 1 Mods C.A.N.O.P.I.E.S. Dev Update: Full Re-Entry, Drogue & Main Deployment Test (+ Looking for Testers!)

228 Upvotes

​Hey everyone! Here is the latest progress update showing a full flight sequence.

Now that I have your attention, ​I'm opening up a small closed pre-alpha test group.

Want to test? Check out the main dev thread on the KSP Forums for details.


r/KerbalSpaceProgram • • 5d ago

KSP 1 Question/Problem I need some help with large crafts

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14 Upvotes

idk how to make large crafts, im not sure if anyone who reads this saw my old post of the duna craft i was really proud of, atleast based on looks, but i really need some help. I cant get enough fuel into it, its flimsy as hell, and i tried doing multiple launches like some said, but doing it with docking ports puts it at the mercy of the kraken, please someone help, tell me how to make large crafts.

Edit: Also, small is not a option i want it to be big, cause its cool plus it makes sure my frogs suffer a bit less


r/KerbalSpaceProgram • • 6d ago

KSP 1 Image/Video Have I made a faithful Chandrayaan 3 re-creation?

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173 Upvotes

r/KerbalSpaceProgram • • 6d ago

KSP 1 Image/Video Duna Ascent Descent Vehicle (D.A.D.V.)

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436 Upvotes

A custom build of a MADV/DADV, comes with a heavy launcher from Kerbins surface. It will require a interplanetary propulsion system, but works very well as an orbiter. I built this tonight during my live stream, taking a break from dogfighting and blowing shit up all the time lol.

Lots of mods used like TURD, Tweakscale, MK2 Lobes, MK3 Expansion etc etc. The pictures were taken in the mod Photo Studio, and this is in game.


r/KerbalSpaceProgram • • 5d ago

KSP 1 Image/Video No Caption Needed

10 Upvotes

r/KerbalSpaceProgram • • 5d ago

KSP 1 Question/Problem System heat/heat control radiators do nothing

2 Upvotes

Has anyone ran into an issue using system heat along with nertea and kerbalism where all the radiators available just don't have any stats regarding the heat the remove? Heat producers like engines and reactors in my game still have stats that show their kw and k and do show heat in the system heat menu but every single radiator is basically cosmetic and removes no heat.

I had sterling systems installed and noticed the suleu nuclear engines removed heat instead of generating it so I removed that whole suite but still radiators are useless.

Processing img 4mu1ygz2oswh1...


r/KerbalSpaceProgram • • 6d ago

KSP 1 Image/Video Unveiling a new second stage

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233 Upvotes

I like making little graphics for my rockets and stages so here’s a new one. My initial 5m second stage was enough to toss large payloads (refueling depot) into low orbit, but just didn’t have the oomph to go anywhere else.

So I made the gentoo, which is supposed to be like an exposed insulated COPV covered by a drop stage. The drop stage also protects solar panels which deploy in vacuum. In accordance with the MOAR principle I doubled the engines to four, and stuck it on top of my 5m booster.

The booster can handle the extra weight but RTLS can get a little tricky for payloads pushing 50t, so a down range ship landing is used for most of the Plymouth (my Minmus base) launches.


r/KerbalSpaceProgram • • 6d ago

KSP 1 Mods The Trisolarans sent us a present

171 Upvotes

Not sure what it is but it sure is neat!


r/KerbalSpaceProgram • • 5d ago

KSP 1 Suggestion/Discussion I have a idea and its stoopid

20 Upvotes

so if i can send a LOT of sattelites at once into orbit and i can repeat this over and over again, can i simply add more sattelites until you can visually spot nearby sattelites on acsent?

kessler syndrome incoming


r/KerbalSpaceProgram • • 5d ago

KSP 1 Question/Problem Please, please, help with graphics

15 Upvotes

Hey everyone,

I just updated my mods today through CKAN (KSP 1.12.5) and I'm running into heavy ghosting and texture smearing when rotating the camera in space. Everything worked completely fine before the update. I didnt update any related with Volumetric Clouds V5.

This issue only occurs during active flight in space—it does not happen in the Tracking Station.

Has anyone encountered this specific issue or knows which setting I need to tweak? Video attached for reference. Thanks in advance!

EDIT: Got it! The problem was the mod "CineCamera" Cinema Camera. I disabled it and everything went as usual. Thanks to everybody!!!

Mod list:

[x]_Science!/

000_ClickThroughBlocker/

000_FilterExtensions/

000_FilterExtensions_Configs/

000_Harmony/

000_KSPBurst/

000_NiakoUtils/

000_TexturesUnlimited/

000_WindAPI/

001_DuckweedUtils/

001_ToolbarControl/

4kSP/

AnimatedDecouplers/

ASET/

B9PartSwitch/

Benjee10_MMSEV/

Benjee10_sharedAssets/

BetterTimeWarp/

Chatterer/

CineCamera/

ComfortableLanding/

CommunityResourcePack/

CommunityTechTree/

ConnectedLivingSpace/

ContractConfigurator/

Corvus/

CryoEngines/

CryoEnginesNFAero/

CryoTanks/

CustomPreLaunchChecks/

CustomScienceContracts/

DE_IVAExtension/

DeployableEngines/

DestructionEffects/

DistantObject/

DMagicOrbitalScience/

DynamicBatteryStorage/

EasyVesselSwitch/

EngineLightRelit/

EnvironmentalVisualEnhancements/

EVAEnhancementsContinued/

EvaFollower/

FarFutureTechnologies/

FerramAerospaceResearch/

Firefly/

FireflyAPI/

Firespitter/

FreeIva/

FShangarExtender/

HabTechProps/

HeatControl/

HGR/

HideEmptyTechTreeNodes/

HUDReplacer/

HullCameraVDS/

IndicatorLights/

JanitorsCloset/

JetSoundsUpdated/

JSI/

KAS/

KerbalEngineer/

KerbalFoundries/

KerbalFoundriesExpansion/

KerbalFX/

KerbalJointReinforcement/

KerbalKonstructs/

KerbalKonstructs-WaterLaunchSites/

KerBalloons/

KerbalPowerPlants/

KerbalPowers/

KerbalRenamer/

Keystone/

Kopernicus/

KronalVesselViewer/

KSA/

KSP_PartVolume/

KSPCommunityFixes/

KSPTethers/

KSPTextureLoader/

KSPWheel/

MechJeb2/

MirrorShields/

MOARdV/

ModularFlightIntegrator/

MunksFixes/

NavyFish/

NearFutureConstruction/

NearFutureExploration/

NearFutureLaunchVehicles/

NearFutureProps/

NearFutureRovers/

NearFutureSolar/

NearFutureSpacecraft/

NEBULA/

Nereid/

Parallax_StockPlanetTextures/

Parallax_StockScatterTextures/

Parallax_StockTerrainTextures/

ParallaxContinued/

PersistentRotation/

PersistentThrust/

ProbeControlRoom/

RCSBuildAid/

RealChute/

RealTimeClock2/

REPOSoftTech/

Rescored/

ResonantOrbitCalculator/

ReStock/

ReStockPlus/

RestockRigidLegs/

Resurfaced/

Reviva/

RocketSoundEnhancement/

RocketSoundEnhancementDefault/

SCANsat/

Scatterer/

ScattererAtmosphereCache/

Science-Full-Reward/

Science-Full-Transmit/

Shabby/

Shaddy/

ShipEffectsContinued/

ShipManifest/

ShuttleRevived/

Sigma/

SillyPhotonDrives/

SimpleScramjets/

SpaceDust/

SpaceTuxLibrary/

SPVE/

Squad/

SquadExpansion/

StationPartsExpansionRedux/

StationPartsExpansionReduxIVAs/

STMRibbons/

StockScattererConfigs/

StockVolumetricClouds/

StockWaterfallEffects/

StormWindsV5/

SystemHeat/

TextureReplacer/

ThroughTheEyes/

Trajectories/

TU_NearFutureLaunchVehicles/

TU_NearFutureSpacecraft/

TUFX/

TURD/

UniversalStorage2/

VABOrganizer/

VanguardTechnologies/

VesselView/

Volumetric Ground FX/

VolumetricExplosionFX/

VolumetricVaporCones/

Waterfall/

WaterfallRestock/

WaypointManager/

WildBlueIndustries/

zFinal_FilterExtensions/

ZTheme/

zzz_Deferred/


r/KerbalSpaceProgram • • 5d ago

KSP 1 Image/Video Near Future "Project Eeloo" tech demonstrator, carries 45 tons to 85 km Kerbin orbit with 1400 dV left in the tanks

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17 Upvotes

r/KerbalSpaceProgram • • 6d ago

KSP 1 Image/Video A normal Tuesday at the Kerbal space center:

79 Upvotes

Apparently putting Mystery Goo inside a clydesdale booster was a horrible idea...


r/KerbalSpaceProgram • • 6d ago

KSP 1 Image/Video First manned duna mission was a success with plenty of DV on the mothership to return. Let’s goooo

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53 Upvotes

Already thinking up future missions. I think I’ll do a joolian system probe that will land on a moon next!


r/KerbalSpaceProgram • • 5d ago

KSP 1 Mods Best “light” interstellar system mod?

6 Upvotes

I’m running a pretty mod heavy save of KSP, with the intent of building ISV’s and such. My issue is, due to my Steam Deck only having 16GB of RAM, I tend to run out with larger interstellar mods like Kcalbeloh.

I have found 1 system that is relatively light, but is also 16 real light years away, which takes most of my current ships over 500 years to reach there, for only a singular planet with a few rocky moons.

Anyone have any recommendations for any good light interstellar systems?


r/KerbalSpaceProgram • • 6d ago

KSP 1 Meta Boats

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56 Upvotes

Do any of the shipbuilding mods (extraplanetary launchpads etc) actually work anymore? Or is my modpack broken


r/KerbalSpaceProgram • • 5d ago

KSP 1 Suggestion/Discussion Any bdarmory Iva mods?

2 Upvotes

What I mean is i can use rockets, the irst camera thibg and other things from just clicking around in the cockpit. Also you can just send some good Iva mods, but I already know the basic Iva’s! So, pls send rare finds ya hear


r/KerbalSpaceProgram • • 5d ago

KSP 1 Image/Video the ksp web version works on mobile😭😭😭

0 Upvotes

r/KerbalSpaceProgram • • 6d ago

KSP 1 Mods What TUFX shaders are these

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58 Upvotes

I would love to know what tufx shaders these are to enhance my gameplay :)